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Deskaluda Guardian Raid Guide

Last Updated: March 3rd 2024

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Deskaluda Guardian Introduction

Deskaluda Guardian is the first Raid Level 6 Guardian and you need to be at least 1415 Item Level to enter this Guardian Raid. This Guardian drops Tier 3 Accessories, Upgrade Materials and Ability Stones as well as rare drops including Runes, Engraving Books and Cards. It takes 10% more damage from Water Element skills and the recommended Combat Items are: HP Potion, Destruction Bomb and Flare.

After going through the agony of daily Velganos raids, you should be delighted to hear, that Deskaluda is considered as a fun and less punishing Guardian. This Guardian is the perfect one to learn the proper timing and usage of your Counter Attack skills. So use this guardian to prepare your countering skills for the future legion raids. On top of that, the Guardian has a Weak Point check and can be cleared without much experience as long as you use the Guardian's patterns to your advantage.

This Guardian guide assumes you know the basics of a Guardian Raid. Check out the General Guardian Raid Guide to learn more.

Special Interactions & Patterns

5 Counters
Weak Point Check
Clone Escape

5 Counters

Deskaluda has 5 different counterable patterns and is incapacitated longer than the average Guardian upon successful counter. So using this mechanic to advantage can severely reduce the clear time.

Weak Point Check

A few minutes after the start of the combat, Deskaluda roars to start the Weak Point Check pattern. Another indicator for this pattern is that the tip of the Guardian's tail start to glow at 3 different spots with a hell fire flame. From that point on, Deskaluda takes Weak Point damage. So make sure to use the proper skills and Combat Items to accumulate enough Weak Point damage.

If successful, the Guardian is incapacitated for a longer duration and allows the players to deal uninterrupted damage. If you fail to deal enough Weak Point damage in time, Deskaluda will fly up into the sky and bombard the area below it. Afterwards, the Guardian will use the Clone Escape pattern to escape to a different area. Since you failed the Weak Point check, you won't be able to interrupt the escape with a Counter Attack.

Clone Escape

The Guardian uses this pattern in 4 minute intervals as an attempt to flee to a different battle area. The Guardian disappears and summons multiple clones of it to perform a charge attack. The main body of Deskaluda performs the last charge attack, which can be countered. Upon a successful counter, you prevent the Guardian from escaping. But be aware, if you failed the previous Weak Point Check pattern, countering this pattern is not possible.

The charging path of the clones are highlighted with a red flame trail and the path of the main with a green flame trail. To increase the chance of performing a Counter Attack on time, try to group and dodge together the attacks of the clones.

General Patterns

Grab
Hellfire Shards
Hellfire Beams
Hellfire Cage
Hellfire Shot
Explosive Shards
Cardinal Explosion
180° Tail Swipe
Air Dash
Ground Dash
Small Jump
Big Jump
Somersault
Peck Attack

Grab

The guardian summons multiple tornados around it. After a short delay, Deskaluda charges towards a direction and grab the first player on her path. After hovering in the air for a few seconds with the grabbed player, the guardian slams the player twice on the ground before releasing him. This deals high damage and to the grabbed player and everyone around the impact area.

The grab can be prevented by using a Counter Attack skill during the charge animation.

Hellfire Shards

The guardian remains stationary and summons multiple hellfire shards. Each shard targets and tracks a random player for a second before shooting a projectile towards that direction. On hit, the shard stuns the player for a few seconds. Avoid running into your teammates. If a player gets stunned by this attack, there is a high chance that the Guardian will use the Grab pattern.

Hellfire Beams

Deskaluda summons multiple portals in front and behind her. After a short delay, some portals shoot a beam towards both directions. The portals glowing blue are the faints, which will disappear without shooting a beam.

Hellfire Cage

Deskaluda summons a hellfire cage around the players, which deals damage and pushes players towards the center on contact. At the same time, up to 2 random players are marked by a cross, which expands quickly. After a short delay, the lines of the cross explode to deal damage and knock up the players on it. To avoid hitting each other, the players can adjust the direction of the cross by standing still and auto attacking towards any direction. After the explosion, Deskaluda crashes back to the ground on top of a random player, indicated by a red telegraph.

It is possible to escape through the cage's border by using spacebar or any other mobility skill with Push Immunity.

Hellfire Shot

The Guardian shoots a hellfireball towards a player, which deals damage and knocks up on hit. There are 3 variants of this skill, which can summon additional explosions after the initial impact.

Explosive Shards

While rotating and lifting into the air, Deskaluda summons a tornado below her and shoots multiple feather shards towards random locations. If you are too close to the Guardian, you will be pushed back by the tornado. The shards impose a slow debuff to nearby players on impact and explode after a short delay. Stay away from the shards, since multiple shards can stack at the same spot, if the Guardian is too close to a wall.

The Guardian often uses the Big Jump pattern, after shooting the shards.

Cardinal Explosion

The Guardian becomes stationary and collects energy for a second to summon 3 explosive fields, one at each cardinal direction. Not only the explosion, but also the wind created by it can lift the player. Either move far away from the explosion or got the cardinal direction close to the boss, which is not affected by the explosion, to keep dealing damage. But be careful, sometimes a delayed explosion occurs on the previous safe spot.

180° Tail Swipe

Deskaluda turn 180° while performing a tail swipe attack which stuns players in front of her on hit.

Air Dash

Deskaluda performs a counterable flying dash attack up to 2 times in a row. Especially the 2nd attack is easy to counter. At the end of the charge, there is a chance that the Guardian follows up with a Somersault attack.

Ground Dash

The Guardian dashes towards a random player, which can be interrupted by using a Counter Attack skill. At the end of the charge, there is a chance that the Guardian follows up with a Small Jump attack.

Small Jump

Deskaluda leaps towards a player to deal damage and knock up players around the impact area. At the same time, small green circles appear around the Guardian, which explode after a short delay.

Big Jump

Deskaluda gains altitude for a brief moment, before crashing down to the ground towards a player. Upon impact, a cone-shaped shockwave appears, dealing damage to everyone in front of the Guardian. Afterwards, the guardian hovers back to its original position.

Somersault

The Guardian performs a somersault, dealing damage around the impact area and in a straight line.

Peck Attack

Deskaluda pecks twice in front of it while summoning with each hit below a random player an explosive field.

Gameplay Video

Credits

Written by Perciculum
Reviewed by Starlast

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