Inarius Death Nova Necromancer Guide


Grace of Inarius Death Nova Solo Push
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Season 27 brought updates to the Death Nova Necromancer with buffs to Funerary Pick and Iron Rose. This also buffed the versatile Grace of Inarius with a build similar to Trag'Oul's Avatar Death Nova, just squishier. You can even make a very similar setup using Legacy of Dreams which is a bit stronger but ranks on a different solo leaderboard.

All the power comes from having large pulls that scale your AoE damage through the roof. As a result, pushing high in solo typically requires a Rift Guardian that spawns adds consistently (e.g. Saxtris, Eskandiel) or using one or multiple saved Pylons with Nemesis Bracers to spawn extra targets that can fuel Bloodtide Blade. Even with the massive damage bonus of Funerary Pick fights against single targets bosses can take forever on the highest tiers.

While not being very consistent at pushing, it can be really fun to decimate huge pulls in just a few casts with this build. Especially when playing on higher tiers in a group where you don't have to worry about pulling or killing the boss, this build is the most effective. The main parts of the guide describe the solo pushing variant, adjustments for different game modes can be found below.

Easy to Gear ✔
Simple DPS Rotation ✔
Incredible AoE Damage ✔

High Toughness and Recovery ✔

❌ Sensitive to Fishing
❌ Simulacrums can Die
❌ Has to Stand Still a lot
❌ Struggles on Single Targets

Core Setup

Core Item Build


  • Grace of Inarius gives us extra damage reduction with Bone Armor and adds 10,000% extra damage against nearby enemies thanks to the Bone Storm.
  • Bloodtide Blade adds 400% increased damage to Death Nova for each nearby enemy, up to 25 stacks.
  • Funerary Pick provides another steady 200% damage bonus after stacking it with Siphon Blood Power Shift as well as an extra bonus against 1-3 targets.
  • Iron Rose casts Blood Nova automatically while siphoning. These are replicated by Simulacrums, which can also proc Area Damage.
  • Haunted Visions makes our Simulacrums last forever.
  • Krysbin's Sentence gives us 100% against slowed or 300% extra damage against stunned (etc.) enemies.
  • Convention of Elements fits in well with the rotation-based gameplay of the build to provide another 200% extra damage during our nukes.
  • Dayntee's Binding adds 50% damage reduction while any nearby enemy is cursed.
  • Mantle of Channeling synergizes with our channeling-based playstyle.
  • Wisdom of Kalan is a massive toughness boost (x4) combined with Grace of Inarius. Because this item always comes with Attack Speed, it preferably should be cubed.

Global Stat Priorities

Our offensive priorities are: Death Nova Damage > Critical Hit Damage > Physical Damage > Critical Hit Chance > Area Damage. Additionally, we want to hit at least 1.67 Attacks per Second for the optimal breakpoints, which usually requires 3 sources of Attack Speed in addition to 10% from Paragons.

All remaining stats go towards defense in the following order: Vitality > Armor > Life % > Elite Damage Reduction > All Resistance.

Assembling the Build

1. Do the Challenge Rift for the materials to cube Legendary Powers. You can complete this once a week for additional resources and we always update the guide for you!

2. Gather the full Grace of Inarius set. Each piece can be gambled from Kadala for Bloodshards. Do not salvage any duplicate pieces you find! Instead convert them to another part of the set with Recipe 4 in Kanai's Cube. If you have extra materials you can use Recipe 3 to craft the remaining pieces, but this is expensive and not recommended for new players.

