Sea of Indolence Introduction
Sea of Indolence is the third TIER 2 Abyssal Dungeon and you need to be at least 960 Item Level to enter this Abyssal Dungeon. This dungeon drops Tier 2 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Unyielding Will Greatsword and Mute Guardian Greatsword. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion and Splendid Dark Grenade.
This is the first water Abyssal Dungeon and introduces you to a unique floor mechanic. Besides from what you have learned so far, you need to pay attention to the Breath Circle above your head and new attacks that target that circle.
This guide assumes that you are familiar with the recommended Raid Build for your class.
You fight this boss while wearing a special suit. This suit disables your normal class skills but enables a few unique skills, use these unique skills to defeat the Boss and Mini-Boss.
Special Interactions & Patterns
A shark Mini-Boss invades the battle area mid-fight. Ignore the main Boss and focus on the shark. Killing the shark grants a buff which helps to slay the main Boss faster. This Mini-Boss can be stunned, feared, frozen, shocked and disorientated. Use that to your advantage!
Shock Orbs frequently spawn at random spots. If you leave those untouched, they explode and leave behind a small field that damages nearby players. Destroy any Shock Orbs in range before they explode!
The Boss breathes water towards 3 different directions. On hit, the player takes damage and gets pushed back.
The boss drops poison on highlighted areas that deals high damage on hit. These explosions may overlap, which makes it even more deadly.
Multiple poison puddles appear at random locations that deal damage to nearby players and that last for a few seconds.
While fighting this boss, you have to constantly pay attention to your Breath Circle, which adds another layer of difficulty. Besides that, the Boss has multiple attacks with a Petrification Debuff on them. These skills petrify the player on hit, but teammates can hit the Petrified player to lift the Debuff.
The boss loses his legs at some point and with that also the attacks related to them. Instead, he uses modified version of the attacks with his hands.
Special Interactions & Patterns
A circle above each player's head displays the current state of breathing air. This reduces over time and can be reduced immediately if you get hit by attacks with a yellow telegraph. You have to interact with a plant or stand on spots with bubbles to refill it. If you run out of breath, you take high damage every second.
Refill spots are scarce and have a long respawn time. So interact with the plants only if you have below 50% air left.
A safe spot appears on the battle area while the boss is preparing for a devastating attack. Make sure to ping it so that everyone can get to it in time. After a few seconds the boss unleashes an attack which can one shot everyone outside the safe spot. Additionally, it petrifies players on hit.
After this attack is used for the first time, it can be reused in 40-45seconds intervals. Try to refill your oxygen after the attack, so that you are prepared when the next one occurs.
The boss stomps on the ground and releases a shock wave. Safe spots are at the initial stomp location or far away from the boss.
The boss stomps 5 times while turning. The small shockwave on impact deals damage and knocks up. The 5th stomp unleashes a big Area of Effect (AoE) attack with a safe spot in the center. Once he loses his legs, he can perform a similar attack with his hands. The hands are way more difficult to avoid and petrify with the last hit. Dodge or move out of the AoE range to avoid it at all costs.
While standing still the boss shoots a slow moving ray on the ground that petrifies the player on hit. After losing his legs the boss crawls backwards towards the edge of the battle area. He then charges forward towards the center, petrifying everyone on his charging path. Make sure to dodge to the sides as soon as you see him moving backwards to the edge.
The Boss does a backwards slide motion creating a layer of water behind him, which erupts after 1 second. The eruption deals damage and knocks up players. Without his legs, he slides with his hands and creates 2 eruptions instead.
Red Orbs spawn around the boss and send out a shock wave after a short delay, causing damage to the players and reducing their Breath Circle.
The boss summons lightning strikes at nearby locations.
Written by Perciculum
Reviewed by Facefoot