The War Within Season 2 Tier Sets
The War Within Season 2 Tier Sets
11.1 - The War Within
Last Updated:December 20, 2024|Changelog
Welcome to the guide for The War Within Season 2 Tier Sets and Bonuses, featuring the second raid of the expansion. This guide includes a comprehensive list of the Liberation of Undermine Tier Sets for each of the 13 classes.
Overview
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All the Tier pieces can be collected in the Liberation of Undermine raid. You can also use the Matrix Catalyst to fill out a missing Tier piece slot.
As with any PTR cycle all the set bonuses are subject to change, this post gets updated whenever this occurs!
Death Knight
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Blood
- 2-Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Icebound Fortitude for 4 seconds. Your damage done is increased by 15% for 8 seconds after Luck of the Draw! activates.
- 4-Set: Luck of the Draw! has a 2 seconds increased duration. While Luck of the Draw! is active, Death Strike costs 2 less Runic Power and can strike up to 2 additional nearby enemies.
Frost
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Frost Strike and Glacial Advance by 2%, stacking up to 5 times. Obliterate has a 15% chance to remove Winning Streak!
- 4-Set: Winning Streak! stacks 3 additional times. While on a Winning Streak!, your Frost Strike and Glacial Advance have a chance to cast Frostscythe at 50% effectiveness. Frostscythe now also benefits from Winning Streak!
Unholy
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Death Coil and Epidemic by 3%, stacking up to 10 times. Death Coil and Epidemic have a 15% chance to remove Winning Streak!
- 4-Set: Casting Dark Transformation grants up to 10 stacks of Winning Streak! and while Dark Transformation is active the effectiveness of Winning Streak! is increased by 100% and no longer has a chance to reset.
Demon Hunter
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Havoc
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Blade Dance and Chaos Strike by 1%, stacking up to 10 times. Blade Dance and Chaos Strike have a 15% chance to remove Winning Streak!
- 4-Set: Winning Streak! persists for 7 seconds after being removed by Blade Dance or Chaos Strike. Entering demon form sacrifices your Winning Streak! to gain 1% critical strike per stack consumed. Lasts 15 seconds.
Vengeance
- 2-Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Metamorphosis for 4 seconds. Your damage done is increased by 15% for 10 seconds after Luck of the Draw! activates.
- 4-Set: The Hunt has a high chance to refresh its cooldown when you gain Luck of the Draw!
Druid
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Balance
- 2-Set: Your damaging spells have a chance to hit a Jackpot!, growing a Wild Mushroom at a nearby enemy’s location at 100% effectiveness. Casting Celestial Alignment or Incarnation: Chosen of Elune always hits a Jackpot!
- 4-Set: Starfall and Starsurge damage against targets affected by your Wild Mushroom's damage over time effect is increased by 20%.
Feral
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Ferocious Bite, Rip, and Primal Wrath by 1%, stacking up to 10 times. Ferocious Bite, Rip, and Primal Wrath have a 15% chance to remove Winning Streak!
- 4-Set: When you consume Apex Predator's Craving, become a Big Winner, dealing Physical damage to Apex Predator's primary target and increasing the damage of your periodic effects by 4% for 6 seconds.
Guardian
- 2-Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Survival Instincts for 4 seconds. Your damage done is increased by 15% for 8 seconds after Luck of the Draw! activates.
- 4-Set: After you gain Luck of the Draw! your next 10 Druid abilities cast another Druid ability at 125% effectiveness.
Restoration
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: Lifebloom's bloom has a 30% chance to apply Insurance! to its target for 10 seconds. When Insurance! is consumed or removed, it leaves a missing Rejuvenation, Regrowth, or Wild Growth heal over time effect for 15 seconds on its target.
Evoker
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Augmentation
- 2-Set: Your damaging spells have a chance to hit a Jackpot!, causing an Upheaval at 100% effectiveness that does not knock enemies up. Casting Breath of Eons always hits a Jackpot!
- 4-Set: Your Upheaval's have a 100% chance to grant Essence Burst. Eruptions cast with Essence Burst deal 25% increased damage.
Devastation
- 2-Set: Your damaging spells have a chance to hit a Jackpot!, launching a Shattering Star at 3 nearby enemies at 50% effectiveness. Casting Dragonrage always hits a Jackpot!
- 4-Set: Casting Shattering Star or hitting a Jackpot! increases the damage of your next empower spell by 20%, stacking up to 2 times.
Preservation
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: Verdant Embrace always grants Insurance! to you and your target for 6 seconds and its cooldown is reduced by 4 seconds.
