Wand / Staff PvP Build Guide
Last Updated:May 3, 2025|Changelog
Welcome to the Wand / Staff PvP Healer guide! Wand / Staff is most commonly played as a healer, but can also be built as a Hybrid DPS when you obtain a Queen Bellandir's Hivemind Staff and Tevent's Grasp of Withering.
With certain equipment sets such as the Oracle Priest Set and Vanguard Leader Set, as well as abilities like Echoic Barrier, Victorious Energy, Frost Smokescreen, Icebound Tomb, and Blessed Barrier, you can survive situations where you're outnumbered or up against a strong opponent.
Wand / Staff has unique abilities such as, Ice Spear, and Salvation Chain, and Frost Smokescreen that makes you a healer who can reliably protect and peel for teammates.
Triple Endurance Wand / Staff PvP Build
If you're interested in PvE, check out our Wand / Staff PvE Build Guide!
PvP Gear Progression
Acquiring Gear pieces and upgrading them is incredibly expensive and time-consuming. If you enjoy both PvE and PvP content, use these sets for PvE as well.
If you're interested in PvE Gear Progression, check out our Staff / Wand PvE Build Guide here!
You can go for any Rune Synergy that best fits your situation. EVERY SERVER META IS DIFFERENT.
When it comes to stats obtained from runes, players commonly choose what is necessary to hit their own stat bonuses (or other personal goals).
Attack Runes
- Heavy Attack Chance in both weapons and your bracelet to increase the Heavy Chance of your Wand and Longbow heals, as well as Invincible Wall.
- Hit Chance in your necklace as there aren't any good options in these slots.
- Critical Hit Chance in your rings to slightly increase the Critical Hit Chance of your Wand heals or Invincible Wall. Your Longbow heals can't Crit.
Defensive and Support Runes
Defensive Runes are interchangeable depending on the build you're using and what your server meta is like.
For Melee Evasion builds:
- Use Melee Evasion Runes as needed.
- Use Max Health, Magic Endurance, or Ranged Endurance Runes if the Melee Evasion you can naturally build through gear is high enough to be effective in PvP.
For Endurance builds:
- Use more Melee Endurance Runes if there are more Spear users on your server.
- Use more Ranged Endurance Runes if there are more Longbow and especially Xbow users on your server.
For all builds:
- Use Skill Damage Resistance Runes on both your weapons, belt, and bracelet.
- The Rune Synergies you can achieve on your belt are lackluster. Thus, going triple Skill Damage Resistance Runes or Resistance Runes would make you more tanky in PvP. Doing the same on your bracelet is recommended.
Replace Runes using Chaos Runes in this order:
- Attack Rune in Necklace (Hit doesn't benefit you as a Seeker in PvP, especially not at the low amounts they provide.)
- Attack Runes in Rings (Critical Hit Chance increases your Critical Healing by an extremely low amount. For example 750 Swift Heals with 669 Magic Crit results in only 9.5% of the heals landing as Crits.)
- Attack Rune in your Belt if you're not doing x3 SDR.
Consider the defensive and offensive breakpoints other classes can reach when building your gear.
- Melee
- From early to endgame T2, Sword and Shield users average around 1,000 Collision Chance. This number can increase easily with Traits, Skills, and Runes.
- Since they can build high Collision Chance with the ability to add more to land their important Collision CC, I recommend building other Resistances that will be just as effective in ensuring your survival during PvP. For instance, you can build Bind or Stun Resistances which are required for several Collision combos performed by Sword and Shield and Greatsword users.
- Melee can build additional CC Hit Chance from:
- Deadly Penetration that increases Spear CC Chance by 15%.
- Unyielding Sentinel that provides up to 450 CC Chance.
- Hand-to-Hand Combat which increases Stun and Collision Hit Chance when Perception is 70 or more.
- Gerad's Valor that increases all CC Chance by up to 110.
- Ruthlessness which increases Stun, Collision, and Fear Chance by 22 per every 10 Fortitude.