3. Gamble from Kadala in this order:

  1. The full Grace of Inarius set
  2. Iron Rose
  3. Dayntee's Binding
  4. Steuart's Greaves
  5. Mantle of Channeling
  6. Convention of Elements, Briggs' Wrath and Krysbin's Sentence
  7. Nemesis Bracers

4. Craft using Recipe 3 in Kanai's Cube in this order:

  1. 2-Handed Scythes to get Bloodtide Blade
  2. Scythes to get Funerary Pick and Scythe of the Cycle
  3. Amulets to get Haunted Visions and Wisdom of Kalan
  4. Anything from the Gamble list in Step 3 that you haven't already acquired

5. Do Bounties to acquire the following items for this build:

  • Act 1: Ring of Royal Grandeur
  • Act 2: Gloves of Worship (for your follower)
  • Act 3: Avarice Band
  • Act 4: Can drop any bounty item from any act
  • Bounty Turn In: Recipes for Aughild's Authority, Guardian's Jeopardy, Sage's Journey and Cain's Destiny (for your follower)

Item Stat Priorities

Main-HandFunerary Pick
Scythe of the Cycle
Bloodtide Blade (Cubed)
1. Damage Range
2. Socket Ramaladni's Gift
3. Damage %
4. Area Damage
5. Attack Speed
6. Intelligence
Off-HandIron Rose1. Critical Hit Chance
2. Death Nova Damage
3. Area Damage
4. Intelligence
HelmInarius's Understanding
Aughild's Spike (Crafted)
1. Death Nova Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
GlovesInarius's Will1. Critical Hit Chance
2. Critical Hit Damage
3. Attack Speed
4. Area Damage
5. Intelligence
ShouldersMantle of Channeling
Aughild's Power (Crafted)
Inarius's Conviction
1. Intelligence
2. Area Damage
3. Vitality
4. Life %
Chest Inarius's Conviction
Aughild's Rule (Crafted)
1. Intelligence
2. Sockets Flawless Royal Topaz
3. Vitality
4. Armor
5. Elite Damage Reduction
PantsInarius's Reticence1. Intelligence
2. Sockets Flawless Royal Topaz
3. Vitality
4. Armor
BootsInarius's Perseverance
Steuart's Greaves
1. Death Nova Damage
2. Intelligence
3. Vitality
4. Armor
Ring 1Krysbin's Sentence1. Socket
2. Critical Hit Damage
3. Critical Hit Chance
4. Attack Speed
Ring 2Convention of Elements
Briggs' Wrath
Ring of Royal Grandeur (A1 Bounties, Cubed)
1. Socket
2. Critical Hit Chance
3. Critical Hit Damage
5. Area Damage
6. Attack Speed
BracersAughild's Search (Crafted)
Guardian's Aversion (Crafted)
Nemesis Bracers
Krelm's Buff Bracers
1. Physical Damage
2. Critical Hit Chance
3. Intelligence
4. Vitality
AmuletHaunted Visions
Wisdom of Kalan (Cubed)
1. Socket
2. Physical Damage
3. Critical Hit Damage
4. Critical Hit Chance
BeltDayntee's Binding
Guardian's Case (Crafted)
1. Intelligence
2. Armor
3. Vitality
4. Life %
PotionBottomless Potion of the UnfetteredTo avoid Crowd Control effects
during your DPS phases


  • Bane of the Trapped provides up to 60% multiplicative damage increase.
  • The other two gems vary depending on activity:
    • Bane of the Stricken is required to kill the boss in solo Greater Rifts.
    • Esoteric Alteration gives us a massive toughness boost.
    • Zei's Stone of Vengeance can replace the above for extra DPS in pushes.
    • Bane of the Powerful is used for farming and groups.
    • Boon of the Hoarder is great in Nephalem Rifts.


  • Death Nova is the core of the build and our main nuke. With the power of Bloodtide Blade's density scaling, we are able to decimate large hordes of enemies in a matter of seconds. We use the Physical rune Blood Nova for increased DPS. This skill is not used manually, we just have it on the bar for the rune because without it Simulacrum uses the unruned skill.
  • Siphon Blood triggers our Blood Nova and stacks up the bonus damage from Funerary Pick. This is how we do damage. Be aware that these automatic Novas do not proc Area Damage and the damage buff falls off after a few seconds, requiring constant channeling.
  • Simulacrum Blood and Bone paired with Haunted Visions gives us two friends that mimic our casts for extra damage. These have to be positioned through smart movement so that they can hit most enemies. In large pulls, they are the main source of damage because only their casts proc Area Damage.
  • Frailty Aura of Frailty finishes off enemies and gives us the damage reduction from Dayntee's Binding. For better survival this can be replaced with Decrepify Wither, which has to be cast manually. In groups, Frailty Early Grave or Leech Osmosis are useful, too.
  • Bone Armor Dislocation gives us massive damage reduction thanks to Wisdom of Kalan + Grace of Inarius (4) Bonus and activates the extra Krysbin's Sentence effect.
  • Blood Rush adds extra mobility and helps with positooning.


