The MOTHERLODE!!! Guide
Last Updated:February 25, 2025|Changelog
Welcome to the The MOTHERLODE!!! Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know about your upcoming dungeon runs!
Route
It is recommended to use the Mythic Dungeon Tools addon to look at your route and mobcount before the Mythic+ dungeon starts. Below you can see an example of a Weekly Route meant for +10 keys or lower. High Key Route will be added later into the season!
Simply import the route into the Mythic Dungeon Tool addon and take a look at it with your group.
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Utility Needs
- Inhale Vapors
- An Enrage effect that increases Addled Thugs attack speed and movement speed.
- Overtime!
- Stacking Enrage buff, increasing haste by 30% for 20 seconds.
- Common utility examples:
- Hunter
- Tranquilizing Shot
- Rogue
- Shiv
- Druid
- Soothe
- Evoker
- Oppressing Roar with Overawe
- Monk
- Paralysis with Pressure Points
- Hunter
- Heavy Slash
- Stacking Bleed on a tank.
- Jagged Cut
- Stacking Bleed from Earthragers during the Azerokk boss encounter.
- Puncture
- Heavy Bleed on a tank.
- Common utility examples:
- Evoker
- Cauterizing Flame
- Paladin
- Blessing of Protection
- Evoker
- Caustic Compound
- Poison debuff, inflicting nature damage every 2 seconds for 6 seconds.
- Toxic Blades
- Poison debuff, inflicting nature damage every 2 seconds for 6 seconds.
- Interruptible.
- Poison debuff, inflicting nature damage every 2 seconds for 6 seconds.
- Common utility examples:
- Paladin
- Cleanse Toxins
- Cleanse with Improved Cleanse for Holy
- Druid
- Remove Corruption
- Nature's Cure for Restoration
- Monk
- Detox
- Detox with Improved Detox for Mistweaver
- Evoker
- Expunge and Cauterizing Flame
- Shaman
- Poison Cleansing Totem
- Paladin
Coin-Operated Crowd Pummeler Trash Area
- Tear Gas
- Creates multiple ground effects that deal nature damage and disorient any player caught in it.
- Leaves a pool of tear gas after it that inflicts nature damage every second to any player inside it.
- Creates multiple ground effects that deal nature damage and disorient any player caught in it.
- Charged Shield
- Strikes the tank with an electrified shield, inflicting nature damage and reducing his movement speed.
- Subsequent attacks for the next 16 seconds are going to splash lightning damage to every member of the group. Make sure to press a personal during it if needed.
- Strikes the tank with an electrified shield, inflicting nature damage and reducing his movement speed.
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- Required Enrage Dispel:
- Inhale Vapors
- Increases its own attack speed and movement speed.
- Addled Thug deals pretty heavy damage to the tank, try to soothe him if possible.
- Increases its own attack speed and movement speed.
- Inhale Vapors
- Uppercut
- Charges to a random player, inflicting physical damage and knocking all players within 4 yards of impact into the air.
- Make sure to be spread whenever you are targeted by this spell.
- Charges to a random player, inflicting physical damage and knocking all players within 4 yards of impact into the air.
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- Required Crowd Control:
- Activate Mech
- Activates a nearby Mechanized Peacekeeper.
- Never let this cast go through at any cost, use any crowd control available to stop it.
- Activates a nearby Mechanized Peacekeeper.
- Activate Mech
- Grease Gun
- Shoots a random target, inflicting physical damage.
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- Required Kick:
- Toxic Blades
- Applies toxins to the blades which causes caster's melee attacks to poison the target and inflict additional nature damage.
- Look out for a Poison dispel if you have missed a kick.
- Applies toxins to the blades which causes caster's melee attacks to poison the target and inflict additional nature damage.
- Toxic Blades
- Fan of Knives
- Channeled cast that inflicts physical damage to anyone within 45 yards. Use any crowd control available to stop it and reduce the incoming damage taken on the group.
- If Toxic Blades are applied, affected targets are also poisoned.
