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Sirus, Awakener of Worlds Boss Guide


Introduction

A fellow exile? One more fool under Zana's sway. Allow me to destroy you before she has a chance to betray you, too. At least my way will be quick.There is nothing left for me here. For a few brief days, destroying something real may make me feel alive again.You slew my friends. You brought ruin to my worlds. You have invaded my very sanctum. I should be furious, and yet… I feel nothing.You want the Atlas? Take it. It's yours. But Oriath? Oriath I will burn to the ground. Perhaps the suffering of my fellow citizens will finally stir something.

Sirus, Awakener of Worlds

Sirus, Awakener of Worlds, was the leader of the Elderslayers (Drox, Veritania, Al-Hemin & Baran), added to Path of Exile in Patch 3.9.0 (Metamorph League). He is the main Antagonist of the Conqueror's of the Atlas Expansion. According to the lore, he disappeared along with The Elder after defeating him. Once a hero, Sirus turned insane after defeating the Elder, destroying Oriath in the process, forcing you to stop him.

Sirus is considered one of the hardest Bosses in Path of Exile. His damage output is massive, as he is dealing Physical, Elemental (Fire, Cold & Lightning) as well as Chaos Damage. His skill set is notably more complex than those of many other Bosses. You can still fight Sirus using the Crest of the Elderslayers. Defeating him for the first time rewards you a with a favourite Map Slot.

Conquerors - Boss Guides:


Loot Table

In addition to regular Loot, Sirus has a Set of various Unique items that can be looted after successfully defeating him:

  • Crown of the Inward Eye
  • Hands of the High Templar
  • Thread of Hope
  • The Burden of Truth
  • The Saviour

In addition, Sirus also drops:

  • Orb of Dominance
  • Awakener's Orb
  • A Fate Worse Than Death
  • Random Conqueror Influenced Items

Skills Breakdown

Default Attack

Sirus fires a beam towards your location. This spell is locked to your position, has a delay and can be
sidestepped. The beam deals Physical, Fire and Lightning Damage.

Die Beam

Sirus's signature ability is the Die Beam. He fires 3 beams that deal a huge amount of damage which can be
lethal to most common Builds. This powerful ability deals Physical, Fire, Cold and Lightning Damage
Inflicting Corrupted Blood, Ignite, Freeze and Shock on you. Ailment avoidance is king in this fight!

Play this encounter with Sound on, since Sirus has a bunch of voice lines that indicates the incoming ability.
As for the Die Beam, Sirus yell's "DIE!" before releasing it.

Make sure to bring a form of Corrupted Blood Immunity to this fight. This can be either a Flask with Corrupted
Blood / Bleed removal, Corrupted Blood Immunity through the Passive Skill Tree Mastery "Resistance and
Ailment Protection Mastery" or a Jewel with the implicit modifier: Corrupted Blood cannot be inflicted on you.

Empowered Die Beam

Entering Phase 4, Sirus uses an empowered version of his Die Beam ability. Instead of firing 3 beams, he
instead fires 4 beams that track your position. In order to avoid this ability, it is mandatory to listen to his voice
line, that indicates this ability. Sirus yells "DIE!" before releasing a barrage of beams. You can either take a
sip of your Quicksilver Flask and outrun it, or use a movement ability such as Dash or Flame Dash
to blink behind Sirus.

Corridor Blast

Beginning in Phase 2 Sirus spawns impassable walls in a corridor that lock you down, then fires slow moving
projectiles towards your location. These projectiles deal Physical, Fire, Lightning and Chaos Damage.
The Corridor Blast ability can be interrupted by moving (dashing, blinking, ...) behind Sirus.

Meteor Maze

Beginning in Phase 2 Sirus creates a deadly maze that traps you inside its center. In order to avoid this ability,
you have to make your way through the maze and escape before Sirus launches a massive meteor in the center.
In Phase 1 the maze only has 1 ring, Phase 2 has 2, while Phase 3 & 4 have 3 Rings. Each layer has an exit
placed at a random location indicated by animated flares. The Meteor deals Physical, Fire, Lightning and
Chaos Damage and is lethal to the vast majority of Builds.

Spinning Beams

Sirus splits into 4 illusions, each channeling a laser at an area to spawn a core. The core itself fires rotating
beams that apply the Corruption of the Awakener Debuff, which stacks, slowing you and increases the damage
you take. When the core expires, it leaves behind a degeneration area that deals Damage over Time, disables
Life Leech, reduces maximum Resistances and applies a massive Shock on you.

