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D2R Patch 2.4 – Final Patch Notes

Last Updated:May 23, 2023

D 2 R Patch 2

Blizzard has announced the final patch notes for the upcoming patch 2.4 in Diablo 2 Resurrected. Their news post includes additional details on the Ladder Season Start, including the "Infernal Race".

Ladder Season 1 Details

Ladder Season 1

Ladder Start Times

As announced previously, Ladder Season 1 will start on April 28th (29th for Europe and Asia). As Diablo 2 Resurrected allows for cross play between the regions Americas, Europe, and Asia, the Ladder starts at the same time for everyone. Taking into account the different time zones of course...

AmericasEuropeAsia
April 28 at 5PM PDTApril 29 at 2AM CESTApril 29 at 9AM KST

Ladder Setup

The ladder is split up into 4 sections that we know from Diablo 2: Lord of Destruction.

VersionDescription
Classic LadderThe normal version of Ladder play that encompasses playing with four acts.
Hardcore Classic LadderThe hardcore (only 1 life) version of Ladder play that encompasses playing with four acts.
Expansion LadderThe normal version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.
Hardcore Expansion LadderThe hardcore (only 1 life) version of Ladder play that encompasses playing five acts, as it includes the “Lord of Destruction” expansion content.

At the end of the Ladder, all Characters will be transferred to Non-Ladder.

The Infernal Race - Ladder Showcase

Infernal Race

Ladder Season 1 starts with a race to celebrate the first ever Ladder in Diablo 2 Resurrected. MacroBioBoi and BTNeandertha1 from the Maxroll team will be covering this event on the official English Diablo stream. Apart from this, no further details were included. We probably get more information as the Ladder start comes closer.

Final Patch 2.4 Notes

Patch 2.4 brings the biggest changes to Diablo 2 since Patch 1.13c which was released on 23rd March 2010. We list every change in the following sections, highlighting important changes since the latest version of the PTR (Public Test Realm).

Class Balance Changes

Patch 2.4 sees massive balance changes to every single class in Diablo 2. Since the PTR, some changes have been implemented with more or less impact. All of them are marked in red color for everyone that is familiar with the latest PTR patch. The biggest of them happened on the Barbarian and Paladin!

Patch Notes
Assassin
Martial Arts
Shadow Disciplines
Traps

Fist of Fire:

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Claws of Thunder:

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Blades of Ice:

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Tiger Strike:

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Cobra Strike:

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Phoenix Strike:

  • Attack Rating bonus increased from +15% to +25% baseline, and from +7% to +10% per level

Dragon Talon:

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges

Dragon Claw:

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges
  • Damage bonus per level increased from 5% to 15%

Dragon Tail:

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now always hits the target only if the Assassin has any Martial Arts charges
  • Damage bonus per level increased from 10% to 20%

Dragon Flight:

  • Now consumes only 1 of each Martial Arts charge when cast
  • Now guarantee hits the target only if the Assassin has any Martial Arts charges
  • Casting Delay removed
  • Damage bonus per level increased from 25% to 35%

Fade:

  • Tooltip updated to now show the physical damage resist reduction

Venom:

  • Buff Duration scaling per level changed from 4 seconds to 12 seconds (matching Burst of Speed and Fade)

Shadow Warrior:

  • Casting Delay reduced from 6 seconds to 0.6 seconds
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Shadow Master:

  • Casting Delay reduced from 6 seconds to 0.6 seconds
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Shock Web:

  • Removed synergy from Death Sentry skill
  • Charged Bolt Sentry synergy increased from +11% to +17%
  • Lightning Sentry synergy increased from +11% to +17%
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay

Charged Bolt Sentry:

  • Removed synergy from Death Sentry skill
  • Fire Blast synergy increased from +6% to +9%
  • Lightning Sentry synergy increased from +6% to +9%

Lightning Sentry:

  • Removed synergy from Death Sentry skill
  • [d2planner-skill]Shock Web synergy increased from +12% to +18%
  • Charged Bolt Sentry synergy increased from +12% to +18%

Fire Blast:

  • Removed synergy from Death Sentry skill
  • Shock Web synergy increased from +9% to +11%
  • Charged Bolt Sentry synergy increased from +9% to +11%
  • Wake of Fire synergy increased from +9% to +11%
  • Lightning Sentry synergy increased from +9% to +11%
  • Wake of Inferno synergy increased from +9% to +11%

Wake of Fire:

  • Fire Blast synergy increased from +8% to +10%
  • Wake of Inferno synergy increased from +8% to +10%

Wake of Inferno:

  • Removed synergy from Death Sentry
  • Fire Blast synergy increased from +10% to +18%
  • Wake of Fire synergy increased from +7% to +18%
  • Added yards calculation to the Wake of Inferno tooltip

Blade Sentinel:

  • Casting Delay reduced from 2 seconds to 1 second
  • Casting Delay will no longer share its cooldown with other skills that have Casting Delays
  • Tooltip updated to now display Casting Delay
  • Missile speed increased by 20%
  • Weapon Damage increased from 37% to 75%
  • Blade Fury synergy added: +10% Damage per level
  • Blade Shield synergy added: +10% Damage per level

Blade Fury:

  • Blade Sentinel synergy added: +10% Damage per level
  • Blade Shield synergy added: +10% Damage per level
  • Attack rating increased by 10% per level

Blade Shield:

  • Duration baseline value increased from 20 seconds to 120 seconds (matching Burst of Speed and Fade)
  • Duration scaling per level increased from 5 seconds to 12 seconds (matching Burst of Speed and Fade)
  • Weapon Damage increased from 25% to 75%
  • Blade Sentinel synergy added: +10% Damage per level
  • Blade Fury synergy added: +10% Damage per level
  • Tooltip updated to now display Radius

Uber Diablo Changes

Anni

The World Event aka Uber Diablo mechanics have been changed in accordance to the latest PTR version. When progress is made by selling the stone of jordan (SOJ) to a vendor, every game in the region receives a message. Enter "/uberdiablo" to check the current progress of the next spawn. Each game mode on Multiplayer has its own counter for the event. This means you can't sell SOJ's to a vendor in Softcore and spawn him on Hardcore.

Mercenary Changes

The Mercenaries get changes in the attempt to bring them closer together.

Act 1 - Rogue Archer

  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Can now use Amazon Bows
  • Can now gain + Amazon skill bonuses from gear

Cold version:

  • Added freezing arrow

Fire version:

  • Added exploding arrow

Act 2 - Desert Mercenary

  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Nightmare and Hell difficulty now have all 6 different aura types available from the Hire menu, instead of separating them out by 3 per difficulty. Normal is unchanged

Thorns (Nightmare / Hell):

  • Thorns aura level scaling increased and will now continue scaling up beyond the highest-level threshold up to max level

Act 3 - Iron Wolf

  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Life baseline scaling increased
  • Resistance baseline scaling increased (Now has the most Resistance compared to other mercenaries)
  • Defense baseline and scaling increased and the scaling at higher levels was reduced

Cold

  • Now casts Glacial Spike more often
  • Glacial Spike level scaling increased
  • Swapped Frozen Armor for Chilling Armor

Fire

  • Removed Inferno
  • Added Fire Bolt
  • Increased chance of the Iron Wolf casting Fire Ball
  • Added Enchant - Now the Iron Wolf will cast Enchant on himself, the player, and nearby allies

Lightning

  • Added Static Field
  • Charged Bolt level scaling increased
  • Increased chance of the Iron Wolf casting Lightning

Act 5 - Barbarian Warrior

  • Can now gain + Barbarian skill bonuses from gear
  • Updated each stat/skill gains in each difficulty to match so that there is no disadvantage of leveling up a Hell difficulty mercenary versus a Normal difficulty mercenary
  • Life baseline scaling increased (Now has the most life compared to other mercenaries)
  • Defense baseline and scaling increased and the scaling at higher levels was reduced (Now has the highest defense baseline compared to other mercenaries)

Dual Wielding

A new ferocious Barbarian is available for hire from Qual-Kehk. These warriors cannot use two-handed swords, but are well-trained in the art of dual wielding. Utilizing the Frenzy, Taunt, and Iron Skin abilities, they lure enemies in and unleash a fierce barrage of attacks

Two-handed

  • Bash level scaling increased and will no longer be capped at level 80
  • Stun level scaling increased and will no longer be capped at level 80
  • Added Battle Cry

Runeword Changes

Runewords are a massive part of Diablo 2's itemization. In Patch 2.4 we'll receive a some changes to already existing Runewords. 7 NEW Runewords are introduced to the game for players to explore!

  • Insight can be used with Bows and Crossbows
  • Infinity can now be used by Spears and Amazon Spears
  • Obedience can now be used by Spears and Amazon Spears
  • Pride can now be used by Spears and Amazon Spears

Pattern

(Claws Only)

Stats
'TalOrtThul'
Required Level: 23
+30% Faster Block Rate

10% Bonus to Attack Rating
+40-80% Enhanced Damage
Adds 17-62 Fire Damage

Adds 1-50 Lightning Damage
Adds 3-14 Cold Damage
+75 Poison Damage Over 5 Seconds
All Resistances +15
+6 to Strength
+6 to Dexterity
+2 to Mana after each Kill
Socketed (3)

Plague

(Claws, Daggers, Swords)

Stats
'ChamShaelUm'
Required Level: 67
25% Chance to Cast Level 15 Poison Nova on striking

20% Chance to Cast Level 12 Lower Resist when struck
Level 13-17 Cleansing Aura when equipped
+1-2 to All Skills
+20% Increased Attack Speed
+220-320% Enhanced Damage
-23% to Enemy Poison Resistance
+0.3% Deadly Strike (Based on Character Level)
25% Chance of Open Wounds
Freezes Target +3
Socketed (3)

