Welcome to the Immortal King Hammer for the Ancients (HotA) Barbarian Build Guide for Diablo 3. Learn about Skills, Gameplay, Paragon, Variants and Mechanics.
Introduction
Hammer of the Ancients (HotA) is a pretty iconic Barbarian skill. Originally used at the start of Season 4 as main damage dealer before being replaced by the infamous Static Monk, it has been then used in Season 5 by the zBarb due to its old Birthright rune iteration.
Nowadays, Hammer of the Ancients is one of the few Barbarian skills making use of the Immortal King's Call set. It provides a 4,000% damage bonus and has loads of new complementary item options. Keeping up Wrath of the Berserker and Call of the Ancients permanently is essential to this build.
This is an Area Damage (AD) build, since Hammer of the Ancients can proc it. This is further enhanced by HotA's high Critical Hit Chance (see Mechanics) in combination with the crazy Attack Speed granted by Bracers of the First Men, allowing for great burst damage. Let's get into the current variation of this build and its rotation based playstyle!
Fast and Mobile ✔
Great Gear Scaling ✔
Massive Range & AoE ✔
Multiple Defensive Layers ✔
❌ Requires Uniques
❌ Can't AFK Facetank
❌ Min/Maxing is Difficult
❌ Requires Game Knowledge
Core Setup
- Immortal King's Call (6) Bonus for the damage buff and cooldown reducing mechanics.
- The Gavel of Judgment for its huge separate damage multiplier and its Fury generation effect. Cubing it allows us to use two 1-Handed Weapons for more Attack Speed and Critical Hit Damage.
- Bracers of the First Men and Remorseless are the other core items granting us HotA damage and Attack Speed multipliers for crazy damage output.
- Fury of the Ancients allowing us to have both great Fury generation from Ancients' Fury and 50% damage reduction from Together as One.
- Echoing Fury provides us with a ludicrous 75% Attack Speed bonus even if its default Chance to Fear on Hit is very annoying with our high Attack Speed.
- Mortick's Brace grants us all runes of Wrath of the Berserker. We use Insanity by default for its 50% separate damage multiplier but we gain Thrive on Chaos' Life per Fury Spent (we do spend a lot with HotA) and 50% damage reduction from Striding Giant.
- Convention of Elements is another separate damage multiplier, giving you triple damage during your Fire cycle.