Wand / Dagger PvP Build Guide
Last Updated:December 6, 2024|Changelog
Welcome to the Wand/Dagger PvP build guide! The Wand / Dagger weapon combination is primarily a support build that revolves around mixing ranged and melee playstyles to ensure you can be anywhere on the battlefield.
Unlike a more traditional Support or DPS build, you need to keep close watch on both allies and enemies alike to make the best use of your Swift Healing, Cursed Nightmare, Shadow Escape, Fountain of Life and Blessed Barrier abilities. Knowing when and where to use these skills for maximum value makes the difference between a good support and a great one.
Wand / Dagger PvP Build
If you're interested in PvE, check out our Wand / Dagger PvE Build Guide!
- Has Stealth
- Hybrid DPS
- High AoE DPS
- High Crit Healing
- Low Mobility
- Weak to Stun
- High Mana Cost
Skill Builds
- The goal for this build is to sleep as many people as each fight allows and deal as much AOE damage as possible. When players start getting more geared, this playstyle falls off.
Active Skills
- The block we use is Block Blade. The stealth gained on a rolling perfect block is invaluable, and you should be rolling often to upkeep Lequirus's Thorny Edge passive.
DPS Skills
- Touch of Despair, Decaying Touch and Curse Explosion are your primary AOE damage skills.
Utility Skills
- Karmic Haze is your go to for spreading your Curses.
- Phantom Smokescreen is your survival tool after you engage, ensuring you Evade most skills in the game.
- Shadow Strike is used to apply Silence and Bind, as well as proc your Shadow Walker passive.
- Camouflage Cloak is your primary tool for engaging in fights, but can also be used to save yourself from a bad situation.
- Cursed Nightmare is used in combination with Karmic Haze and your other damaging Curse skills to set up your bombs using Curse Explosion.
- Enchanting Time and Blessed Barrier are used to buff yourself before dumping your Curses for increased DOT.
Support Skills
- Swift Healing and Clay's Salvation are your only source of self sustain.
Passive Skills
- Assassin's Instincts, Wrathful Edge and Full of Corruption are all passives used to boost your damage.
- Assassination Stance is used in combination with Phantom Smokescreen to have stealth up much more often.
- Shadow Walker is a massive survival tool that you need to keep active at all times.
- Assassin's Step gives us quite a lot of mobility, which is great for your playstyle.
- Wraith's Beckon increases the duration of all Curses, making it a must have.
- Devotion and Emptiness helps boost our healing when we need to use it.
- The goal for this build is to be a utility machine, providing Healing, Shields, Increased Defenses, and the ability to stop enemy engagements. Best played in ZvZ combat with a full party.
Active Skills
- The block we use is Block Blade. The stealth gained on a rolling perfect block is invaluable, and you should be rolling often to upkeep Lequirus's Thorny Edge passive.
DPS Skills
- Touch of Despair and Corrupted Magic Circle are your only sources of damage in this playstyle, and are more used to stack Full of Corruption to increase your Healing and Shields.
Utility Skills
- Karmic Haze and Cursed Nightmare are your primary tool to either engage an enemy group or help your group to disengage.
- Camouflage Cloak and Phantom Smokescreen are used to get you out of tough situations. Camouflage Cloak should also be used when engaging fights with your AOE sleep combo.
- Shadow Strike is a valuable mobility skill that Roots and Silences a target. Use it to peel for your party or to get a quick engagement with the enemy and return with Shadow Escape. It also procs Shadow Walker, giving you even more defenses.
Support Skills
- Swift Healing, Clay's Salvation, and Fountain of Life are your primary sources of Healing, and also stack the passive Selfless Soul.
- Invincile Wall and Blessed Barrier are fantastic damage mitigation tools and should be used before you engage when possible. Also, consider saving Blessed Barrier for when one of your party members gets in a sticky situation.
Passive Skills
- Selfless Soul, Full of Corruption, Devotion and Emptiness and Assassin's Instincts are all skills used to increase the power of your Healing and Shields.
- Shadow Walker and Assassination Stance are key survival tools for this build.
- Assassin's Step keeps you mobile throughout the fight.
- Wraith's Beckon increases the duration of all your Curses, but we mostly take it to extend the duration of Cursed Nightmare.
Alternatives
- Consider replacing Corrupted Magic Circle with Enchanting Time to get extra Healing and Shield strength from the increased Skill Damage Boost. Take off Range ▲ to fit in the Enchanting Time skill specialization.
- The goal for this build is to play as a hybrid support/DPS with the ability to engage, Heal, Shield, or assassinate targets. You MUST play around your team as getting caught usually means death.
