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Boulder Druid Endgame Guide

Last Updated: May 9th 2024

Season 4 - LootA-Tier

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Welcome to the Boulder Druid Endgame Guide for Diablo 4! This build is all about casting as many Boulders as possible, which rotate around your Hurricane and rip enemies apart in a vortex style area of effect. In Diablo IV, the Boulder Druid closely resembles the classic Hammerdin from Diablo II, making it the closest equivalent in the game to that iconic character. It revolves around Dolmen Stone, which enables this unique playstyle, and Metamorphic Stone which converts Boulder into a Core Skill.

Without Dolmen Stone, Symbiotic and Metamorphic Stone, the final build is not functional. Make sure to acquire them before transitioning to this build.

Once you acquire the core items, the gameplay is straightforward. Cast Hurricane then start spamming Boulder to deal Damage and reset the Cooldown of Hurricane thanks to Symbiotic and Nature's Fury. Use Shred to stay close to enemies as they get pushed away by our boulders. The Umbral is amazing to refill your Spirit passively via the constant Knockbacks from Boulder and the Slow from Hurricane. Cast Petrify defensively against dangerous threats or offensively to gain a massive multiplier to your Critical Strikes. Cast Earthen Bulwark off of cooldown for increased damage reduction and survivability.

In this guide we teach you everything you need to know to be successful with the Boulder Druid in Diablo 4. Let's get to it!

Boulder Druid Endgame

This build guide assumes you have a Level 50 Character and finished the Campaign. Level up one of our Druid Leveling Guides.

DifficultyAverage
SpeedfarmingGood
PitGood
BossingGood
DefenseAverage

Season 4 - Loot Reborn

In Season 4, the Season Theme revolves around helping out the Iron Wolves. Compared to past themes, this one does not offer any borrowed power as the entire game has been redesigned with new itemization and crafting options, increasing player power substantially across the board. Instead, you can gather reputation similar to the Vampire Bounty Board from Season 2 to unlock rewards that supercharge your leveling journey to 100 with extra items, crafting materials and eventually even a Resplendent Spark to craft an uber unique.

Skill Tree & Gameplay

Your general gameplay rotation goes like this: Activate Hurricane and Earthen Bulwark then spam Boulder to have them rotate around Hurricane. Use Shred to move yourself so that the boulders hit enemies. Keep using Earthen Bulwark and Hurricane on Cooldown. Use Trample and Earthen Bulwark to recover Spirit when in need. For the most part, your Spirit should stay up thanks to your low cooldowns, resource per second, resource cost reductions and the Umbral. Use Petrify when in need of extra Damage or use it Defensively.

Active Skills

  • Boulder is your main damaging Skill
  • Hurricane makes your Boulder rotate in a circle around you. It also provides great utility by slowing down enemies, poisoning them with Tempest Roar and reducing their damage.
  • Shred acts as our movement ability, keeping us close to the enemies we knock away with Boulder
  • Earthen Bulwark is a large portion of our survivability, giving us a barrier and a sizable amount of damage reduction when it is activated. When we get Tibault's Will, Earthen Bulwark will also be a large source of spirit sustain.
  • Petrify is both defensive and offensive. Its ability to Stun in a huge AoE is great defensively, while the Critical Strike Damage multiplier it provides is excellent offensively.
  • Trample serves as another Movement ability. It also gives a good amount of Spirit on cast and Unstoppable.

Passives

  • Nature's Fury enables Symbiotic to reset the Cooldown of Hurricane. It also lets you proc the other Core Storm Skills by casting Boulder.
  • Once you have Tempest Roar, a single point in Toxic Claws enables you to consistently Crowd Control mobs with Neurotoxin, activate Envenom's damage bonus, and benefit from both Damage to and Damage Reduction from Poisoned enemies.
Boulder Druid Endgame Skill Tree

Spirit Boons

Druids can choose 5 out of 16 Passive bonuses (Boons) from 4 different spirits. You have to bond with one of the Spirits in Túr Dúlra to activate two of its Boons. The remaining Spirits can only have one Boon each. Use the following Boons:

  • Deer Spirit: Wariness for additional defense where we need it most.
  • Iron Feather: Iron Feather gives us a massive increase to our Max Health.
  • Wolf Spirit: Bolster is preferred, as other options provide little to no benefits.
  • Snake Spirit: Obsidian Slam provides a little bit of extra damage.

