D2R Patch 2.4 – Final Patch Notes
Blizzard has announced the final patch notes for the upcoming patch 2.4 in Diablo 2 Resurrected. Their news post includes additional details on the Ladder Season Start, including the "Infernal Race".
Ladder Season 1 Details
Ladder Start Times
As announced previously, Ladder Season 1 will start on April 28th (29th for Europe and Asia). As Diablo 2 Resurrected allows for cross play between the regions Americas, Europe, and Asia, the Ladder starts at the same time for everyone. Taking into account the different time zones of course...
Americas | Europe | Asia |
April 28 at 5PM PDT | April 29 at 2AM CEST | April 29 at 9AM KST |
Ladder Setup
The ladder is split up into 4 sections that we know from Diablo 2: Lord of Destruction.
Version | Description | |||
Classic Ladder | The normal version of Ladder play that encompasses playing with four acts. | |||
Hardcore Classic Ladder | The hardcore (only 1 life) version of Ladder play that encompasses playing with four acts. | |||
Expansion Ladder | The normal version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. | |||
Hardcore Expansion Ladder | The hardcore (only 1 life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content. |
At the end of the Ladder, all Characters will be transferred to Non-Ladder.
The Infernal Race - Ladder Showcase
Ladder Season 1 starts with a race to celebrate the first ever Ladder in Diablo 2 Resurrected. MacroBioBoi and BTNeandertha1 from the Maxroll team will be covering this event on the official English Diablo stream. Apart from this, no further details were included. We probably get more information as the Ladder start comes closer.
Final Patch 2.4 Notes
Patch 2.4 brings the biggest changes to Diablo 2 since Patch 1.13c which was released on 23rd March 2010. We list every change in the following sections, highlighting important changes since the latest version of the PTR (Public Test Realm).
Class Balance Changes
Patch 2.4 sees massive balance changes to every single class in Diablo 2. Since the PTR, some changes have been implemented with more or less impact. All of them are marked in red color for everyone that is familiar with the latest PTR patch. The biggest of them happened on the Barbarian and Paladin!
Impale:
- This skill is now an uninterruptible attack
- Attack Rating modification has been removed, now this skill will always hit the target
- This skill now slows the target by a percentage for a duration
- Animation speed increased by 30%
Fend:
- Attack Speed increased by 100% (Reduced the rollback frames value between each attack)
Power Strike:
- Removed synergy from Lightning Fury skill
- Lightning Bolt synergy increased from +10% to +14%
- Charged Strike synergy increased from +10% to +14%
- Lightning Strike synergy increased from +10% to +14%
Charged Strike:
- Removed synergy from Lightning Fury skill
- Power Strike synergy increased from +10% to +14%
- Lightning Bolt synergy increased from +10% to +14%
- Lightning Strike synergy increased from +10% to +14%
Lightning Strike:
- Removed synergy from Lightning Fury skill
- Power Strike synergy increased from +8% to +11%
- Lightning Bolt synergy increased from +8% to +11%
- Charged Strike synergy increased from +8% to +11%
Poison Javelin:
- This skill’s damage scaling at high levels has been slightly adjusted
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Plague Javelin:
- Plague Javelin poison duration and damage has been adjusted. This should net out to a 20% damage-per-second increase at level 1 and up to a 33% damage-per-second increase at max level
- Poison Javelin synergy increased from +10% to +14%
- Casting Delay reduced from 4 seconds to 1 second
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Inner Sight:
- This skill’s radius has increased by 35%
Slow Missiles:
- Missile slow now scales instead of staying at a flat base of 33%
- This skill’s radius has increased by 35%
- This skill will now reduce enemy missile damage based on skill level
Valkyrie:
- Casting Delay reduced from 6 seconds to 0.6 seconds
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Dodge:
- The animation can now be interrupted and will no longer lock out the Amazon from performing other actions
Avoid:
- The animation can now be interrupted and will no longer lock out the Amazon from performing other actions
Freezing Arrow:
- Mana Cost per level reduced from +0.5 to +0.25
Magic Arrow:
- Increased the amount of Physical Damage converted to Magic Damage for the base level and per level
Multiple Shot:
- Added synergy from Guided Arrow: +12% Physical Damage per level
Guided Arrow:
- Damage bonus per level increased from +5% to +7%
- Added synergy from Multiple Shot: +12% Physical Damage per level
Strafe:
- Removed the 25% weapon damage reduction from this skill
- Now also gives increased Attack Rating with +30% baseline and +9% per level