Hunter
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Beast Mastery
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a Barbed Shot at 200% effectiveness. Casting Bestial Wrath always hits a Jackpot!
- 4-Set: Hitting a Jackpot! infuses your pet with a mutagen, causing its auto-attacks to deal Nature damage to its target and up to 5 enemies within 10 yd for 10 seconds. Mutagenic attacks reduce the cooldown of Bestial Wrath by 1 seconds.
Marksmanship
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that increases your auto shot damage by 600% and reduces the time between auto shots by 2 seconds for 10 seconds. Casting Trueshot always hits a Jackpot!
- 4-Set: Consuming Lock and Load also fires an Explosive Shot at 200% effectiveness.
Survival
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Wildfire Bomb by 3%, stacking up to 6 times. Wildfire Bomb has a 15% chance to remove Winning Streak!
- 4-Set: When your Winning Streak! ends, your next Kill Command deals 200% additional damage and generates 3 stacks of Tip of the Spear.
Mage
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Arcane
- 2-Set: Your damaging spells have a small chance to hit a Jackpot! granting you Clearcasting and 8% increased spell damage for 12 seconds. Casting Touch of the Magi always hits a Jackpot!
- 4-Set: When you hit a Jackpot!, you also gain Aether Attunement at 100% effectiveness.
Fire
- 2-Set: Your damaging spells have a chance to hit a Jackpot! reducing the cooldown of Combustion by 3 seconds. Casting Combustion always hits a Jackpot! at 200% increased effectiveness.
- 4-Set: When you hit a Jackpot! your damage is increased by 15% for 7 seconds. If you would gain Jackpot! from Combustion the duration is increased by 100%.
Frost
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a Frostbolt Volley dealing damage to your primary target and damage to up to 8 additional targets. Casting Icy Veins always hits a Jackpot!
- 4-Set: Icy Veins causes you to hit a Jackpot! at 100% effectiveness every 10 seconds for 30 seconds.
Monk
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Brewmaster
- 2-Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Fortifying Brew for 6 seconds. Your damage done is increased by 15% for 8 seconds after Luck of the Draw! activates.
- 4-Set: When you gain Luck of the Draw!, your next 2 casts of Blackout Kick deal 150% increased damage and incur a 2 seconds reduced cooldown.
Mistweaver
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: Casting Renewing Mist applies Insurance! for 6 seconds. The healing of Insurance! is increased by up to 50% in proportion to the coverage Renewing Mist has on you and up to 10 allies.
Windwalker
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Rising Sun Kick and Spinning Crane Kick by 3%, stacking up to 10 times. Rising Sun Kick and Spinning Crane Kick have a 15% chance to remove Winning Streak!
- 4-Set: Fists of Fury applies 1 stack of Winning Streak! when cast and when finished channeling completely. The damage of your next Fists of Fury is increased by 5% per stack when Winning Streak! is removed. Your Winning Streak! is always removed once it reaches max stacks.
Paladin
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Holy
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: Divine Toll applies Insurance! to allies it heals for 8 seconds. Divine Toll's cooldown is reduced by 1 second each time you spend Holy Power.
Protection
- 2-Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Guardian of Ancient Kings for 4 seconds. Your damage done is increased by 15% for 10 seconds after Luck of the Draw! activates.
- 4-Set: While you have Luck of the Draw! Shield of the Righteous refunds 1-3 Holy Power and extends the duration of Luck of the Draw! by 0.5 sec, up to 10 seconds.
Retribution
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Templar's Verdict and Divine Storm by 2%, stacking up to 10 times. Templar's Verdict and Divine Storm have a 12% chance to remove Winning Streak!
- 4-Set: When you lose your Winning Streak! you get the last Holy Power spent back, and for 4 seconds you cannot lose Holy Power and the damage of your Holy Power abilities are increased by 10%.
Priest
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Discipline
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: When your Power Word: Shield is completely absorbed on an ally, they are granted Insurance! at 40% effectiveness. Allies with your Insurance! or absorption effects receive 15% increased healing from you.
Holy
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: Holy Word: Serenity and Holy Word: Sanctify apply Insurance! for 10 seconds to one target while Apotheosis is active. Your healing is increased by 1% for each Insurance! active on allies.
Shadow
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a Void Bolt at an enemy at 200% effectiveness. Casting Dark Ascension or Void Eruption always hits a Jackpot!
- 4-Set: Hitting a Jackpot! grants you 5 seconds of Power Infusion. Mind Blast and Void Bolt deal 15% increased damage while Power Infusion is active.
