Wand / Longbow PvP Build Guide
Last Updated:April 1, 2025|Changelog
Welcome to the Wand / Longbow PvP healer build guide! This weapon combination boasts the most healing abilities in Throne and Liberty, granting access to powerful Healing over Time (HoT) skills such as Healing Touch, Flash Wave, Purifying Touch, and Nature's Blessing.
Pairing Fountain of Life, Nature's Blessing, and Flash Wave with Blitz, allows you to pump out constant healing unlike any other healer weapon combination in the game.
As exciting as it sounds to play this Wand / Longbow PvP build, players must keep in mind its lack of mobility, which becomes more noticeable in small-scale fights. However, this weapon combination performs better in mass PvP, where you can position yourself safely within your zerg to minimize the risk of being ambushed by melee players. Despite its mobility limitations, this build remains quite tanky thanks to passives like, Distorted Sanctuary and Devoted Shield (no cooldown) that pair perfectly with active abilities like Invincible Wall and Blessed Barrier.
Beyond smart ability usage and rotations, good positioning and field awareness are crucial to being an effective Wand / Longbow healer. Always pan your camera to stay aware of your surroundings and potential threats. With practice, you’ll become a difficult target to take down
Triple Endurance Wand / Longbow PvP Build
If you're interested in PvE, check out our Wand / Longbow PvE Build Guide!
PvP Gear Progression
Acquiring Gear pieces and upgrading them is incredibly expensive and time-consuming. If you enjoy both PvE and PvP content, use these sets for PvE as well.
If you're interested in PvE Gear Progression, check out our Wand / Longbow PvE Build Guide here!
You can go for any Rune Synergy that best fits your situation. EVERY SERVER META IS DIFFERENT.
When it comes to stats obtained from runes, players commonly choose what is necessary to hit their own stat bonuses (or other personal goals).
Attack Runes
- Heavy Attack Chance in both weapons and your bracelet to increase the Heavy Chance of your Wand and Longbow heals, as well as Invincible Wall.
- Hit Chance in your necklace as there aren't any good options in these slots.
- Critical Hit Chance in your rings to slightly increase the Critical Hit Chance of your Wand heals or Invincible Wall. Your Longbow heals can't Crit.
Defensive and Support Runes
Defensive Runes are interchangeable depending on the build you're using and what your server meta is like.
For Melee Evasion builds:
- Use Melee Evasion Runes as needed.
- Use Max Health, Magic Endurance, or Ranged Endurance Runes if the Melee Evasion you can naturally build through gear is high enough to be effective in PvP.
For Endurance builds:
- Use Melee Endurance Runes if there are more Spear users on your server.
- Use Ranged Endurance Runes if there are more Longbow and Xbow users on your server.
- Use Max Health Runes if the natural Endurances you can build through gear feels sufficient to make you hard to kill in PvP.
For all builds:
- Use Skill Damage Resistance Runes on both your weapons, belt, and bracelet.
- The Rune Synergies you can achieve on your belt are lackluster. Thus, going triple Skill Damage Resistance Runes or Resistance Runes would make you more tanky in PvP. Doing the same on your bracelet is recommended.
Replace Runes using Chaos Runes in this order:
- Attack Rune in Necklace (Hit doesn't benefit you as a Seeker in PvP, especially not at the low amounts they provide.)
- Attack Runes in Rings (Critical Hit Chance increases your Critical Healing by an extremely low amount. For example 750 Swift Heals with 669 Magic Crit results in only 9.5% of the heals landing as Crits.)
- Attack Rune in your Belt if you're not doing x3 SDR.
Consider the defensive and offensive breakpoints other classes can reach when building your gear.
- Melee
- From early to endgame T2, Sword and Shield users average around 1,000 Collision Chance. This number can increase easily with Traits, Skills, and Runes.
- Since they can build high Collision Chance with the ability to add more to land their important Collision CC, I recommend building other Resistances that will be just as effective in ensuring your survival during PvP. For instance, you can build Bind or Stun Resistances which are required for several Collision combos performed by Sword and Shield and Greatsword users.
- Melee can build additional CC Hit Chance from:
- Deadly Penetration that increases Spear CC Chance by 15%.
- Unyielding Sentinel that provides up to 450 CC Chance.
- Hand-to-Hand Combat which increases Stun and Collision Hit Chance when Perception is 70 or more.
- Gerad's Valor that increases all CC Chance by up to 110.
- Ruthlessness which increases Stun, Collision, and Fear Chance by 22 per every 10 Fortitude.
- Building Melee Evasion is interesting in T2. The average Melee Hit I've observed from over 110 competitive Melee builds based in the NA and EU regions, as well as build websites, suggest that the average Melee Hit from early to endgame T2 will be around 2,200 to as high as 2,800 (endgame non-nebula). This does not factor in Hit buffs like:
- Unyielding Sentinel that provide Spear users an additional 410 Hit.
- All-out Assault that increase Spear Melee Hit by 336
- All this in mind, Spear players can certainly stack enough Hit (with buffs) to reliably land hits against Melee Evasion builds which comfortably reach 3,000 Melee Evasion and up to 3,500 if sacrificing some critical stats. It's likely you will have enough Melee Evasion to counter Greatsword and Sword and Shield players, but if necessary, they could push their Melee Hit higher to ensure they reliably land their CCs on you.
- From early to endgame T2, Sword and Shield users average around 1,000 Collision Chance. This number can increase easily with Traits, Skills, and Runes.
- Ranged
- Bow / Staff users are reaching an average of up to 1,800 Critical Hit Chance before conditional buffs are added like Sniper's Sense and Decisive Bombardment.
- Staff / Daggers users are reaching an average of up to 2,000 Magic Critical Hit Chance.
- Longbow / Daggers users reach up to an average of 1,800 Critical Hit Chance before conditional buffs like Unlucky Target and Killer's Sense.
Considering the above, it's hard to find a one-size-fits-all solution. How you gear will entirely depend on the meta of your server. There is additional information that you should know when gearing that applies to all enemies, included below:
- I highly recommend building Weaken Resistance to counter debuffs that reduce Endurance, Defenses, and your Healing. It also helps to resist most Damage Overtime abilities (DoTs).