- Added Synergy from Multiple Shot: +5% Physical Damage per level
- Added Synergy from Guided Arrow: +10% Physical Damage per level
Fire Arrow:
- Mana Cost no longer increases per level
Exploding Arrow:
- Damage scaling increased by about 50% for higher skill levels
- Fire Arrow synergy increased from +12% to +14%
- Mana Cost per level reduced from +0.5 to +0.25
Immolation Arrow:
- Average Fire Damage per second scaling increased by about 100%
- Cooldown reduced by 40%
- Mana Cost per level reduced from +0.5 to +0.25
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Fist of Fire:
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Claws of Thunder:
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Blades of Ice:
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Tiger Strike:
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Cobra Strike:
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Phoenix Strike:
- Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level
Dragon Talon:
- Now consumes only 1 of each Martial Arts charge when cast
- Now always hits the target only if the Assassin has any Martial Arts charges
Dragon Claw:
- Now consumes only 1 of each Martial Arts charge when cast
- Now always hits the target only if the Assassin has any Martial Arts charges
- Damage bonus per level increased from 5% to 15%
Dragon Tail:
- Now consumes only 1 of each Martial Arts charge when cast
- Now always hits the target only if the Assassin has any Martial Arts charges
- Damage bonus per level increased from 10% to 20%
Dragon Flight:
- Now consumes only 1 of each Martial Arts charge when cast
- Now guarantee hits the target only if the Assassin has any Martial Arts charges
- Casting Delay removed
- Damage bonus per level increased from 25% to 35%
Fade:
- Tooltip updated to now show the physical damage resist reduction
Venom:
- Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade)
Shadow Warrior:
- Casting Delay reduced from 6 seconds to 0.6 seconds
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Shadow Master:
- Casting Delay reduced from 6 seconds to 0.6 seconds
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Shock Web:
- Removed synergy from Death Sentry skill
- Charged Bolt Sentry synergy increased from +11% to +17%
- Lightning Sentry synergy increased from +11% to +17%
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Charged Bolt Sentry:
- Removed synergy from Death Sentry skill
- Fire Blast synergy increased from +6% to +9%
- Lightning Sentry synergy increased from +6% to +9%
Lightning Sentry:
- Removed synergy from Death Sentry skill
- [d2planner-skill]Shock Web synergy increased from +12% to +18%
- Charged Bolt Sentry synergy increased from +12% to +18%
Fire Blast:
- Removed synergy from Death Sentry skill
- Shock Web synergy increased from +9% to +11%
- Charged Bolt Sentry synergy increased from +9% to +11%
- Wake of Fire synergy increased from +9% to +11%
- Lightning Sentry synergy increased from +9% to +11%
- Wake of Inferno synergy increased from +9% to +11%
Wake of Fire:
- Fire Blast synergy increased from +8% to +10%
- Wake of Inferno synergy increased from +8% to +10%
Wake of Inferno:
- Removed synergy from Death Sentry
- Fire Blast synergy increased from +10% to +18%
- Wake of Fire synergy increased from +7% to +18%
- Added yards calculation to the Wake of Inferno tooltip
Blade Sentinel:
- Casting Delay reduced from 2 seconds to 1 second
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
- Missile speed increased by 20%
- Weapon Damage increased from 37% to 75%
- Blade Fury synergy added: +10% Damage per level
- Blade Shield synergy added: +10% Damage per level
Blade Fury:
- Blade Sentinel synergy added: +10% Damage per level
- Blade Shield synergy added: +10% Damage per level
- Attack rating increased by 10% per level
Blade Shield:
- Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade)
- Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade)
- Weapon Damage increased from 25% to 75%
- Blade Sentinel synergy added: +10% Damage per level
- Blade Fury synergy added: +10% Damage per level
- Tooltip updated to now display Radius
Howl:
- Tooltip updated to now display Radius
Battle Cry:
- Tooltip updated to now display Radius
War Cry:
- Damage increased by about 30%
- Tooltip updated to now display Radius
- War Cry's mana cost now increases by only 0.75 per level instead of 1
Shout:
- Duration baseline increased from 20 seconds to 30 seconds (matching Battle Orders)
- Tooltip updated to now display Radius
Battle Orders:
- Tooltip updated to now display Radius
Battle Command:
- Duration baseline increased from 5 seconds to 30 seconds (matching Battle Orders)
- Tooltip updated to now display Radius
Grim Ward:
- Radius baseline value increased
- Now also Slows and increases Damage Taken for nearby enemies.