Active Skills
- The block we use is Block Blade. The stealth gained on a rolling perfect block is invaluable, and you should be rolling often to upkeep Lequirus's Thorny Edge passive.
DPS Skills
- Cleaving Moonlight and Thunderclouds Bombing are our primary burst tools, use them while the enemy is under the effect of Ankle Strike.
Utility Skills
- We take Touch of Despair mostly to apply the 10% increased Base Damage taken, although it also applies a small DOT.
- Lightning Infusion is used to massively increase the damage of Thunderclouds Bombing and also apply Endurance Reduction to the enemy.
- Camouflage Cloak allows us to stealth engage fights and escape sticky situations.
- Cursed Nightmare is a great tool for completely shutting down a member of the enemy team, and should be used to stop someone engaging your backline so you can kill the other two members of his team.
- We take Shadow Strike to help reposition in fights while applying Silence and Root to enemy players. It also serves to proc our Shadow Walker passive.
Support Skills
- Invincile Wall and Blessed Barrier are and excellent way to mitigate damage, and should be used to protect allies that are dove on.
- Fountain of Life and Swift Healing are the healing skills utilized to keep ourselves and our allies topped up.
Passive Skills
- Shadow Walker is invaluable to increase survivability and should be kept active at all times.
- Assassin's Instincts, Noble Revival, Saint's Oath, Selfless Soul and Devotion and Emptiness are all used to increase our Healing capabilities as we fill the support role in arena.
- Wraith's Beckon is mostly taken to extend the duration of our Cursed Nightmare.
- We take Wrathful Edge to increase our burst potential when you need to dive onto targets.
Skill Prioritization
- Use Quality Marind Ore to craft Quality Active Skill Growth Book and Quality Passive Skill Growth Book.
- Use Rare Marind Ore to craft Rare Active Skill Growth Book and Rare Passive Skill Growth Book.
- Prioritize getting all these skills to blue first before getting them to purple. These are universal skills you will always use. Upgrade the rest of your skills as you play the game.
PvP Gameplay and Skill Rotation
General AoE
- Engage with Camouflage Cloak
- Cursed Nightmare
- Touch of Despair
- Decaying Touch
- Karmic Haze
- Curse Explosion
- he main goal of this DPS rotation is to spread as many of your Curses over as many targets as possible. Ideally, you would stack Touch of Despair 4 times on the enemy before using Karmic Haze. However, this takes quite a bit of time, and people are more likely to run away before you have a chance to spread them with Karmic Haze.
With that in mind, aim to have at least two stacks of Touch of Despair on your target. This can be made easy with the Curse specialization.
Fast AoE Burst Rotation
- Engage with Camouflage Cloak
- Touch of Despair
- Decaying Touch
- Karmic Haze
- Curse Explosion
- This combo is for shorter burst windows. You lose the guaranteed crit from Cursed Nightmare but gain the benefit of not having to wait for the target to fall asleep, so it's good to use in a pinch.
Fast Sleep
- Engage with Camouflage Cloak
- Cursed Nightmare
- Karmic Haze
- This is a very simple combo. Make sure your location is safe before you cast and you know where to safely reposition afterward.
- Always target a Wand / Longbow or SnS user with Cursed Nightmare, because they don't usually stack Evasions, so it's more likely your Sleep and Karmic Haze would not miss on them.
- After you cast Cursed Nightmare on a target, you must use Karmic Haze on that same target to spread Sleep.
- Note: The tooltip for Karmic Haze is incorrect and you can spread any DoT or Sleep to as many targets within skill's AoE radius.
These combos are best used while the enemy is distracted. You are not that durable and any amount of focusing by the enemy party can easily shut you down. Make use of Camouflage Cloak when possible for the safest engage.
- Blessed Barrier
- Invincile Wall
- Fountain of Life
- Clay's Salvation
- [Swift Healing
- This isn’t a rotation as much as it is a use order of skills to use keep you and your party at full Health.
- You may not have all these skills equipped depending on your party role. However, use the order of skills to help you determine how much healing you can provide. This ensures you use the right ability for the right situation to manage resources.
- When someone is at death's door, use this skillset from top to bottom (except for Vampiric Contract as it's a passive) to fully heal anyone in the game. Lastly, with tools like Fountain of Life and Clay's Salvation you are also more than capable of healing your entire party as well.
Engage/Dive
- Lightning Infusion
- Shadow Strike
- Ankle Strike
- Cleaving Moonlight
- Lightning Infusion
- Thunderclouds Bombing
This is your only burst damage rotation. It's best used on mages due to the Silence from Shadow Strike. Avoid using this on Bow users as Lightning Infusion repeatedly procs the passive Devoted Shield.
