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Ivory Tower Gate 2

Last Updated: December 22nd 2023

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Introduction

Ivory Tower is the new Abyssal Dungeon introduced in Voldis. It acts as a Legion Raid clear so you can replace it with an existing raid for 3/3. You can drop in and out of the gates just like Legion Raids. Learn how to get past the Sages who are guarding your rewards! Rewards include the all powerful elixirs to help boost your powers and more!

Normal Mode: 1600+
Hard Mode: 1620+
Type: Beast
Weakness: None

The recommended Combat Items include, but are not limited to:

  • Traps
  • Destruction Bomb (Bound)
  • Atropine Potion
  • Marching Flag

Disclaimer: In this guide, we will only focus on the important core & general patterns of the boss.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Learn about Voldis Abyssal Raid Gate: 1 / 3 / 4

Main Mechanics Overview

  • Before Raid - Traps
  • PreMechs - Destruction Phase
  • x95 - Clones
  • x30 - Marathon/Stagger
  • Final Phase

Once you have read through the detailed description of the main patterns, use the “cheat sheet” during the raid, or check out our condensed Cheat Sheet Collection for all Legion Raids on one page.

Cheatsheet

Main Mechanics

Main mechanics occur at certain HP intervals or Phases.

Battle Items
Double Eyes
Armor Stacks
Blood Orbs
Pre-Mechs
Clones x95
Marathon/Stagger x30
Final Phase

Description

  1. Before the ready zone, there will be a new battle item you can pick up for this gate only.
  2. This item will be important in getting past the mechanics for this boss.

What To Do

  1. The best time to throw the traps is either at the start of the raid or after a stagger check.
  2. Boss will also perform backjumps when nearby traps. Another player can prepare by throwing another trap where he lands.
  3. Boss will generally perform a counter/stagger pattern ~9:30, 8:30, 7:00, 5:30. So you can save your traps then.

Description

  1. Boss will randomly mark a player with 2 red eyes. That player will take boss aggro.

Description

  1. Over time, the boss will gain "Armor Parts" that stack up to 5 different icons.
  2. If the boss reaches 5 armor, the raid will wipe.
  3. After Destruction, Boss will be immune to Traps for ~40 seconds.

What To Do

  1. It will take 2 traps to get to his Destruction phase where you can break off his Armor.
  2. Generally you want to destroy the Armor when the boss is around 3-4 stacks.
Armor Stacks
Trap Immunity

Description

  1. Around ~155x, blood orbs will spawn around the boss.
  2. Picking up these blood orbs will grant massive buffs for 15 sec (CDR, Regen, Speed).
  3. Getting hit during this buff will cause you to bleed to 10% HP and drop red orbs.
    • Do not pot before your HP reaches 10% or you will keep bleeding till 10%.
    • Pick up orbs after reaching 10% or use HP pots.
  4. Not picking up orbs will heal the boss when it touches. They will also blow up periodically if not taken.

What To Do

  1. Optimize Blood Orb buff with optimal skill build/armor set.
    • Nightmare set effect will be hard to achieve Boundless or Salvation set in general.

Goal

  1. Keep Boss Armor Stacks in Check.
    • Generally, you will need to remove armor when at 3-4 stacks.
    • Destruction Phase needs 2 traps on the boss (you will notice his arms being trapped)
    • You can also use 2 traps at once to go right into the Destruction Phase.
    • 5 stacks of "Armor" = Raid Wipe, so keep it checked.
  2. You want to prolong the initial trap on the boss to make his patterns a lot safer/predictable.
    • When trapped, the side with the trap is the safe spot for most attacks.
    • More stagger DPS uptime when the boss is trapped.

Optimal Times to Use Traps

  1. The beginning of the raid right after roar.
  2. After stagger checks.
    • NOTE: It's important to toss the trap right after the stagger happens.
      • Tossing it early will cause the trap to be destroyed from his red AoE roar.
      • Tossing it late will cause him to do a backflip, avoiding the trap.
  3. After counter checks (every ~1.5mins)
Boss will have trapped arms to indicate # of traps.

Description

  1. After landing a trap, the boss will periodically perform stagger checks.
    • Each stagger check will get harder.
  2. Generally, by the 3rd stagger, you will fail it, and a scripted event will happen:
    • He will do a fire AoE around him, avoid it.
  3. Boss will also perform a Counter Pattern every ~1.5min into the fight, that's when the party will usually throw another trap.
    • NOTE: if your party is strong (Boss HP ~110HP after 2nd stagger) throw a trap to go right into Destruction Phase. You can even do it after the first stagger if stronger.
Rotation can vary, just try to keep the stacks in check.
Note these are just common combination examples. You can 1st Stagger into 2nd Trap if the party is even stronger.
Counter, he can also perform a charge skill instead.