Bond with the Eagle Spirit and activate Avian Wrath for a multiplicative increase to your Critical Strike Damage.

Spirit Boons

Learn more details and how to unlock this class specification in our full Druid Spirit Boons Guide.

Resource & Cooldown Management

Managing your Resources is easy with this build once we get the right affixes.

Resource Aspect of the Umbral

With a good roll of this Aspect, resource management becomes a walk in the park. Thanks to your many Knockbacks from Boulder and Trample, as well as Slow from Enhanced Hurricane and Neurotoxin, your Spirit constantly fills up. On top of that, Petrify also provides another method of gaining Spirit thanks to its Stun.

Cooldown Reduction

Your goal is to require only one activation of Symbiotic to have permanent uptime on Hurricane. A good roll on Dolmen Stone helps a lot ( try to hit a masterwork upgrade on the Nature Skill Cooldown that rolls on the Dolmen Stone). We can also roll the Hurricane Cooldown Affix on our rings to make sure Hurricane can always be up. Assuming a perfect Symbiotic, make sure the Cooldown on Hurricane is less than 13 seconds. The required amount of Cooldown required is over 35%, but since not all stats show up on your character stat sheet, looking at the Cooldown value on Hurricane is preferred.

Spirit Cost Reduction

We are aiming to roll this affix on our rings, and totems. Also the new Inner Beast will give us up to 45% Spirit cost reduction on its own.

Tempest Roar

You gain a small amount of Spirit on Lucky Hit with your Storm Skills with this Unique Helm. By casting Boulder, you proc Storm Skills thanks to Nature's Fury.

Paragon Board

Carefully check your Paragon Boards to ensure correct board rotation. Glyphs go from a radius of 3 to 4 when they reach level 15!

  • If you've yet to acquire Tempest Roar, the Heightened Malice Paragon Board provides very little value. You need enemies to be Poisoned reliably to get the best benefits from this Paragon Board. If you are looking for a tempest roar you can now trade for one from other players in Season 4.
Boulder Druid Pinnacle Boss Skill Tree

Level the Paragon Board by scrolling. Each step optimizes progression.

Glyphs

We need to level up our Glyphs to increase their power and activate their Additional Bonus with surrounding nodes. Glyphs have a radius of 3 by default, this increases to 4 at Glyph level 15. Complete Nightmare Dungeons to obtain Glyph experience.

Note that there are some Glyph position swaps and a few adjustments to surrounding Paragon nodes once they reach level 15. See the last steps in the Paragon progression above for details. The setup displayed by default is the final version of the build.

Glyph Leveling Priorities

Level 15

  1. Outmatch
  2. Exploit
  3. Earth and Sky
  4. Undaunted
  5. Spirit

Level 21

  1. Outmatch
  2. Earth and Sky
  3. Undaunted
  4. Exploit
  5. Spirit

Also check out our dedicated in-depth guides to learn more about Paragon Boards and Glyphs.

Endgame Gear & Skill Progression

When you start diving into the Endgame, you don't have all the tools available to achieve the final version of the build. Let us guide you through different progression points to give you a smooth transition from our Leveling Guides to the final build.

Progression Goals

Many of your Skill choices depend on what Legendary Aspects and Unique items are available to you. While we can guarantee that everyone has access to the same Codex of Power Aspects, the progression might be different for everyone!

  1. You must have access to Symbiotic, Metamorphic Stone and Dolmen Stone to start playing this build.
  2. Unlock the following Aspects from Dungeons:
  3. Find the following Legendary Aspects either as a random drop or by gambling with Obols:
    • Metamorphic Stone: Gamble Totems.
    • Juggernaut's: Gamble Pants
    • Natural Balance: Gamble Totems.
    • Symbiotic: Gamble Boots.
    • Accelerating: Gamble Totems.
  4. Acquire the following Unique items either as a random drop or by farming specific Boss drops.
    Note: You cannot gamble Unique items with obols!

