LoD Death Nova Necromancer Guide


LoD Death Nova Solo Push
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Season 27 brought updates to the Death Nova Necromancer with buffs to Funerary Pick and Iron Rose. While these changes were intended for the Trag'Oul's Avatar Blood Nova build, you can make a very similar setup using Legacy of Dreams. This one is generally better for farming because it has more room for utility options and ranks on a different solo leaderboard.

All the power comes from having large pulls that scale your AoE damage through the roof. As a result, pushing high in solo typically requires a Rift Guardian that spawns adds consistently (e.g. Saxtris, Eskandiel) or using one or multiple saved Pylons with Nemesis Bracers to spawn extra targets that can fuel Bloodtide Blade. Even with the massive damage bonus of Funerary Pick fights against single targets bosses can take forever on the highest tiers.

While not being very consistent at pushing, it can be really fun to decimate huge pulls in just a few casts with this build. Especially when playing on higher tiers in a group where you don't have to worry about pulling or killing the boss, this build can be the most effective. The main parts of the describe the solo pushing variant, adjustments for different game modes can be found below.

High Toughness ✔
Simple DPS Rotation ✔
Incredible AoE Damage ✔

Rewards Good Positioning ✔

❌ Sensitive to Fishing
❌ Simulacrums can Die
❌ Has to Stand Still a lot
❌ Struggles on Single Targets

Core Setup

Core Item Build


  • Bloodtide Blade adds 400% increased damage to Death Nova for each nearby enemy, up to 25 stacks.
  • Funerary Pick provides another steady 200% damage bonus after stacking it with Siphon Blood Power Shift as well as an extra bonus against 1-3 targets.
  • Iron Rose casts Blood Nova automatically while siphoning. These are replicated by Simulacrums, which can also proc Area Damage.
  • Haunted Visions makes our Simulacrums last forever.
  • Krysbin's Sentence gives us 100% against slowed or 300% extra damage against stunned (etc.) enemies.
  • Convention of Elements fits in well with the rotation-based gameplay of the build to provide another 200% extra damage during our nukes.
  • Dayntee's Binding adds 50% damage reduction while any nearby enemy is cursed.
  • Stone Gauntlets is another huge bonus to survivability by providing up to 250% extra armor, easily doubling toughness (or more, for details check out damage reduction mechanics). Its negative effects are typically negated by wearing Ice Climbers (in solo) or through Ignore Pain Mob Rule (in groups).
  • Illusory Boots is great to position yourself inside a pull for maximum Area Damage value.
  • Aquila Cuirass gives us another 50% damage reduction while at full resource, which will generally be the case outside of nuke phases.
  • Mantle of Channeling synergizes with our Channeling-based playstyle.

Season 27 Sanctified Items

Angelic Crucibles are new consumables that drop anywhere once you're Level 70. Using them on items reforges them into Sanctified Items with Primal Ancient stats, and adds one of three new unique Class Powers listed below. For full details on how they work, check out this Seasonal Guide by Chewingnom!

Let's look at our Class Powers and see how they apply to our build:

  1. The best power for us is the Sanctified Death Nova. It sends out Bone Spirits that deal damage equal to the Death Nova that procced it. Unfortunately, it barely contributes any damage as it only hits one target, so it's mostly a small improvement to single target damage.
  2. The Sanctified Command Golem power doesn't help us, so go for the one listed above.
  3. The Sanctified Army of the Dead power doesn't help us, so go for the one at the top.

Since you can only equip one of them, choosing the right item to craft it on matters! Great candidates are Weapons, Offhands, Jewelry or any item with an important multiplier. With that in mind, we recommend Sanctifying one of the following items:

  • Funerary Pick
  • Iron Rose
  • Krysbin's Sentence

Global Stat Priorities

Our offensive priorities are: Death Nova Damage > Critical Hit Damage > Physical Damage > Critical Hit Chance > Area Damage. Additionally, we want to hit at least 1.67 Attacks per Second for the optimal breakpoints, which usually requires 3 sources of Attack Speed in addition to 10% from Paragons.

All remaining stats go towards defense in the following order: Vitality > Armor > Life % > Elite Damage Reduction > All Resistance.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. This is a Legacy of Dreams build whose success is heavily dependent on this gem's rank. The first order of business is to equip a Legendary or Set item in every slot to take advantage of its power. Make sure to not have any Set Bonuses equipped or the gem will be nullified and you will deal no damage! Farm speed Greater Rifts (in under 5 minute clears) to find the items and get this gem as high as possible. Above Rank 25 ancient pieces of gear will give you even greater power.