- Building Melee Evasion is interesting in T2. The average Melee Hit I've observed from over 110 competitive Melee builds based in the NA and EU regions, as well as build websites, suggest that the average Melee Hit from early to endgame T2 will be around 2,200 to as high as 2,800 (endgame non-nebula). This does not factor in Hit buffs like:
- Unyielding Sentinel that provide Spear users an additional 410 Hit.
- All-out Assault that increase Spear Melee Hit by 336
- All this in mind, Spear players can certainly stack enough Hit (with buffs) to reliably land hits against Melee Evasion builds which comfortably reach 3,000 Melee Evasion and up to 3,500 if sacrificing some critical stats. It's likely you will have enough Melee Evasion to counter Greatsword and Sword and Shield players, but if necessary, they could push their Melee Hit higher to ensure they reliably land their CCs on you.
- From early to endgame T2, Sword and Shield users average around 1,000 Collision Chance. This number can increase easily with Traits, Skills, and Runes.
- Ranged
- Bow / Staff users are reaching an average of up to 1,800 Critical Hit Chance before conditional buffs are added like Sniper's Sense and Decisive Bombardment.
- Staff / Daggers users are reaching an average of up to 2,000 Magic Critical Hit Chance.
- Longbow / Daggers users reach up to an average of 1,800 Critical Hit Chance before conditional buffs like Unlucky Target and Killer's Sense.
Considering the above, it's hard to find a one-size-fits-all solution. How you gear will entirely depend on the meta of your server. There is additional information that you should know when gearing that applies to all enemies, included below:
- Enemies on your server may stack a lot of Weaken Resistance to counter your Bind and Slow CC, as well as your Weaken Debuffs. Don't worry as you can build a lot of Weaken Chance to counter majority of Weaken Resistance builds. Additionally, with the new gear swap system, you can easily switch to build variations that trade Weaken Chance for mother stats you may prefer if you don't need it for a fight.
- Evasion Build Considerations:
- The Abyssal Beast Solarstone reduces Evasion up to 300.
- The Flamespell Weaver Lunarstone increases Hit by 80 with a 5% chance to procc whenever the enemy lands an attack. Lunarstones have no cooldowns.
- The Flamespell Weaver Solarstone increases Hit by 200 for 10 seconds.
- Endurance Build Considerations:
- The Chaos Harbinger Solarstone increases Critical Hit Chance up to 1,000 for 10 seconds.
Active Skill Choices
- Use Ancient King's Armor: Solar Stone if you don't require the extra CC Resistances. This stone increases your Health by 5,000 and acts as a heal that isn't affected by Healing Debuffs.
Passive Skill Choices
- Greedy Mind's Eye: Lunar Stone is in my opinion the best Artifact Passive. Increasing your Skill Damage Resistance by up to 210 when you're CC'd is invaluable.
Artifact Set Choices
- The 2-Piece Greedy Mind's Eye is used to obtain 100 extra Endurance.
- The 2-Piece Ancient King's Armor provides 1,500 additional Max Health.
- The 2-Piece Forsaken Zealot provides 150 extra Defenses.
Defense & Triple Endurance
Range & Triple Endurance
DPS Double Archboss
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
Non-Archboss T2 Endgame
Triple Endurance Wand / Staff PvP Build
Archboss T2 Endgame
Triple Endurance Wand / Staff
Archboss PvP Build
Stats and Gearing Logic
- Swap pieces in and out to match the server meta you are playing against.
- Building 2-piece Feral and 2-piece Auric Vanguard is much tankier than 4-piece Vanguard and any other set combination.
- For example:
- Melee Defense (average build): 3,083 is 45.3% reduction; 2p Feral 3800 is 55% reduction = 10% damage reduction difference and 20% effective damage reduction.
- Range Defense (average build): 2,900 = 49.2%; 2p Feral 3,344 = 52.7% = 3% damage reduction difference and 6% effective dmg reduction.
- Magic Defense (average build): 2,405 = 44.49% ; 2p Feral 3,000 = 50% = 6% damage reduction difference and 12% effective dmg reduction.