- Why is this important? Several weapons, such as Crossbows, Staves, and Spears, deal additional damage based on the amount of Weakens stacks on you. By resisting most of these Weakens, you significantly reduce the damage they can inflict. Additionally, you heal for fuller amounts if you're not Healing Debuffed.
- Don't worry about enemies stacking Weaken Chance. With the new gear swap system, you can easily switch to build variations that trade Weaken Resistance for more Endurances, Heavy Attack Evasion, or a different type of Resistance. This new added flexibility makes it much harder for enemies to predict your setup and effectively counter you.
- Evasion Build Considerations:
- The Abyssal Beast Solarstone reduces Evasion up to 300.
- The Flamespell Weaver Lunarstone increases Hit by 80 with a 5% chance to procc whenever the enemy lands an attack. Lunarstones have no cooldowns.
- The Flamespell Weaver Solarstone increases Hit by 200 for 10 seconds.
- Endurance Build Considerations:
- The Chaos Harbinger Solarstone increases Critical Hit Chance up to 1,000 for 10 seconds.
Active Skill Choices
- Ruling Demon: Solar Stone is used for countering high CC Chance users and ensuring a low chance of getting CC'd upon an engage.
- Use Ancient King's Armor: Solar Stone if you don't require the extra CC Resistances. This stone increases your Health by 5,000 and acts as a heal that isn't affected by healing debuffs.
Passive Skill Choices
- Greedy Mind's Eye: Lunar Stone is in my opinion the best Artifact Passive. Increasing your Skill Damage Resistance by up to 210 when you're CC'd is invaluable.
Artifact Set Choices
- The 4-Piece Greedy Mind's Eye is used to obtain 100 extra Endurance and 75 Resistances.
- Use 2-Piece for the T2 Melee Evasion, Ranged and Magic Endurance build.
- The 2-Piece Ancient King's Armor provides 1,500 additional Max Health.
- The 2-Piece Wildlands Protector provides 100 extra Evasion for the Evasion build.
Auric Vanguard Set
Ranged and Magic End
Defenses & Triple Endurance
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
- Use this version of the build if you prefer to have higher Range and Mana Cost Efficiency.
- Use Opulent Noble's Mantle before you gain all pieces required to hit 80 Wisdom. You don't have to use Royal Spineflower Drape to achieve 30 Attack Range. Which Cloak you use will depend on your preference. Your Mana Regen is great and you hit enough Cooldown Speed to achieve 3x Healing Touch on three people with or without Opulent Noble's Mantle.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 290-622, Wand 250-437
- Melee Defense: 3,051
- Ranged Defense: 2,815
- Magic Defense: 2,410
- Heavy Evasion: Melee 543, Ranged 405, Magic 713
- Max Health: 25,746
- Max Mana: 12,392
- Mana Regen: 943
- Mana Cost Efficiency: 32%
- Skill Heal: 125% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 20%
- Attack Range: 30m
- Cooldown Speed: 61.6%
- Buff Duration: 58%
- Debuff Duration: -44.8%
- Weaken Resistance: 1,149
- Silence Resistance: 758
- Sleep Resistance: 623
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,196
- Ranged Endurance: 2,132
- Magic Endurance: 2,058
- Use this version of the build if you prefer to run Heavy Attack Evasion.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 300-616, Wand 258-434
- Melee Defense: 3,247
- Ranged Defense: 3,011
- Magic Defense: 2,610
- Heavy Evasion: Melee 842, Ranged 602, Magic 820
- Max Health: 23,996
- Max Mana: 11,762
- Mana Regen: 955
- Mana Cost Efficiency: 21%
- Skill Heal: 124% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 26%
- Attack Range: 25.7m
- Cooldown Speed: 53%
- Buff Duration: 69%
- Debuff Duration: -38%
- Weaken Resistance: 1,041
- Silence Resistance: 708
- Skill Damage Resistance: 601
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,185
- Ranged Endurance: 2,097
- Magic Endurance: 2,103
- Use this version of the build if you prefer to have higher Weaken Resistance. It has a slightly different Mastery tree setup for wand to reach the proper Attribute bonuses.
- Swap Skill Damage Resistance Expertise for Stamina Regen Intensity.
- You can still use Cunning Ogre Girdle if you don't need as much Weaken Resistance on your server.
- You can slot back your Skill Damage Resistance Runes in your Belt if you don't need as much Weaken Resistance on your server.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 299-606, Wand 257-426
- Melee Defense: 3,083
- Ranged Defense: 2,914
- Magic Defense: 2,405
- Heavy Evasion: Melee 453, Ranged 405, Magic 905
- Max Health: 25,746
- Max Mana: 11,762
- Mana Regen: 955
- Mana Cost Efficiency: 21%
- Skill Heal: 124% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 35%
- Attack Range: 24.46m
- Cooldown Speed: 63%
- Buff Duration: 63%
- Debuff Duration: -44.8%
- Weaken Resistance: 1,314
- Silence Resistance: 703
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,240
- Ranged Endurance: 2,392
- Magic Endurance: 2,038
- This build can be used without Ring of Stalwart Determination. You must obtain it at some point, but it's okie to run this build without it. Use Honor's Promise Signet or Sinking Sun Signet in its place.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 289-596, Wand 249-418
- Melee Defense: 3,273
- Ranged Defense: 2,914
- Magic Defense: 2,445
- Heavy Evasion: Melee 751, Ranged 485, Magic 767
- Max Health: 27,021
- Max Mana: 11,162
- Mana Regen: 891
- Mana Cost Efficiency: 30%
- Skill Heal: 122% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 35%
- Attack Range: 23m
- Cooldown Speed: 48%
- Buff Duration: 58%
- Debuff Duration: -45%
- Weaken Resistance: 694 (enough to counter Melee Debuffs and Magic and Ranged users not building Weaken Chance)
- Collision Resistance: 1,600
- Stun Resistance: 700
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,171
- Ranged Endurance: 2,347
- Magic Endurance: 2,033
Stats and Gearing Logic
- Use Overture of Eternal Salvation before obtaining King Khanzaizin's Valor Song.
