Wand / Longbow PvP Build Guide
Last Updated:March 6, 2025|Changelog
Welcome to the Wand / Longbow PvP healer build guide! This weapon combination boasts the most healing abilities in Throne and Liberty, granting access to powerful Healing over Time (HoT) skills such as Healing Touch, Flash Wave, Purifying Touch, and Nature's Blessing.
Pairing Fountain of Life, Nature's Blessing, and Flash Wave with Blitz, allows you to pump out constant healing unlike any other healer weapon combination in the game.
As exciting as it sounds to play this Wand / Longbow PvP build, players must keep in mind its lack of mobility, which becomes more noticeable in small-scale fights. However, this weapon combination performs better in mass PvP, where you can position yourself safely within your zerg to minimize the risk of being ambushed by melee players. Despite its mobility limitations, this build remains quite tanky thanks to passives like, Distorted Sanctuary and Devoted Shield (no cooldown) that pair perfectly with active abilities like Invincible Wall and Blessed Barrier.
Beyond smart ability usage and rotations, good positioning and field awareness are crucial to being an effective Wand / Longbow healer. Always pan your camera to stay aware of your surroundings and potential threats. With practice, you’ll become a difficult target to take down
Triple Endurance Wand / Longbow PvP Build
If you're interested in PvE, check out our Wand / Longbow PvE Build Guide!
PvP Gear Progression
Acquiring Gear pieces and upgrading them is incredibly expensive and time-consuming. If you enjoy both PvE and PvP content, use these sets for PvE as well.
If you're interested in PvE Gear Progression, check out our Wand / Longbow PvE Build Guide here!
Rune Building Philosophy (Click Me!)
T2 Gearing Meta
Artifact Set Choices
Triple Endurance
Ranged and Magic End
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
Non-Archboss T2 Endgame
Triple Endurance Wand / Longbow PvP Build
Archboss T2 Endgame
Triple Endurance Wand / Longbow
Archboss PvP Build
Without Heavy Attack Evasion (Click Me!)
Stats and Gearing Logic
- The updated King Khanzaizin's Valor Song is the new best-in-slot T2 wand for healers. It provides much better stats compared to Overture of Eternal Salvation and the weapon's skill also persists when Invincible Wall is depleted (see image below). The buff applies to yourself and anyone in your party and the duration is increased by Buff Duration.

- Swap pieces in and out to match the server meta you are playing against.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 304-620, Wand 262-438
- Melee Defense: 3,047
- Ranged Defense: 2,811
- Magic Defense: 2,442
- Heavy Evasion: Melee 512, Ranged 602, Magic 820
- Max Health: 28,146
- Max Mana: 11,507
- Mana Regen: 942
- Mana Cost Efficiency: 26%
- Skill Heal: 127% (includes Holy, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 22.4%
- Attack Range: 25m
- Cooldown Speed: 67% with Light of Devotion and Eye of Emptiness combo (81% on all heals with Blessed Haste and 91% with Blessing of Wisdom)
- Buff Duration: 62%
- Debuff Duration: -25%
- Weaken Resistance: 1,130 (See Alternatives section below to learn how to increase this Stat).
- Silence Resistance: 813
- Bind Resistance: 763
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,185
- Ranged Endurance: 2,237
- Magic Endurance: 2,023
- Triple Endurance builds provide you strong protection against all three damage types. Since Endurance works by always subtracting your Endurance against an enemy's Critical Hit Chance, it's very reliable in PvP. Additionally, if you have higher Endurance than your enemy's Crit, you can procc Glancing which forces a minimum Base Damage attack.
- With the 4-Piece Vanguard item set effect and Omniscience, you reach over 620+ Max Damage on Longbow before Quality Stellarite and Full of Corruption.
- Healing from your powerful HoTs such as, Healing Touch, Flash Wave, Nature's Blessing, and Purifying Touch all benefit significantly from having higher Base Damage.
- You also reach over 400 Max Damage on Wand, which will greatly benefit abilities such as Invincible Wall and Guardian's Spell.
The Importance of Weaken Resistance (Click Me!)
Alternatives
- For more Weaken Resistance, swap Florification Curse Uniform and Vanguard's Annihilation Gloves for Vanguard's Gold Armor and Skilled Veteran's Fated Gloves. You can also add in additional Weaken Resistance Runes and Resonance based on your preference.