3. Gamble from Kadala in this order:

  1. Iron Rose
  2. Dayntee's Binding
  3. Ice Climbers and Steuart's Greaves
  4. Stone Gauntlets
  5. Aquila Cuirass
  6. Mantle of Channeling
  7. Convention of Elements, Unity, Briggs' Wrath and Krysbin's Sentence
  8. Krelm's Buff Bracers, Ancient Parthan Defenders, Nemesis Bracers and Strongarm Bracers
  9. Blackthorne's Jousting Mail

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 2-Handed Scythes to get Bloodtide Blade
  2. Scythes to get Funerary Pick and Scythe of the Cycle
  3. Amulets to get Haunted Visions
  4. Anything from the Gamble list in Step 3 that you haven't already acquired

5. Do Bounties to acquire the following item for this build:

  • Act 2: Illusory Boots and Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Sage's Journey and Cain's Destiny (for your follower)

Item Stat Priorities

Main-HandFunerary Pick
Scythe of the Cycle
Bloodtide Blade (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Area Damage
5. Attack Speed
6. Intelligence
Off-HandIron Rose1. Critical Hit Chance
2. Death Nova Damage
3. Area Damage
4. Intelligence
HelmLeoric's Crown
Andariel's Visage
1. Death Nova Damage
2. Critical Hit Chance
3. Socket Flawless Royal Amethyst
4. Intelligence
GlovesStone Gauntlets
St. Archew's Gage
1. Critical Hit Chance
2. Critical Hit Damage
3. Attack Speed
4. Area Damage
5. Intelligence
ShouldersMantle of Channeling1. Intelligence
2. Area Damage
3. Vitality
4. Life %
Chest Aquila Cuirass1. Intelligence
2. Sockets Flawless Royal Topaz
3. Vitality
4. Armor
5. Elite Damage Reduction
PantsBlackthorne's Jousting Mail1. Physical Damage
2. Intelligence
3. Sockets Flawless Royal Topaz
4. Vitality
5. Armor
BootsIce Climbers
Steuart's Greaves
Illusory Boots
1. Death Nova Damage
2. Intelligence
3. Vitality
4. Armor
Ring 1Krysbin's Sentence1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Attack Speed
Ring 2Convention of Elements
Stone of Jordan
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
5. Area Damage
6. Attack Speed
BracersKrelm's Buff Bracers
Ancient Parthan Defenders
Strongarm Bracers
Nemesis Bracers
1. Physical Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
AmuletHaunted Visions1. Socket
2. Physical Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltDayntee's Binding
Krelm's Buff Belt
1. Intelligence
2. Armor
3. Vitality
4. Life %
PotionBottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases


  • Legacy of Dreams is the base of the build and should be leveled to 99 immediately to max out the 9,750% damage increase and 52% reduced damage taken with full ancient gear.
  • Bane of the Trapped provides up to 60% multiplicative damage increase.
  • The last gem varies depending on activity:
    • Bane of the Stricken is required to kill the boss in solo Greater Rifts.
    • Zei's Stone of Vengeance is the DPS option in groups.
    • Bane of the Powerful is used for farming.
    • Boon of the Hoarder is great in Nephalem Rifts.


  • Death Nova is the core of the build and our main nuke. With the power of Bloodtide Blade's density scaling, we are able to decimate large hordes of enemies in a matter of seconds. We use the Physical rune Blood Nova for increased DPS. This skill is not used manually, we just have it on the bar for the rune because without it Simulacrum uses the unruned skill.
  • Siphon Blood Power Shift triggers our Blood Nova and stacks up the bonus damage from Funerary Pick. This is how we do damage. Be aware that these automatic Novas do not proc Area Damage and the damage buff falls off after a few seconds, requiring constant channeling.
  • Simulacrum Blood and Bone paired with Haunted Visions gives us two friends that mimic our casts for extra damage. These have to be positioned through smart movement so that they can hit most enemies. In large pulls, they are the main source of damage because only their casts proc Area Damage.
  • Frailty Aura of Frailty finishes off enemies and gives us the damage reduction from Dayntee's Binding. In groups, this is replaced with Frailty Early Grave, Decrepify Wither or Leech Osmosis.
  • Bone Armor Dislocation gives us damage reduction and activates the extra Krysbin's Sentence effect.
  • Blood Rush adds extra mobility and helps with positioning.


  • Swift Harvesting is used to hit the right breakpoint for Siphon Blood.
  • Stand Alone is a very strong toughness choice that gives roughly 25-30% toughness with full Stone Gauntlets stacks and 65-75% without.
  • Spreading Malediction provides 1% additive damage bonus for every cursed enemy. In large pulls this can easily give you upwards of 50% extra additive damage.
  • Final Service prevents untimely deaths.
  • Fueled by Death can be used to increase speed in certain setups.

