SotL Blessed Hammer Crusader Guide


SotL BH Solo Push
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Seeker of the Light Blessed Hammer Crusader build is the spiritual successor of famous Hammerdin build from Diablo II. This build does exactly what it says on the box: makes hammers fly. If you've always wanted to see approximately 30 hammers orbiting you while bonking denizens of hell on the head, then you've come to the right place!

Unfortunately, this set has a serious problem - the support skill which you have to use to activate your damage and toughness bonuses is Falling Sword. There's exactly one thing that is good about this skill - it looks cool. Other than that it does nothing. Damage is completely irrelevant, despite 1,000% increase from the Seeker of the Light (6) Bonus. None of the runes provide any meaningful utility. And while it is a teleport skill, the animation is so slow that it is barely faster than walking.

On the current patch Seeker of the Light Blessed Hammer Crusader is completely outclassed by either Bombardment Crusader or Fist of the Heavens Crusader in pushing and in farming. But if you want to conquer Seeker of the Light leaderboards this is (the only) build to do it!

High Attack Speed ✔
Straightforward Mechanics ✔
A LOT of Hammers Everywhere ✔
Can Grab a Tea during Falling Sword ✔

❌ Squishy
Bad Single Target Damage
❌ Area Damage Doesn't Work
❌ Falling Sword is Incredibly Slow

Core Setup

Core Item Build


  • Seeker of the Light set provides 50% damage reduction, 12,000% Blessed Hammer damage increase and also lets us reset cooldowns of Falling Sword and Provoke extremely fast.
  • Captain Crimson's Trimmings set gives around 60% DPS, 28%-65% damage reduction and 20% Cooldown Reduction.
  • Ring of Royal Grandeur allows us to get full bonuses from both sets.
  • Hammer Jammers increase Blessed Hammer damage by 400%.
  • Faithful Memory increases Blessed Hammer damage by up to 800%.
  • Guard of Johanna provides a 250% Blessed Hammer damage increase when fighting lone Elites or Rift Guardians.
  • Johanna's Argument doubles the damage and attack speed of Blessed Hammer allowing us to cast up to 6 hammers every second.

Season 28 Altar of Rites

Season 28 brings a brand new progression feature called the Altar of Rites that grants tremendous powers to your entire account in exchange for sacrifices. It requires you to farm Bounties, kill the Ubers, craft the Staff of Herding, and more. Completing all 26 of these tasks, along with sacrificing 6 Primal Ancients grants you unbelievable Damage, Defense, Quality of Life, Increased Drops, 3 Potion Super Powers, and the juicy Wings of Terror. Read the full guides on Unlocking the Altar and the Altar Mechanics by Raxxanterax and Chewingnom to learn everything about this fantastic Season!

Note: The suggested path assumes you are playing Solo and used the Challenge Rift Cache to help you level up.

Optimal Path

Node 2: Choose Anointed to gain a full set of 70 yellows from level 18-70!

Node 6: Rush to gain double Bounties to help unlock other Nodes in the Altar.

Node 7: Take Vigor to help your build sustain its resources.

Nodes 8-14: These are the last Nodes you can gain until the Challenge Rift resets. Take at least 1 Node at the bottom of each path to unlock all 3 Potion Super Powers. Pick up the Mirror Node at the top for a colossal 41% extra XP all season. Remember to unlock Father once you clear GR70 solo and have your first Primal!

Nodes 15-26: Pick up the final Quality of Life, Damage, and Defense Nodes (in that order) to finish the Altar.

Potion Super Powers: Take Father first, then Mother, and finally Mortal.

Disclaimer: The Mortal and Mother Potions require you to salvage 2 and 3 Primals respectively. Unlock them as soon as you have those materials as they don't cost a point!

Recommended Altar Path
Use the Scroll Bar to see Altar Progression

Global Stat Priorities

Stack as much Cooldown Reduction (CDR) as possible, you want literally every single point of it on every single piece including the amulet. For Attack Speed you just need a 7% roll on the Weapon as it is multiplicative with rolls from other pieces. Make sure your defensive slots—Boots, Pants and Belt—have Vitality and All Resistance on them. Life per Hit is a great stat for extra recovery; having at least one roll on Weapon or Bracers is recommended, although not required. Stack DPS stats wherever possible: Holy Damage, Blessed Hammer Damage, Critical Hit Damage and Critical Hit Chance. Ignore Area Damage because it doesn't get buffed by Hammer Jammers.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Seeker of the Light set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Seeker of the Light set
  2. Hammer Jammers
  3. Guard of Johanna
  4. Nemesis Bracers
  5. Goldwrap

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 1-Handed Flails to get Johanna's Argument
  2. 2-Handed Swords to get Faithful Memory
  3. Rings to get Obsidian Ring of the Zodiac
  4. Anything from the Gamble list in Step 3 that you haven't already acquired.