Sirus is attackable, while the illusions aren't. In order to identify Sirus, you have to pay close attention, as Sirus
is the first one to spawn, followed by the illusions a split second after. It is recommended to play with visible
enemy health bars, as Sirus has one and his illusions don't.

Multi Clones & Beam

In Phase 4, Sirus dashes to a random location and spawn 12 clones in a large circle, while hiding among them.
You need to track Sirus teleport, as it indicates the direction of the incoming Die Beam ability. After a short
delay, the clones disappear and Sirus fires multiple Beams, dealing massive amounts of damage.

Sirus has 3 different voice lines while performing this ability:
"Feel the thrill of <fires beam> THE VOID!"
"You will long for <fires beam> NON-EXISTENCE."
"Meaning is... <fires beam> AN ILLUSION."

The modified Die Beam ability deals Physical and Lightning Damage, shocking you in the process.

Beam Sweep

Sirus yell's "Be utterly annihilated!" or "Creation itself!" which indicates the Beam Sweep ability. He fires two
beams which collapse in the center, creating a massive explosion in the process. This ability deals
Physical, Fire and Chaos Damage to players hit.

Meteor Strike

Sirus yell's "Rain of stars!" which indicates the Meteor Strike ability. He launches a barrage of small meteors
that deal massive amounts of damage on impact. The ground flares up before impact, so make sure to
move away immediately, as this ability can be lethal if not avoided. The meteors deal Physical, Fire, Lightning
and Chaos Damage to players hit.

Meteor Geysers

Sirus yell's "Fury of the cosmos!", "You are nothing!" or "Why resist!" which indicates the Meteor Geysers. He
creates multiple geysers that glow before releasing a fiery fountain. The geysers deal Physical, Fire and
Lightning Damage over Time to players within range.

Deatomization Storm

Sirus arena is filled with multiple huge Deatomization Storms, which deal massive amounts of damage to
anything touching them. These Storms deal Physical, Fire and Chaos Damage. He also spawns a Storm every
time he reaches another Health threshold. This happens at 75%, 50%, 25% and if you leave the safe zone
(big circle around Sirus). The safe zone pushes back incoming Storms as they travel around.


Boss Mechanics

In Order to open the Portals to the Eye of the Storm, you have to place the Crest of the Elderslayers into your Map Device in the correct order. The Crest is a combination of the 4 Conqueror Fragments: Veritania's Crest, Drox's Crest, Al-Hezmin's Crest and Baran's Crest.

Sirus is a very scripted Encounter. Once you learn the Mechanics and the order of appearance, especially when it comes to the Die Beams and Illusions, you are going to have an easy time defeating him. It's all about practice!

The Sirus Encounter has 4 Phases. At 75%, 50% and 25% Health, Sirus goes into an intermission Phase where you have to run underneath him in order to trigger the next Phase.

The Role-play

Once you enter the Portal to the Eye of the Storm, you are going to find yourself on a bridge, together with Zana and Kirac, leading to Oriath. But before you reach it, you get intercepted by Sirus, Awakener of Worlds. After an unskippable Role-play, Sirus activates the Map Device behind him, fleeing through one of the Portals. Follow him and make your way to the Templar Laboratory.

Sirus, Awakaner of Worlds
Oriath - Deatomization Storms

Following the path, you find a portal to Oriath. Once there, you have to watch out for the Deatomization Storms, as they deal massive damage if you touch them. Sirus is located on the bottom side of Oriath and the encounter starts once you reach him. Let the fight begin!

When Sirus is attackable, a big red circle spawns which indicates the safe-zone. Deatomization Storms are locked outside, so you are free to move and able to dodge his abilities. If a Storm is already inside the circle, it slowly wanders out. When you leave the safe zone before the intermission is triggered naturally, you still trigger it, but the phase won't change. In the worst case scenario, you dodge an ability, leave the area, Sirus intermission triggers because of it and after that, your next attack will trigger the natural intermission, which happens at 75%, 50% and 25% of his Health.

Sirus - Arena Circle

Phase 1

In Phase 1, Sirus only uses a few abilities, such as:

  • Default Attack
  • Die Beam

His Apparition (floating Sirus) uses all his abilities:

  • Meteor Strike
  • Beam Sweep
  • Meteor Geysers

If you want to learn more about Sirus abilities, check out the Skills Breakdown section of this guide.

The trick in this encounter is to keep moving. If you dance around Sirus in a circle, he basically can never hit you with any of his abilities, since most of them are locked at your location while casting. Once Sirus Health drops below 75%, the intermission begins.