- The updated King Khanzaizin's Valor Song is the new best-in-slot T2 wand for healers. It provides much better stats compared to Overture of Eternal Salvation and the weapon's skill also persists when Invincible Wall is depleted (see image below). The buff applies to yourself and anyone in your party and the duration is increased by Buff Duration.

- Swap pieces in and out to match the server meta you are playing against.
- Triple Endurance builds provide you strong protection against all three damage types. Since Endurance works by always subtracting your Endurance against an enemy's Critical Hit Chance, it's very reliable in PvP. Additionally, if you have higher Endurance than your enemy's Crit, you can procc Glancing which forces a minimum Base Damage attack.
- With the 4-Piece Vanguard item set effect and Omniscience, you reach over 620+ Max Damage on Longbow before Quality Stellarite and Full of Corruption.
- Healing from your powerful HoTs such as, Healing Touch, Flash Wave, Nature's Blessing, and Purifying Touch all benefit significantly from having higher Base Damage.
- You also reach over 400 Max Damage on Wand, which will greatly benefit abilities such as Invincible Wall and Guardian's Spell.
Weaken Resistance traits are taken to counter skills and equipment that apply Weaken Debuffs that often lead to the death of a healer such as:
- Certain abilities that apply a Weaken Slow Debuff.
- Spear
- Culling Arc applies a Weaken that decreases CC Resistances and increases damage of the skill by 20%.
- Gale Rush can be used twice if affected by Weaken or other specific CC.
- Cataclysm applies a Weaken that disables your Block ability.
- Weaken: Ignite increases the damage of several Spear abilities, such as, Javelin Inferno, and Phoenix Barrage
- Weaken: Burst increases the damage or consecutive use of several Spear abilities, such as, Explosive Fury/Brutal Fury, Cyclonic Fury, Violent Blast, Great Burst, and Tempest Strike.
- Dagger
- Bercant's Seductive Blade applies a Weaken Debuff that decreases Endurance by up to 120.
- Weaken: Thunderclouds increases the damage dealt by Thundering Bomb and Fatal Stigma, while also decreasing your Endurance by up to 400. It is applied by skills such as, Cleaving Moonlight, Shadow Strike, Lightning Infusion, and Frenzied Sword Dance.
- Inject Venom applies Weaken: Poison that deals Base Damage per second and increases the damage dealt by Fatal Stigma, Umbral Spirit, and Brutal Incision. It also synergizes with new Mastery skills like Edge of Venom, Extreme Bloodlust, and Time of Doom.
- Lightning Throw applies a Weaken that reduces Movement Speed by 68.5% and Healing by 82.5%. It can also be specc'd to decrease Endurance by 150.
- Greatsword
- Willbreaker applies Weaken that decrease Magic, Melee and Ranged Defenses by 720. It can also be specc'd to decrease all Evasions by 300.
- Guillotine Blade applies a Weaken that decreases Healing by 80%.
- Precision Dash can be specc'd to apply a 30% Shield Block Debuff in case you plan to play Templar as a secondary.
- Sword and Shield
- Piercing Strike applies a Weaken that decreases Hit and Critical Hit Chance.
- Cleaving Roar applies a Weaken that prevents you from using single-target abilities on yourself or others. It can be specc'd to also decrease all Endurances by 340.
- Shock Trooper Captain applies a Weaken that decreases all Defenses by 200.
- Longbow
- Deadly Marker applies a Weaken that increases enemies Critical Hit and Hit Chances on you.
- Flash Arrow can be specc'd to apply a 300 Hit Chance Debuff on you.
- Crossbow
- Queen Bellandir's Toxic Spine Throwers applies a Weaken: Poison that deals Base Damage overtime.
- Mortal Mark applies a Weaken that decreases Healing received by 80%.
- Weak Point Shot applies a Weaken that increases Critical Damage you receive by 21%.
- Wind Snatcher Binds you and applies a Weaken that decreases your Attack Speed by 15% if you are Slowed (Weaken Resistance resists Slows).
- If a target is Weakened, Quick Fire deals additional damage.
- Staff
- Queen Bellandir's Hivemind Staff applies a high damage dealing AoE skill if the you have Weaken: Burning.
- Weaken: Burning deals Base Damage overtime and increases the damage and consecutive use of some abilities, such as Chain Lightning and Judgment Lightning.
- Focused Fire Bombs applies a Weaken that decreases Healing received by 80%.
- Icebound Tomb applies a Weaken that decreases your Evasions by 460.
- Judgment Lightning can be specc'd to apply a Weaken that decreases Shield Block Chance by 30% in case you plan to play Templar as a secondary.
- Infernal Meteor can be specc'd to apply a Weaken that decrease Healing received by 80%.
- Wand
- Tevent's Grasp of Withering applies a Weaken: Curse that deals Base Damage overtime.
- Time for Punishment applies a Weaken that decreases Skill Damage Resistance by 220. It can be specc'd to instead apply a Weaken that decreases Mana per hit.
- Touch of Despair and Corrupted Magic Circle apply a Weaken that applies Base Damage overtime.
- Curse Explosion deals more damage the more Weakens stacked on you.
Alternatives
- Use either Precious Purification Spirit Stone or Precious Purification Vigor Stone based on your preference. Many players find the CC immunity helps to get off important skills to ensure their and/or the party's survival, whereas with the healing stone they are re-CC'd and quickly bursted down again.
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
Non-Archboss T2 Endgame
Melee Evasion & Ranged/Magic Endurance
Wand / Longbow PvP Khan Wand
Archboss T2 Endgame
Melee Evasion & Ranged/Magic Endurance
Wand / Longbow PvP Cordy Wand
Stats and Gearing Logic
- Use Overture of Eternal Salvation before obtaining King Khanzaizin's Valor Song.