Learn more details and how to farm Legendary Aspects and Uniques in our General Farming Guide.

Progression Steps

Follow the build's gearing progression from level 50 to 100, including the changes that need to be made as you obtain Legendary Aspects and Uniques.

Note: This build does not have a Starter variant since it requires Endgame items and Aspects.

Early Endgame
Endgame & The Pit
Speedfarming
Pinnacle Boss

Since Dolmen Stone and Symbiotic Aspect are required for the build to function, there is no Starter setup.

In this setup, you have access to all Legendary Aspects, allowing you to pilot a much stronger version of this build. Additional Legendary Aspects are used to fill slots that may be replaced with Unique items later on.

Gear

  • Use Ballistic Aspect on your Helm as a placeholder for Tempest Roar.
  • Juggernaut's greatly helps your survivability by increasing your Armor significantly.
  • Symbiotic Aspect is mandatory to reset the Cooldown of Hurricane with your Boulder casts.
  • Aspect of Might provides easy uptime on Damage Reduction.
  • Aspect of Metamorphic Stone is the bread and butter of the build. It significantly increases the damage of Boulder and removes its Cooldown, allowing you to spam it.
  • Aspect of Natural Balance provides another damage multiplier that is easy to maintain.
  • Aspect of the Umbral refills your Spirit easily thanks to your multiple sources of CC.
  • Aspect of Retaliation provides another significant damage multiplier.
Boulder Druid Early Endgame Gear

Skills

Until you obtain Tempest Roar, you aren't able to reliably benefit from the damage increase provided by Envenom. Instead, get some more damage with points into Resonance which we get a lot of benefit from since we will always be casting Wind Shear.

We use Blood Howl since we don't have Tibault's Will yet, and Blood Howl provides us with extra attack speed and healing.

Another option without Tempest Roar is to use Poison Creeper instead of Blood Howl, and take Packleader Spirit Boon in the meantime.

Boulder Druid Early Endgame Skill Tree

No Changes

There are no changes to the Gameplay and Spirit Boons.

In this setup, you have access to all Unique items and Legendary Aspects. This allows you to pilot this build at its peak efficiency. Let's take a look at the changes you need to make to implement them. This build really shines with the addition of Tempest Roar.

Gear

  • Tempest Roar is your forever helmet. It enables synergies with Poisoned enemies which bring this build to its full potential.
  • Tibault's Will adds a lot of spirit sustain as well as a hefty damage increase.
Boulder Druid Best in Slot Gear

Skills

  • We add Shred to increase the clear speed of the build and also allow us to stay close to the enemies getting knocked away by our Boulders.
  • We add points into Envenom and Neurotoxin since Tempest Roar makes our Hurricane a werewolf skill.
  • Remove points in Resonance and put them in Quickshift since we won't be casting as many storm skills. We will instead be using Shred as our new "basic attack"
Boulder Druid Endgame Skill Tree

The Speedfarming setup makes you more efficient in farming the Open World, Helltide zones, Tree of Whispers, regular Dungeons, and Nightmare Dungeons below Tier 45.

Gear

You can be a lot more aggressive in your item choices when playing "lower" content.

  • Swap Juggernaut's for Symbiotic Aspect on your Chest.
  • Change Symbiotic Aspect for Ghostwalker
Boulder Druid Speedfarming Gear

This build has potential to defeat Pinnacle Level 200 Bosses but we need to make some small tweaks as outlined below:

Gear

  • Replace Umbral with Inner Calm since Umbral will not work on bosses. Ideally use a Ring of Starless Skies here.
  • Use an Elixir of Cruelty or Heady Assault Elixir if possible.