- Use either Precious Purification Spirit Stone or Precious Purification Vigor Stone based on your preference. Many players find the CC immunity helps to get off important skills to ensure their and/or the party's survival, whereas with the healing stone they are re-CC'd and quickly bursted down again.
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
Non-Archboss T2 Endgame
Melee Evasion & Ranged Endurance
Wand / Longbow PvP Build
Archboss T2 Endgame
Melee Evasion & Ranged Endurance
Wand / Longbow PvP Archboss Build
Stats and Gearing Logic
- The updated King Khanzaizin's Valor Song is the new best-in-slot T2 wand for healers. It provides much better stats compared to Overture of Eternal Salvation and the weapon's skill also persists when Invincible Wall is depleted (see image below). The buff applies to yourself and anyone in your party and the duration is increased by Buff Duration.

- Swap pieces in and out to match the server meta you are playing against.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 262-559, Wand 223-383
- Melee Defense: 2,857
- Ranged Defense: 2,834
- Magic Defense: 2,337
- Melee Evasion: 3,312
- Max Health: 26,680
- Max Mana: 10,457
- Mana Regen: 823
- Mana Cost Efficiency: 26%
- Skill Heal: 158% (includes Holy, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 38%
- Attack Range: 24m
- Cooldown Speed: 55% with Light of Devotion and Eye of Emptiness combo (69% on all heals with Blessed Haste and 79% with Blessing of Wisdom)
- Buff Duration: 67%
- Debuff Duration: -39%
- With Distorted Sanctuary, you achieve:
- Ranged Endurance: 2,626
- Magic Endurance: 2,350
- Depending on your server's Meta, building Melee Evasion may not be useful.
- As mentioned previously, this build achieves high enough Melee Evasion to counter the current average of Melee Hit amongst Melee users. Not much can be done if majority of Melee on your server choose to build higher Melee Hit.
- Melee Evasion provides the significant benefits of avoiding Melee damage, as well as, CC from melee users.
- With 2-Piece Forgotten Assassin's, you provide your party 110 all Evasions, including yourself.
- To try and compensate for the lack of Weaken Resistance, you have about 40% Debuff Duration.
- In order to achieve a proper balance of Melee Evasion, Ranged Endurance, and Magic Endurance, Heavy Attack Evasion and Resistances were sacrificed in this build.
- All pre-Talandre builds will be revamped once it releases.
- They will use T2 Blue gear instead.
Game
Magic Eva
Triple End
4p Ascended
Early Game Wand / Longbow PvP Build
Mid Game Wand / Longbow PvP Build
Trying to PvP with blues at this stage of the game is asking to get farmed, so the gear you use at this stage is flexible. You want to transition as fast as possible to your Mid Game build. This will let you stand somewhat of a chance against other players until you reach End Game gear.
Fully trait your blue gear before transferring over to purple gear. A fully traited blue piece will give you 960 Blessings for you to use. You can use a trash blue gear piece and fill it up with cheap traits before transferring it over to a purple piece in the same slot.
Transition Blues
- You don't see many blue accessories or a blue cloak here in these builds. That's because most of them are not worth using. Before transferring to a Purple piece, you can fully upgrade and trait out any trash blue accessory.
- If you want to skip directly to purple armor pieces and weapons, fully upgrade and trait out the cheapest blue you can find.
Your Goals
- You should do contracts immediately to acquire Contract Coins so you can buy Quality Lithograph: Weapons, Quality Lithograph: Armor, and Quality Lithograph: Accessories to craft Green Gear to complete Lithograph Book entries for Blue Gear.
- Farm accessible gear by doing Open World Dungeons.
- Trait those accessible gear.
- Extract traits from gear to sell in the Auction House for Lucent.
- Turn valuable gear into Lithographs and sell them in the Auction House.
Traits
- Trait this gear as best as you can. You don't need to go hard until you start acquiring Purple Gear.
- If transitioning to Purple Gear immediately, fill up a blue item with cheap traits before transferring.
Magic Evasion and Ranged Endurance
End Game Wand / Longbow PvP Build
- If you have Daybreak Shore Feast, use it.
- This build is strong in large scale fights such as Wars, Siege, Tax Cart, and Battlegrounds where it's easier to position yourself away from melee players and rely more on your raid for protection.
- In large scale fights, majority of your damage is primarily received from Longbow and Staff players casting long-ranged abilities, with crossbow divers secondary. Since these damage types are Magic and Range, a Magic and Ranged defensive build is stronger in large scale combat.