- The updated King Khanzaizin's Valor Song is the new best-in-slot T2 wand for healers. It provides much better stats compared to Overture of Eternal Salvation and the weapon's skill also persists when Invincible Wall is depleted (see image below). The buff applies to yourself and anyone in your party and the duration is increased by Buff Duration.

- Swap pieces in and out to match the server meta you are playing against.
- The 2-Pc Forgotten Assassin Set set bonus is not currently reflected properly on Maxroll. This build achieves 3,578 Melee Evasion.
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 1,187
- Ranged Endurance: 1,881
- Magic Endurance: 1,743
- Depending on your server's Meta, building Melee Evasion may not be useful.
- As mentioned previously, this build achieves high enough Melee Evasion to counter the current average of Melee Hit amongst Melee users. Not much can be done if majority of Melee on your server choose to build higher Melee Hit.
- Melee Evasion provides the significant benefits of avoiding Melee damage, as well as, CC from melee users.
- With 2-Piece Forgotten Assassin's, you provide your party 110 all Evasions, including yourself.
- The ideal build to choose is heavily dependent on your server meta.
- Talandre Gear offers many different gear pieces from which you can choose.
- Use these builds as a base and swap different pieces depending on your need.
- STATS FROM ARTIFACTS, ITEM SETS, AND MASTERIES ARE NOT FULLY IMPLEMENTED. THIS MEANS ENDURANCE, HEALTH, ETC., ARE NOT AS HIGH AS THEY SHOULD BE.
Non-Archboss
High Defense & Endurances
Wand / Longbow PvP Build
Archboss
High Defense & Endurances
Wand / Longbow PvP Archboss Build
- Use Overture of Eternal Salvation before obtaining King Khanzaizin's Valor Song.
- The updated King Khanzaizin's Valor Song is the new best-in-slot T2 wand for healers. It provides much better stats compared to Overture of Eternal Salvation and the weapon's skill also persists when Invincible Wall is depleted (see image below). The buff applies to yourself and anyone in your party and the duration is increased by Buff Duration.

- Swap pieces in and out to match the server meta you are playing against.
- This build has lower Base Damage and slightly lower Endurances than the T2 End Game Triple Endurance Build, but it has higher Defenses and you gain the ability to provide 200 Defenses to your entire party.
- Building 2-piece Feral and 2-piece Auric Vanguard is much tankier than 4-piece Vanguard and any other set combination.
- For example:
- Melee Defense (average build): 3,083 is 45.3% reduction; 2p Feral 3800 is 55% reduction = 10% damage reduction difference and 20% effective damage reduction.
- Range Defense (average build): 2,900 = 49.2%; 2p Feral 3,344 = 52.7% = 3% damage reduction difference and 6% effective dmg reduction.
- Magic Defense (average build): 2,405 = 44.49% ; 2p Feral 3,000 = 50% = 6% damage reduction difference and 12% effective dmg reduction.
- For example:
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 253-578, Wand 214-396
- Melee Defense: 3,816
- Ranged Defense: 3,344
- Magic Defense: 3,000
- Heavy Evasion: Melee 645, Ranged 405, Magic 713
- Max Health: 25,376
- Max Mana: 12,512
- Mana Regen: 933
- Mana Cost Efficiency: 38%
- Skill Heal: 128% (includes Divine Choice and Light of Devotion)
- Attack Speed: 20%
- Attack Range: 24m
- Cooldown Speed: 60.6%
- Buff Duration: 57%
- Debuff Duration: -32.8%
- Weaken Resistance: 931
- Silence Resistance: 698
- Bind Resistance: 713
- Skill Damage Resistance: 601
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,181
- Ranged Endurance: 2,221
- Magic Endurance: 2,227
Weaken Resistance traits are taken to counter skills and equipment that apply Weaken Debuffs that often lead to the death of a healer such as:
- Certain abilities that apply a Weaken Slow Debuff.
- Spear
- Culling Arc applies a Weaken that decreases CC Resistances and increases damage of the skill by 20%.
- Gale Rush can be used twice if affected by Weaken or other specific CC.
- Cataclysm applies a Weaken that disables your Block ability.
- Weaken: Ignite increases the damage of several Spear abilities, such as, Javelin Inferno, and Phoenix Barrage
- Weaken: Burst increases the damage or consecutive use of several Spear abilities, such as, Explosive Fury/Brutal Fury, Cyclonic Fury, Violent Blast, Great Burst, and Tempest Strike.
- Dagger
- Bercant's Seductive Blade applies a Weaken Debuff that decreases Endurance by up to 120.
- Weaken: Thunderclouds increases the damage dealt by Thundering Bomb and Fatal Stigma, while also decreasing your Endurance by up to 400. It is applied by skills such as, Cleaving Moonlight, Shadow Strike, Lightning Infusion, and Frenzied Sword Dance.
- Inject Venom applies Weaken: Poison that deals Base Damage per second and increases the damage dealt by Fatal Stigma, Umbral Spirit, and Brutal Incision. It also synergizes with new Mastery skills like Edge of Venom, Extreme Bloodlust, and Time of Doom.
- Lightning Throw applies a Weaken that reduces Movement Speed by 68.5% and Healing by 82.5%. It can also be specc'd to decrease Endurance by 150.
- Greatsword
- Willbreaker applies Weaken that decrease Magic, Melee and Ranged Defenses by 720. It can also be specc'd to decrease all Evasions by 300.
- Guillotine Blade applies a Weaken that decreases Healing by 80%.
- Precision Dash can be specc'd to apply a 30% Shield Block Debuff in case you plan to play Templar as a secondary.
- Sword and Shield
- Piercing Strike applies a Weaken that decreases Hit and Critical Hit Chance.
- Cleaving Roar applies a Weaken that prevents you from using single-target abilities on yourself or others. It can be specc'd to also decrease all Endurances by 340.
- Shock Trooper Captain applies a Weaken that decreases all Defenses by 200.
- Longbow
- Deadly Marker applies a Weaken that increases enemies Critical Hit and Hit Chances on you.
- Flash Arrow can be specc'd to apply a 300 Hit Chance Debuff on you.
