Double Influence Crafting


Introduction

While Modifiers of a single Influence are strong on their own, Double Influence Crafting allows you to combine and upgrade those of two separate Influences through the use of Awakener's Orbs and Orbs of Dominance, providing access to some of the most powerful equipment in Path of Exile.

The primary currency used for Double Influence Crafting are:

  • Awakener's Orb
  • Orb of Dominance

Acquisition

Currency for Double Influence Crafting are acquired through endgame boss encounters.


Awakener Orb Crafting

While modifiers of a single-Influence are strong on their own, the addition of the Awakener's Orbs allows items to have modifiers from 2 different Influences at the same time.

Hunter/Redeemer

While the Hunter mod, (1.1-1.5)% to Spell Critical Strike Chance is strong on it's own, an Awakener's Orb allows us to combine it with an equally powerful modifier from the Redeemer pool: (21-25)% increased effect of Non-Curse Auras from your Skills.

When used, an Awakener's Orb takes 1 random modifier off of a singe-Influence item, destroying the item, and then adds it to another single-Influenced item, reforging it while keeping 1 random Influence modifier from each item. They cannot be the same Influence. For example:

Consuming an Awakener's Orb destroys a target, single-Influence item and carries 1 Influence modifier from that item to another of a different Influence.

  • Make sure the item destroyed has only 1 Influence modifier since the stored mod is chosen at random.
  • When the second item receives the donated modifier, the item is reforged and becomes Double Influenced.

There are multiple ways to approach creating a Double Influence item.

  • The simplest approach would be to buy both bases already prepared from the trade website using the following filters:

Buying Bases off Trade

Donator Base Filters

<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 1</mark>

These filters apply to the donator base. We will use a (1.1-1.5)% to Spell Critical Strike Chance Base as an example. Since only Shaper and Hunter Influenced body armor can have this modifier you don't need to apply any other filters. Apply a Corrupted = No filter as well to make sure there are no corrupted bases. The minimum value for the desired modifier is 1.1 for tier 1 so it's added to the trade filter as well.

<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 2</mark>

If you'd like your base to be only 1 specific Influence (e.g. only Hunter), add a filter for it as well. This only applies to Influence modifiers that exist between more than one Influence such as +(1.1-1.5)% to Spell Critical Strike Chance.

Double Influence Crafting
<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 3</mark>

Since the Item Level and base are irrelevant for the donator base (the base being destroyed), any of these work. Make sure the desired Influence modifier is the only Influence mod on the item (+1.1-1.5% to Spell Critical Strike Chance in this case.)

Double Influence Crafting

Receiver Base Filters

<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 1</mark>

The Receiver base (the item that will be Double Influence) has stricter filters since Item Level and base type are important. In this case, we will make a Vaal Regalia. So it's filtered in the search bar.

Double Influence Crafting
<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 2</mark>

Since Item Level is important for the Receiver base, the Item Level minimum is set to 86 in this case.

<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 3</mark>

As seen earlier, our trade search filter includes the tier 1 modifier (e.g. (21-25)% increased effect of Non-Curse Auras from your Skills), a Redeemer Influence, and a Maximum Influence: 1 filter. Optionally, you could search for 6-socket or 6-link bases as well.

<mark style="background-color:rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Step 4</mark>

After searching, the trade results should show Redeemer Influence Vaal Regalia with (21-25)% increased effect of Non-Curse Auras from your Skills. Same as before, make sure the desired modifier is the only Influenced modifier on the item.

Double Influence Crafting

Crafting Your Own Base

If buying an already "set up" base is not an option or too expensive, you can create your own.

  • In our example, we could have bought an ilvl 86+, Magic, Redeemer Vaal Regalia off of trade and then used Orbs of Alteration until hitting (21-25)% increased effect of Non-Curse Auras from your Skills.
  • In some cases it's cheaper to buy a non-Influenced base and add the Influence yourself (e.g. using a Hunter's Exalted Orb) on a Stygian Vise.

Once the 2 bases are prepared, the next step follows:

  • An Awakener's Orb is used on the Donator base (the Hunter item in this case) and then applied to the Receiver base (the Redeemer Vaal Regalia).

Before

Example Donator Base

The Awakener's Orb is used on this base first.

Example Receiver Base

The Awakener's Orb is used on this base second.

After

Hunter/Redeemer

The resulting item is randomly reforged but the 2 Influenced modifiers are guaranteed on the new Double-Influence Regalia.

The new item is the Base and Item Level of the Receiver.


Orb of Dominance Crafting

An expensive way to increase the power level of Double Influence crafting is by using Orbs of Dominance. This Currency Orb elevates the tier of an Influence modifier on an item at random while deleting another at random. There must be more than 1 Influence modifier present for the orb to be consumed.

  • For example, if an item has 2 Influence modifiers, one is deleted and one is elevated.
  • Orbs of Dominance provide access to elevated versions of Influence modifiers.
  • If a tier 1 Influence modifier is chosen, it is upgraded to "elevated" tier.
  • In most cases this is simply a numerical increase but in some additional benefits are added along with the numerical upgrade.