- The amount of Magic Evasion you want to aim for is 1,700, which allows you to counter the average amount of 900 to 1,200 Hit DPS Staff players achieve in T1 gear, especially against those not running Victorious Energy.
- Properly built ranged players will have 900 to 1,000 Hit making it difficult to run a proper Magic and Ranged Evasion build without Shadow Walker from Daggers.
Gear Sources (Click Me!)
Triple Endurances and Collision Resistance
Wand / Longbow PvP Build
- This build is viable in both small scale and large scale fights because it mitigates damage from all DPS types.
- Choose this build if you want to play something more well-rounded and appropriate for any scale of PvP.
- Build Collision Resistance in this build to help with Knockdowns, Knockups, Knockbacks, and Pull abilities. Change Debuff Duration to Collision Resistance on your cape and bracelet. Take [tal-weapon-mastery-node id=941857978]Song of Grace[/tal-weapon-mastery-node] and remove [tal-weapon-mastery-node id=2996649366]Movement Speed[/tal-weapon-mastery-node].
- With Distorted Sanctuary, you achieve 1,430 Melee Endurance, 1,266 Ranged Endurance, and 1,196 Magic Endurance in a full party playing within range of your passive.
tal-planner-weapon-mastery
- This build is viable in both small scale and large scale fights because it mitigates damage from all DPS types.
- Choose this build if you want to play something more well-rounded and appropriate for any scale of PvP.
- Build Collision Resistance in this build to help with Knockdowns, Knockups, Knockbacks, and Pull abilities. Change Debuff Duration to Collision Resistance on your cape and bracelet. Take [tal-weapon-mastery-node id=941857978]Song of Grace[/tal-weapon-mastery-node] and remove [tal-weapon-mastery-node id=2996649366]Movement Speed[/tal-weapon-mastery-node].
- With Distorted Sanctuary, you achieve 1,430 Melee Endurance, 1,266 Ranged Endurance, and 1,196 Magic Endurance in a full party playing within range of your passive.
Gear Sources (Click Me!)
Triple Endurance Archive
Endurance and Collision Resistance
End Game Wand / Longbow PvP Build
Melee Evasion
End Game Wand / Longbow PvP Build
- This build primarily works for Longbow healers because they have the most healing abilities that benefit greatly from higher Base Damage and Skill Heal.
Gear Sources (Click Me!)
Skill Builds and Rotations
You can also play as a HoT healer in a Damage Dealer Group.
Mastery Prioritization (Click Me!!)
- What to replace Celestial Boost for is largely based on your preference. You can replace it with Full of Corruption, Saint's Oath, or Devoted Shield. Alternatively, you can not run it.
- Maintain 3 stacks of Healing Touch on two people at all times. With proper cooldown management, you can extend this to three targets. By doing this you also always maintain 5 stacks of Selfless Soul.
- Use Corrupted Magic Circle to easily build and maintain stacks of Full of Corruption, which increases your healing by an insane amount and provides additional Mana Regen.
- Target the skill on large clumps or where you group is planning a coordinated attacked. The Cooldown of Corrupted Magic Circle is about 15 seconds and lasts 5 seconds. The buff of Full of Corruption is 14 seconds, so you're waiting 2 seconds to use Corrupted Magic Circle again to build more stacks.
- Use the AoE version of Invincible Wall which can also Critical Hit and/or Heavy Attack to provide a stronger shield. Abilities and weapons such as Fighting Spirit Barrier, Enchanting Time, Giant Cordy's Spore Hand, and Holy Ghost's Touch increase the amount of the shield.
- Use Purifying Touch to cleanse Stuns and Binds. It doesn't work against Collision and Prone CC. Debuffs cleansed by this ability will grant a stack of Healing Touch.
- Use Enchanting Time to buff a strong DPS allied player. Ensure you use this ability on allies who won't exceed 500 Skill Damage Boost as there are hard diminishing returns.
- Selfless Soul pairs really well with Healing Touch, Fountain of Life, Clay's Salvation, Flash Wave, and Nature's Blessing to reach 5 stacks almost instantly.
- Wand/Longbow healers can achieve the highest possible Endurance in the game because of Distorted Sanctuary.
- The following skills activate Omniscience (Base Damage increases the amount you heal): Nature's Blessing and Healing Touch (permanently keeps the buff up).
- When Light of Devotion and Eye of Emptiness are both equipped, they provide the following permanent buff to your character:

Group Synergy
- Assign Healing Priorities:
- Coordinate with the other healer to determine if they prefer to use more Burst (Swift Healing) heals. You both can HoT heal if that works for your group.
