Priory of the Sacred Flame Guide
Last Updated:February 26, 2025|Changelog
Welcome to the Priory of the Sacred Flame Mythic+ guide for the World of Warcraft patch 11.1! This guide covers everything you need to know about your upcoming dungeon runs!
Route
It is recommended to use the Mythic Dungeon Tools addon to look at your route and mobcount before the Mythic+ dungeon starts. Below you can see an example of a Weekly Route meant for +10 keys or lower. High Key Route will be added later into the season!
Simply import the route into the Mythic Dungeon Tool addon and take a look at it with your group.

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Utility Needs
- Battle Cry
- Increases damage done by nearby Trusted Guards during the Captain Dailcry encounter.
- Interruptible.
- Increases damage done by nearby Trusted Guards during the Captain Dailcry encounter.
- Common utility examples:
- Hunter
- Tranquilizing Shot
- Rogue
- Shiv
- Druid
- Soothe
- Evoker
- Oppressing Roar with Overawe
- Monk
- Paralysis with Pressure Points
- Hunter
- Grievous Rip
- Bleed inflicting physical damage for 14 seconds.
- Can also be removed by getting fully healed.
- Bleed inflicting physical damage for 14 seconds.
- Lunging Strike
- Bleed that is applied by a Sergeant Shaynemail miniboss.
- Pierce Armor
- Stacking Bleed on a tank.
- Common utility examples:
- Evoker
- Cauterizing Flame
- Paladin
- Blessing of Protection
- Evoker
- Heat Wave
- Reduces movement speed by 70% for 4 seconds. Certain overlaps with this debuff may easily lead to death.
- Common utility examples:
- Priest
- Mass Dispel
- Warlock
- Singe Magic
- Priest
- Inner Fire
- Increases all damage done by 50%. Stuns the target upon removal.
- Templar's Wrath
- Magic buff increasing all damage done by 30%.
- Common utility examples:
- Warlock
- Devour Magic
- Hunter
- Tranquilizing Shot
- Priest
- Dispel Magic and Mass Dispel
- Shaman
- Purge
- Mage
- Spellsteal
- Demon Hunter
- Consume Magic
- Warlock
Captain Dailcry Trash Area
- Defend
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds.
- Interrupting this effect with any crowd control applies a Shattered Defenses debuff to Arathi Footman, increasing his damage taken by 25% for 10 seconds.
- A channeled cast that reduces damage taken by any ally around the caster by 50% for up to 5 seconds.

- Shoot
- Inflicts physical damage to a tank.
- Pot Shot
- Inflicts physical damage to a random player.
- Caltrops
- Leaps nearby a random player and spreads traps on the ground. Any player caught in the trap gets a Bleed and becomes immobilised.

- Required Bleed Dispel:
- Pounce
- Leaps at a random player, inflicting physical damage and causing them to Bleed for 14 seconds.
- Can also be removed by getting fully healed.
- Leaps at a random player, inflicting physical damage and causing them to Bleed for 14 seconds.
- Pounce

- Required Bleed Dispel:
- Impale
- Inflicts physical damage to a random target and applies a Bleed to him.
- Impale
- Disrupting Shout
- Inflicts physical damage to players within 40 yards and interrupts spell casting for 4 seconds.

- Seal of Flame
- Increases all damage done by 50% and causes melee attacks to inflict fire damage and creates several Molten Pools.
- Molten Pool inflicts fire damage every seconds to players within.
- Increases all damage done by 50% and causes melee attacks to inflict fire damage and creates several Molten Pools.
- Heat Wave
- Inflicts fire damage to all players and applies a Magic movement slow debuff.
- Movement slow in combination with Molten Pools spawn may be very deadly, try to remove it with any freedom effects or dispels if the overlap happens.
- Inflicts fire damage to all players and applies a Magic movement slow debuff.
- Killing Forge Master Damian will call down for Elaena Emberlanz.

- Divine Judgment
- Inflicts holy damage and applies a Magic debuff to a tank, increasing their damage taken by 25% for 8 seconds.
- Holy Radiance
- Inflicts holy damage to all players every second for 8 seconds.

- Required Kick:
- Holy Smite
- Inflicts holy damage to a random target.
- Holy Smite
- Required Magic Purge:
- Reflective Shield
- Applies a Magic shield which absorbs damage and inflicts 40% of incoming damage back on attackers as holy damage.
- Reflective Shield
- Killing High Priest Aemya will call down for Taener Duelmal.

- Required Kick:
- Cinderblast
- Inflicts fire damage to a random player and applies a Magic DoT, inflicting fire damage every second for 5 second and stunning the target.
- Fireball
- Launches a fireball at a random player, inflicting fire damage.
- Cinderblast
- Ember Storm
- Spawns multiple pools on the ground that inflict fire damage to players standing in them.