- Crossbow
- Queen Bellandir's Toxic Spine Throwers applies a Weaken: Poison that deals Base Damage overtime.
- Mortal Mark applies a Weaken that decreases Healing received by 80%.
- Weak Point Shot applies a Weaken that increases Critical Damage you receive by 21%.
- Wind Snatcher Binds you and applies a Weaken that decreases your Attack Speed by 15% if you are Slowed (Weaken Resistance resists Slows).
- If a target is Weakened, Quick Fire deals additional damage.
- Staff
- Queen Bellandir's Hivemind Staff applies a high damage dealing AoE skill if the you have Weaken: Burning.
- Weaken: Burning deals Base Damage overtime and increases the damage and consecutive use of some abilities, such as Chain Lightning and Judgment Lightning.
- Focused Fire Bombs applies a Weaken that decreases Healing received by 80%.
- Icebound Tomb applies a Weaken that decreases your Evasions by 460.
- Judgment Lightning can be specc'd to apply a Weaken that decreases Shield Block Chance by 30% in case you plan to play Templar as a secondary.
- Infernal Meteor can be specc'd to apply a Weaken that decrease Healing received by 80%.
- Wand
- Tevent's Grasp of Withering applies a Weaken: Curse that deals Base Damage overtime.
- Time for Punishment applies a Weaken that decreases Skill Damage Resistance by 220. It can be specc'd to instead apply a Weaken that decreases Mana per hit.
- Touch of Despair and Corrupted Magic Circle apply a Weaken that applies Base Damage overtime.
- Curse Explosion deals more damage the more Weakens stacked on you.
Alternatives
- Use either Precious Purification Spirit Stone or Precious Purification Vigor Stone based on your preference. Many players find the CC immunity helps to get off important skills to ensure their and/or the party's survival, whereas with the healing stone they are re-CC'd and quickly bursted down again.
- This build is free-to-play friendly as all items are easily obtained through Adventure Coin: Loyalty or opening Precious Blessing Pouches from Resistance Contracts with higher drop rates.
- Building 2-piece Feral and 2-piece Auric Vanguard is much tankier than 4-piece Vanguard and any other set combination.
- For example:
- Melee Defense (average build): 3,083 is 45.3% reduction; 2p Feral 3800 is 55% reduction = 10% damage reduction difference and 20% effective damage reduction.
- Range Defense (average build): 2,900 = 49.2%; 2p Feral 3,344 = 52.7% = 3% damage reduction difference and 6% effective dmg reduction.
- Magic Defense (average build): 2,405 = 44.49% ; 2p Feral 3,000 = 50% = 6% damage reduction difference and 12% effective dmg reduction.
- For example:
- When it comes to maximizing your survivability while maintaining a balanced distribution to all your other important stats, 2-piece Feral and 2-piece Auric is better. It will cost you a reduction in your healing power, but since Seekers already heal for way too much, that extra healing power will not be missed.
- Use Grieving Vengeance Cloak if you prefer to maximize your Melee Defense stat.
- For a less Free to Play and stronger version of this build, checkout the T2 End Game High Defenses & Triple Endurance build.
- The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
- Base Damage: Longbow 257-564, Wand 213-366
- Melee Defense: 3,561 (3,751 with Grieving Vengeance Cloak)
- Ranged Defense: 3,233
- Magic Defense: 2,860
- Heavy Evasion: Melee 652, Ranged 412, Magic 720
- Max Health: 23,561
- Max Mana: 12,362
- Mana Regen: 945
- Mana Cost Efficiency: 2%
- Skill Heal: 147.7% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
- Attack Speed: 20.4%
- Attack Range: 26.7
- Cooldown Speed: 52.5% (or 62.5% if you decrease Perception and increase Wisdom to 80)
- Buff Duration: 69%
- Debuff Duration: -32%
- Weaken Resistance: 701
- Silence Resistance: 728
- Bind Resistance: 603
- With Distorted Sanctuary, you achieve:
- Melee Endurance: 2,325
- Ranged Endurance: 2,387
- Magic Endurance: 2,243
Gear Sources
Co-Op Dungeon
Doomrot Grove
- Golden Blossom Regalia
- Adventure Coin: Loyalty
- Grieving Vengeance Cloak
- Adventure Coin: Loyalty
- Sinking Sun Signet
- Adventure Coin: Loyalty
Halls of Tragedy
- Opulent Noble's Mantle
- Adventure Coin: Loyalty
- Honor's Promise Signet
- Adventure Coin: Loyalty
Twisted Laboratory
- Bangle of the Clearest Night
- Adventure Coin: Loyalty
Rancorwood
- Cunning Ogre Girdle
- Adventure Coin: Loyalty
Torture Chamber of Screams
- Thunderstorm Necklace
- Adventure Coin: Fighting Spirit
Open World Dungeon
Crimson Mansion
- Feral Prophet's Gloves
- Wraith Controller
- Precious Blessing Pouch: Murderous Ghost
- Auric Vanguard's Gaiters
- Phantom Killer
- Precious Blessing Pouch: Murderous Ghost
Bercant Estate
- Feral Prophet's Shoes
- Veiled Blade
- Veiled Stalker
- Precious Blessing Pouch: Spineflower
- Auric Vanguard's Barbute
- Shrouded Knight
- Precious Blessing Pouch: Spineflower
Micellaneous
- Overture of Eternal Salvation
- Hall of Illusion
- Adventure Coin: Loyalty
- Arc of Lunar Radiance
- Hall of Illusion
- Adventure Coin: Loyalty
- All pre-Talandre builds will be revamped once it releases.
- They will use T2 Blue gear instead.
Game
Magic Eva
Triple End
4p Ascended
Early Game Wand / Longbow PvP Build
Mid Game Wand / Longbow PvP Build
Trying to PvP with blues at this stage of the game is asking to get farmed, so the gear you use at this stage is flexible. You want to transition as fast as possible to your Mid Game build. This will let you stand somewhat of a chance against other players until you reach End Game gear.
