All information in this article is from the Press Preview Access of Diablo 4. The content presented here is subject to change, and will be updated as we learn more.
Each zone as a specific area that they spawn. In Fractured Peaks, these events spawn at the bottom right region known as The Crucible. When you arrive, there is a timer, letting you know how much time is left before it spawns. Use this time to prep for the fight or invite friends to tag alone. You can enter this event after it has already started for a short window of time. These fights are so massive in scale that the camera actually zooms out. This confirms you are in battle.
A World Bosses health bar has 4 breakpoints. Once a breakpoint is reached, the red arrow flips up and turn grey. This indicates that you are in the next phase of the fight, while also dropping multiple healing vials. Each phase becomes increasingly more challenging.
Immediately beneath the health bar is a stagger bar that fills when Crowd Control (CC) is dealt. Once full, the World Boss is rendered helpless for 12 seconds. Use this time to unleash as much hell as you possibly can. Each World Boss also has a unique mechanic in addition to being staggered. The Avarice World Boss then spawns 2 Treasure Goblins when staggered.
Avarice World Boss Mechanics
We are separating the attack mechanics into two different categories based on threat level; Major and Minor.
These are attacks that can one shot you if you are not careful. Attacks are often telegraphed, giving you ample time to get out of the way.
- Chest Swing - Thrusts the treasure chest forward, then swings it around in a 360 area of effect attack. The chest thrust itself is a minor threat, but the swing deals massive damage. You can avoid the swing by standing in between the chain and the chest, or by standing at a great distance.
- Mallet Slam - Raises mallet, then slams the ground, causing a huge shockwave throughout the area. This by itself is a minor threat, but when there are pillars around (see below), the shockwave causes them to explode, dealing large amounts of damage. Pillars activated by the Mallet Slam explode after 3 seconds, enough time to get out of the way. The destroyed pillars leave a puddle of gold dust on the ground, dealing damage over time if stood in.
- Mallet Thrust - Sends a rocky shockwave through the ground in a cone. Deals massive damage and has a wide range. There is a wind up period before he does this. Use this brief period to evade anywhere but in front of him.
- Portal Charge - Summons a portal that he jumps into, then reappears after a few seconds charging out of a different portal randomly on the battlefield. When charging into the portal, he deals minor damage if you are in the way. Charging out of the next portal hits you for massive damage and can knockdown.
These are attacks that deal relatively small damage than their counterparts. A decently built character should be able to withstand these attacks.
- Cleave - Swings mallet around him 180 degrees from the starting point. Deals moderate damage.
- Gold Vomit - Vomits gold beneath him in a large area. Standing in the gold deals damage over time.
- Ground Stomp - Pulls you in with a wind up and deals minor damage.
- Pillars - Summons pillars that can obstruct movement and block attacks. Pillars are often used as a setup for Mallet Slam, which triggers them to explode for massive damage.
- Be sure to fit in a few World Bosses while traveling, as only they can drop a Scattered Prism. Adding sockets is a key part of gear progression.
- Knowing when and where a World Boss can spawn saves you time. Get there before they start to ensure you don't miss it.
- Understanding health bar breakpoints, attacks and unique stagger mechanics make the fight easier to manage.
Written by DiEoxidE
Reviewed by Dredscythe & wudijo
Article Created based on the Press Release Version of Diablo 4.