- Assign targets to prioritize within your party between both healers (i.e. Healer 1 prioritizes Tank 1 and DPS 2, and Healer 2 prioritizes Tank 2 and Tank 3/DPS 2).
- HoT Priority Healer Responsibilities:
- Maintain 3 stacks of Healing Touch on two people at all times. By doing this you also always maintain 5 stacks of Selfless Soul. With proper Cooldown Speed, you can eventually maintain Healing Touch on three targets.
- Your primary burst heal is Nature's Blessing.
- When using Limit Break, always use Purifying Touch to fully cleanse Debuffs from an ally, or Flash Wave if they no longer need it.
- A Healing Touch boosted by Limit Break provides an initial burst heal that can Critical and Heavy Hit (e.g., hitting 3k x2).
- Positioning Tip: Don't hesitate to stay close to the tanks when casting Blessed Barrier, so you can also benefit from its effect.
- Use health pots whenever you can to avoid wasting heals on yourself.
Alternatives
- Swap Duration Increased for Whirlpool to make use of Force of the Wind.
- It will need to be confirmed if Force of the Wind works by standing on party members' Whirlpools.
- To equip Tornado, remove Corrupted Magic Circle and Duration Increased.
You can also play this healer setup in a Tank (Point) Group.
- Before healing an ally, check if they have a Debuff. If yes, use Purifying Touch > Nature's Blessing to try and cleanse it while giving them a strong HoT.
- When allies don't require healing, make sure to either use Swift Healing outside of group if necessary, or build stacks of Healing Touch on your priority party members.
Group Synergy
- Assign Healing Priorities:
- Coordinate with the other healer in your party to determine if they prefer to use more Burst (Swift Healing) heals or HoTs.
- Assign targets to prioritize within your party between both healers (i.e. Healer 1 prioritizes Tank 1 and DPS 2, and Healer 2 prioritizes DPS 2 and DPS 3).
- Swift Healing Priority Healer Responsibilities:
- You should be using Swift Healing about 50/50 or 60/40, with the lower percentage allocated to HoTs.
- Additionally, use Healing Touch and Nature's Blessing for additional burst healing when needed and don't overlap it with other Longbows in the group.
- Whenever you can't Swift Healing because of Healing Debuffs, you should be maintaing Healing Touch stacks on your two priority targets so you can quickly Nature's Blessing heal them when necessary.
- Monitor Debuffs on Allies!
- Do not waste your Swift heal on a heavily debuffed target! Instead, call it out and attempt to cleanse before healing.
- If you can't cleanse a Healing Debuff, ensure your allies have the Blessed Barrier Defense buff and Invincible Wall to mitigate as much damage as possible while debuffed.
- If your allies are debuffed constantly, creating issues for you to Swift heal them, just swap to HoT healing. This varies as some tanks stack Weaken Resistance heavily allowing your Swift Healing to more often heal for full.
- Use health pots whenever you can to avoid wasting heals on yourself.
Alternatives
- To equip Tornado, remove Corrupted Magic Circle and Skill Range ▲ or Cooldown ▼.
Coming soon...
Skill Prioritization
- Use Quality Marind Ore to craft Quality Active Skill Growth Book and Quality Passive Skill Growth Book.
- Use Rare Marind Ore to craft Rare Active Skill Growth Book and Rare Passive Skill Growth Book.
Guardians
Guardians are special transformations that add offensive or defensive buffs or attacks to your character for 30 seconds. These are the recommended Guardians for this class in both PvE and PvP situations.
- Soundless Mage Taliesia is the common healer Guardian in T2. She increases healing by 25% and cleanses all CC from party members, while healing them for 8% of their Max Health.
Summary
- The Wand / Longbow Healer in PvP is an overall fun mix of both healing and support skills.
- Wand / Longbow relies on having a good party and peels to ensure your survival against a coordinated multi-target ambush.
- This build has a unique mix of healing abilities and buffs and support abilities from Longbow that greatly improve your allies' combat effectiveness.
- The best Wand / Longbow players have great positioning in PvP, skill management, and incredible skill usage to save your party and counter ambush attacks to destroy enemies.
- Max Traits and proper gear improve your survivability as a Wand / Longbow healer.
Credits
Written by EliEli
Reviewed by Yaen and Tenkiei
Special thank you to my friend, Rylock, for helping to review some of the gear builds.