Intermission

Sirus teleports to the center of the arena circle and spawns a Deatomization Storm underneath him. While the Storm charges up, it knocks you back until it reaches its full size. This specific Storm chases you through the area, so make sure to stay away from it. The golden rule is to not panic! Run to the sides of the area while staying away from other Storms. Sirus uses Meteor Strike, Beam Sweep as well as Meteor Geysers while floating. These abilities deal a lot of damage, but can easily be dodged if you keep moving. In order to end this intermission, you have to lure the newly spawned Deatomization Storm away from Sirus. Once there are no harmful hazards below Sirus, move underneath him to trigger the next Phase.

Phase 2

In addition to his Phase 1 abilities, he now also uses the Corridor Blast ability and the Meteor Maze with 2 outer rings. Our strategy remains the same: stay closer to Sirus and run circles around him. Once Sirus drops below 50% Health, the intermission triggers again.

Corridor Blast
Meteor Maze

Phase 3

In this Phase, Sirus uses all his previous abilities, as well as a bigger Meteor Maze with 2 Rings instead of 1. The fighting style remains the same. Once Sirus drops below 25% Health, the intermission triggers again.

Phase 4 - Final Phase

The final Phase is a bit more tricky than the other Phases and Sirus restores his Health back to 75%. In addition to all the previous used abilities, he also uses:

  • Empowered Die Beam
  • Meteor Maze with 3 rings
  • Spinning Beams
  • Multi Clones & Beam

The most important thing in this fight is to keep track of Sirus positioning. He randomly teleports around, sometimes even out of your screen range. Use a blink ability, such as Dash or Flame Dash, to follow him wherever he is going. This is crucial to avoid his Empowered Die Beam ability, which tracks your movement on every beam fired and is lethal to most common builds.

Occasionally, Sirus splits into 12 illusions, while firing another Beam ability shortly after. The key is to visually see where Sirus teleported to know from which direction the Beam is coming from. Play this encounter with sound on, since Sirus has many voice lines that indicates his next ability. You can even hear from which direction the beam is coming, based on your audio settings.

Last but not least, Sirus randomly splits into 4 Illusions, channeling a beam at an area to summon a core. The core fires rotating beams that apply the Corruption of the Awakener Debuff, which stacks, slows you and increases the damage you take. This makes it a lot harder to avoid the Empowered Die Beam ability, make sure to avoid the beams entirely.

Sirus
Phase 4 - Empowered Die Beam

Atlas Passive Tree

To further enhance the difficulty and rewards of Sirus and the Conquerors, there are some Atlas Passive Tree Keystones, Notables and Nodes.

Keystone

  • The Perfect Storm

Notables

  • Conquered Conquerors
  • Martial Forces

Nodes

  • Conqueror Influenced Item Drop Chance
Sirus
Atlas Passive Tree - Sirus & Conqueror's Cluster

The Perfect Storm (Uber Sirus)

In order to defeat Uber Sirus, you have to allocate:
The Perfect Storm Keystone in the Atlas passives. This empowers Sirus as well as his Area of residence:

Sirus
Atlas Keystone - The Perfect Storm

In addition to his massively higher life and damage, the following changes also make the Uber version a much harder encounter:

  • Area modifier: Monsters take 70% less damage.
  • Sirus creates a Storm that chases you through the arena.
  • The Die Beam ability tracks the player in all phases with full power.
  • Meteor Maze's delay is much shorter than in the regular version.

In the final phase:

  • Desolation of the Awakener generates and persists, not removed by Meteor Maze.
  • The centered rotating Beam has 6 beams instead of 4.
  • Multi Clone Beam also tracks your movement.

In addition to his regular loot, Uber Sirus has the following boss-specific drops:

  • Thread of Hope (Massive Radius)
  • Awakened Support Gem

Summary

  • Sirus, Awakener of Worlds, was the leader of the Elderslayers.
  • Place the Crest of the Elderslayers into your Map Device to fight Sirus.
  • He has a wide variety of abilities, dealing Physical, Fire, Cold, Lightning and Chaos Damage.
  • Bring Ailment Avoidance and Corrupted Blood Immunity to the fight.
  • Keep moving, and always make sure to find Sirus, so you can dodge his next die beam.
  • The fight is scripted and repeats itself many times over, try to anticipate which part of his dance is next.
  • Play with Sound! Sirus has a variety of voice lines indicating his next ability.
  • Practice makes perfect!

Credits

Written by mbXtreme
Reviewed by TriPolarBear


Changelog

Nov 11th 2022
Guide created.