5. Do Bounties to acquire several important items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Captain Crimson's Trimmings, Cain's Destiny and Sage's Journey

6. At this point you can somewhat comfortably farm Nephalem Rifts or low GRs where you can find all the remaining items you need for different variants of the build. It's better to spend your mats improving your set pieces, getting ancient weapon etc.

7. Use Primordial Ashes in Kanai's Cube with the new Curiosity of Lorath Nahr recipe to obtain a free Crafted Primal Ancient. Since you can only equip one of them, choosing the right item to focus matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend getting one of the following items:

  • Johanna's Argument
  • Guard of Johanna
  • Convention of Elements

Item Stat Priorities

Main-HandJohanna's Argument
Faithful Memory (Cubed)
Flail of the Charge
1. Damage Range
2. Socket Ramaladni's Gift
3. Cooldown Reduction
4. Attack Speed
5. Damage %
6. Life per Hit
7. Elite Damage
8. Strength
Off-HandGuard of Johanna
Shield of the Steed
1. Cooldown Reduction
2. Critical Hit Chance
3. Blessed Hammer Damage
4. Strength
5. Elite Damage
HelmCrown of the Light1. Blessed Hammer Damage
2. Critical Hit Chance
3. Socket Flawless Royal Diamond
4. Strength
GlovesWill of the Light1. Cooldown Reduction
2. Critical Hit Chance
3. Critical Hit Damage
4. Attack Speed
5. Strength
ShouldersMountain of the Light1. Cooldown Reduction
2. Strength
3. All Resistance
4. Resource Cost Reduction
5. Vitality
Chest Heart of the Light1. Sockets Flawless Royal Diamond
2. All Resistance
3. Elite Damage Reduction
4. Strength
5. Vitality
6. Life %
PantsTowers of the Light
Captain Crimson's Thrust (Crafted)
Hammer Jammers (Cubed)
1. Sockets Flawless Royal Diamond
2. All Resistance
3. Strength
4. Vitality
BootsFoundation of the Light
Captain Crimson's Waders (Crafted)
1. Blessed Hammer Damage
2. All Resistance
3. Strength
4. Vitality
Ring 1Obsidian Ring of the Zodiac
Stone of Jordan
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Cooldown Reduction
3. Critical Hit Chance
4. Attack Speed
Ring 2Avarice Band
The Compass Rose
Convention of Elements
1. Socket
2. Cooldown Reduction
3. Critical Hit Damage
4. Critical Hit Chance
Strongarm Bracers
Nemesis Bracers
Warzechian Armguards
1. Holy Damage
2. Critical Hit Chance
3. Strength
4. Life per Hit
5. Vitality
6. All Resistance
AmuletThe Travelers Pledge
Squirt's Necklace
1. Socket
2. Critical Hit Damage
3. Holy Damage
4. Critical Hit Chance
BeltCaptain Crimson's Silk Girdle (Crafted)1. All Resistance
2. Strength
3. Vitality
4. Life %
PotionBottomless Potion of AmplificationTo gain extra healing


  • Bane of the Trapped is the most common DPS gem. This is a melee build, so nothing special needs to be done in order to activate the damage bonus.
  • Solo push version uses Gogok of Swiftness for Cooldown Reduction, Attack speed and toughness, as well as Bane of the Stricken, which is necessary to kill the boss.
  • The T16 version instead goes with Boon of the Hoarder for gold and Molten Wildebeest's Gizzard to protect Squirt's Necklace stacks.


  • Blessed Hammer is the main source of DPS and Obsidian Ring of the Zodiac procs.
  • Falling Sword Rapid Descent is required to activate the Seeker of the Light (4) Bonus, Faithful Memory and Hammer Jammers
  • Provoke Too Scared to Run is used replenish Wrath and also to reduce incoming damage a little bit.
  • Akarat's Champion Prophet is a staple in every single crusader build. One skill providing 35% damage, more than double toughness, crowd control immunity, Wrath regeneration and full heal on "death" is just too good to pass up.
  • One of the remaining skill slots is occupied by Law skill, which is either Laws of Hope Wings of Angels for mobility or Laws of Valor Unstoppable Force for defense.
  • Finally the last skill slot is either Iron Skin for more defense or Steed Charge for mobility.