Fully trait your blue gear before transferring over to purple gear. A fully traited blue piece will give you 960 Blessings for you to use. You can use a trash blue gear piece and fill it up with cheap traits before transferring it over to a purple piece in the same slot.
Transition Blues
- You don't see many blue accessories or a blue cloak here in these builds. That's because most of them are not worth using. Before transferring to a Purple piece, you can fully upgrade and trait out any trash blue accessory.
- If you want to skip directly to purple armor pieces and weapons, fully upgrade and trait out the cheapest blue you can find.
Your Goals
- You should do contracts immediately to acquire Contract Coins so you can buy Quality Lithograph: Weapons, Quality Lithograph: Armor, and Quality Lithograph: Accessories to craft Green Gear to complete Lithograph Book entries for Blue Gear.
- Farm accessible gear by doing Open World Dungeons.
- Trait those accessible gear.
- Extract traits from gear to sell in the Auction House for Lucent.
- Turn valuable gear into Lithographs and sell them in the Auction House.
Traits
- Trait this gear as best as you can. You don't need to go hard until you start acquiring Purple Gear.
- If transitioning to Purple Gear immediately, fill up a blue item with cheap traits before transferring.
Magic Evasion and Ranged Endurance
End Game Wand / Longbow PvP Build
- If you have Daybreak Shore Feast, use it.
- This build is strong in large scale fights such as Wars, Siege, Tax Cart, and Battlegrounds where it's easier to position yourself away from melee players and rely more on your raid for protection.
- In large scale fights, majority of your damage is primarily received from Longbow and Staff players casting long-ranged abilities, with crossbow divers secondary. Since these damage types are Magic and Range, a Magic and Ranged defensive build is stronger in large scale combat.
- The amount of Magic Evasion you want to aim for is 1,700, which allows you to counter the average amount of 900 to 1,200 Hit DPS Staff players achieve in T1 gear, especially against those not running Victorious Energy.
- Properly built ranged players will have 900 to 1,000 Hit making it difficult to run a proper Magic and Ranged Evasion build without Shadow Walker from Daggers.
Co-Op Dungeon Sources
- Death's Abyss
- Craft two Recipe: Dimensional Essence: Salvation for the Recipe: Karnix's Hell Bow recipe
- Tyrant's Isle
- Phantom Wolf Tunic
- Cursed Wasteland
- Visage of the Executioner
- Insightful Ring of Dimension
- Craft Recipe: Dimensional Essence: Salvation for the Precious Epic Accessory Selection Chest.
- Island of Terror
- Phantom Wolf Tunic
- Valley of Slaughter
- Slayer's Quicksilver Pendant
- Bracers of Unrelenting
- Carmine Rage Island
- Shadow Harvester Boots
- Torture Chamber of Screams (Dec. 5)
- Immortal Reckoning
- Phantom Wolf Breeches
Open World Dungeons
- Saurodoma Island
- Phantom Wolf Breeches from Reptilian Soldier and Reptilian Butcher
- Craft Precious Epic Equipment Selection Chest: Abyss
- Phantom Wolf Breeches from Reptilian Soldier and Reptilian Butcher
Field Bosses
- Excavator-9 Field and Guild Boss
- Excavator's Mysterious Scepter
- Junobote
- Forsaken Embrace
- Aridus
- Belt of Bloodlust
Other Sources
- Heroic Grips of the Resistance
- Craft Recipe: Precious Lithograph: Heroic Grips of the Resistance
- Blessed Moonlight Touch
- Gallu Archer
- Possessed Gallu Archer
- Invincible Gallu Archer
Alternatives
Use gear here before obtaining the ones that drop from Bosses.
- Etched Alabaster Band
- Syleus's Abyss from Demonhoof Tracker
- With 40 Abyss Currency, craft Precious Epic Equipment Chest: Abyss.
Triple Endurances and Collision Resistance
Wand / Longbow PvP Build
- This build is viable in both small scale and large scale fights because it mitigates damage from all DPS types.
- Choose this build if you want to play something more well-rounded and appropriate for any scale of PvP.
- Build Collision Resistance in this build to help with Knockdowns, Knockups, Knockbacks, and Pull abilities. Change Debuff Duration to Collision Resistance on your cape and bracelet. Take [tal-weapon-mastery-node id=941857978]Song of Grace[/tal-weapon-mastery-node] and remove [tal-weapon-mastery-node id=2996649366]Movement Speed[/tal-weapon-mastery-node].
- With Distorted Sanctuary, you achieve 1,430 Melee Endurance, 1,266 Ranged Endurance, and 1,196 Magic Endurance in a full party playing within range of your passive.
tal-planner-weapon-mastery
- This build is viable in both small scale and large scale fights because it mitigates damage from all DPS types.
- Choose this build if you want to play something more well-rounded and appropriate for any scale of PvP.
- Build Collision Resistance in this build to help with Knockdowns, Knockups, Knockbacks, and Pull abilities. Change Debuff Duration to Collision Resistance on your cape and bracelet. Take [tal-weapon-mastery-node id=941857978]Song of Grace[/tal-weapon-mastery-node] and remove [tal-weapon-mastery-node id=2996649366]Movement Speed[/tal-weapon-mastery-node].
- With Distorted Sanctuary, you achieve 1,430 Melee Endurance, 1,266 Ranged Endurance, and 1,196 Magic Endurance in a full party playing within range of your passive.
Co-Op Dungeon Sources
- Death's Abyss Co-Op Dungeon
- Craft two Recipe: Dimensional Essence: Salvation for the Recipe: Karnix's Hell Bow recipe
- Grip of the Executioner
- Sapphire Dimensional Band
- Craft Recipe: Dimensional Essence: Salvation for the Precious Epic Accessory Selection Chest.