- Channeled cast that inflicts physical damage to anyone within 45 yards. Use any crowd control available to stop it and reduce the incoming damage taken on the group.
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- Required Kick:
- Iced Spritzer
- Blasts a random target inflicting frost damage every second over the duration of the channeling. Stuns the target upon finishing the channeling cast.
- Can be stopped with any crowd control as an alternative to a kick. Make sure to do it once the channel has already started and not before that, otherwise it will be recasted.
- The stun effect is also a Magic debuff that can be dispelled.
- Blasts a random target inflicting frost damage every second over the duration of the channeling. Stuns the target upon finishing the channeling cast.
- Iced Spritzer
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- Throw Wrench
- Throws a heavy wrench at a tank, inflicting physical damage.
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Coin-Operated Crowd Pummeler
- The crowd throws piles of coins into the arena, spawning multiple pools around the boss, and inflicting physical damage to players within 2 yards of impact.
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- Upon reaching 100 energy, the Pummeler activates a powerful magnet, drawing in all piles of gold within 15 yards, gaining a stack of Pay to Win for each coin pile consumed.
- Pay to Win increases damage done by the boss by 15% for each stack.

- Knocks back all players, inflicting nature damage instantly and every 2 seconds for 8 seconds.
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- A massive frontal cone on a random player, inflicting nature damage and stunning for 3 seconds any player hit by it.
- Always be close to the boss to avoid having issues dodging this frontal as it becomes bigger the further away from the boss you are.
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- Launches explosive footbombs into the arena. After 15 seconds, the footbombs trigger Timed Detonation, inflicting deadly fire damage to all players within 100 yards and covering in an increased damage taken stacking debuff by 25% for 15 seconds.
- Coming close to the footbomb allows you to Punt it. Kicking it into the Coin-Operated Crowd Pummeler applies a Blazing Azerite debuff onto the boss instead of detonating the group.
- Blazing Azerite debuff also stacks.
- Kick all the footbombs instantly into the boos except for the last one, which you can delay to extend the Blazing Azerite duration.
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Azerokk Trash Area
- Required Enrage Dispel:
- Overtime!
- Grants Enrage to nearby allies, increasing their haste by 30% for 20 seconds. This effect stacks.
- Overtime!
- Brutal Charge
- Charges a random player, inflicting physical damage and reducing their movement speed.
- Massive Slam
- Inflicts nature damage to any player within 12 yards.
- Desperate Measures
- Whenever Taskmaster Askari drops to low health, he increases his melee attack damage by 10%.
- Heavy Slash
- Stacking Bleed on a tank.

- Required Kick:
- Rock Lance
- Blasts a random target with a magical stone lance, inflicting nature damage and applies a debuff that inflicts nature damage every second.
- Rock Lance
- Earth Shock
- Inflicts nature damage to nearby players.
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- Rapid Extraction
- Inflicts physical damage to all players and spawns ground effects at nearby locations.
- Puncture
- Inflicts physical damage to a tank and applies a Bleed to him.
- Deals pretty heavy damage on a tank, so look for a Bleed dispel if possible whenever your tank is out of defensive cooldowns.
- Inflicts physical damage to a tank and applies a Bleed to him.
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- Final Blast
- At low health the Wanton Sapper starts the cast and kills himself, inflicting fire damage to all players within 8 yards of him.
- Bag of Bombs
- Drops a bunch of bombs on the ground upon dying.
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- Required Kick:
- Furious Quake
- Inflicts nature damage to all players within 60 yards and reduces their movement speed.
- Tectonic Barrier
- Raises a shield that absorbs damage taken and prevents the caster from being interrupted.
- This absorb shield is a Magic buff which can be purged, but currently amount of absorb it applies is very small, which makes it easier to just break with damage.
- Raises a shield that absorbs damage taken and prevents the caster from being interrupted.
- Furious Quake
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- Throw Rock
- Throws a rock at a random player, inflicting physical damage.
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Azerokk
- Summons an Earthrager.