  • Swift Harvesting is used to hit the right breakpoint for Siphon Blood.
  • Stand Alone is a very strong toughness choice.
  • Spreading Malediction provides 1% additive damage bonus for every cursed enemy. In large pulls this can easily give you upwards of 50% extra additive damage.
  • Final Service prevents untimely deaths.
  • Fueled by Death can be used to increase speed in certain setups.

Paragon Points

1. Movement Speed1. Attack Speed1. Armor1. Area Damage
2. Vitality12. Critical Hit Damage2. Life %2. Life per Hit
3. Intelligence3. Critical Hit Chance3. All Resistance3. Resource Cost Reduction
4. Maximum Essence4. Cooldown Reduction4. Life per Second4. Pickup Radius

1 Add a bit of Vitality if you feel too squishy (a total of 800-1000k Life is recommended).


Patch 2.7.0 revamped the follower system giving all 3 hirelings new powers and the emanate system. The first thing you should do is read our complete follower guide and remember the key takeaways:

  1. The emanation system allows followers to share certain legendary and set powers with you. The most important ones are: The Flavor of Time, Nemesis Bracers, Avarice Band, Sage’s Journey and Cain’s Destiny. Click the guide above for the full list.
  2. Follower’s powers are based on their main stat (maxed at 25,000, but they have a 2.5x multiplier so you only need 10,000). This means we stack Intelligence on the Enchantress, Dexterity on the Scoundrel and Strength on the Templar.
  3. Guardian's Jeopardy (3) Bonus works for followers by improving their inherent stat multiplier from x2.5 to x3.5, making it slightly easier to hit the 25,000 main stat threshold if needed.
  4. Followers share 20% of their Experience, Magic and Gold Find stats with you.
  5. Legendary gems do not work on followers, except Esoteric Alteration and Mutilation Guard.
  6. With Enforcer equipped on the player followers stay alive easily even without an immortality relic. The 90% damage reduction counts for them, too.
  7. Cooldown Reduction does not work for any follower skill except the Templar’s Heal.
  8. Followers never deal significant damage; you’re on your own to clear the content.

With these in mind, let’s get into our recommendation for this build.

Select Follower


The overall idea is to make large pulls and blow them up with a few very strong Death Nova explosions through overlapping the effects of Area Damage, Krysbin's Sentence, Convention of Elements and all your other multipliers. The main mechanic to play around is Bloodtide Blade, which is responsible for the huge AoE potential and weak single target damage of the build.

  1. Carefully approach a pack of monsters and cast Bone Armor to gain the damage reduction bonus (up to 90% from 15 stacks with Wisdom of Kalan, 60% from 10 stacks without). Other than that, only use it during your nuke cycles (during Physical Convention of Elements (CoE)) to get your Krysbin's Sentence bonus for Death Nova.
  2. Between your cycles, either run or kite enemies towards the next pull.
  3. Stack up Funerary Pick with Siphon Blood before a nuke phase. Try to kill a very small enemy/low HP leftovers to spawn an Oculus Ring.
  4. Position your Simulacrums well - their damage is more important than yours!
  5. During your Physical CoE cycle, cast Bone Armor to refresh the duration and apply a stun for Krysbin's Sentence, then hold down Siphon Blood to release Death Novas. Prioritize elites to deal more damage to them. Repeat if there are still enough enemies around, else kite them further. It's fine to skip a cycle here and there to prepare a better pull.
  6. Don't hesitate to skip large trash or elite enemies even when they have rather low hit points. Your ability to finish off single enemies is extremely weak.
  7. In solo push: Towards the end of a run, try to save up 1-2 Pylons (no Conduits) on the map where you will spawn the Rift Guardian. Adding additional enemies to the fight using Nemesis Bracers after you have spent some time stacking Bane of the Stricken greatly reduces the time needed to kill it, especially on single target fights. Especially Horde or Illusionist packs are what you are looking for, as more enemies means more damage from your Bloodtide Blade.