- Find Potion synergy added: +5% Damage Taken per level
Sword Mastery:
- Renamed to Blade Mastery
- Now affects daggers in addition to swords
- Increased base attack rating bonus to 40% (from 28%)
Axe Mastery:
- Increased base attack rating bonus to 40% (from 28%)
Mace Mastery:
- Increased base attack rating bonus to 40% (from 28%)
Polearm Mastery:
- Increased base attack rating bonus to 40% (from 28%)
Spear Mastery:
- Increased base attack rating bonus to 40% (from 28%)
Throwing Mastery:
- Increased base attack rating bonus to 44% (from 30%)
- Added chance to not consume quantity per level up to 55% chance at level 20
- Critical strikes with throwing weapons now replenish quantity
- Added chance to pierce
Whirlwind:
- When targeting an enemy with Whirlwind, the Barbarian will move to the initial position of the enemy - it will not track them as they move
- Whirlwind will be performed even when targeting adjacent enemies (previosuly performed a basic attack instead)
Leap:
- Baseline minimum distance increased
- Speed of the leap motion increased by 75%
- Leap now has a minimum jump height and duration
- Tooltip updated to now display Knockback Radius
Leap Attack:
- Speed of the leap motion increased by 75%
- Leap attack now has a minimum jump height and duration
- Damage baseline increased from 100% to 200%
- Attack Rating baseline increased from 50% to 100%
- Attack Rating per level increased from 15% to 20%
- The Barbarian now deals extra Physical Damage to surrounding enemies within a range of 4.6 yards when landing from a Leap Attack. Damage scales per level – increased scaling compared to the PTR implementation
- Leap synergy bonus applies to the AoE damage in addition to the attack
- Increased mana cost of Leap Attack from 9 to 10
- Leap Attack will be performed even when targeting adjacent enemies (used to perform a basic attack)
Berserk:
- Shout synergy replaced with Battle Orders
Double Throw:
- Added damage bonus with 16% baseline and 8% damage increase per level
Frenzy:
- Increased Stamina synergy added: +0.4 Seconds per Level
Firestorm:
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Molten Boulder:
- Missile speed increased by 100%. Missile range decreased by 50% (The overall travel length remains the same)
- Casting Delay reduced from 2 seconds to 1 second
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
- Volcano synergy increased from 10% to 12%
Fissure:
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Volcano:
- Molten Boulder synergy increased from 12% to 16%
- Tooltip updated to now show Volcano duration
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Armageddon:
- Casting Delay has been removed for this skill
- Physical Damage significantly increased
- Tooltip updated to now display Physical Damage
- Volcano synergy changed to increase Physical Damage instead of Fire Damage, and increased from 14% to 18%
- Removed the Hurricane skill requirement
- Increased the missile damage radius by 33% (from 3 to 4)
- Increased the missile drop rate by about 30% (from ~3 per second to ~4)
Arctic Blast:
- Removed synergy from Hurricane
- Base damage and level scaling increased by ~100% (also to compensate for the incorrect damage calculation in the past)
- Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time
Cyclone Armor:
- Can now be cast while in Werewolf or Werebear form
Twister:
- Damage scaling increased by 50%
- Arctic Blast synergy added: +20% Stun Duration per level
Hurricane:
- Casting Delay removed
- Can now be cast while in Werewolf or Werebear form
Werewolf:
- Werewolf now only uses the new attack speed calculation that was originally introduced in the PTR
- Raised Werewolf attack speed cap from +75% to +150%
- Tooltip updated to now display Casting Delay
Rabies:
- Attack Rating bonus increased from +7% to +10% per level
- Poison Creeper synergy increased from 18% to 20%
Fury:
- Attack Rating bonus increased from +7% to +10% per level
- Attack Speed increased by 40% (Reduced the rollback frames value between each attack)
Werebear:
- Werebear now only uses the new attack speed calculation that was originally introduced in the PTR
- Raised Werebear attack speed cap from +75% to +150%
- Damage bonus per level increased from 8% to 15%
- Base defense value increased from 25% to 40%
- Defense bonus per level increased from 6% to 10%
- Cannot be interrupted while performing attacks or skills
- Tooltip updated to now display Casting Delay
Maul:
- Now grants +3% attack speed per charge
- Damage bonus per level increased from 20% to 30%
- Attack Rating bonus increased from +20% to +40% baseline, and +10% to +15% per level