- An Earthrager targets a random player and casts Raging Gaze at him, pursuing him relentlessly.
- Once an Earthrager reaches a player, he applies a stacking Bleed to him with every melee attack.
- Earthragers can be crowd controlled until they are affected by an Azerite Infusion.
- Killing them is pointless because Azerokk resummons them as soon as none of them are alive. That means that your plan should be to kite and crowd control them until they are Azerite Infused and kill them only with this buff up.
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- Infuses an Earthrager, fully healing it over the duration of the cast. The Earthrager becomes immune to any kind of crowd control, increases his damage done by 50% and damage taken by 150%, but also stops focusing on a random player and can be taunted by the tank instead.
- Also causes it to pulse Azerite energy every 2 seconds, inflicting arcane damage to all players.
- Swap and kill an Earthrager whenever he is empowered with Azerite Infusion.

- Azerokk resonates with power, inflicting nature damage to all players and reducing their movement speed by 30% for 6 seconds.
- Also causes alive Earthragers to cast Resonant Aftershock, inflicting additional nature damage to all players.
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- Big frontal cone, inflicting physical damage and knocking up any player hit by it.
- Always try to be close to the boss whenever this happens to dodge it easier.
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- Before starting the boss encounter, to the left at the entrance you can pick up a Fracking Totem.
- This Totem can be used to crowd control an Earthrager for 60 seconds but it breaks if an Earthrager takes any damage.
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Rixxa Fluxflame Trash Area
- Required Kick:
- Transmute: Enemy to Goo
- Transmutes a random player into a pile of goo for 10 seconds.
- This is a Magic debuff, so if you miss a kick then look out for a Magic dispel.
- Transmutes a random player into a pile of goo for 10 seconds.
- Transmute: Enemy to Goo
- Required Poison Dispel:
- Caustic Compound
- Throws a flask at a random player that applies a Poison to him, inflicting nature damage.
- Caustic Compound
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- Mind Lash
- Targets a random player and channels at them, inflicting arcane damage every second over 4 seconds.
- Brainstorm
- Deals a bit of arcane damage to every member of the group and spawns a few arcane tornadoes at each player's location.
- Each tornado inflicts arcane damage and silences any player hit.
- Deals a bit of arcane damage to every member of the group and spawns a few arcane tornadoes at each player's location.
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- Echo Blade
- Targets a random player, inflicting sonic damage to them, and cleaves to up to 3 players within 10 yards.
- Make sure to be spread whenever you are targeted by this spell.
- Targets a random player, inflicting sonic damage to them, and cleaves to up to 3 players within 10 yards.
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- Unstable Mutation
- Increases physical damage inflicted by 20% for every 2 seconds in combat.
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Rixxa Fluxflame
- A pipe overflows with Azerite Catalyst, spraying a line of the toxic stuff into the arena.

- Targets a random player and spawns multiple pools on the ground at his location, inflicting fire damage to anyone standing in them.
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- Targets a random player for 4 seconds, inflicting nature damage and pushing him and anyone else hit by it away.
- Patches of Azerite Catalyst will also be pushed away.
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- Shoots the tank, inflicting fire damage.
Mogul Razdunk Trash Area
- Charged Shot
- Inflicts arcane damage to random targets.
- Deploy Crawler Mine
- Spawns a mine at a random player's location.
- When a mine is triggered, by walking near it, it will fixate on the player that activated it until the mine comes within 4 yards of the fixated target. When it does, it will detonate and inflict fire damage.
- Spawns a mine at a random player's location.
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- Artillery Barrage
- Calls artillery barrage at random players location, inflicting fire damage on impact.
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- Normally, Crawler Mines are burrowed and not active until a player walks near it. Once activated it will fixate on the player that has triggered it and will start walking towards him.
- Seek and Destroy
- Crawls towards a player and detonates when nearby, inflicting fire damage on impact and every 2 seconds for 6 seconds.