Spirit Boons

  • Use Calamity to get more uptime on the Petrify damage multiplier.
  • Use Calm Before the Storm to potentially reset its Cooldown
Boulder Druid Pinnacle Boss Gear

Skill Tree

  • The biggest change to the skill tree is we will remove points in Shred in favor of using Wind Shear and Resonance. Shred doesn't offer anything for boss fights and will be too resource intensive.
  • If you find yourself losing Hurricane uptime, consider Earth Spike instead of Wind Shear to reset the Cooldown of Hurricane more reliably.
Boulder Druid Pinnacle Boss Skill Tree

Paragon Board & Glyphs

Heightened Malice has absolutely no use in the Lilith fight. Though not mandatory for this fight, this Paragon Board optimizes damage further with a few tweaks.

Boulder Druid Pinnacle Boss Paragon Board

Hardcore Adjustments

Hardcore requires you to build into more defenses. Here are some tips to successfully navigate this build through potentially dangerous situations:

  • Use Debilitating Roar instead of Trample. Use it wisely to mitigate a good chunk of damage.
  • Careful around Suppressor Elites. Look out for bad combinations with this Elite Affix.
  • Use a defensive Paragon Board with a focus on Armor and % Life.
  • Save your Petrify for defensive situations.

Check out our dedicated in-depth guide to learn more survival tricks in Hardcore.

Build Scaling & Stat Priorities

Learn about the important build scaling mechanics and stat weights.

Damage
Defense
  • Spirit: More Spirit means more casts of Boulder. Tempest Roar, Resource Aspect of the Umbral, Inner Beast, Spirit Cost Reduction and Resource Generation all contribute. Reclamation also helps, especially if you don't have a well rolled Aspect of the Umbral.
  • Cooldown Reduction: Reducing the Cooldown of Hurricane to the point where only one activation of Symbiotic Aspect lets you have permanent uptime makes for a generally smoother gameplay experience as your Boulders have much less risk of falling off if you are unlucky with procs.
  • Attack Speed: Acts as a multiplier for your damage by enabling you to cast Boulders faster and stack more of them around your Hurricane.
  • Critical Strikes: This build reaches a high Critical Strike Chance (and can potentially reach 100%). Make sure to get it on Rings, and your Totem. Make sure to try to temper on Earth Critical Strike Chance when available as we are scaling Critical Strike Damage more than anything else.
  • Vulnerable: You get Vulnerable procs from the Exploit Glyph and Wind Shear.
  • Earth/Nature/Core: Any modifier affecting these tags will increase your damage output. Keep in mind that you do not benefit from the Wrath tag since Boulder gets converted to a Core Skill. It does not benefit from the Wrath Skill Ranks from Dolmen Stone.
  • Crowd Control: Thanks in part to constant Knockbacks from Boulder and Slows from Enhanced Hurricane, you have consistent CC. Damage affixes that deal extra damage against Crowd Controlled or Slowed Enemies are a great alternative way to increase your damage output. Not to mention Earthen Devastation which benefits greatly from damage vs Crowd Controlled. We are looking for 150% Damage to Crowd Controlled Enemies to fully cap our Earthen Devastation node.
  • Envenom: We're able to take advantage of this powerful offensive passive thanks to ‍Toxic Claws, which Poisons enemies whenever we deal Critical Strike Damage to them with Werewolf Skills which we proc from using Boulder in combination with Nature's Fury.
  • Heightened Malice: A massive damage multiplier that you benefit from so long as there are 3 Poisoned enemies around.
  • Ancestral Guidance: Thanks to the high Spirit cost of Boulder you have permanent uptime of this multiplier.
  • Life: This build stacks A LOT of life. With the changes to damage reduction, life is one of the best defenses. We are aiming for over 40K life on this build which will allow us to soak up damage and prevent one shots.
  • Fortify: Safeguard is the most consistent source since you hit so many times with Boulder. We also have Earthen Bulwark which is another reliable source of Fortify. This makes it easy to maintain the Fortified status and get the natural Damage Reduction from it.
  • Armor: Provides damage reduction against Physical damage. The Juggernaut's massively increases your Armor. We are aiming for 9230 Armor as this is the new cap.
  • Unstoppable: Trample and Earthen Bulwark provide a consistent source of [Unstoppable[/d4-tag].
  • Resistances: It is important to cap your Resistances and increase your survivability against Elemental damage. A combination of Gems, Jewelry Implicits, Paragon nodes and Armor pieces makes this possible. Druids also has access to Ancestral Fortitude which helps achieve this goal.