Tier 1:

Hunter, Tailwind

Elevated:

Elevated Tailwind, Hunter

Ways to Elevate a Mod

<mark style="background-color: rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Method 1</mark>

Buy single-Influence items off of trade with the desired Influence modifier paired with any second Influence mod. (e.g. a Hunter-Influence Body Armor with +(1.1-1.5)% to Spell Critical Strike Chance Suffix and any other Hunter modifier such as an #% increased effect of Offerings Suffix.)

Before

Hunter

The 2 Hunter mods are +1.3% to Spell Critical Strike Chance and 23% increased effect of Offerings.

After

Elevated Hunter

+1.3% to Spell Critical Strike Chance was deleted by the Orb of Dominance and 23% increased effect of Offerings was elevated in exchange.

<mark style="background-color: rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Method 2</mark>

Roll the desired modifier yourself on a Magic base with Orbs of Alteration, adding a second Influence modifier through Beastcrafting and Metacrafting, and then attempting to elevate it. If the elevation fails, you can revert back to the item's Magic state with a Craicic Chimeral. This Method is really only used in cases where your second influenced modifier can be added with a Harvest Reforge.

For our example, lets craft a Warlord Astral Plate with Elevated +22% to all Elemental Resistances, +1% to all maximum Elemental Resistances. This is a solid modifier to combine with an Elevated Hunter mod like Attacks have +2% to Critical Strike Chance.

I highly recommend reading the Maxroll Metacrafting and Beastcrafting Guides before following this method.

Step 1

Astral Plate

Buy an ilvl 86+ Warlord Astral Plate off trade.

Orbs of Alteration are used to roll tier 1 +(16-18)% to all Elemental Resistances (1/161 chance).

Step 2

Astral Plate

Once you hit the mod, craft Suffixes Cannot be Changed and use a Bestiary Imprint to create a reset point.

If there isn't room for the Metacraft, use an Orb of Annulment. If the influenced mod is deleted, go back to Step 1.

If you roll into the mod you want to elevate along with another influence mod, make an Imprint and skip to Step 4.

Step 3

Astral Plate

With the Metamod added and an Imprint made, use a Regal Orb to make it Rare and then use a Harvest Reforge Attack to add a second influence mod. If the Regal Orb added an influenced mod, skip to Step 4.

Since Socketed Attacks have -15 to Total Mana Cost is the only Attack mod in the pool, it's added with the reforge.

If you roll into the desired mod along with another influence mod, move to Step 4.

Step 4

Astral Plate

At this point there should only be 2 Influenced modifiers on the item. If a 3rd was added with the Reforge use an Orb of Annulment. If the mod you want to elevate is deleted, use your Imprint to reset back to Step 2.

Use an Orb of Dominance. If the Orb elevates the wrong mod, use an Imprint to go back to Step 2.

In some cases (like this one) both Elevated modifiers actually have value as a crafting base so it's probably more worth it to sell than reset back.

<mark style="background-color: rgba(0, 0, 0, 0)" class="has-inline-color has-mid-blue-color">Method 3</mark>

Use Harvest to reforge into the mod you want to elevate, along with a second influenced mod. For this method the mod you want to Elevate MUST have a tag that can be targeted with Harvest. For our example let's make a Hunter Assassin's Garb with Elevated Attacks have +2% to Critical Strike Chance.

Step 1

Hunter

Buy an ilvl 86+ Hunter Assassin's Garb off trade.

Use Harvest Reforge Attack to hit the tier 1 Attacks have +(1.1-1.5)% to Critical Strike Chance Suffix along with any other Hunter mod.

You can also try to Reforge until your desired mod is paired with a second modifier that could sell as a crafting base. For example we reforged into Tier 1 Spell and Attack Crit.

Step 2

Elevated Hunter

At this point there should only be 2 influenced modifiers. if you reforged into 3 use an Orb of Annulment. If it deletes the mod you want to elevate, go back to Step 1.

Use an Orb of Dominance. If you elevated the wrong mod, go back to Step 1.

Important Note

You can also simply buy an Elevated base off of trade. These are not incredibly rare in active leagues due to the The Aspirant divination set.

Making a Double-Elevated Influence Item

Before

Example Donator Base

Same as before, the Item Level and base type of the Donator base is irrelevant since it will be destroyed by the Awakener's Orb.

Example Receiver Base

An expensive base is used since it isn't destroyed (e.g. high item-level, enchanted Fugitive Boots).

After

Hunter/Redeemer

Same as before, the final item has both desired modifiers as well as other random byproduct mods.


Summary

  • Crafting with Awakener's Orbs and Orbs of Dominance offer access to exceptionally powerful Double Influence items.
  • An Awakener's Orb takes 1 random modifier off of a singe-Influence item, destroying the item, and then adds it to another single-Influenced item, reforging it while keeping 1 random Influence modifier from each item.
  • Crafting with Orbs of Dominance is an expensive way to upgrade influenced modifiers beyond tier 1 by sacrificing an influenced modifier on an item to "elevate" another.

Credits

Written by spicysushi
Reviewed by Facefoot, Tripolarbear

Changelog

Dec 2nd 2022
Published for 3.20 The Forbidden Sanctum Patch