Unbending Will

(Swords)

Stats
'FalIoIthEldElHel'
Required Level: 41
18% Chance to cast Level 18 Taunt on striking
+3 To Combat Skills (Barbarian Only)
+20-30% Increased Attack Speed (varies)
+300-350% Enhanced Damage
+9 To Maximum Damage
+50 To Attack Rating
+75% Damage to Undead
+50 Attack Rating Against Undead
8-10% Life Stolen Per Hit (varies)
Prevent Monster Heal
+10 To Strength
+10 To Vitality
Damage Reduced By 8
+1 Light Radius
Requirements -20%
Socketed (6)

Wisdom

(Helms)

Stats
'PulIthEld'
Required Level: 45
+33% Piercing Attack
+15-25% Bonus to Attack Rating
4-8% Mana Stolen Per Hit
+30% Enhanced Defense
+10 Energy
15% Slower Stamina Drain
Cannot Be Frozen
+5 Mana After Each Kill
15% Damage Taken Goes to Mana
Socketed (3)

Obsession

(Staves)

Stats
'ZodIstLemLumIoNef'
Required Level: 69
Indestructible
24% Chance to cast level 10 Weaken when struck
+4 To All Skills
+65% Faster Cast Rate
+60% Faster Hit Recovery
Knockback
+10 to Vitality
+10 to Energy
Increase Maximum Life
15-25%
Regenerate Mana
15-30%
All Resistances
+60-70
75% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
Socketed (6)

Flickering Flame

(Helms)

Stats
'NefPulVex'
Required Level: 55
Level 4-8 ResistFire Aura When Equipped
+3 To Fire Skills
-10-15% to Enemy Fire Resistance
+30% Enhanced Defense
+30 Defense Vs. Missile
+50-75 to Mana
Half Freeze Duration
+5% To Maximum Fire Resist
Poison Length Reduced by 50%
Socketed (3)

Mist

(Bows & Crossbows)

Stats
'ChamShaelGulThulIth'
Required Level: 67
Level 8-12 Concentration Aura When Equipped
+3 To All Skills
20% Increased Attack Speed
+100% Piercing Attack
+325-375% Enhanced Damage
+9 To Maximum Damage
20% Bonus to Attack Rating
Adds 3-14 Cold Damage
Freeze Target +3
+24 Vitality
All Resistances +40
Socketed (5)

Set Item Changes

Some Set Items receive a change of their bonuses:

Arcanna's Tricks

Arctic Gear

Bul-Kathos' Children

Cathan's Traps

Civerb's Vestments

Cow King's Leathers

Infernal Tools

Iratha's Finery

Milabrega's Regalia

Naj's Ancient Vestige

Sazabi's Grand Tribute

Vidala's Rig

New Horadric Cube Recipes

Players can upgrade their Normal and Exceptional Set Items to the next item tier using the Horadric Cube. This will bring some item variety to end game builds.

RecipeResult
1 Ral Rune + 1 Sol Rune + 1 Perfect Emerald + Normal Set WeaponExceptional Version of Set Weapon
1 Lum Rune + 1 Pul Rune + 1 Perfect Emerald + Exceptional Set WeaponElite Version of Set Weapon
1 Tal Rune + 1 Shael Rune + 1 Perfect Diamond + Normal Set ArmorExceptional Version of Set Armor
1 Ko Rune + 1 Lem Rune + 1 Perfect Diamond + Exceptional Set ArmorElite Version of Set Armor

Area Changes

  • Players now must smash the Compelling Orb to enter the Durance of Hate, instead of killing the Council. This means the Khalim's Will quest needs to be completed to use the Durance of Hate Level 2 Waypoint.
  • Monster Levels in the following areas have been increased for Hell Difficulty:
AreaPrevious Hell LevelNew Hell Level
Act 1 – Underground Passage Level 28385
Act 2 – Stony Tomb Level 17885
Act 2 – Stony Tomb Level 27985
Act 3 – Arachnid Lair7985
Act 3 – Swampy Pit Level 18085
Act 3 – Swampy Pit Level 28185
Act 3 – Swampy Pit Level 38285
Act 3 – Disused Fane8485
Act 3 – Ruined Temple8485
Act 3 – Forgotten Reliquary8485
Act 3 – Sewer Levels 18485
Act 5 – Abaddon8185
Act 5 – Pit of Acheron8285
Act 5 – Infernal Pit8385
Act 5 – Drifter Cavern8485
Act 5 – Icy Cellar8385

Maxroll D2R Team

We are excited and can't wait to dive into all of these upcoming changes in Patch 2.4. It adds a lot of variety and increases the playability of currently unused Skills. Our old build guides will be updated in as necessary and new build guides will be added for you very soon! Enjoy this massive patch and feel free to experiment yourself!

The D2R Maxroll Team

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