Smite Paladin Guide
Last Updated:August 10, 2024|Changelog
The Smite Paladin, commonly known as the Smiter, has been a staple build in Diablo 2 for many years. It excels at killing Bosses, especially Ubers. There is no better build to start farming Hellfiretorches!
Smite is a powerful single target Skill capable of destroying the toughest demons. It always hits regardless of Attack Rating, making the build easy to get started. Fanaticism Aura, Crushing Blow and Increased Attack Speed (IAS) further increase Smite’s damage capabilities.
Not only does this build have ridiculous damage, but it also is capable of tanking the most dangerous bosses. Smite deals Physical Damage, benefiting from Life Tap for Life sustain. High Resistances, Cannot Be Frozen and Holy Shield (Defense and Chance to Block) are key to the Smiter’s survivability.
This build guide assumes you have a Character at Level 75 before transitioning to it. Check out our Paladin Leveling Guide and our General Leveling Strategies to reach Level 75.
Very Tanky ✔
Cheap Starting Gear ✔
Effective Against Uber Bosses ✔
Great Late Game Gear Options ✔
❌ Clunky Early Game Mechanics
❌ Only Has A Single Damage Type
❌ Good Mobility Requires Teleport
❌ Few Skill Actions and Very Repetitive
Sunder Charm Setup
The Smiter focuses on killing the Ubers with Physical Damage. None of his main targets are Immune to Physical which nullifies the positive effect of bone break. You only suffer the negative effect, which just increases the difficulty.
Terror Zones
This build does not successfully farm the Terror Zones. It excels at killing the Ubers. It is not effective at farming large areas with lots of enemies for Magic Find or Experience.
Skills
Put 1 Point into each of the following Skills:
1. Cleansing
2. Vigor
3. Salvation
4. Charge
Max out the following Skills in this order:
1. Resist Lightning
2. Fanaticism
3. Smite
4. Holy Shield
5. Zeal
Damage
Utility
Attributes
Note: This section provides you with the standard Stat Point allocation. Build Variants can require a different allocation!
Strength
Allocate enough Stat Points into Strength to equip all of your gear. Take into account how much Strength your gear provides when equipped.
Dexterity
Allocate enough Stat Points into Dexterity to reach max Chance to Block (75%). More Dexterity is needed at higher character levels. In addition to Dexterity and character level, shield bases also affect Chance to Block.
Vitality
Allocate any remaining Stat Points into Vitality after meeting Strength, Dexterity and Energy requirements.
Energy
Don't allocate any Stat Points into Energy. This build gets enough Mana from gear, buffs, Charms, and Mana Potions.