Rogue
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Assassination
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Envenom, Rupture, and Crimson Tempest by 3%, stacking up to 10 times. Envenom, Rupture, and Crimson Tempest has a 15% chance to remove Winning Streak!
- 4-Set: When you would lose Winning Streak!, you have a chance to instead gain maximum stacks of Winning Streak for 4 seconds. These cannot be removed and have 30% additional effect while immune to removal.
Outlaw
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Dispatch by 6%, stacking up to 5 times. Dispatch has a 15% chance to remove Winning Streak!
- 4-Set: Roll the Bones has a 12% increased chance of granting additional combat enhancements and also applies 1 stack of Winning Streak! for each combat enhancement granted. Stacks applied by Roll the Bones can exceed the normal Winning Streak! maximum 5.
Subtlety
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Eviscerate, Secret Technique, and Black Powder by 3%, stacking up to 10 times. Eviscerate, Secret Technique, and Black Powder have a 15% chance to remove Winning Streak!
- 4-Set: While Shadow Dance is active, you cannot lose Winning Streak!, gain an additional stack of Winning Streak! each time you would gain one, and deal an additional 6% Shadow damage per Winning Streak! stack.
Shaman
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Elemental
- 2-Set: Your spells and abilities have a chance to hit a Jackpot! that summons a Fire Elemental for 8.0 seconds. Casting Ascendance always hits a Jackpot!
- 4-Set: When you summon or extend your Fire Elemental, your Lightning Bolt, Chain Lightning, and Lava Burst deal 10% increased damage for 8 seconds.
Enhancement
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Stormstrike, Crash Lightning, and Lava Lash by 5%, stacking up to 5 times. Spending Maelstrom Weapon has a 15% chance to remove Winning Streak!
- 4-Set: When you gain a stack of Winning Streak!, reduce the cooldown of Doom Winds by 2 seconds. When Winning Streak! is removed, reduce the cooldown of Doom Winds by 10 seconds.
Restoration
- 2-Set: Your healing spells have a chance to apply Insurance! to their targets that heals them over 15 seconds. Insurance! is consumed if any ally drops below 40% health to heal them.
- 4-Set: When you cast Healing Rain, 1 ally in the radius has Insurance! applied to them. When Insurance! is consumed, your next Chain Heal, Healing Surge, or Healing Wave is increased by 10%.
Warlock
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Affliction
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that increases your haste by 12% for 12 seconds. Casting Summon Darkglare always hits a Jackpot!
- 4-Set: Hitting a Jackpot! also increases the damage of Unstable Affliction by 50% and causes Unstable Affliction to spread to up to 3 targets within 40 yds for 12 seconds.
Demonology
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that summons a Call Dreadstalkers at 165% effectiveness. Casting Summon Demonic Tyrant always hits a Jackpot!
- 4-Set: Casting Hand of Gul’dan causes your active Dreadstalkers to cast Dreadbite at 50% effectiveness. This damage is increased by 10% for each Soul Shard spent on Hand of Gul'dan.
Destruction
- 2-Set: Your damaging spells have a chance to hit a Jackpot! that fires a flurry of 12 Demonfire bolts at 200% effectiveness. Casting Summon Infernal always hits a Jackpot!
- 4-Set: Hitting a Jackpot! increases your Mastery by 3% and your spells gain maximum benefit from Mastery: Chaotic Energies for 10 seconds.
Warrior
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Arms
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Mortal Strike and Cleave by 2%, stacking up to 10 times. Overpower has a 15% chance to remove Winning Streak!
- 4-Set: When your Winning Streak! ends, Overpower deals 20% additional damage and recharges 75% faster for 2 seconds per stack of Winning Streak! you had.
Fury
- 2-Set: Your spells and abilities have a chance to activate a Winning Streak! increasing the damage of your Rampage by 2%, stacking up to 10 times. Rampage has a 15% chance to remove Winning Streak!
- 4-Set: When you gain a stack of Winning Streak! you have an even chance to either cause your next Bloodthirst to deal 15% increased damage and have 25% increased chance to critically strike or cause your next Raging Blow to deal 15% increased damage and generate 2 additional Rage.
Protection
- 2-Set: Each time you take damage you have a chance to activate Luck of the Draw! causing you to cast Shield Wall for 4 seconds. Your damage done is increased by 15% for 10 seconds after Luck of the Draw! activates.
- 4-Set: During Luck of the Draw! Shield Slam's chance to critically strike is increased by 50% and its critical strikes reduce the cooldown of Shield Charge by 6 seconds.
Credits
Written By: Wolfdisco
Reviewed By: Xerwo