This build is quite tanky as long as you keep up your buffs and use Siphon Blood to heal. For better survival, use Decrepify Wither as your curse. Place more paragon points into Vitality and double-check that you have Final Service equipped.

Check out our dedicated Hardcore Survival Guide to learn more about how to succeed in this game mode!


Nephalem Rifts
Nova T16

We have more than enough damage, so we include extra speed: Steuart's Greaves and Boon of the Hoarder. Wherever possible, stack up more Pickup Radius to increase the size of Aura of Frailty. We don't play around Convention of Elements and just attack whenever we find enemies.

Use Blood Rush to go fast and hunt big packs or elites as much as possible. Keep up Bone Armor and use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your nukes. Rejoice as Briggs' Wrath pulls enemies (and their loot) to you!

To go even faster, you can drop Bone Armor and Spreading Malediction to pick up Devour Devouring Aura and Fueled by Death.

In groups, replace Ring of Royal Grandeur, Mantle of Channeling and Warzechian Armguards with Avarice Band, Inarius's Martyrdom and Nemesis Bracers.

If you don't want to channel and keep up Funerary Pick, you can also run with Scythe of the Cycle to have a more consistent damage bonus. In that case replace Siphon Blood and Mantle of Channeling with Devour Devouring Aura and Krelm's Buff Belt.

GR Solo Speeds
Nova Solo Speeds

This is a speedier version designed for 2.5-3min runs. We include Steuart's Greaves to run faster and don't try to make large pulls but instead managing Siphon Blood becomes more important. Aim for a GR level where the boss dies in around one CoE rotation.

At the start of the run, cast Bone Armor once near a group of enemies for the damage reduction and keep up the buff at all times. Afterwards, use it on elites for extra damage from Krysbin's Sentence. If you are not just skipping long stretches, tap Siphon Blood regularly to keep up the buff from Funerary Pick. When you find a bigger pack or elites, target them to gain the extra damage bonus. On the boss, time Bone Armor to land during the Physical cycle.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

At higher Paragon (2500+), replace Guardian's Jeopardy with Aughild's Authority.

If you feel too squishy, drop Guardian's Jeopardy and Ring of Royal Grandeur with Dayntee's Binding, Krelm's Buff Bracers and Wisdom of Kalan.

GR Solo Push
Nova Solo Push

This is the main variation described in the other parts of the guide. We play around Bloodtide Blade while getting all of our multipliers up for short, high DPS bursts.

At the start of the run, cast Bone Armor once near a group of enemies for the damage reduction and keep up the buff at all times.

Make sure to create large pulls and don't waste your time on small pulls or leftover elites. Instead, try to kite them to another group of enemies. Cast Bone Armor and use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your nukes. Make sure your Simulacrums are positioned well inside the pull. Rinse and repeat. Before the boss, save a pylon or two (not Conduit) to spawn enemies during the Rift Guardian fight after stacking Bane of the Stricken for 1-3 minutes.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

If you feel too squishy, replace Frailty with Decrepify Wither.

At very high Paragon (5000+), you can go for Aughild's Authority by dropping Wisdom of Kalan and Krelm's Buff Bracer for Ring of Royal Grandeur and the set.

GR Group Trash Killer
Nova Group TK

This variant is very similar to the solo version. The main difference is that we are tankier through party buffs and don't have to kill the boss. This makes it easier to include Aughild's Authority.

A slightly stronger but more difficult version is available using Scythe of the Cycle instead of Funerary Pick. For that, switch the Siphon Blood rune to Drain Life and make sure to not channel it too much between your CoE rotations as each Nova reduces the remaining duration of Bone Armor, which has to be refreshed more often. This version is especially useful for more coordinated high-end pushes with a separate Rift Guardian Killer in the party.

At the start of the run, cast Bone Armor once near a group of enemies for the damage reduction and keep up the buff at all times.