- For example:
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Staff 296-524, Wand 222-383
- Defense: Melee 4,131, Ranged 3,769, Magic 3,450(when Mana Spring is activated, your Defenses will increase even more)
- Endurances: Melee 1,846, Ranged 1,920, Magic 1,960
- Heavy Attack Evasions: Melee 715, Ranged 415, Magic 717
- Max Health: 25,679
- Max Mana: 16,043
- Mana Regen: 1,169
- Mana Cost Efficiency: 25%
- Skill Heal: 151% (includes Divine Choice and Light of Devotion)
- Attack Speed: 12%
- Attack Range: 26.3m
- Cooldown Speed: 51.5%
- Buff Duration: 52.9%
- Debuff Duration: -27.4%
- Weaken Chance: 733
- Weaken Resistance: 780
- Skill Damage Resistance: 583
- Triple high Defense and Endurance provides you strong protection against all three damage types. Since Endurance always works by subtracting your Endurance against an enemy's Critical Hit Chance, it's very reliable in PvP. Additionally, if you have higher Endurance than your enemy's Crit, you can procc Glancing which forces a minimum Base Damage attack.
- With the 2-Piece Oracle Priest Set and Mana Shield, you achieve insanely high Defenses that reduce all attacks received. Paired with the 2-Piece Vanguard Leader Set, you are tanky enough in PvP to survive most situations.
- The 2-Piece Oracle Priest Set shares 200 of all Defenses to party members, making you more desirable in groups as a secondary support.
- For the archboss version of this build, you can swap one of your weapon synergies to Strength and reallocate stats to bring Perception 70 to achieve higher Weaken Chance.
Alternatives
- Use either Precious Purification Spirit Stone or Precious Purification Vigor Stone based on your preference. Many players find the CC immunity helps to get off important skills to ensure their and/or the party's survival, whereas with the healing stone they are re-CC'd and quickly bursted down again.
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
Non-Archboss T2 Endgame
High Range Triple Endurance
Wand / Staff PvP Build
Archboss T2 Endgame
High Range Triple Endurance
Wand / Staff Archboss PvP Build
- Swap pieces in and out to match the server meta you are playing against.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Staff 330-567, Wand 256-424
- Defense: Melee 3,858, Ranged 3,542, Magic 3,177(when Mana Spring is activated, your Defenses will increase even more)
- Endurances: Melee 1,893, Ranged 1,807, Magic 1,831
- Heavy Attack Evasions: Melee 805, Ranged 415, Magic 909
- Max Health: 27,864
- Max Mana: 15,560
- Mana Regen: 1,003
- Mana Cost Efficiency: 28%
- Skill Heal: 154% (includes Divine Choice and Light of Devotion)
- Attack Speed: 12%
- Attack Range: 29
- Cooldown Speed: 46%
- Buff Duration: 58%
- Debuff Duration: -47%
- Weaken Chance: 835
- Bind Chance: 723
- Weaken Resistance: 943
- 4-Pc Vanguard Leader Set provides you with a high amount of Endurances and extra Base Damage to increase your healing and any DPS abilities you run.
- This build is perfectly well rounded achieving high Max Mana, Mana Regen, Weaken Resistance, Range, Defenses, Endurances, Heavy Attack Evasion, and Debuff Duration.
Alternatives
- Use either Precious Purification Spirit Stone or Precious Purification Vigor Stone based on your preference. Many players find the CC immunity helps to get off important skills to ensure their and/or the party's survival, whereas with the healing stone they are re-CC'd and quickly bursted down again.
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
- Swap pieces in and out to match the server meta you are playing against.
- Coming soon…
- This build is free-to-play friendly as all items are easily obtained through Adventure Coin: Loyalty or opening Precious Blessing Pouches from Resistance Contracts with higher drop rates.
- Building 2-piece Feral and 2-piece Auric Vanguard is much tankier than 4-piece Vanguard and any other set combination.