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Mogul Razdunk
This encounter consists of two phases. During the first one, you fight Mogul Razdunk with him casting spells like Alpha Cannon, Gatling Gun, Homing Missile and B.O.O.M.B.A.. But once he drops below 50% health, he becomes immune to damage, summons Venture Co. Skyscorchers and drops a few Big Red Rockets that you need to destroy with Drill Smashes. Once all Big Red Rockets are destroyed, Mogul Razdunk loses his immunity and phase one starts again where you can finish the boss.
- Mogul Razdunk spins in place and fire a hail of bullets, inflicting physical damage to all players in front.
- Mogul Razdunk spins pretty fast, so always be in melee to have an easier time dodging it.
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- Fires a homing missile at a random player, inflicting fire damage on impact immediately and every 2 seconds for 6 seconds to all players within 20 yards of the explosion. The missile's speed increases as it travels.
- Can also target a tank player.
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- During phase one, B.O.O.M.B.A. drones are going to be launching Micro Missiles, covering three quarters of the platform and inflicting fire damage to players within 6 yards of each missile's impact.
- There are going to be only two B.O.O.M.B.A. drones flying around and one quarter of the platform will always be a safe spot. Watch out for the drones whenever they start moving and run to the safe spot as soon as possible.
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- Flies through the air and impacts a player's location, inflicting physical damage to targets within 8 yards, and some physical damage to all targets beyond 8 yards.
- Any Big Red Rocket struck by Drill Smash will explode, removing a stack of Configuration: Drill from the boss.
- Once all three stacks of Configuration: Drill are removed from the boss, phase two will end and phase one will start once again.
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- Calls several Big Red Rocket down from the sky, inflcting fire damage on impact and every 2 seconds for 6 seconds.
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- Inflicts fire damage to the tank.
- Once phase two starts, Mogul Razdunk summons two Venture Co. Skyscorchers that cast Buster Shot and Jump Jet.
- Buster Shot
- Fires a missile at a random target, inflicting fire damage.
- Jump Jet
- Jumps to a location within 15 yards of a random player.
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Lootpool
Type | Item |
---|---|
Trinket | Azerokk's Resonating Heart |
Trinket | Razdunk's Big Red Button |
Ring | Footbomb Championship Ring |
Type | Item |
---|---|
2-Hand Mace | Electro-Arm Bludgeoner |
1-Hand Mace | G3T-00t |
Gun | P.A.C.I.F.I.S.T. Mk7 |
Shield | G0-4W4Y Crowd Repeller |
ALL
Type | Item |
---|---|
Back | Cloak of Questionable Intent |
Cloth
Type | Item |
---|---|
Shoulder | Exquisitely Aerodynamic Shoulderpads |
Chest | Petticoat of the Self-Stylized Azerite Baron |
Wrist | Rixxa's Sweat-Wicking Cuffs |
Hands | Mine Rat's Handwarmers |
Waist | Excavator's Safety Belt |
Legs | Rowdy Reveler's Legwraps |
Feet | Deranged Alchemist's Slippers |
Leather
Type | Item |
---|---|
Head | High Altitude Turban |
Chest | Venture Co. Plenipotentiary Vest |
Wrist | Servo-Arm Bindings |
Hands | Corrosive Handler's Gloves |
Waist | Unscrupulous Geologist's Belt |
Feet | Mercenary Miner's Boots |
Type | Item |
---|---|
Shoulder | Crashguard Spaulders |
Chest | Shrapnel-Dampening Chestguard |
Wrist | Bindings of Enraged Earth |
Hands | Linked Pummeler Grips |
Waist | Shalebiter Interlinked Chain |
Legs | Chemical Blaster's Legguards |
Plate
Type | Item |
---|---|
Shoulder | Skyscorcher Pauldrons |
Wrist | Stonefury Vambraces |
Hands | Power-Assisted Vicegrips |
Legs | Leadplate Legguards |
Feet | Sabatons of Rampaging Elements |
Credits
Written By: Wexi
Reviewed By: Xerwo