Voidwastes Dimensional Trial Guide
Last Updated:December 5, 2024|Changelog
The Voidwastes Dimensional Trial can be challenged repeatedly and has no cost to enter. Depending on your chosen difficulty, dungeons will have higher enemy stats, harder boss mechanics, and additional effects applied. Clear higher levels to contribute toward leaderboards and seasonal rewards.
There is only one big change to Voidwastes in Dimensional Trials and that is to its Breath Mechanic. The other change is that stacks accumulate much faster in Dimensional Trials. Players must switch whoever acquires stacks routinely or face the possibility of dying once reaching 30 stacks.
Tier 5 Mechanics and Up
Position Setup
- Before the boss, set up pins on each horn/spike. Each party member is designated a pin.
- When the fight begins, 3 lasers will spawn from 2 horns.
- Pin 1/2 will work together to block the laser from reaching the boss.
- Pin 3/4 and Pin 5/6 will do the same.
- You cannot let the stacks reach 30 on either yourself or the boss, so routinely switch who is blocking the laser before stacks get too high.
- Ideally, the pair should be a melee user and a ranged user.
- Pair the healer with the tank.
Attack Pattern
- At 90%, he will do the Breath mechanic regardless of his attack pattern.
- The boss has a set attack pattern, assuming no aggro is lost, but there is no repeating pattern between Breaths.
- You only need to remember that the boss will use its Breath mechanic after 2 instances of yellow puddles.
- This does not have to happen immediately after an instance of puddles are dropped.
- Just know you will never reach 3 instances of puddles before the boss uses its Breath mechanic.
- The 1st time the boss uses its Yellow Eye mechanic, the Breath mechanic will follow right afterward.
Stack Switch
Breath
Yellow Eye
Description
- It is essential to take turns tanking the stacks in Dimensional Trials.
- Stacks will go up fast.
- Once you reach 30 stacks, you will die.
- Once the boss reaches 30 stacks, the entire party will wipe.
- After the Breath Mechanic finishes, the horn that shoots the laser might swap.
Description
- As usual, the person closest to the Boss will become the target of the Breath.
- Make sure it's the tank so it's predictable.
- There are 3 pillars you must destroy with the Breath Mechanic instead of 2.
- Whoever is the target must position themselves at one end and destroy them all as they move.
- When the boss glows yellow, that is when the boss has locked its initial position. This is when the target can safely move.
- Everyone will have a Purple AoE around them. If you enter another player's circle, you will get Feared.
- Additionally, two of the horns that had lasers will spawn a golden line in the lasers' path.
- Interact with the horn like you did in Cursed Wasteland to clear these lines.
- All players must sufficiently space out as the aggroed player must be given room to run.
Description
- This mechanic happens exactly as it does in the normal version.
- I am only highlighting this mechanic to emphasize how important it is to stack together when this occurs.
- Get close to the boss so your Tank can use Stalwart Bastion and your healer can AoE heal everyone with Clay's Salvation.
Gameplay
Credits
Written by Yaen