- For example:
- Melee Defense (average build): 3,083 is 45.3% reduction; 2p Feral 3800 is 55% reduction = 10% damage reduction difference and 20% effective damage reduction.
- Range Defense (average build): 2,900 = 49.2%; 2p Feral 3,344 = 52.7% = 3% damage reduction difference and 6% effective dmg reduction.
- Magic Defense (average build): 2,405 = 44.49% ; 2p Feral 3,000 = 50% = 6% damage reduction difference and 12% effective dmg reduction.
- For example:
- When it comes to maximizing your survivability while maintaining a balanced distribution to all your other important stats, 2-piece Feral and 2-piece Auric is better.
- Use Grieving Vengeance Cloak if you prefer to maximize your Melee Defense stat.
- For a less Free to Play and stronger version of this build, checkout the T2 End Game High Defenses & Triple Endurance build.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Staff 257-564, Wand 213-366
- Melee Defense: 4,037 (4,214with Grieving Vengeance Cloak)
- Ranged Defense: 3,629
- Magic Defense: 3,291
- Heavy Evasion: Melee 632, Ranged 422, Magic 724
- Max Health: 25,814
- Max Mana: 16,148
- Mana Regen: 1,072
- Mana Cost Efficiency: 17%
- Skill Heal: 134.2% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 12.3%
- Attack Range: 24.86
- Cooldown Speed: 55.9% (or 62.5% if you decrease Perception and increase Wisdom to 80)
- Buff Duration: 63.9%
- Debuff Duration: -27.5%
- Weaken Resistance: 772
- Bind Resistance: 626
- Skill Damage Resistance: 583
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 1,841
- Ranged Endurance: 2,017
- Magic Endurance: 1,891
Gear Sources
Co-Op Dungeon
Doomrot Grove
- Golden Blossom Regalia
- Adventure Coin: Loyalty
- Grieving Vengeance Cloak
- Adventure Coin: Loyalty
- Sinking Sun Signet
- Adventure Coin: Loyalty
Halls of Tragedy
- Opulent Noble's Mantle
- Adventure Coin: Loyalty
- Honor's Promise Signet
- Adventure Coin: Loyalty
Twisted Laboratory
- Bangle of the Clearest Night
- Adventure Coin: Loyalty
Rancorwood
- Cunning Ogre Girdle
- Adventure Coin: Loyalty
Torture Chamber of Screams
- Thunderstorm Necklace
- Adventure Coin: Fighting Spirit
Open World Dungeon
Crimson Mansion
- Feral Prophet's Gloves
- Wraith Controller
- Precious Blessing Pouch: Murderous Ghost
- Auric Vanguard's Gaiters
- Phantom Killer
- Precious Blessing Pouch: Murderous Ghost
Bercant Estate
- Feral Prophet's Shoes
- Veiled Blade
- Veiled Stalker
- Precious Blessing Pouch: Spineflower
- Auric Vanguard's Barbute
- Shrouded Knight
- Precious Blessing Pouch: Spineflower
Micellaneous
- Overture of Eternal Salvation
- Hall of Illusion
- Adventure Coin: Loyalty
- Ebon Soulwind Archstaff
- Hall of Illusion
- Adventure Coin: Loyalty
Skill Builds and Rotations
- You will notice in-game that some Staff and Wand Mastery skills are forcibly activated and do not help us support in PvP. We have no choice but to take them due to how the system works, but they have no negative impact on our gameplay. Ignore them.
- Full Support Invocator is a very useful and powerful class as it provides several key AoE CC and utility abilities that can be spammed often due to the class's high Cooldown Speed. It works the best with at least two Spear and/or Crossbow users in your group to synergize with your AoE Mana Burn capabilities from Burning Time.
- Cast Cursed Nightmare and Burning Time on a target without Daggers and spread with Karmic Haze.
- This combination will mass Sleep enemies, providing a clump of targets for your teammates to dive, while also applying the Burning Time Debuff that will quickly deplete the Mana of all those affected from each hit your party members land on the affected targets.
