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Oreha Preveza Abyssal Dungeon Guide

Last Updated:May 16, 2023

Oreha Preveza Introduction

Oreha Preveza is the second TIER 3 Abyssal Dungeon and you need to be at least 1325 Item Level to enter the normal mode and 1370 Item Level to enter the hard mode of this Abyssal Dungeon. The recommended Item Level is 1340 though so some of your attacks will get blocked if you enter below 1340. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Sunset Launcher and Chosen Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Time Stop Potion, Marching Flag and Whirlwind Grenade.

Disclaimer: In this guide, we will only focus on the important core mechanics and attacks of the hard mode bosses. The normal mode has similar but simpler mechanics compared to the hard mode.

This guide assumes that you are familiar with the recommended Raid Build for your class.

First Boss

This boss starts off with a 20% attack buff, quickly incapacitate him to remove the buff. Do it by using skills and Combat Items with the Stagger affix. Additionally, he has another buff that stuns a player upon getting hit 3 times. Besides these 2 buffs, he can get additional buffs through his Totem mechanic. The boss himself isn't scary, but he becomes difficult to handle if you don't focus on removing his buffs.

Special Interactions & Patterns

Totems

Totems

The boss spawns totems frequently. These either increase the damage he deals or reduce the damage he takes. The totems spawn only during his normal phase and disappear once he enters the Fire Phase. But be aware, the totem buff is stackable and increases with each living totem on the field.

Focus on destroying the totem red totem marked on the min map. But don't do it alone! The player who destroys the totem gets a cursed which imprisons him a few seconds later. Your teammates need to attack you to lift the imprisonment.

General Patterns

Continuous Spin

Continuous Spin

A devastating spin attack, which deals continuous damage to everyone in close to the boss. The spin attack stuns after 3 hits. As soon as you see the red telegraph below the boss, try to dodge out of the safe spot, even if you have to take the fire damage caused by the Fire Phase. If multiple people were caught in the spin attack, they won't be able to avoid the finishing blow, which once again deals massive damage to everyone around the boss.

The difference between this and the normal spin attack is, the boss shouts for a brief moment and spreads his arms before using This attack. It is difficult to notice the difference between the 2 spin attacks. I recommend to use Time Stop Potion, if you got caught in the spin attack or wants to avoid the finishing blow. A well-timed defensive shield or buff of a support class can prevent deaths in this situation.

Second Boss

This boss has 3 different phases: earth, lightning and enraged. At the start of the fight, he is either in earth or lightning phase on normal mode and enraged phase in hard mode. Similar to the previous boss fight, this one requires high Stagger Damage. If necessary, make use of Whirlwind Grenade.

Special Interactions & Patterns

Memory

Memory

The mechanic is only performed while the boss is on the earth phase. You have to quickly move to the center and memorize the pattern and the safe spots shown. Shortly afterwards, the boss strikes at the spots previously marked with the red telegraph. Using pings and the Combat Item Marching Flag might help you and your team to dodge the strikes.

Guide Video

Credits

Written by Perciculum
Reviewed by Facefoot

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