Paragon Points

1. Movement Speed1. Attack Speed1. Armor1. Area Damage
2. Vitality12. Critical Hit Damage2. Life %2. Life per Hit
3. Intelligence3. Critical Hit Chance3. All Resistance3. Resource Cost Reduction
4. Maximum Essence4. Cooldown Reduction4. Life per Second4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 800,000 Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. With Enforcer equipped on the player followers stay alive easily even without an immortality relic. The 90% damage reduction counts for them, too.
  7. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  8. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendation for this build.

Select Follower


The overall idea is to make large pulls and blow them up with a few very strong Death Nova explosions through overlapping the effects of Area Damage, Krysbin's Sentence, Convention of Elements and all your other multipliers. The main mechanic to play around is Bloodtide Blade, which is responsible for the huge AoE potential and weak single target damage of the build.

  1. Gather Stone Gauntlets stacks, then summon your Simulacrums. They are buffed by the bonus Armor of the Gloves. Make sure you position them well before a nuke, their damage is more important than yours.
  2. Cast Bone Armor once in a big pull to gain the damage reduction bonus (up to 30% from 10 stacks). Other than that, only use it during your nuke cycles (during Physical Convention of Elements (CoE)) to get your Krysbin's Sentence bonus for Death Nova.
  3. Between your cycles, either run or kite enemies towards the next pull.
  4. Stack up Funerary Pick with Siphon Blood before a nuke phase. Try to kill a very small enemy/low HP leftovers to spawn an Oculus Ring.
  5. During your Physical CoE cycle, cast Bone Armor to refresh the duration and apply a stun for Krysbin's Sentence, then hold down Siphon Blood to release Death Novas. Prioritize elites to deal more damage to them. Repeat if there are still enough enemies around, else kite them further. It's fine to skip a cycle here and there to prepare a better pull.
  6. Don't hesitate to skip large trash or elite enemies even when they have rather low hit points. Your ability to finish off single enemies is extremely weak.
  7. In solo push: Towards the end of a run, try to save up 1-2 Pylons (no Conduits) on the map where you will spawn the Rift Guardian. Adding additional enemies to the fight using Nemesis Bracers after you have spent some time stacking Bane of the Stricken greatly reduces the time needed to kill it, especially on single target fights. Especially Horde or Illusionist packs are what you are looking for, as more enemies means more damage from your Bloodtide Blade.


This build is decently tanky if you have mostly ancient items with the right stats. Place more paragon points into Vitality and double-check that you have Final Service equipped.

Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Nephalem Rifts
LoD Nova T16

We have more than enough damage in T16, so we include all the extra speed we can: Krelm's Buff Belt, Steuart's Greaves, Warzechian Armguards, Boon of the Hoarder. Wherever possible, stack up more Pickup Radius to increase the size of Aura of Frailty.

Use Blood Rush to go fast and hunt big packs or elites as much as possible. Keep up Bone Armor and use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your nukes. Rejoice as Briggs' Wrath pulls enemies (and their loot) to you!

To go even faster, you can drop Bone Armor and Spreading Malediction to pick up Devour Devouring Aura and Fueled by Death.

If you don't want to channel and keep up Funerary Pick, you can also run with Scythe of the Cycle to have a more consistent damage bonus. In that case replace Siphon Blood with Devour Devouring Aura. For bigger AoE, switch your Elemental Damage rolls to Poison and use Death Nova Unstable Compound.

In groups, replace Warzechian Armguards and Convention of Elements with Nemesis Bracers and Avarice Band.

GR Solo Speeds
LoD Nova Solo Speeds

This is a speedier version designed for 2.5-3min runs. We include Briggs' Wrath and Strongarm Bracers for more Area Damage and Steuart's Greaves to run faster. Generally we don't try to make large pulls but instead managing Siphon Blood becomes more important. Aim for a GR level where the boss dies in around one CoE rotation.

Keep up Bone Armor and use it on elites for extra damage from Krysbin's Sentence. If you are not just skipping long stretches, tap Siphon Blood regularly to keep up the buff from Funerary Pick. When you find a bigger pack or elites, target them to gain the extra damage bonus. On the boss, time Bone Armor to land during the Physical cycle.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

Once you feel tanky enough, you can remove Dayntee's Binding for The Witching Hour.

GR Solo Push
LoD Nova Solo Push

This is the main variation described in the other parts of the guide. We play around Bloodtide Blade while getting all of our multipliers up for short, high DPS bursts.