  • Fervor provides massive stat boost: 15% Cooldown Reduction and Attack Speed.
  • Finery is the strongest generic crusader passive, which provides about 15% DPS and 12% toughness boost.
  • Long Arm of the Law is used to get 100% uptime on our chosen Law skill.
  • The last passive is Holy Cause which is our main source of recovery in the solo push version. In T16 the healing not needed so we get Lord Commander for more Steed Charge spam.

Paragon Points

1. Movement Speed1. Cooldown Reduction 1. All Resistance1. Resource Cost Reduction
2. Strength2. Critical Hit Damage 2. Armor2. Area Damage
3. Vitality13. Critical Hit Chance3. Life %3. Life per Hit
4. Maximum Wrath4. Attack Speed 4. Life Regeneration4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 900,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25.000, but they have a 2.5x multiplier so you only need 10.000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  7. Followers never deal significant damage; you’re on your own to clear the content.

Select Follower


The overall Gameplay here is incredibly simple: you just spam all the buttons.

Blessed Hammer is the main damage skill and you should always hold it down to deal damage and to heal. Akarat's Champion, Iron Skin, Provoke and Laws of Valor should be spammed at all times. Falling Sword is the only skill you need to be conservative with. It's animation is very long so you lose a chunk of damage every time you use it. Only cast it when you need to refresh Seeker of the Light (4) Bonus, Hammer Jammers or Faithful Memory or when you want to reposition.


This build is not very hardcore-friendly due to being "Low Toughness & High Recovery"-type of build meaning that your health is always going up and down; you are often hanging on the brink of death and are at risk of getting oneshot. If you insist on playing this build in hardcore you need to swap Finery for Indestructible. Getting Life per Hit on weapon is highly recommended. Unfortunately, there aren't any ways to make this build tankier without losing a lot of damage. Your options are switching Convention of Elements for Unity or Bane of the Trapped for Esoteric Alteration. Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Nephalem Rifts

In T16 version of the build we drop Hammer Jammers, because applying CC to every new mob takes too much time. We also replace Faithful Memory and Guard of Johanna with Norvald's Fervor set. This lets us get rid of the Falling Sword. We use Squirt's Necklace protected by the shield from Laws of Hope to get back some of the lost damage.

As many other T16 buids, we use the Gold Items: Goldwrap, Avarice Band and Boon of the Hoarder. Together, these three give you a screen-wide pick up radius, 30% Movement Speed, nearly infinite toughness, and a steady supply of gold. We use Blessed Hammer Dominion to deal damage while moving.

The gameplay is very simple: Steed Charge up to mobs, throw some hammers, run to the next group. Spam Provoke for Wrath and all the other skills for Movement Speed.

If you don't have enough damage switch Blessed Hammer rune to Limitless. Your DPS will double but you will have to stop and attack more often. When playing in groups replace Warzechian Armguards with Nemesis Bracers and Stone of Jordan with Avarice Band.

GR Solo Push

Select Build Version

Video Guide


Faithful Memory

  • Provides a 10 seconds buff when Falling Sword's animation ends.
  • Only enemies hit by the initial impact of Falling Sword contribute to the buff stacks.
  • Destructible objects broken by the initial impact also contribute to the stacks.
  • Casting Falling Sword again while the buff is active, replaces it with the new one even if it has less stacks.

Hammer Jammers

  • Applies a 10 second debuff to each monster hit by Blind, Immobilize, Stun or Knockback (although the tooltip does not state it).
  • The debuff is applied independently from Crowd Control Resistance, even on CC-immune targets.
  • The damage bonus from the debuff doesn't interact with Area Damage in any way. Area Damage procs from debuffed targets deal unbuffed damage, same for AD procs against debuffed targets.


  • Put together the core items and acquire the full Seeker of the Light set.
  • Stack Cooldown Reduction before everything to survive.
  • Spam all the buttons!
  • Never let go of Blessed Hammer button.

Haha, the hammers go: "brrrrrrrrrrrrrrrrrrrr".


Written by Northwar.


Feb 18th 2023
Updated for Season 28 / Patch 2.7.5.

Aug 19th 2022
Updated for Season 27 / Patch 2.7.4.