Coordinate with your team about where to make pulls and when to nuke. Keep up Bone Armor (be careful to not interfere with your Supports making a pull for you) and the Funerary Pick buff, then use all damage multipliers (Krysbin's Sentence, Convention of Elements, Funerary Pick) for your damage phases. Make sure your Simulacrums are positioned well inside the pull. Jump into Oculus Rings when you see them and target elites as much as possible for the bonus from Funerary Pick.

Pay special attention to effects that produce large bursts of damage, such as dying Grotesques or Molten Explosions. These can easily kill your Simulacrums and leave you with a long cooldown before they come up again.

If you feel too squishy, replace Aughild's Authority and Ring of Royal Grandeur with Wisdom of Kalan, Dayntee's Binding and Ancient Parthan Defenders.

You can swap your chosen curse between Frailty Early Grave, Decrepify Wither or Leech Osmosis depending on what your party needs.

Video Guide

Guide Video


Grace of Inarius

  • (2) Bonus is effectively useless for any endgame build.
  • (4) Bonus increases the damage reduction of Bone Armor from 3% to 6% per stack with a maximum of 10 stacks (75% toughness increase with a total of 60% damage reduction).
  • When combined with Wisdom of Kalan this bonus can be increased to 15 * 6 = 90% damage reduction (x4 toughness over not having the item).
  • (6) Bonus activates a Bone Storm around the player while Bone Armor is active. While its own damage is meaningless, it massively boosts the damage done to enemies hit for 3 seconds. This also applies to damage done by Pets and Simulacrum.

Iron Rose

  • While channeling Siphon Blood, you automatically cast Death Nova periodically.
  • These Death Novas will also consume Bone Armor duration (through Scythe of the Cycle) and only then get the damage benefit the same way.
  • As these free casts are considered procs, they do not benefit from Area Damage at all. Simulacrums will proc Area Damage, however!
  • Siphon Blood ticks every 21 / (Attacks per Second * Swift Harvesting) frames.
  • Iron Rose has an internal cooldown of 18 frames, the optimal breakpoint with Swift Harvesting is 1.67 to 1.83 APS.
  • Typical one-handed setups will range between 10-11 frames tick rate, meaning you can get a Blood Nova on every other tick (20 or 22 frames // 3.0 or 2.72 times per second).

Funerary Pick

  • Siphon Blood Power Shift lasts 3 seconds. Stacks are additive with each other, stacking up to a 200% bonus damage multiplier. One tick refreshes the duration of all stacks.
  • The bonus damage against drained enemies is another multiplier for a total of x12 damage against 2-3 targets or x21 against a single target.
  • The bonus damage against drained enemies does not work for damage done by pets or Simulacrum.
  • With Simulacrum Blood and Bone the total damage done against a single target is triple of the usual.


  • Haunted Visions makes this skill drain 1% of your Life every second. If you are unable to pay this cost (i.e. you are below 1% HP when the cost is applied), the Simulacrums despawn.
  • Simulacrums cast your Secondary Skills (Death Nova) and Grim Scythe when you do.
  • They don't cast Siphon Blood themselves but still proc Death Nova from Iron Rose when you do (with your chosen rune, unruned otherwise).
  • Your Simulacrums scale with your character's toughness (Life, Armor, Resistances) and can die from monster damage when it's too low. Especially large bursts of damage (e.g. Grotesque explosions) can rip them apart easily even when you could survive that damage yourself, so be mindful about such situations as the cooldown to resummon them is very long.


  • Gather the full Grace of Inarius set together with the core items.
  • Always keep up Bone Armor.
  • Make large pulls to benefit from Bloodtide Blade the most.
  • Move your Simulacrums into position before a nuke.
  • Prioritize high HP targets and elites with Siphon Blood for the bonus from Funerary Pick.
  • Save pylons to kill the Rift Guardian more easily with extra enemies in a solo push.

Good luck!


Written by wudijo.
Reviewed by Northwar.


Aug 17th 2022
Added Full Build Guide for Season 27 / Patch 2.7.4.