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Road of Lament Abyssal Dungeon Guide

Last Updated: November 21st 2023

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Road of Lament Introduction

Road of Lament is the First TIER 2 Abyssal Dungeon and you need to be at least 840 Item Level to enter this Abyssal Dungeon. This dungeon drops Tier 2 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the set Marvelous Earth Bow. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Splendid Swift Robe and Time Stop Potion.

This Abyssal dungeon is easier to clear than the previous Abyssal dungeon Hildebrandt Palace. But nevertheless, this Dungeon has it's own cooperation heavy mechanics which can lead to a party wipe.

This guide assumes that you are familiar with the recommended Raid Build for your class.

First Boss: Najjar

Najjar is a boss with few high damage attacks. Instead, he has a few attacks and patterns which can stun you and make you vulnerable for other incoming attacks. He has 1 mechanic in his arsenal with the potential to one shot if not done correctly.

Special Interactions & Patterns

Carousel

This pattern has 2 variants and starts once the boss reaches 8 and 4 HP bars. At the start of this pattern, Najjar runs towards the center creates a safe zone somewhere in the area.

If the safe zone is close to him, move immediately to him. After a short delay, the entire area besides the safe zone will be covered in blood, which deals high damage and can kill you within seconds. Once you managed to reach the safe zone in time, pay attention to the boss's hands and position yourself either in front or behind the boss. Prepare yourself to run either clockwise or counterclockwise because Najjar will shoot lasers out of his hands and rotate in either direction. On hit, they deal massive damage and slow you.

If the safe zone is on the outside and not close to the boss, the players will be marked with a crosshair above their heads. Once this happens, run immediately towards the edge of the battle area. After a brief moment, 2 Magnetic Fields drop on each player. These fields need to be placed on the edge because on contact it stuns the player. Shortly afterwards, the boss starts to spin and if everyone placed their Magnetic Fields on the correct spots, there shouldn't be any obstacles in their running path. If you are playing a slow class, you might need to use the Combat Item Splendid Swift Robe. Otherwise, you might not be able to out run the lasers shooting out of the boss's hands.

Be aware if the boss stops mid rotation, this is an indicator for a change of the Carousel spinning direction. So if you have been running clockwise, start running counterclockwise instead.

General Patterns

Shockwave

Shockwave

The boss sends out a big shock wave in a 160° angle in front of him, dealing damage and knocking up on hit.

Second Boss: Kaylara

Kaylara has more mobility skills than the previous boss. She has a mechanic that 3 players must do correctly to prevent a team wipe. She also uses an attack that needs to be dodged otherwise it buffs her and makes it harder to stay close to the boss.

Special Interactions & Patterns

Stagger Check

Stagger Check

Kaylara starts to swing her sword and sends shockwaves in a cone-shaped area. After each hit, she rotates before sending out the next shockwave. Interrupt this attack by using skills and Combat Items with the Stagger affix. If you fail to interrupt her before she is done with the 4th shockwave, she sends out a final shockwave. The final shockwave does high damage to everyone and knocks up on hit.

General Patterns

Laser

Laser

The boss points her sword towards a player and follows up with a laser attack that knocks up and deals damage to everyone in a straight line.

Credits

Written by Perciculum
Reviewed by Facefoot

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