The rest of your gameplay revolves around using Cursed Nightmare on problematic targets like Greatsword users while providing our team with healing and shields when necessary. See the Healing tab for more info.
Tips
In small and large scale PvP, your focus is keeping those around you alive while looking for opportunities to get mass amounts of damage on large groups with your skills.
- Most of your time should be spent with a Dagger in your main hand to make use of the Master of Evasion Mastery.
- On pushes, make sure to Dodge Roll to gain the Base Damage effect from Lequirus's Thorny Edge, then pre-cast Invincile Wall to shield your team.
- After engaging with Camouflage Cloak, make use of Block Blade's Roll to proc Shadow Walker. Also, consider using Phantom Smokescreen after engageing to keep yourself safe while using your other Healing Cooldowns.
- When not engaging, stay near your party to best make use of Invincile Wall and Clay's Salvation.
- Consider Shadow Escape as both an offensive and defensive tool. Use it to save a teammate being dove on or as an escape to reposition yourself while upkeeping Shadow Walker.
Stat Priorities
Use the following stat priority when following the Wand / Dagger PvP Build.
- Primary Stat
- Perception and Strength
- Secondary Stat
- Wisdom and Dexterity
You have 49 Stat Points you can freely allocate to any of the 4 primary Stats. Once you put 20 points into an individual Stat, it takes 2 points to increase the Stat by 1. I advise not putting more than 20 points unless absolutely necessary.
You get bonuses for every 10 Stat Points you invest from 30 to 60. You invest your points based on acquiring these bonuses.
Consider Stat Points as a way to fine-tune your secondary stats, such as Attack Speed, Crit Chance, Evasion, HP, Hit Rate, and even CC Chance.
Early Game Gear
Our Stats are limited with Green Gear, so aim for 30 Strength and 30 Perception. The extra stats you focus on include Hit Chance and Melee Evasion to improve our PvP effectiveness. The focus on these two stats in particular is to increase your HP and Hit Chance respectively.
Mid Game Gear
After moving to Blue Gear, you get access to more Stat Points as well as more Evasion and Hit Chance. The stats you aim for here is 30 Strength, 30 Dexterity, 19 Wisdom and 30 Perception. The points towards Dexterity increase Crit Chance as well as bump all of your Evasion stats.
Late Game Gear
The end goal for our builds is to reach the 60 Strength milestone in order to stack as much Health as possible.
PvP Gear Progression
Acquiring Gear pieces and upgrading them is incredibly expensive and time-consuming. If you enjoy both PvE and PvP content, just use these sets for PvE as well.
If you're interested in PvE Gear Progression, check out our Wand / Dagger PvE Build Guide!
- With 2-Star Dungeons being introduced, there are new BiS builds because of more accessible armor pieces and accessory pieces.
- The main difference is the slightly higher Base Damage and much higher Attack Speed.
- The next time these builds will be revamped entirely will be when T2 Epic gear comes out. This could possibly happen in January. No more changes will be made to this gear until T2 gear comes in January or earlier.
- IF YOU ALREADY HAVE MOST OF THE ARCHIVED GEAR, STICK WITH IT UNTIL T2.
- Rune Synergies will still work with any gear.
Game
Ranged/Magic Evasion
Melee Evasion
Archboss Gear
End Game Builds
Early Game Wand / Dagger PvP Build Gear
Mid Game Wand / Dagger PvP Build Gear
Early Game Wand / Dagger PvP Build Gear
Melee Evasion
Trying to PvP with blues at this stage of the game is asking to get farmed. You want to transition as fast as possible to your Mid Game build. This will let you stand somewhat of a chance against other players until you reach End Game gear.
Fully trait your blue gear before transferring over to purple gear. A fully traited blue piece will give you 960 Blessings for you to use. You can use a trash blue gear piece and fill it up with cheap traits before transferring it to a purple piece in the same slot.
Transition Blues
- You don't see many blue accessories here in these builds. That's because most of them are not worth using. Before transferring to a Purple piece, you can fully upgrade and trait out any trash blue accessory.
- If you want to skip directly to purple armor pieces and weapons, fully upgrade and trait out the cheapest blue you can find.
Hover over (PC) or Tap (Mobile) items in the Plannner to see sources for gear pieces.
Your Goals
- You should do contracts immediately to acquire Contract Coins so you can buy Quality Lithograph: Weapons, Quality Lithograph: Armor, and Quality Lithograph: Accessories to craft Green Gear to complete Lithograph Book entries for Blue Gear.