- Valley of Slaughter
- Ascended Guardian Hood
- Voidwastes
- Ascended Guardian Gloves
- Torture Chamber of Screams (Dec. 5)
- Thunderstorm Necklace
Open World Dungeons
- Syleus's Abyss floor 6
- Shock Commander Plate Armor from Demonhoof Head Shaman
- Precious Epic Equipment Selection Chest: Abyss
- Shock Commander Plate Armor from Demonhoof Head Shaman
Field Bosses
- Grand Aelon
- Ascended Guardian Raiment
- Junobote
- Forsaken Embrace
- Excavator-9 Field and Guild Boss
- Excavator's Mysterious Scepter
- Ahzreil Field and Guild Boss
- Blessed Templar Cloak
- Nirma
- Ascended Guardian Pants
- Aridus
- Belt of Bloodlust
Alternatives
Use gear here before obtaining the ones that drop from Bosses.
- Etched Alabaster Band
- Syleus's Abyss from Demonhoof Tracker
- With 40 Abyss Currency, craft Precious Epic Equipment Chest: Abyss.
- Sanctum of Desire
- Tukun's Cast Iron Belt
- Avolos Guardian
- Precious Epic Equipment Chest: Desire
- Tukun's Cast Iron Belt
Triple Endurances
End Game Wand / Longbow PvP Build
Co-Op Dungeon Sources
- Death's Abyss Co-Op Dungeon
- Craft two Recipe: Dimensional Essence: Salvation for the Recipe: Karnix's Hell Bow recipe
- Butcher's Canyon
- Ascended Guardian Gloves
- Sapphire Dimensional Band
- Craft Recipe: Dimensional Essence: Salvation for the Precious Epic Accessory Selection Chest.
- Island of Terror
- Ascended Guardian Raiment
- Valley of Slaughter
- Ascended Guardian Hood
- Carmine Rage Island
- Eternal Champion Bindings
- Shadow Harvester Boots
- Torture Chamber of Screams (Dec. 5)
- Shock Commander Greaves
- Thunderstorm Necklace
Open World Dungeons
- Sanctum of Desire
- Tukun's Cast Iron Belt
- Avolos Guardian
- Precious Epic Equipment Chest: Desire
- Ascended Guardian Gloves
- Dark Wizard
- Berserk Dark Enforcer
- Tukun's Cast Iron Belt
Field Bosses
- Grand Aelon
- Ascended Guardian Raiment
- Junobote
- Forsaken Embrace
- Excavator-9 Field and Guild Boss
- Excavator's Mysterious Scepter
- Ahzreil Field and Guild Boss
- Blessed Templar Cloak
- Nirma
- Ascended Guardian Pants
Alternatives
Use gear here before obtaining the ones that drop from Bosses.
- Etched Alabaster Band
- Syleus's Abyss from Demonhoof Tracker
- With 40 Abyss Currency, craft Precious Epic Equipment Chest: Abyss.
- Use Shock Commander Plate Armor, Ascended Guardian Gloves, and Sapphire Dimensional Band if you have them already.
Endurance and Collision Resistance
End Game Wand / Longbow PvP Build
Melee Evasion
End Game Wand / Longbow PvP Build
- This build primarily works for Longbow healers because they have the most healing abilities that benefit greatly from higher Base Damage and Skill Heal.
Co-Op Dungeon Sources
- Death's Abyss Co-Op Dungeon
- Craft two Recipe: Dimensional Essence: Salvation for the Recipe: Karnix's Hell Bow recipe
- Insightful Ring of Dimension
- Craft Recipe: Dimensional Essence: Salvation for the Precious Epic Accessory Selection Chest.
- Butcher's Canyon
- Ascended Guardian Gloves
- Cave of Destruction
- Supreme Devotion
- Lequirus's Coveted Tome
- Bracers of the Primal King
- Island of Terror
- Ascended Guardian Raiment
- Valley of Slaughter
- Ascended Guardian Hood
- Voidwastes
- Ascended Guardian Gloves
- Carmine Rage Island
- Ascended Guardian Shoes
- Sabatons of the Field General
- Torture Chamber of Screams (Dec. 5)
- Ascended Guardian Pants
- Immortal Reckoning
- Thunderstorm Necklace
Field Bosses
- Excavator-9 Field and Guild Boss
- Excavator's Mysterious Scepter
- Grand Aelon
- Ascended Guardian Raiment
- Junobote
- Forsaken Embrace
- Nirma
- Ascended Guardian Pants
Open World Dungeons
- Sanctum of Desire
- Tukun's Cast Iron Belt from Avolos Guardian
- Precious Epic Equipment Chest: Desire
- Tukun's Cast Iron Belt from Avolos Guardian
Other Sources
- Exchange 80 Abyss Currency and 10 Abyssal Aggregate for Precious Epic Equipment Selection Chest: Abyss to obtain Sabatons of the Field General
Alternatives
Use gear here before obtaining the ones that drop from Bosses.
- For better Mana Sustain:
- Exchange 9 Arena Coins for Icy Necklace of Perception
- For more Critical Chance and Max Health:
- Nirma
- Clasp of the Overlord
- Nirma
- Etched Alabaster Band
- Syleus's Abyss from Demonhoof Tracker
- With 40 Abyss Currency, craft Precious Epic Equipment Chest: Abyss.
Skill Builds and Rotations
You can also play as a HoT healer in a Damage Dealer Group.
- You will notice in-game that some Longbow and Wand Mastery skills are forcibly activated and do not help us support in PvP. We have no choice but to take them due to how the system works, but they have no negative impact on our gameplay. Ignore them.
- You're limited to two Mastery skills per circle. To guarantee the two you want, make sure they are activated first before the third skill that shares the same circle.
- Blessing of Wisdom - activate this and Keen Reflexes second.
- Archer's Surge - activate this and Blessing of Wisdom or Keen Reflexes second.
Level 80
Wand

Longbow

- Body blocking is a huge issue experienced by Tanks when they're trying to capture point or maneuver around it during GvGs, Wars, and Siege. Taking Spectral Defense helps them resolve this issue.
- Keep in mind that the shield from Spectral Defense overrides the shield from Invincible Wall.
- Provide Enchanting Time to DPS in your party when the tank doesn't need Spectral Defense.
- Use Enchanting Time on yourself or others who are Chain Pulled so they're not body blocked when trying to run back to safety.