- Spear and Crossbow users hit the most amount of times within a single use of an ability and when you have two or more together they can deplete a total of 5,000 to 7,000+ Mana within a single rotation. For majority of players, this would make it impossible for them to use abilities, securing your raid a win, or the upper hand during a fight.
- You stack Weaken Chance to ensure this combination is successful upon use. Karmic Haze also ignores Shield Block Chance, making it much easier to complete the combo on a Shield and Sword user.
- Use Salvation Chain to save your dive bombers after they complete a rotation or your frontline players who have ventured too deep into the enemy raid.
- Icebound Armor will help you survive moments where you're ganked. Use this ability when you're in a tough situation and call your teammates to peel, or use the opportunity to ask your Greatsword party member for Blood Devotion.
- Pair Frost Smokescreen with Ebon Soulwind Archstaff to Bind and Slow groups of enemies in place and create a clump of targets for your raid to blow up. This combination shines in areas with chokes that enemies are forced to push through.
- To continue being a nuissance in PvP, make sure to constantly apply additional Slow Debuffs to enemies with your Frost Master passive.
- Body blocking is a huge issue experienced by Tanks when they're trying to capture point or maneuver around it during GvGs, Wars, and Siege. Taking Spectral Defense helps them resolve this issue.
- Keep in mind that the shield from Spectral Defense overrides the shield from Invincible Wall.
- Provide Enchanting Time to DPS in your party when the tank doesn't need Spectral Defense.
- With your high Mana Regen and Mana Spring, you no longer need to rely on Inner Peace.
Alternatives
- If you prefer not to AoE Sleep, take Judgment Lightning instead and when engaging enemies, reduce the Shield Block Chance of all Shield and Sword users hit by 30%. This will significantly increase the damage your allies deal to them. If the frontline dies quicker due to your Debuffs, your raid will have an easier time dominating a fight!
- This build is focused on depleting the enemy's Mana and making tanks squishier, while also supporting your party with your heals and utility abilities. With High Focus, you can spam these Debuffs and support abilities more often during a fight.
- Focused Fire Bombs pairs with Full of Corruption in addition to your other Weaken abilities.
- Use Enchanting Time on yourself or party members who are pulled into a clump and need to avoid being body blocked to escape. You can also use it on your tanks as they engage so they can easily clump enemy players without being body blocked. Lastly, it's great to similarly support tanks as they capture points during GvGs, Siege, and Wars.
- Swap Lasting Storm to Targets Expanded if you prefer to share the High Focus with your allies.
- Coming soon...
Skill Prioritization
- Use Quality Marind Ore to craft Quality Active Skill Growth Book and Quality Passive Skill Growth Book.
- Use Rare Marind Ore to craft Rare Active Skill Growth Book and Rare Passive Skill Growth Book.
Guardians
Guardians are special transformations that add offensive or defensive buffs or attacks to your character for 30 seconds. These are the recommended Guardians for this class in both PvE and PvP situations.
- Soundless Mage Taliesia is the common healer Guardian in T2. She increases healing by 25% and cleanses all CC from party members, while healing them for 8% of their Max Health.
Purification Stone
Use the Precious Purification Vigor Stone.
- In addition to cleansing CC (other than collision, petrification, and weaken similar to the others), it provides a powerful heal that is increased by your healing passives and buffs, including Blessed Barrier.
- The heal from the stone can Critical Heal.
- The heal from the stone is increased by the Extreme Ascension set bonus.
Summary
- The Wand / Staff Healer in PvP is the most versatile healer build. You can play it as full support, hybrid DPS, and as a buffbot.
- Wand / Staff can achieve the highest Cooldown Speed in the game allowing you to spam heals and abilities more often compared to other healers.
- As a Wand / Staff build, you have Salvation Chain that allows you to pull party members from long ranges to safety, and Freeze enemies to save allies making you a great peeler during fights.
- Talus's Resonance Staff and Lequirus' Grip improves your survivability as a Wand / Staff healer.
Credits
Written by EliEli
Reviewed by Yaen and Tenkiei