At the start of the run, carefully gather 5 stacks of Stone Gauntlets, then summon your Simulacrums to improve their survivability.

Make sure to create large pulls and don't waste your time on small pulls or leftover elites. Instead, try to kite them to another group of enemies. Keep up Bone Armor and use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your nukes. Make sure your Simulacrums are positioned well inside the pull. Rinse and repeat. Before the boss, save a pylon or two (not Conduit) to spawn enemies during the Rift Guardian fight after stacking Bane of the Stricken for 1-3 minutes.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

Once you feel tanky enough, you can add Cooldown Reduction on Shoulders and Flawless Royal Diamond in the Helm or go with Andariel's Visage for more damage.

GR Group Trash Killer
LoD Nova Group TK

This variant is very similar to the solo version. The main difference is that we are tankier through party buffs and don't have to kill the boss. We include some extra items for more damage: Stone of Jordan, Andariel's Visage and Zei's Stone of Vengeance.

A slightly stronger but more difficult version is available using Scythe of the Cycle instead of Funerary Pick. For that, switch the Siphon Blood rune to Drain Life and make sure to not channel it too much between your CoE rotations as each Nova reduces the remaining duration of Bone Armor, which has to be refreshed more often. This version is especially useful for more coordinated high-end pushes with a separate Rift Guardian Killer in the party.

At the start of the run, carefully gather 5 stacks of Stone Gauntlets, then summon your Simulacrums to improve their survivability.

Coordinate with your team about where to make pulls and when to nuke. Keep up Bone Armor and the Funerary Pick buff, then use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your damage phases. Make sure your Simulacrums are positioned well inside the pull. Jump into Oculus Rings when you see them and target elites as much as possible for the bonus from Funerary Pick.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

Once you feel tanky enough, you can replace Dayntee's Binding with The Witching Hour for more damage.

You can swap your chosen curse between Frailty Early Grave, Decrepify Wither or Leech Osmosis depending on what your party needs.

Video Guide

Guide Video


Iron Rose

  • While channeling Siphon Blood, you automatically cast Death Nova periodically.
  • These Death Novas will also consume Bone Armor duration (through Scythe of the Cycle) and only then get the damage benefit the same way.
  • As these free casts are considered procs, they do not benefit from Area Damage at all. Simulacrums will proc Area Damage, however!
  • Siphon Blood ticks every 21 / (Attacks per Second * Swift Harvesting) frames.
  • Iron Rose has an internal cooldown of 18 frames, the optimal breakpoint with Swift Harvesting is 1.67 to 1.83 APS.
  • Typical one-handed setups will range between 10-11 frames tick rate, meaning you can get a Blood Nova on every other tick (20 or 22 frames // 3.0 or 2.72 times per second).

Funerary Pick

  • Siphon Blood Power Shift lasts 3 seconds. Stacks are additive with each other, stacking up to a 200% bonus damage multiplier. One tick refreshes the duration of all stacks.
  • The bonus damage against drained enemies is another multiplier for a total of x12 damage against 2-3 targets or x21 against a single target.
  • The bonus damage against drained enemies does not work for damage done by pets or Simulacrum.
  • With Simulacrum Blood and Bone the total damage done against a single target is triple of the usual.


  • Haunted Visions will make this skill drain 1% of your maximum life every second. If you are unable to pay this cost (i.e. you are below 1% HP when the cost is applied), the Simulacrums will despawn.
  • Simulacrums will cast your Secondary Skills (Death Nova) and Grim Scythe when you do.
  • They don't cast Siphon Blood themselves but still proc Death Nova from Iron Rose when you do (with your chosen rune, unruned otherwise).
  • Your Simulacrums scale with your character's toughness (Life, Armor, Resistances) and can die from monster damage when it's too low. Especially large bursts of damage (e.g. Grotesque explosions) can rip them apart easily even when you could survive that damage yourself, so be mindful about such situations as the cooldown to resummon them is very long.
  • You can snapshot the extra Armor gained from Stone Gauntlets to make them a lot tankier.


  • Put together the core items and level up the Legacy of Dreams gem.
  • Always keep up Bone Armor.
  • Make large pulls to benefit from Bloodtide Blade the most.
  • Move your Simulacrums into position before a nuke.
  • Prioritize high HP targets and elites with Siphon Blood for the bonus from Funerary Pick.
  • Save pylons to kill the Rift Guardian more easily with extra enemies in a solo push.

Good luck!


Written & Updated by wudijo.
Reviewed by Northwar.


Aug 17th 2022
Updated for Season 27 / Patch 2.7.4.

Mar 21st 2022
Updated for Season 26 / Patch 2.7.3.