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Igrexion Guardian Raid Guide

Last Updated: March 3rd 2024

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Igrexion Introduction

Igrexion is the second Raid Level 5 Guardian and you need to be at least 1340 Item Level to enter this Guardian Raid. This Guardian drops Tier 3 Accessories, Upgrade Materials and Ability Stones as well as rare drops including Runes, Engraving Books and Cards. It takes 10% more damage from Fire Element skills.

This Guardian doesn't have much HP and as long as you deal decent damage you should be able to slay him with plenty of time left. The issue is that he has a lot of hard hitting skills which might one shot squishy classes. In general you should avoid staying in front of Igrexion if you are not a Gunlancer. If Igrexion turns his face towards you, don't run away from him, instead try to run around him. He uses a lot of frontal big Area of Effect(AoE) attacks, which makes running away from him less efficient.

During the entire guardian fight, try to have vision on Igrexion. It is especially useful in the last phase, because you can predict and avoid one-hit skills based on his body movement.

This Guardian guide assumes you know the basics of a Guardian Raid. Check out the General Guardian Raid Guide to learn more.

Special Interactions & Patterns

3 Phases
Magnetic Field
Recovery Shockwave

3 Phases

Igrexion has 3 different phases, each attached to a different element: Dark, Earth or Fire. Most of his attacks are modified based on his current phase and add a different debuff on hit.

Dark
Earth
Fire

You initially encounter the Guardian while he is in Dark Phase. Some attacks of the Guardian apply a stackable blind debuff on hit. Each stack reduces the field of view further.

This phase doesn't last long. Igrexion changes to Earth phase shortly afterwards. During the transition animation, the guardian takes reduced damage and prepares for a devastating AoE attack. Deal Stagger Damage to interrupt the attempt, or run far away before he finishes the transition animation.

After transitioning into the Earth phase, Igrexion can make use of the Magnetic Field pattern, which applies a stacking slow debuff. Starting from this phase, he can be incapacitated more frequently.

Upon reaching 25% HP, Igrexion transitions to the Fire Phase. This phase is the deadliest one out of all 3 and is a race against the time. The longer it takes to slay him, the more consumables have to be used and the higher the chance will be for a wipe.

The Guardian applies on hit, a stacking burn debuff. It stacks up to 5 times and lasts for 20 minutes. Having more than 2 stacks will start to drain a lot of HP over time. In this case, either use Panacea or Sacred Charm. A Gunlancer, Paladin or Soulfist can use their cleanse ability to frequently remove the debuff stacks, which increases the survivability of the party during the entire Guardian fight.

Magnetic Field

Shortly after transitioning to the Earth or Fire Phase, the Guardian prepares to deploy a magnetic field around him. During the preparation, he takes reduced damage. You can interrupt it by dealing a certain amount of Stagger Damage. If successful, the deployment will be delayed for a short time before he attempts it again. Each successive attempt is more difficult to interrupt.

Earth
Fire

Once the magnetic field is deployed, it adds a stacking slow debuff to everyone in a huge area around the Guardian. But this debuff can be easily removed by stepping out of the magnetic field for 3 seconds.

While on Fire Phase, the magnetic field applies a stacking damage increase debuff. The max stack is 100 and can be also removed by stepping out of the magnetic field for 3 seconds. Always keep an eye on the debuff stacks, it is recommended to remove those before you exceed 30 stacks.

Recovery Shockwave

Igrexion can be easily incapacitated frequently while he is in the Earth or Fire Phase. Doing so gives you a brief moment to deal uninterrupted damage. But once he recovers, he unleashes 1-2 shockwaves depending on his current phase. Make sure to avoid getting hit by those!

Earth
Fire

After recovering, the Guardian slams on the ground and summons a shock wave, which hits everyone really close and far away from him. Right between those 2 areas is a small ring shaped safe spot around the Guardian.

The first part of the shockwave is identical to the shockwave during the Earth Phase. But Fire Phase, he will follow up with a second shockwave, which hits everyone standing on the safe spot of the first wave. To avoid getting hit by it, move immediately towards the Guardian after the first shock wave.

General Patterns

Dark Charge
Dark Counter Stance
Ground Breath
Earth: Forwards Jump
Earth: Triple Lightning
Fire: Rising Mountains
Fire: The Grill

Dark Charge

In Dark Phase, the Guardian uses a breath attack while charging towards a player. The breath attack hits everyone in a cone-shaped area in front of the Guardian. Dodge towards the side of the Guardian to avoid this attack.

Dark Counter Stance

If Igrexion leans his body slightly towards the right side while sending out dark waves, then it is the indicator for his counter stance. You have to immediately stop dealing damage, otherwise the Guardian retaliates with a 360° spin attack, which deals high damage on hit.

Ground Breath

Earth
Fire

Igrexion breathes during Earth Phase into the ground while summoning multiple light pallets on the ground, which explode after a one-second delay. It is hard to dodge all the explosions, which is why you should either run away from the Guardian or use your support's shield and damage reduction abilities to survive.

While on Fire Phase, some explosions leave behind a burning spot. Make sure to stay away from those, because they explode after a 3-second delay and deal high damage.

Earth: Forwards Jump

The Forwards Jump attack during the Earth Phase, is one of the deadliest skills of the Guardian. Make sure to immediately follow after the Guardian or move far away from him. One second after he lands on the ground, a shockwave hits everyone around Igrexion in a huge area. Only by staying really close or far away from him, you can avoid taking damage.

Earth: Triple Lightning

The Guardian targets a player and sends out 3 lines of lightning in toward's that player's direction. This ability deals high damage, especially if you are too close to the Guardian. This attack can be used up to 3 times successively, in that case, make sure to stay further away from the Guardian and avoid running towards your teammates. The further you are from the Guardian, the easier it is to dodge the lines.

Fire: Rising Mountain

Pay attention to the hand movement of Igrexion during the Fire Phase. If he slams with his right hand in front of him, move either towards the slam area or dodge away from the Guardian. Because, shortly after the slam, stone pillars rise around the impact area and expand in a wave pattern outwards.

Disclaimer: This clip will be replaced with a higher quality one in the near future.

Fire: The Grill

The Grill is another attack, which can be easily predicted based on Igrexion's hand movement during the Fire Phase. He brings together his hands to summon multiple rifts of fire orthogonal to him. These rifts erupt after a short delay and deal high damage. To avoid getting hit, either dodge to the side or stay in the small safe spots between the rift lines.

Video Guide

Credits

Written by Perciculum
Reviewed by Starlast

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