- Thunderclap
- Inflicts physical damage to all players within 50 yards and reduces their movement speed.
- Shield Slam
- Inflicts physical damage to the tank and knocks him away.
- Killing Guard Captain Suleyman will call down for Sergeant Shaynemail.

- Required Bleed Dispel:
- Lunging Strike
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Can be avoided with a blink, teleport or just running fast with a sprint right after Sergeant Shaynemail leaps. It's important to know that she leaps to your fixed location the moment the spell has been casted.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Lunging Strike
- Brutal Smash
- Inflicts physical damage and stuns players within 8 yards.

- Purification
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Burst of Light
- Once Lightspawn drops below 25% health, it starts a cast that unleashes a burst of light, inflicting holy damage to players within 10 yards and healing adds for 35% health within 10 yards.

- Required Kick:
- Holy Smite
- Inflicts holy damage to a random player.
- Greater Heal
- Heals a nearby injured ally.
- Holy Smite

Captain Dailcry
Captain Dailcry in Priory of the Sacred Flame is protected by his Trusted Guards, who gain Strength in Numbers while near each other.
The Trusted Guards are standing initially near the Captain Dailcry but killing Forge Master Damian, Guard Captain Suleyman or High Priest Aemya will call one of them off which will allow you to eliminate them separately without being buffed by Strength in Numbers. You can do that two times total, leaving Captain Dailcry only with one guard of your choice.
- Captain Dailcry commands Ember to maul a player, immobilizing them and inflicting physical damage every 0.5 seconds.
- Captain Dailcry protects Ember while she mauls her target, applying an absorb shield to her.
- Breaking an absorb shield will interrupt the Savage Mauling.

- An intimidating Battle Cry, inflicting physical damage to all players, ignoring armour, and inspiring Trusted Guards, granting each of them 50 energy and increasing their damage done by 50% for 30 seconds.
- Interruptible.

- Captain Dailcry hurls his spear towards a random player, inflicting physical damage to any player in its path and applying a Bleed to them.

- Captain Dailcry slashes at the tank, inflicting physical damage and applying a stacking Bleed for 10 seconds.

- Captain Dailcry's loyal defenders inflict 200% increased damage for each nearby member of the Trusted Guard.
- Always make sure to fight only one guard alongside with Captain Dailcry.
- Captain Dailcry and his trusted guards are bound by holy light, causing all four to share health while near each other.
- This makes cleave in this fight extremely effective.
- Captain Dailcry's presence increases the health of his nearby trusted guard by 1000%.
- Divine Judgment
- Inflicts holy damage and applies a Magic debuff to a tank, increasing their damage taken by 25% for 8 seconds.
- Holy Radiance
- Inflicts holy damage to all players every second for 8 seconds.

- Required Bleed Dispel:
- Lunging Strike
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Can be avoided with a blink, teleport or just running fast with a sprint right after Sergeant Shaynemail leaps. It's important to know that she leaps to your fixed location the moment the spell has been casted.
- Leaps at a random player, inflicting physical damage and applying a Bleed.
- Lunging Strike
- Brutal Smash
- Inflicts physical damage and stuns players within 8 yards.

- Required Kick:
- Cinderblast
- Inflicts fire damage to a random player and applies a Magic DoT, inflicting fire damage every second for 5 second and stunning the target.
- Fireball
- Launches a fireball at a random player, inflicting fire damage.
- Cinderblast
- Ember Storm
- Spawns multiple pools on the ground that inflict fire damage to players standing in them.

Baron Braunpyke Trash Area
- Consecration
- Consecrates the ground, inflicting holy damage every second to players within the area.
- Sacred Toll
- Inflicts holy damage to all players within 50 yards.

- Required Magic Purge:
- Templar's Wrath
- Magic buff increasing all damage done by 30%.
- Templar's Wrath
- Seal of Light's Fury
- Increases caster's melee attack speed and causes melee attacks to inflicts an additional holy damage.

- Required Kick:
- Fireball
- Inflicts fire damage to a random target.
- Flamestrike
- Inflicts fire damage and creates a patch of flame that inflicts fire damage every second to players in the area.
- Fireball

Baron Braunpyke
- Braunpyke empowers himself with the light, increasing his physical damage by 100% and empowering each of his abilities.

- Braunpyke hurls a holy shield at several players, inflicting holy damage and reducing movement speed by 50% for 5 seconds upon impact.
- While empowered by Vindictive Wrath, Castigator's Shield hits all players.

- Braunpyke unleashes a burst of holy light, inflicting holy damage to all players initially and an additional holy damage every 2 seconds for 12 seconds. The burst of light also heals Braunpyke for 10% of his maximum health.
- While empowered by Vindictive Wrath, the cast time of Burning Light is reduced.

- Braunpyke calls searing light down on a player's location, inflicting holy damage to players within 3 yards. Hammers then spiral outwards from the impact location, inflicting holy damage to players in their path.
- While empowered by Vindictive Wrath, Hammer of Purity hits all players.