- Tooltip Stun value will now properly cap at 10 seconds, which follows the core game's Stun duration cap
Shock Wave:
- Maul synergy increased from 5% to 10%
Fire Claws:
- Damage increased by 75%
- Removed synergy from Fissure
- Removed synergy from Volcano
General:
- Druids can now have spirit wolves, dire wolves, and bears all summoned at the same time
Oak Sage:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Physical Damage Resist in Normal Difficulty increased from 0% to 25%
- Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
- Physical Damage Resist in Hell Difficulty increased from 0% to 25%
Heart of the Wolverine:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Physical Damage Resist in Normal Difficulty increased from 0% to 25%
- Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
- Physical Damage Resist in Hell Difficulty increased from 0% to 25%
Spirit of Barbs:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Aura no longer returns a percentage of damage when hit. Now the aura will deal a flat amount of damage when the aura-effected targets are attacked.
- Physical Damage Resist in Normal Difficulty increased from 0% to 25%
- Physical Damage Resist in Nightmare Difficulty reduced from 100% to 25%
- Physical Damage Resist in Hell Difficulty increased from 0% to 25%
Raven:
- Attack Rating bonus per level increased from 15% to 30% (now also displays in the tooltip)
- Modified the AI so that the Ravens attack more often
- Damage level scaling significantly increased
- Summon Spirit Wolf synergy added: +12% Damage per level
- Summon Dire Wolf synergy added: +12% Damage per level
- Summon Grizzly synergy added: +12% Damage per level
Summon Spirit Wolf:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Attacks now deal cold damage and chill for a duration (Provides utility with chilling and acts as an alternative damage type compared to Dire Wolves)
- Damage level scaling increased by 10%
- Base Life increased by about 80%
- Life now increases by 10% per level
- Updated the tooltip to display each synergy bonus value
Summon Dire Wolf:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Damage level scaling increased by 30%
- Base Life increased by about 90%
- Life synergy reduced from 25% to 15% (This is because the base life was increased, and Spirit Wolf and Grizzly now gain Life per level)
- Updated the tooltip to display each synergy bonus value
summon grizzly:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Base Life increased by ~15%
- Life now increases by 10% per level
- Updated the tooltip to display each synergy bonus value
poison creeper:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Poison damage level scaling significantly increased
- Life scaling increased by 100%
- Rabies synergy added: +10% Poison Damage per level
carrion vine:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Life recovery has been reworked to be +1% Healing per level, instead of using a diminishing calculation ranging from 3%-12%
solar creeper:
- Min Life and Max Life values are averaged to always be the same, accurate to the tooltip
- Mana recovery has been reworked to be +3% Mana baseline with +1% Mana per level, instead of using a diminishing calculation ranging from 1%-8%
Raise Skeletal Mage:
- Percentage HP per level increased from 7% to 10%
- Poison total damage scaling increased by about 750%. Poison duration no longer scales and now lasts 4 seconds
- Cold damage scaling increased by about 50%
- Lightning damage scaling increased by about 5%
- The tooltip will now properly display the Life scaling per level
Blood Golem:
- Attack damage increased by about 20%
- 20% reduction in mana cost applied per level
- Now gains Max Life per level
- Damage scaling per level has been increased
Iron Golem:
- Thorns no longer return a percentage of damage when hit. Now thorns will deal a flat amount of damage when the aura-effected targets are attacked
Fire Golem:
- 20% reduction in mana cost applied per level
- Holy Fire damage increased by an average of 50%
- Fire attack damage increased by an average of 30%
- Fixed a bug which caused the Fire Golem’s Holy Fire damage max value to display as half of its true value
Bone Armor:
- Damage Absorbed per level increased from 10 to 15
Bone Spear:
- Teeth synergy increased from 7% to 8%
- Bone Wall synergy increased from 7% to 8%
- Bone Spear synergy increased from 7% to 8%
- Bone Prison synergy increased from 7% to 8%
Bone Spirit:
- Teeth synergy increased from 6% to 8%
- Bone Wall synergy increased from 6% to 8%
- Bone Spear synergy increased from 6% to 8%
- Bone Prison synergy increased from 6% to 8%
Weaken:
- Damage reduction now scales based on level, from just 33%, to now 33% and +1% per level
Decrepify:
- Tooltip updated to now show the status changes
Resist Fire:
- Tooltip now displays max resist bonus
Resist Cold:
- Tooltip now displays max resist bonus
Resist Lightning:
- Tooltip now displays max resist bonus
Blessed Aim:
- Tooltip now displays passive Attack Rating bonus
Holy Fire:
- Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
- Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus
- Resist Fire synergy increased from 18 to 21%
- Damage level scaling increased to 70%
- Salvation synergy increased from 6% to 10%
Holy Freeze:
- Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
- Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus
Holy Shock:
- Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
- Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus
Sanctuary:
- Damage scales based on distance to the caster. Aura will deal double damage at melee range and linearly scale to normal damage at maximum range
- Tooltip: The maximum Area Damage values now incorporate the maximum proximity damage bonus
Thorns:
- Now deals a flat amount of damage when attacked in addition to returning a percentage of damage taken to the enemy when hit
Sacrifice:
- Damage to self now reduces per level, from 8% to 8%-1%
Conversion:
- Maximum conversion chance increased from 50% to 90%
Smite:
- Tooltip now shows that the skill always hits
Holy Bolt:
- Now damages Demons in addition to Undead
- Removed synergy Blessed Hammer
- Damage increased by 50%
- Now pierces targets (Friendly and Hostile)
- Prayer synergy increased from 15% to 20%
Fist of the Heavens:
- Now damages Demons in addition to Undead
- Casting Delay reduced from 1 second to 0.4 seconds
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
- Holy Bolts now pierce targets
- No longer forces you to attack when out of mana
- Improved targeting functionality for auto acquiring enemies
Frost Nova:
- Damage level scaling increased by about 25%
Blizzard:
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Frozen Orb:
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Frozen Armor:
- Base duration increased from 120 seconds to 144 seconds
Shiver Armor:
- Damage level scaling increased by about 25%
- Base duration increased from 120 seconds to 144 seconds
Chilling Armor:
- Damage level scaling increased by about 200%
- Duration bonus per level increased from 6 seconds to 12 seconds
- Chill length bonus per level for level 16+ increased from 1 second to 2 seconds (matching Shiver Armor)
- Defense baseline increased from 45% to 60%
- Defense bonus per level increased from 5% to 7%
- Frozen Armor damage synergy increased from 7% to 9%
- Chilling Armor damage synergy increased from 7% to 9%
Nova:
- Static Field synergy added: +5% Lightning Damage per level
- Nova mana cost reduced. The initial mana cost is now 13 from 15
Thunder Storm:
- Static Field synergy added: +7% Lightning Damage per level
- Duration baseline increased from 32 seconds to 144 seconds
- Duration bonus per level increased from 8 seconds to 24 seconds
- Tooltip updated to now display Radius
Energy Shield:
- Tooltip updated to display more information about the Mana consumed and the Telekinesis synergy
Inferno:
- Base damage and level scaling increased by about 75% (also to compensate for the incorrect damage calculation in the past)
- Warmth synergy increased from 13% to 16%
- Controls are updated so that the skill now casts in free form and no longer locks onto one target at a time
- Mana Cost baseline reduced from 7 Mana per second to 4 Mana per second
- Range baseline increased by 75%
Blaze:
- Damage scaling increased by about 60%
- Warmth synergy increased from 4% to 6%
- Removed synergy from Fire Wall
- Now also increases Run/Walk Speed by 2% per level
- Tooltip now also displays Blaze duration
Fire Wall:
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Meteor:
- Casting Delay will no longer share its cooldown with other skills that have Casting Delays
- Tooltip updated to now display Casting Delay
Hydra:
- You can now spawn multiple Hydras on controller when holding the button down
- Casting delay removed
- Limited max number of Hydra groups to 6
Uber Diablo Changes
The World Event aka Uber Diablo mechanics have been changed in accordance to the latest PTR version. When progress is made by selling the stone of jordan (SOJ) to a vendor, every game in the region receives a message. Enter "/uberdiablo" to check the current progress of the next spawn. Each game mode on Multiplayer has its own counter for the event. This means you can't sell SOJ's to a vendor in Softcore and spawn him on Hardcore.