- If you run Celestial Boost, replace whichever passives you prefer for it. You can replace it with Full of Corruption, Saint's Oath, or Devoted Shield. Alternatively, you can not run it.
- Maintain 3 stacks of Healing Touch on two people at all times. With proper cooldown management, you can extend this to three targets. By doing this you also always maintain 5 stacks of Selfless Soul.
- Use Corrupted Magic Circle to easily build and maintain stacks of Full of Corruption, which increases your healing by an insane amount and provides additional Mana Regen.
- Target the skill on large clumps or where you group is planning a coordinated attacked. The Cooldown of Corrupted Magic Circle is about 15 seconds and lasts 5 seconds. The buff of Full of Corruption is 14 seconds, so you're waiting 2 seconds to use Corrupted Magic Circle again to build more stacks.
- Use the AoE version of Invincible Wall which can also Critical Hit and/or Heavy Attack to provide a stronger shield. Abilities and weapons such as Fighting Spirit Barrier, Enchanting Time, Giant Cordy's Spore Hand, and Holy Ghost's Touch increase the amount of the shield.
- Use Purifying Touch to cleanse Stuns and Binds. It doesn't work against Collision and Prone CC. Debuffs cleansed by this ability will grant a stack of Healing Touch.
- Use Enchanting Time to buff a strong DPS allied player. Ensure you use this ability on allies who won't exceed 500 Skill Damage Boost as there are hard diminishing returns.
- Selfless Soul pairs really well with Healing Touch, Fountain of Life, Clay's Salvation, Flash Wave, and Nature's Blessing to reach 5 stacks almost instantly.
- Wand/Longbow healers can achieve the highest possible Endurance in the game because of Distorted Sanctuary.
- The following skills activate Omniscience (Base Damage increases the amount you heal): Nature's Blessing and Healing Touch (permanently keeps the buff up).
- When Light of Devotion and Eye of Emptiness are both equipped, they provide the following permanent buff to your character:

Group Synergy
- Assign Healing Priorities:
- Coordinate with the other healer to determine if they prefer to use more Burst (Swift Healing) heals. You both can HoT heal if that works for your group.
- Assign targets to prioritize within your party between both healers (i.e. Healer 1 prioritizes Tank 1 and DPS 2, and Healer 2 prioritizes Tank 2 and Tank 3/DPS 2).
- HoT Healer Responsibilities:
- Maintain 3 stacks of Healing Touch on two people at all times. By doing this you also always maintain 5 stacks of Selfless Soul. With proper Cooldown Speed, you can eventually maintain Healing Touch on three targets.
- Your primary burst heal is Nature's Blessing.
- When using Limit Break, always use Purifying Touch to fully cleanse Debuffs from an ally, or Flash Wave if they no longer need it.
- A Healing Touch boosted by Limit Break provides an initial burst heal that can Critical and Heavy Hit (e.g., hitting 3k x2).
- Positioning Tip: Don't hesitate to stay close to the tanks when casting Blessed Barrier, so you can also benefit from its effect.
- Use health pots whenever you can to avoid wasting heals on yourself.
Alternatives
- To equip Tornado, remove Corrupted Magic Circle and Duration Increased.
You can also play this healer setup in a Tank (Point) Group.
- Before healing an ally, check if they have a Debuff. If yes, use Purifying Touch > Nature's Blessing to try and cleanse it while giving them a strong HoT.
- When allies don't require healing, make sure to either use Swift Healing outside of group if necessary, or build stacks of Healing Touch on your priority party members.
Group Synergy
- Assign Healing Priorities:
- Coordinate with the other healer in your party to determine if they prefer to use more Burst (Swift Healing) heals or HoTs.
- Assign targets to prioritize within your party between both healers (i.e. Healer 1 prioritizes Tank 1 and DPS 2, and Healer 2 prioritizes DPS 2 and DPS 3).
- Swift Healing Priority Healer Responsibilities:
- You should be using Swift Healing only when your ally is not healing debuffed.
- Additionally, use Healing Touch and Nature's Blessing for additional burst healing when needed and don't overlap it with other Longbows in the group.
- Whenever you can't Swift Healing because of Healing Debuffs, you should have your Healing Touch stacks maintained on your priority targets to help you out. Nature's Blessing heal them when necessary.
- Monitor Debuffs on Allies!
- Do not waste your Swift heal on a heavily debuffed target! Instead, call it out and attempt to cleanse before healing.
- If you can't cleanse a Healing Debuff, ensure your allies have the Blessed Barrier Defense buff and Invincible Wall to mitigate as much damage as possible while debuffed.
- Use health pots whenever you can to avoid wasting heals on yourself.
Alternatives
- To equip Tornado, remove Corrupted Magic Circle and Skill Range ▲ or Cooldown ▼.
Coming soon...
Skill Prioritization
- Use Quality Marind Ore to craft Quality Active Skill Growth Book and Quality Passive Skill Growth Book.
- Use Rare Marind Ore to craft Rare Active Skill Growth Book and Rare Passive Skill Growth Book.
Guardians
Guardians are special transformations that add offensive or defensive buffs or attacks to your character for 30 seconds. These are the recommended Guardians for this class in both PvE and PvP situations.
- Soundless Mage Taliesia is the common healer Guardian in T2. She increases healing by 25% and cleanses all CC from party members, while healing them for 8% of their Max Health.
Summary
- The Wand / Longbow Healer in PvP is an overall fun mix of both healing and support skills.
- Wand / Longbow relies on having a good party and peels to ensure your survival against a coordinated multi-target ambush.
- This build has a unique mix of healing abilities and buffs and support abilities from Longbow that greatly improve your allies' combat effectiveness.
- The best Wand / Longbow players have great positioning in PvP, skill management, and incredible skill usage to save your party and counter ambush attacks to destroy enemies.
- Max Traits and proper gear improve your survivability as a Wand / Longbow healer.
Credits
Written by EliEli
Reviewed by Yaen and Tenkiei
Special thank you to my friend, Rylock, for helping to review some of the gear builds.