- Daggers of the Resistance from Blades that Cut Through Darkness
- Scepter of the Resistance from Mystical Wands
- Deadeye's Cloak from Beginner Cloaks of Victory
- Lethal Fortune Ring from Rustic Mother Nature Rings
- Mask of the Resistance from Hawk's Eye
- Trousers of the Resistance from Trapper's Reliable Pants
- Craft Recipe: Common Trait Unlockstone Bundle to unlock Traits for your gear.
- Farm accessible gear by doing Open World Dungeons.
- Trait those accessible gear.
- Extract traits from gear to sell in the Auction House for Lucent.
- Turn valuable gear into Lithographs and sell them in the Auction House.
- Buy gear and traits with the Lucent you earned.
Traits
- If transitioning to Purple Gear immediately, fill up a blue item with cheap traits before transferring.
These are Rune Builds for when Runes come out on December 5th; these builds assume you will eventually reach the full blue Rune Synergy effect for Weapons and Accessories.
For non-rune builds, visit the dropdown at the bottom.
Wand / Dagger PvP
Exca/Darkslayer
Wand / Dagger PvP
Double Leq
Hover over (PC) or Tap (Mobile) items in the Plannner to see sources for gear pieces.
Fully trait your blue gear before transferring over to purple gear. A fully traited blue piece will give you 960 Blessings for you to use.
For end-game, this gear takes a LONG time to get. Don't be discouraged by this though, just take your time. The goal is to stack as much Ranged Evasion and Magic Evasion as possible while reaching the 60 Strength breakpoint, making you incredibly durable to the majority of DPS builds.
- When combined with Shadow Walker, you reach 2100 Ranged Evasion and 2100 Magic Evasion on average.
Even without the aid of Shadow Walker the build can maintain relative safety by using Phantom Smokescreen to evade key melee skills you otherwise can't deal with such as Chain Hook and Devastating Smash alongside near-immunity to Ranged and Magic projectiles.
Note that the difference between Insightful Ring of Dimension and Eternal Ring of Dimension come down to preference. Both rings allow you to hit your important Stat breakpoints while offering their own special benefit to the build.
- If you value the Movespeed provided by Eternal Ring of Dimension over the increased Range from Insightful Ring of Dimension it is a completely viable alternative.
You have the option of slotting in new accesory options such as Slayer's Quicksilver Pendant and Band of the Chosen One. Due to the the necklace Necklace of Cold Strength being introduced, it is considered to be the new best-in-slot option but going for Slayer's Quicksilver Pendant is a valid option if you want to min-max your Magic Evasion.
When transitioning to this build from your mid game build be mindful of your Hit. Items like Lequirus's Thorny Edge, Hermit's Shroud and Insightful Ring of Dimension provide amazing benefits to the build but sacrifice the Hit from Elite Resistance Knife, Elite Sharpshooter's Cloak and Crude Wind Band.
Alternatives
Wand / Dagger PvP Build Gear
Wand / Dagger PvP Build Gear
Both of the above builds are viable placeholders while you work towards the harder-to-aqcuire items from the end game build. The main difference between the two is about +2k Health, -250 Hit, -12% Buff Duration, and +100 Heavy Attack Chance for the Darkslayer Daggers. The choice is entirely preference, so weigh the options carefully and pick what works best for your server.
Non-Rune Builds (Click Me!)
These are Rune Builds for when Runes come out on December 5th; these builds assume you will eventually reach the full blue Rune Synergy effect for Weapons and Accessories.
For non-rune builds, visit the dropdown at the bottom.
Wand / Dagger PvP
Melee Evasion
The new 2-Star dungeons released to Global introduce some new items that help to round out the Melee Evasion gearset. The overall goal of the set is the same, but thanks to items like Immortal Reckoning and Forbidden Sacred Chain it gets that much stronger. You also swap a couple of old pieces to help shore up the builds weaknesses with Ebon Roar Greaves and Heroic Gauntlets of the Resistance to better focus on Melee Evasion and Hit Rate respectively.
The goal is to stack as much Melee Evasion as possible for the sole purpose of being effective in small scale content such as Arena and Dominion Events. When combined with Master of Evasion you reach 1900 Melee Evasion. This gear set also provides 1500+ Ranged Evasion when combined with Shadow Walker. While this isn't enough Evasion to feel comfortable against ranged players, it will provide some cusion to your gameplay.
Hover over (PC) or Tap (Mobile) items in the Plannner to see sources for gear pieces.
Fully trait your blue gear before transferring over to purple gear. A fully traited blue piece will give you 960 Blessings for you to use.