Mercenary Changes
The Mercenaries get changes in the attempt to bring them closer together.
Act 1 - Rogue Archer
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Can now use Amazon Bows
- Can now gain + Amazon skill bonuses from gear
Cold version:
- Added freezing arrow
Fire version:
- Added exploding arrow
Act 2 - Desert Mercenary
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty. Normal is unchanged
Thorns (Nightmare / Hell):
- Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level
Act 3 - Iron Wolf
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Life baseline scaling increased
- Resistance baseline scaling increased (Now has the most Resistance compared to other mercenaries)
- Defense baseline and scaling increased and the scaling at higher levels was reduced
Cold
- Now casts Glacial Spike more often
- Glacial Spike level scaling increased
- Swapped Frozen Armor for Chilling Armor
Fire
- Removed Inferno
- Added Fire Bolt
- Increased chance of the Iron Wolf casting Fire Ball
- Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies
Lightning
- Added Static Field
- Charged Bolt level scaling increased
- Increased chance of the Iron Wolf casting Lightning
Act 5 - Barbarian Warrior
- Can now gain + Barbarian skill bonuses from gear
- Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
- Life baseline scaling increased (Now has the most life compared to other mercenaries)
- Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries)
Dual Wielding
A new ferocious Barbarian is available for hire from Qual-Kehk. These warriors cannot use two-handed swords, but are well-trained in the art of dual wielding. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a fierce barrage of attacks
Two-handed
- Bash level scaling increased and will no longer be capped at level 80
- Stun level scaling increased and will no longer be capped at level 80
- Added Battle Cry
Runeword Changes
Runewords are a massive part of Diablo 2's itemization. In Patch 2.4 we'll receive a some changes to already existing Runewords. 7 NEW Runewords are introduced to the game for players to explore!
- Insight can be used with Bows and Crossbows
- Infinity can now be used by Spears and Amazon Spears
- Obedience can now be used by Spears and Amazon Spears
- Pride can now be used by Spears and Amazon Spears
Pattern
(Claws Only)
Stats | ||
'TalOrtThul' Required Level: 23 +30% Faster Block Rate 10% Bonus to Attack Rating +40-80% Enhanced Damage Adds 17-62 Fire Damage Adds 1-50 Lightning Damage Adds 3-14 Cold Damage +75 Poison Damage Over 5 Seconds All Resistances +15 +6 to Strength +6 to Dexterity +2 to Mana after each Kill Socketed (3) |
Plague
(Claws, Daggers, Swords)
Stats | ||
'ChamShaelUm' Required Level: 67 25% Chance to Cast Level 15 Poison Nova on striking 20% Chance to Cast Level 12 Lower Resist when struck Level 13-17 Cleansing Aura when equipped +1-2 to All Skills +20% Increased Attack Speed +220-320% Enhanced Damage -23% to Enemy Poison Resistance +0.3% Deadly Strike (Based on Character Level) 25% Chance of Open Wounds Freezes Target +3 Socketed (3) |
Unbending Will
(Swords)
Stats | ||
'FalIoIthEldElHel' Required Level: 41 18% Chance to cast Level 18 Taunt on striking +3 To Combat Skills (Barbarian Only) +20-30% Increased Attack Speed (varies) +300-350% Enhanced Damage +9 To Maximum Damage +50 To Attack Rating +75% Damage to Undead +50 Attack Rating Against Undead 8-10% Life Stolen Per Hit (varies) Prevent Monster Heal +10 To Strength +10 To Vitality Damage Reduced By 8 +1 Light Radius Requirements -20% Socketed (6) |
