Oreha Preveza Abyssal Dungeon Guide

Last Updated: 16 May 2023

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Oreha Preveza Introduction

Oreha Preveza is the second TIER 3 Abyssal Dungeon and you need to be at least 1325 Item Level to enter the normal mode and 1370 Item Level to enter the hard mode of this Abyssal Dungeon. The recommended Item Level is 1340 though so some of your attacks will get blocked if you enter below 1340. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Sunset Launcher and Chosen Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Time Stop Potion, Marching Flag and Whirlwind Grenade.

Disclaimer: In this guide, we will only focus on the important core mechanics and attacks of the hard mode bosses. The normal mode has similar but simpler mechanics compared to the hard mode.

This guide assumes that you are familiar with the recommended Raid Build for your class.

First Boss

This boss starts off with a 20% attack buff, quickly incapacitate him to remove the buff. Do it by using skills and Combat Items with the Stagger affix. Additionally, he has another buff that stuns a player upon getting hit 3 times. Besides these 2 buffs, he can get additional buffs through his Totem mechanic. The boss himself isn't scary, but he becomes difficult to handle if you don't focus on removing his buffs.

Special Interactions & Patterns



The boss spawns totems frequently. These either increase the damage he deals or reduce the damage he takes. The totems spawn only during his normal phase and disappear once he enters the Fire Phase. But be aware, the totem buff is stackable and increases with each living totem on the field.

Focus on destroying the totem red totem marked on the min map. But don't do it alone! The player who destroys the totem gets a cursed which imprisons him a few seconds later. Your teammates need to attack you to lift the imprisonment.

General Patterns

Continuous Spin

Continuous Spin

A devastating spin attack, which deals continuous damage to everyone in close to the boss. The spin attack stuns after 3 hits. As soon as you see the red telegraph below the boss, try to dodge out of the safe spot, even if you have to take the fire damage caused by the Fire Phase. If multiple people were caught in the spin attack, they won't be able to avoid the finishing blow, which once again deals massive damage to everyone around the boss.

The difference between this and the normal spin attack is, the boss shouts for a brief moment and spreads his arms before using This attack. It is difficult to notice the difference between the 2 spin attacks. I recommend to use Time Stop Potion, if you got caught in the spin attack or wants to avoid the finishing blow. A well-timed defensive shield or buff of a support class can prevent deaths in this situation.

Second Boss

This boss has 3 different phases: earth, lightning and enraged. At the start of the fight, he is either in earth or lightning phase on normal mode and enraged phase in hard mode. Similar to the previous boss fight, this one requires high Stagger Damage. If necessary, make use of Whirlwind Grenade.

Special Interactions & Patterns

Thunder Storm

Thunder Storm

The mechanic is only performed while the boss is on the lightning phase. The boss disappears and summons frequently on each player, a star shaped thunder strike. At the same time, red orbs spawn and start to chase nearby players. On contact, the orbs deal damage and stun. A few seconds after the start of this mechanics, a safe spot appears close to the center. Every player needs to enter the safe spot within seconds. If even one player is dead or couldn't make it in time to the circle, the whole party will be wiped. This mechanic repeats 2 additional times. Once you have managed to reach the end without anyone dying after the 3rd time, the boss crashes back to the ground and is incapacitated for a few seconds. Use this to deal uninterrupted damage.

At the start of this patter, spread out and focus on dodging the thunder strikes and avoiding the red orbs. But always keep an eye on the center to run to the safe spot once it spawns. Use Marching Flag, if you play a slow or low mobility class.

Guide Video


Written by Perciculum
Reviewed by Facefoot

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