Powered By

Lava Chromanium Guardian Raid Guide

Last Updated: March 3rd 2024

Share on Social

Lava Chromanium Introduction

Lava Chromanium is the second Raid Level 4 Guardian and you need to be at least 1000 Item Level to enter this Guardian Raid. This Guardian drops Tier 2 Accessories, Upgrade Materials and Ability Stones as well as rare drops including Runes, Engraving Books and Cards. It takes 10% more damage from Water Element skills.

This Guardian is a more deadly version of the Raid Level 2 Chromanium. Besides from its toughness, Lava Chromanium's sets the ground on fire similar to Flame Fox Yoho, making it a difficult encounter. His attacks apply a Burn debuff on hit, luckily it doesn't last that long. Additionally, the low HP mechanic Melting Core forces everyone to slay the Guardian as soon as possible. Otherwise you might end up using all your consumables and die one by one until a wipe occurs.

This Guardian guide assumes you know the basics of a Guardian Raid. Check out the General Guardian Raid Guide to learn more.

Special Interactions & Patterns

Counterable Frontal Slam
Shell Break
Melting Core
Meteorite
Volcanos

Counterable Frontal Slam

Counter attack is possible during the charge attack pattern. At the start of this attack animation, the Guardian glows blue. The player has a short window to cast a skill with a Counter Attack affix while standing in front of the Guardian. If you manage to pull this off fast enough, the Guardian's attack will be interrupted and staggered for a few seconds. This gives you and your team a short window to use buffs and deal additional damage.

The Guardian lifts its front feet and slams them to the ground, sending out a forward shock wave. The shock wave deals low damage and knocks up the player.

Shell Break

the shell of the Guardian breaks once you have dealt enough Weak Point damage using proper skills and Battle Items. Unlink the Raid Level 2 Chromanium, this Guardian's shell doesn't reduce its damage taken. On the contrary, destroying the shell of this Guardian has some disadvantages.

The benefits of destroying the shell are, it removes the annoying Meteorite and buried Barrage attacks of the Guardian. The disadvantages are, it adds the pattern Volcano to his attack pool and grants him the ability to escape the battle.

If your party doesn't struggle because of Meteorite and Buried Barrage attacks, I would recommend to delay the shell destruction as much as possible by not using too many skills or Combat Items with a Weak Point affix.

Melting Core

Once Lava Chromanium reaches below 30% HP, the Guardian sends out heat waves in specific intervals. These waves are a passive, which is why the other attacks of the Guardian aren't affected by it. A good support in the team can increase the survivability of the party by timing their shields and defensive buffs to match the heat wave intervals.

Be aware, incapacitating the Guardian with a Counter Attack or Stagger Damage is bad once he is below 30%. While incapacitated, heat waves won't appear. But once the Guardian recovers from it, it is possible that the party is hit by multiple heat waves at once.

Meteorite

While having its shell, the Guardian summons a meteorite every 18 seconds above each players head, dealing decent damage and knocking down the player on hit. Slow and stationary classes struggle with this annoying attack more than the agile classes.

Volcanos

Lava Chromanium summons one Volcano at each cardinal direction. The Volcanos start to spit fire towards random nearby locations. On impact, they set the ground on fire for a very long duration. The fire deals damage and applies a Burn debuff to nearby players. To avoid having too much ground covered in fire, destroy at least 1-2 Volcanos before they start to spit fire. Be careful, the Volcanos explode after a certain amount of time. Don't fight the Guardian to close to an active volcano.

General Patterns

Bombardment
Barrage
Stationary Jump
Jump
Fire Breath
Side Slam

Bombardment

The Guardian shoots a huge orb into the air. The impact area is briefly highlighted before the orb hits the ground. This attack deals massive damage and can one shot you, so make sure to dodge away from the impact point as soon as possible.

Barrage

Instead of one big orb, the Guardian shoots multiple small orbs with a smaller AoE. These orbs don't deal much damage but knock down the player on hit. If you haven't destroyed his shell yet, Lava Chromanium buries into the ground before casting this attack.

Stationary Jump

Normal
Enhanced

A simple Stationary Jump attack to a specified location, dealing damage and knocking up everyone around the Guardian. The swirl effect its front feet is an indicator for this attack.

This attack by itself is not dangerous but Chromanium can follow up with a more dangerous attack.

After performing the Stationary Jump you need to pay close attention to the front feet of Lava Chromanium. If the Guardian spreads them out while standing still, then you need to run far away from the Guardian. Because shortly after, he will jump again and summon stone pillars around himself. These pierce the ground and deal massive damage to everyone around the guardian.

Lava Chromanium can use a Turning Jump followed by a simple Jump attack towards a random target as filler between the normal Stationary Jump and the Enhanced Stationary Jump. If this is the case, have patience and let him finish the entire combo before you get close to the Guardian.

TLDR Combo: Stationary Jump > Turning Jump > Jump towards a player > Enhanced Stationary Jump

This skill is one of the most common reasons for a team wipe. You must pay attention to the Guardians movement to avoid wiping!

Jump

Normal
Double
Turning

Lava Chromanium jumps towards an area in front of him knocking players up and dealing damage on impact. The attack animation is pretty slow which gives you enough time to move away from in front of the Guardian.

Lava Chromanium jumps twice in a row and deals damage after each impact. Everything else is similar to the normal jump.

Be aware that these two Jump attack variants have no internal cooldown. The Guardian can redo these variations successively.

The Guardian turns towards a target while jumping. Upon hitting the ground, he knocks up everyone nearby and deals damage.

Fire Breath

Normal
180° Breath

An easy to dodge breath attack that hits everyone in front of the Guardian in a straight line. It has a long reach, which is why you should always try to dodge to the sides and not away from the Guardian. The ground affected by this attack changes into a fire field for a certain amount of time.

The long breath in animation while tracking the targeted player with its entire body is an unmistakable animation for the Breath attack and its variants. There is enough time between the breaths to jump or move away from the AoE. Don't panic and turn the Guardian towards your teammates if you are being targeted.

This variation targets a bigger area in front of the Guardian. Chromanium turns its head slightly to the left and then slowly towards the right side while breathing out. The ground affected by this attack changes into a fire field for a certain amount of time.

Because of the bigger AoE, it is even more important to position the AoE properly if you are the targeted player. The Guardian always starts the breath animation from the left, so dodge or move towards the right side to avoid getting hit.

Side Slam

This attack pattern is similar to Counterable Frontal Slam. This time the Guardian targets the areas to the left or right and knocks down the player on hit.

Gameplay Video

Credits

Written by Perciculum
Reviewed by Facefoot

© 2024 Maxroll Media Group, All Rights Reserved