Alternatives
Wand / Dagger PvP Build Gear
Solo Self Found
Wand / Dagger PvP Build Gear
Lequirus Daggers
The Solo Self Found build aims to ease the pain of acquiring gear locked behind world boss drops while still maintaining it's identity. A consideration to be made is going for Clasp of the Conqueror over Collar of Decimation as it requires no RNG to obtain and meets the same Stat breakpoints required.
The Lequirus's Thorny Edge variant of the build offers the same Stat breakpoints but sacrifices Max Health in favor of more Base Damage and higher Crit Rate. You also get access to more Wisdom to improve your Cooldown Speed and Mana Regen. Both the Lequirus's Thorny Edge variant and the Darkslayer Daggers variant are viable as a main build. The choice comes down to your preference.
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These are Rune Builds for when Runes come out on December 5th; these builds assume you will eventually reach the full blue Rune Synergy effect for Weapons and Accessories.
Wand / Dagger PvP Build Gear
Archboss
This is your end-goal for Tier 1 gearing. Tevent's Grasp of Withering provides a tremendous boost to your damage, turning Wand / Dagger from a playmaker, initiator and support into an absolute monster of a bomber. If everything goes right, everyone caught by your curses is going to die.
- The key pieces of damage amp for this build are 2 set Death Set, level 5 Wrathful Edge, and a fully traited Tevent's Grasp of Withering. Combine this with 50 Strength for the extra 100 Heavy Attack Chance and the Wand Mastery Merciless Wraith for a recipe that leads to the biggest AOE nuke this game has to offer.
A key thing to note about building for Tevent's Grasp of Withering is that you are no longer a support class. You are, first and foremost, a bomber with this build. If your goal is to be the main healer for your group and support the backline while being the Cursed Nightmare initiator when necessary, you are better suited using Excavator's Mysterious Scepter. This Wand allows you to build yourself to be more durable while providing more Healing to your team.
Unlike previous builds, it is necessary to run Insightful Ring of Dimension to hit your stat breakpoints. If you still wish to run Amber Dimensional Band you also need to fit in Band of Universal Power to make the stats work again, making the build considerably more expensive.
- If you value the Movespeed provided by Eternal Ring of Dimension over the increased Range from Insightful Ring of Dimension it is a completely viable alternative, just much more expensive.
Hover over (PC) or Tap (Mobile) items in the Plannner to see sources for gear pieces.
Fully trait your blue gear before transferring over to purple gear. A fully traited blue piece will give you 960 Blessings for you to use.
Alternatives
Wand / Dagger PvP
Leq Dagger Tevent
The Lequirus's Wicked Thorns is a perfectly viable alternative for the bomber setup, providing more damage to the build from its passive increasing Base Damage as well as the extra Critical Hit Chance from the item itself. The main sacrifice here is losing a considerable amount of Max Health so it is up to you whether this tradeoff is worth it.
- These were the old End Game builds before 2-Star Dungeons came out. THEY ARE NOT CURRENTLY BIS.
Wand / Dagger PvP
Ranged/Magic Evasion
Wand / Dagger PvP
Melee Evasion
High Hit Variant Builds
Wand / Dagger PvP
Exca/Darkslayer
Wand / Dagger PvP
Double Leq
Guardians
Guardians are special transformations that add offensive or defensive buffs or attacks to your character for 30 seconds. These are the recommended Guardians for the Wand / Dagger PvP Build.
- For PvP, use Lady Knight Kamarshea as your primary Guardian of choice. Not only does it provide a massive HP shield based on your max mana, it also gives you CDR for all of your abilities as long as the shield lasts. This is invaluable when you need to keep yourself alive as long as possible for big pushes in large scale fights.
- An alternative Guardian you can use is Pale Nemesis Hartach. The idea behind this choice is to use Guardian when you stealth into their backline using Camouflage Cloak, get a quick kill, and use the Guardian's ability to re-stealth. Then, you can either look for another kill or leave back to the safety of your group.
Summary
- The Wand / Dagger PvP Build is a Support build that mixes melee and ranged play-styles.
- Combine a mixture of survivability and damage with skills such as Thunderclouds Bombing and Swift Healing to both deal damage and keep people alive.
- Play next to your tank so it's easier to keep him alive.
- Position yourself safely and make use of ranged AoE such as Corrupted Magic Circle and Karmic Haze combined with Touch of Despair.
- Focus on durability, Strength, and Perception for your gear, with traits that increase Health, Evasion, Damage, Buff Duration, and Skill Damage Resistance.
- This build needs Mana Regen to perform well, and best-in-slot gear is gated behind Arch Bosses so it can take a long time to acquire.
Credits
Written by Nymphellas
Reviewed by Yaen and Dredscythe