What To Do

  1. One player will throw a trap on the boss right after the roar at the start of the fight.
    • If you do it too early or too late, the trap will be ineffective and the boss will either remove it or jump away.
  2. If you miss the trap at the start, throw another one after he backsteps and lands. (The party should assign who throws and who backup throws).
  3. Follow the rotation guidelines above depending on your party DPS.
Setup
StaggerFail

Description

  1. Boss jumps to the center and rotates.
  2. Player closest to the center will get Double Eyes.
  3. 3 other clones will spawn at different clock positions around the boss.

What To Do

  1. Support player will usually take aggro with center position.
    • This player will simply rotate around the boss and avoid aggroing the boss on other players.
  2. Other players will go to assigned clock positions and will either have to counter or receive Single Eye debuff.
    • 3x+1 (aside from support center) and adjust.
    • Counter Players: Counter clone and go to Single Eye player and help kill clone.
    • Single Eye Player: Do not attack, rotate clone around and do not get spotted. Being spotted = raid wipe.
Counter
Single Eye

Description

  1. Boss runs to the edge of the map and climbs a tower.
  2. Boss will then land on a side of the map and AoEs.
  3. Players will need to get to the boss after the AoE ends and Stagger check.

What To Do

  1. Players will need to group up in the middle of the map to avoid AoE.
  2. After he lands, move to the opposite side to avoid the AoE.
    • The boss will lock battle items after he lands, so supports can use Marching Flag here.
  3. The boss will breathe fire one last time as red orbs come towards you.
    • Avoid the fire breathe before moving forward.
    • Dodge the red orbs as you make your way towards the boss. Getting hit will CC you and take massive damage.
    • After the Stagger check, dodge the AoEs around him.

Description

  1. Boss will set outer map on fire.
  2. Boss will continue to charge until you Destruction phase him.

What To Do

  1. As soon as your battle items are unlocked, throw your traps in the center of map.
  2. The player with Double Eyes will need to guide the boss into traps.
  3. If you only connect with one trap, it will proceed with a Stagger check. Throw another trap right after the Stagger check to get into the Destruction phase.
  4. From here on, the boss will do more damage and your goal will be to kill it.

Notable Patterns

Tail Slam
Tail Swipe
Flamethrower
Flame Tremors
Cross Slams
Fly/AoE
Charge/Aoe
Bite
BackClaw
BackTremors
Slam Tremos
Tail/AoE
Orb Spawner
FollowingTremors

Telegraph

  1. Boss will kick behind and slam tail, creating AoEs around it.

What To Do

  1. Go out or stay near his trapped leg side/head.

Telegraph

  1. Boss readies it's tail and swipes in an arc.

What To Do

  1. Go out, stay near trapped leg, or use your dash across the boss's body.

Telegraph

  1. Flames the front.

What To Do

  1. Stay behind.

Telegraph

  1. Boss breathes fire into the ground and creates AoE and tremors that follow you.

What To Do

  1. Dodge

Telegraph

  1. Boss will pound the ground, generating cross AoEs. This can also happen up to 3 times.

What To Do

  1. Dodge

Telegraph

  1. Boss will fly and perform AoEs

What To Do

  1. Dodge

Telegraph

  1. Boss charges and performs AoE at end.

What To Do

  1. Stay backside/away.

Telegraph

  1. Boss bites in front, dealing massive damage.

What To Do

  1. Stay away from his front.

Telegraph

  1. Boss charges forward and swipes behind.

What To Do

  1. Stay away

Telegraph

  1. Boss backsteps and creates flame tremors following players.

What To Do

  1. Dodge

Telegraph

  1. Boss slams hand into ground and creates tremors that follow players.

What To Do

  1. Dodge AoEs and bring tremors out.

Telegraph

  1. Boss sticks tail into ground, creating AoEs.

What To Do

  1. Dodge

Telegraph

  1. Boss can roar and spawn orbs that target players.

What To Do

  1. Dodge, run around orbs.

Telegraph

  1. Boss will slam and spawn tremors that follow players.

What To Do

  1. Step over tremors and get out, if left too long, it will perform a shotgun pattern at end.

Credits

Written by Starlast
Videos by Saintone

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