Wisdom
(Helms)
Stats | ||
'PulIthEld' Required Level: 45 +33% Piercing Attack +15-25% Bonus to Attack Rating 4-8% Mana Stolen Per Hit +30% Enhanced Defense +10 Energy 15% Slower Stamina Drain Cannot Be Frozen +5 Mana After Each Kill 15% Damage Taken Goes to Mana Socketed (3) |
Obsession
(Staves)
Stats | ||
'ZodIstLemLumIoNef' Required Level: 69 Indestructible 24% Chance to cast level 10 Weaken when struck +4 To All Skills +65% Faster Cast Rate +60% Faster Hit Recovery Knockback +10 to Vitality +10 to Energy Increase Maximum Life 15-25% Regenerate Mana 15-30% All Resistances +60-70 75% Extra Gold from Monsters 30% Better Chance of Getting Magic Items Socketed (6) |
Flickering Flame
(Helms)
Stats | ||
'NefPulVex' Required Level: 55 Level 4-8 ResistFire Aura When Equipped +3 To Fire Skills -10-15% to Enemy Fire Resistance +30% Enhanced Defense +30 Defense Vs. Missile +50-75 to Mana Half Freeze Duration +5% To Maximum Fire Resist Poison Length Reduced by 50% Socketed (3) |
Mist
(Bows & Crossbows)
Stats | ||
'ChamShaelGulThulIth' Required Level: 67 Level 8-12 Concentration Aura When Equipped +3 To All Skills 20% Increased Attack Speed +100% Piercing Attack +325-375% Enhanced Damage +9 To Maximum Damage 20% Bonus to Attack Rating Adds 3-14 Cold Damage Freeze Target +3 +24 Vitality All Resistances +40 Socketed (5) |
Set Item Changes
Some Set Items receive a change of their bonuses:
Arcanna's Tricks
Arctic Gear
Bul-Kathos' Children
Cathan's Traps
Civerb's Vestments
Cow King's Leathers
Infernal Tools
Iratha's Finery
Milabrega's Regalia
Naj's Ancient Vestige
Sazabi's Grand Tribute
Vidala's Rig
New Horadric Cube Recipes
Players can upgrade their Normal and Exceptional Set Items to the next item tier using the Horadric Cube. This will bring some item variety to end game builds.
Recipe | Result |
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set Weapon | Exceptional Version of Set Weapon |
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set Weapon | Elite Version of Set Weapon |
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set Armor | Exceptional Version of Set Armor |
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set Armor | Elite Version of Set Armor |
Area Changes
- Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. This means the Khalim's Will quest needs to be completed to use the Durance of Hate Level 2 Waypoint.
- Monster Levels in the following areas have been increased for Hell Difficulty:
Area | Previous Hell Level | New Hell Level |
---|---|---|
Act 1 – Underground Passage Level 2 | 83 | 85 |
Act 2 – Stony Tomb Level 1 | 78 | 85 |
Act 2 – Stony Tomb Level 2 | 79 | 85 |
Act 3 – Arachnid Lair | 79 | 85 |
Act 3 – Swampy Pit Level 1 | 80 | 85 |
Act 3 – Swampy Pit Level 2 | 81 | 85 |
Act 3 – Swampy Pit Level 3 | 82 | 85 |
Act 3 – Disused Fane | 84 | 85 |
Act 3 – Ruined Temple | 84 | 85 |
Act 3 – Forgotten Reliquary | 84 | 85 |
Act 3 – Sewer Levels 1 | 84 | 85 |
Act 5 – Abaddon | 81 | 85 |
Act 5 – Pit of Acheron | 82 | 85 |
Act 5 – Infernal Pit | 83 | 85 |
Act 5 – Drifter Cavern | 84 | 85 |
Act 5 – Icy Cellar | 83 | 85 |
Maxroll D2R Team
We are excited and can't wait to dive into all of these upcoming changes in Patch 2.4. It adds a lot of variety and increases the playability of currently unused Skills. Our old build guides will be updated in as necessary and new build guides will be added for you very soon! Enjoy this massive patch and feel free to experiment yourself!
The D2R Maxroll Team