Chromanium Introduction
Chromanium is the first Guardian of Raid Level 2 and you need to be at least 460 Item Level to enter this Guardian Raid. This Guardian drops Tier 1 Accessories, Upgrade Materials and Ability Stones as well as rare drops including Runes, Engraving Books and Cards. It takes 10% more damage from Fire Element skills.
This Guardian is the first one with a mandatory Part Destruction mechanic. This means that a part of the Guardian must be destroyed to progress through the phases. In this case Chromanium's hard shell reduces all damage taken until it's destroyed. To destroy the shell use skills and Battle Items with a Weak Point attribute. You can speed up this process by using the Corrosive Bomb and Destruction Bomb but make sure to not waste your awakening skills until the shell is broken.
Aside from this new Part Destruction mechanic, Chromanium is a slow guardian with mostly frontal attacks. This gives you enough time to focus on back attack damage and dodging during the 3 phase fight. Phase 1 lasts until you break the shell. Once the shell is broken, Phase 2 starts and additional skills are added to the attack pool. Chormanium enters Phase 3 around 20-30% HP. During this phase, a few skills are modified and amplified, but nothing too exciting happens.
This Guardian guide assumes you know the basics of a Guardian Raid. Check out the General Raid Guide to learn more.
Special Interactions & Patterns
Counterable Frontal Slam
Counter attack is possible during the Charge attack pattern. At the start of this attack animation, the Guardian glows blue. The player has a short window to cast a skill with a Counter Attack affix while standing in front of the Guardian. If you manage to pull this off fast enough, the Guardian's attack will be interrupted and staggered for a few seconds. This gives you and your team a short window to use buffs and deal additional damage.
The Guardian lifts its front feet and slams them to the ground, sending out a forward shock wave. The shock wave deals low damage and knocks up the player.
Shell Break
Once you have dealt enough Weak Point damage with proper skills and Battle Items, the shell of the Guardian breaks. From that point on Chromanium takes normal damage.
Don't mistake the shell break animation with the Stagger animation. The best way to differentiate between both animations are the broken shell fragments which will be scattered around the Guardian once you destroy the shell. These doesn't exist during the Stagger animation.
General Patterns
Side Slam
This attack pattern is similar to Counterable Frontal Slam. But this time the Guardian targets the areas to the left or right and causes knock up on hit.
Breath
An easy to dodge breath attack that hits everyone in front of the Guardian in a straight line. It has a long reach which is why you should always try to dodge to the sides and not away from Chromanium.
The long breathe in animation while tracking the targeted player with its entire body is an unmistakable animation for the Breath attack and its variants. There is enough time between the breaths to jump or move away from the AoE. Don't panic and turn the Guardian towards your teammates if you are being targeted.
Jump
Chromanium jumps towards an area in front of him knocking players up and dealing medium damage on impact.
The attack animation is pretty slow which gives you enough time to move away from in front of the Guardian.
Stationary Jump
A simple jump attack to a specified location, dealing damage and knocking up everyone around the Guardian. The swirl effect on the front feet is an indicator for this attack.
This attack by itself is not dangerous but Chromanium can follow up with a more dangerous attack.
Bombardment
A huge orb is shot into the air. The impact area is briefly highlighted before the orb hits the ground. This attack deals massive damage and can one shot you, so make sure to dodge away from the impact point as soon as possible.
Be aware that this attack can be cast successively.
Barrage Bombardment
Instead of one big orb, the Guardian shoots multiple small orbs with a smaller AoE. These orbs don't deal much damage but knock down the player on hit.
You can either move away a few steps and wait until the Barrage is over. Or take the risk, stay close to the Guardian and deal damage while dodging the Barrage.
Tracking Orb
The animation of this attack looks similar to Bombardment but instead of shooting a red orb, the Guardian shoots a white orb. The white orb starts to track and follow a player once it hits the ground. If the orb hits a player it explodes, dealing damage and stunning the player. To avoid getting hit you simply need to run away for a few seconds until the orb disappears.
Cardinal Orbs
Chromanium applies a slow debuff on everyone and summons 4 pulsating orbs around him at each cardinal direction. These orbs remain on the ground for a few seconds and deal damage to players nearby.
The slow debuff and the initial roar of the Guardian are the indicator for this attack and give you enough time to move towards any of the ordinal directions. The ordinal directions are the safe spot until the summoned orbs disappear or the Guardian jumps away to a different area.
Gameplay Video
Credits
Written by Perciculum
Reviewed by Facefoot