- Braunpyke creates a burning pyre containing 3 charges that last 30 seconds. Each time a player comes into contact with the pyre, a charge is consumed, the player is affected by Sacrificial Flame, a stacking DoT inflicting holy damage, and causing the pyre to inflict holy damage to all players.
- While empowered by Vindictive Wrath, Sacrificial Pyre has 5 stacks.

Prioress Murrpray Trash Area
- Radiant Flame
- Inflicts holy damage to all players within 45 yards every half a second.
- Blazing Strike
- Inflicts holy damage to the tank and applies a Magic debuff to him that inflicts holy damage every second for 10 seconds.
- Light Expulsion
- On death, inflicts holy damage to all players within 60 yards.

- Required Magic Purge:
- Templar's Wrath
- Magic buff increasing all damage done by 30%.
- Templar's Wrath
- Seal of Light's Fury
- Increases caster's melee attack speed and causes melee attacks to inflicts an additional holy damage.

- Consecration
- Consecrates the ground, inflicting holy damage every second to players within the area.
- Sacred Toll
- Inflicts holy damage to all players within 50 yards.

- Required Kick:
- Fireball Volley
- Inflicts fire damage to all players within 50 yards.
- Fireball
- Inflicts fire damage to a random target.
- Fireball Volley
- Light Expulsion
- On death, inflicts holy damage to all players within 60 yards.

- Purification
- Channeled cast that fixates on a random player and inflicts holy damage every second for 6 seconds.
- Burst of Light
- Once Lightspawn drops below 25% health, it starts a cast that unleashes a burst of light inflicting holy damage to players within 10 yards and healing adds for 35% health within 10 yards.

- Light Expulsion
- On death, inflicts holy damage to all players within 60 yards.

Prioress Murrpray
- Upon reaching 50% health, Murrpray applies an absorb shield to herself, providing imunity to interrupt effects, and starts channeling Embrace the Light, inflicting holy damage to all players every second.
- Embrace the Light effect grows in intensity over time. Kick it as soon as possible.

- Murrpray calls down a ray of searing fire that fixates on a random player and inflicts holy damage every second to players caught in its path, and leaves behind a pool of Sanctified Ground, inflicting holy damage to players within it.

- Murrpray unleashes a dazzling light that inflicts holy damage to all players.
- Players looking in Murrpray's direction suffer an additional holy damage and are disoriented for 4 seconds.

- The Sacred Flame empowers Murrpray, increasing her Holy damage by 50% for 12 seconds.
- While empowered, Murrpray radiates holy damage to all players every 5.2 seconds.

- Murrpray calls down a ray of light at a player's location, inflicting holy damage instantly and applying a Magic debuff, inflicting damage every second, to any players within 7.5 yards of the impact location.

- Inflicts holy damage to the tank.
- Interruptible.

- During the Embrace the Light channel cast, Arathi Neophyte will start spawning and running towards Murrpray, fixating on random players.
- Arathi Neophyte are buffed with Overwhelming Power, increasing their damage done by 35% and inflicting holy damage to players within 4 yards each second.
- The Overwhelming Power drains 4% of health every second.
- Run far away from the Arathi Neophytes and try to slow them down so they can slowly die from the Overwhelming Power draining damage.

Dungeon Extras + Specials
The Priory of the Sacred Flame dungeon has a special class buff that increases your groups overall damage done.

Blessing of the Sacred Flame
- Requires a Paladin or a Priest.
- The buff lasts for 30 minutes.
- The buff does not persist through a death but can be picked up again to rebuff.
- Blessing of the Sacred Flame empowers you causing your spells and abilities to inflict additional holy damage.

Lootpool
Type | Item |
---|---|
Trinket | Bursting Lightshard |
Trinket | Signet of the Priory |
Trinket | Tome of Light's Devotion |
Ring | Radiant Necromancer's Band |
Type | Item |
---|---|
2-Hand Sword | Emberbrand Zweihander |
Polearm | Glorious Defender's Poleaxe |
1-Hand Mace | Hand of Beledar |
1-Hand Mace | Starforged Seraph's Mace |
Shield | Sanctified Priory Wall |
Cloth
Type | Item |
---|---|
Head | Elysian Flame Crown |
Chest | Zealous Warden's Raiment |
Waist | Honorbound Retainer's Sash |
Leather
Type | Item |
---|---|
Head | Helm of the Righteous Crusade |
Chest | Seraphic Wraps of the Ordained |
Feet | Stalwart Guardian's Boots |
Type | Item |
---|---|
Wrist | Consecrated Baron's Bindings |
Hands | Holybound Grips |
Legs | Divine Pyrewalkers |
Plate
Type | Item |
---|---|
Shoulder | Reanimator's Pyreforged Shoulders |
Wrist | Flameforged Armguard |
Feet | Devoted Plate Walkers |
Credits
Written By: Wexi
Reviewed By: Xerwo