Our Damage Explained article explains how to scale your Offense.

Stat Priorities

To enable your build to perform optimally, you need to reach certain Stat "Breakpoints". Some examples are reaching 100% Chance to Critically Strike, or 20 Resource per second. Since there are many values of these stats on different pieces of gear, read the checklist below and refer to the recommended Tempered Affixes ⚒️ and Masterwork Crits . Desirable Greater Affixes will always be the top three recommended Affixes.

  • 100% Critical Strike Chance
  • >35,000 Life
  • >10 Spirit Per Second
  • 100% Increased Attack Speed
  • Armor Capped 9230
  • Resistance Capped 70%
  • Helmet: Tempest Roar or Vigorous
    1. Damage While Shapeshifted
    2. Critical Damage
    3. Maximum Spirit
    4. Poison Resistance
  • Chest Armor: Juggernaut's
    1. Maximum Life
    2. Spirit Per Second
    3. Wiillpower
  • ⚒️Fire Resistance
  • ⚒️Crowd Control Duration
  • Gloves: Accelerating
    1. + Core Skills
    2. Critical Chance
    3. Attack Speed
  • ⚒️Damage To Crowd Controlled Enemies
  • ⚒️Crowd Control Duration
  • Pants: Tibault's Will
    1. Damage Reduction From Close
    2. Damage
    3. Maximum Resources
    4. Potion Capacity
  • Boots: Symbiotic
    1. + Ranks to Boulder
    2. Movement Speed
    3. Spirit Per Second
  • ⚒️Movement Speed
  • ⚒️Crowd Control Duration
  • Amulet: Dolmen Stone
    1. Nature Magic Cooldown Reduction
    2. Resource Generation
    3. Maximum Life
    4. Wrath Skills
  • Rings: Natural Balance
    1. Critical Strike Chance
    2. Attack Speed
    3. Maximum Life
  • ⚒️Earth Critical Strike Chance
  • ⚒️Hurricane Cooldown
  • Rings: Umbral
    1. Critical Strike Chance
    1. Attack Speed
    2. Maximum Life
  • ⚒️Earth Critical Strike Chance
  • ⚒️Resource Cost Reduction/ Resource Generation
  • Weapon:Metamorphic Stone
    1. Willpower
    2. Attack Speed
    3. Maximum Life
  • ⚒️Chance for Boulders to Cast Twice
  • ⚒️Boulder Damage
  • Totem: Retaliation
    1. Resource Cost Reduction
    2. Critical Strike Chance
    3. Attack Speed
  • ⚒️Chance for Boulders to Cast Twice
  • ⚒️Earth Critical Strike Chance

FAQ & Mechanics

Once a guide is released, many players have questions on why and how we are approaching certain choices. In this section you can find the answers to the questions that have been asked the most.

Why don't you use Vasily's Prayer?

Where can I find Tempest Roar?

Where can I find Dolmen Stone?

Mechanics

Learn all you need to know about how to scale this build in the endgame.

Dolmen Stone

Aspect of the Umbral

Summary

The Boulder Druid is a tanky and powerful build with good AoE and consistent single target damage. Dolmen Stone, Symbiotic and Metamorphic Stone are mandatory for the build to function. It excels at all content, whether it be Uber Lilith, Speed Farming, or the highest level of Nightmare Dungeons, which is Tier 100. The build features high defenses through multiple Legendary Aspects, as well as a ton of stackable Damage Reductions on gear. Its unique playstyle revolving around Dolmen Stone makes it very enjoyable and as close as you can get to a classic Hammerdin in Diablo II... except for those moments when you encounter a Suppressor Elite.

Credits

Written by Moxsy
Reviewed by IBoilerUp, Tenkiei

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