Demon Beast Canyon is the first TIER 1 Abyssal Dungeon and you need to be at least 340 Item Level to enter this Abyssal Dungeon. This dungeon drops Tier 1 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Rugged Valley Launcher and Seraphic Oath Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion and Splendid Whirlwind Grenade.
This dungeon isn’t that difficult but you will be introduced to a few new co-op mechanics.
This guide assumes that you are familiar with the recommended Raid Build for your class.
First Boss: Corrupted Vazuela
Corrupted Vazuela has slow attack animations making it an easy boss battle. Vazuela spawns Blood Puddles on the ground reducing the amount of safe space you can stand in without taking damage. The longer this fight takes the more difficult it becomes.
To prevent this from happening, it is recommended to use skills and Combat Items which reduce the purple Stagger bar below the Guardian's HP. Once you deplete the purple bar and stagger the boss, all Blood Puddles are removed from the battleground.
Special Interactions & Patterns
Corrupted Vazuela locks onto a player and marks that player with a blue crosshair. After a short delay, the boss spits a blood puddle on the targeted player. Everyone standing on that puddle takes a decent amount of damage every second.
The placement of the puddle is important. If you are the marked player, you need to place the blood puddle at the edge of the battleground. Try to overlap new puddles with the existing ones at the edge. These blood puddles last until the boss gets staggered.
Misplacing the puddles and not having enough stagger related skills and combat items can increase the difficulty of this boss fight.
A simple swipe attack which deals low damage and knocks back players on hit.
Vazuela prepares for a rolling charge attack. The charging path is highlighted as a red telegraph. Getting hit by this attack deals medium damage and knocks up the player.
This is the highest damage dealing skill of this boss. Vazuela jumps into the air and splashes back to the ground after a short delay. The landing spot is highlighted by a red telegraph. One second after hitting the ground, the initial impact causes a huge shockwave which covers a huge area outside of the initial landing spot.
To avoid the shockwave, try to position yourself at the edge of the telegraph highlighting the initial landing spot. Once the boss hits the ground, take at least one step towards the boss. By doing so, you shouldn't get hit by the shockwave.
Corrupted Vazuela charges for a few seconds before releasing a blood explosion around itself. This attack deals high damage and knocks up players on hit.
Second Boss: Hideous Scarkril
Hideous Scarkrill is the second boss of Demon Beast Canyon. It's more agile than the first boss and enters a stealth mode a few minutes after the initial encounter. To remove the stealth you need to work as a team and force the boss to teleport to specific locations.
Special Interactions & Patterns
Hideous Scarkrill enters stealth around 1-2 minutes after the start of the boss fight. While in this mode the boss takes reduced damage and only does teleport and spin attacks.
At the same time, one orb spawns at the edge of the battleground in each cardinal direction. The only way to force the boss back to normal mode is to make him teleport close to each of the orbs and do the spin attack. When successful, the boss will destroy the orb with a spin attack and make it explode. This explosion staggers the boss for a few seconds. Use this opportunity to run as a team either clockwise or counterclockwise to the next orb. Scarkrill returns to normal mode once all 4 orb explosions hit the boss.
Be aware that the spin attack of the boss and the orb explosion combined deal a decent amount of damage to the player on hit. To prevent this from happening, move or dodge immediately towards the next orb as soon as the boss teleports to the orb next to you.
Most of this boss's attacks have a chance to apply a leeching circle around a player. This circle triggers a few seconds afterwards and deals damage to any nearby party members. Make sure to keep your distance from other players until this circle disappears.
Scarkrill throws a hook chain towards a player which causes knockback and deals low damage on hit. Being further away from the boss increases the chance of getting hit by this attack.
The boss shoots 5 orbs in a 180° angle which deal low damage and stagger player on hit.
Scarkrill spawns big exploding circles on the ground at random locations. Players hit by the circle take medium damage and are knocked up.
The boss teleports close to a player and uses a short range frontal attack, followed by a 360° spin attack. Both attacks deal low damage and knock up on hit.
Scarkrill stands still starts to suck in air from both sides in a cone shaped area. Standing in it deals a low amount of damage every second.
This attack animation lasts for a while, use this time to deal as much damage as possible.
The boss channels for a few seconds before unleashing a shockwave in front of him. This attacks deals medium damage and knocks up on hit.
This is another attack which gives you a big window of opportunity to deal uninterrupted damage to the boss.
Written by Perciculum
Reviewed by Facefoot