Outrider PvP Build Guide
Last Updated:June 15, 2025|Changelog
Welcome to the Outrider PvP Build Guide. At first glance, Outrider synergies seem non-existent. However, with the added Skill Damage Boost and Heavy Attack Chance gained from Greatsword skills like Vital Force and Cold Warrior increases the damage of the Gale explosions with Annihilation Barrage Shot substantially!
If you ever wanted to play an off-meta Assassin build, this may just be the weapon combination for you! With the ability to engage from over 24m away, Outrider can leap into fights with an AoE stun and spin around the battlefield like a Beyblade! Annihilation Barrage Shot gives stacks of Gale which explodes at 10 stacks. Against a single target, Gale Explosions may not do much, but when many people are grouped in a small area, each player takes damage from all nearby Gale Explosions. This damage can also be increased exponentially!
End Game Outrider PvP Build
If you're interested in PvE, check out our Outrider PvE Build Guide!
Gear Progression
Cordy's Stormspore Spike Slingers is the best Crossbow to use when going for a Spinning Build.
If you're interested in PvE Gear Progression, check out our Outrider PvE Builds!
- There is no "Best Build", Talandre Gear allows for a wide variety of builds leading to different metas depending on your Server.
- Use the builds as a base, and swap different pieces around to fit the stats needed to combat your Server's meta.
- With the introduction of earrings, use the easier to obtain Brilliant Regal Earrings for Endurance builds or Earrings of Forlorn Elegance for Evasion builds.
- Depending on which works best for your Attribute stat distribution, eventually use either Earrings of Glimmering Dew or Gilded Granite Teardrops for Endurance builds, or Earrings of Primal Foresight or Bloodright Earrings for Evasion builds.
Set Effect Options
- 2 Pieces of Abyssal Beast for Hit Chance and Wildlands Protector for Evasion helps to reach the two important stats for Scorpion.
- Chaos Harbinger is a popular damage set effect for those that don't need to worry about added Evasion/Hit stats.
- Some servers end up having over 60-70% of the PvP playerbase as Sword and Shield users. Because of this, 4 - 6 piece Deathless One Set results in a great option to reach 85%+ Shield Block Penetration.
- Enchanting Pyromancer: Solar Stone is a solid choice for a quick burst of additional Hit for times you want to ensure the kill on a priority target.
Consider the defensive and offensive breakpoints other classes can reach when building your gear.
- Melee
- Fully built Sword and Shield users reach 1500+ base Endurance.
- The amount varies depending on Trait Resonances and Runes.
- With the Palace Guard's Plate Armor item set, they will take even less damage. If you are targeting Sword and Shields, use the Shield Block Penetration Chance Rune Synergy.
- Greatswords can reach 2500+ base Melee Hit Chance fully geared without sacrificing damage.
- Spears can reach 2000+ base Melee Hit Chance before buffs.
- Fully built Sword and Shield users reach 1500+ base Endurance.
- Ranged
- Ranged Classes can reach 2000+ base Ranged and Magic Evasion or 1700+ Endurance pre-buffed without sacrificing damage. The specific numbers depend on the Runes the player slots and the Trait Resonance they use.
- Support
- If Bow / Wands follow the builds on this site, they can reach 2000+ Ranged and Magic Endurance with 500+ Heavy Attack Evasion. As mentioned above, these numbers differ depending on the Runes and Trait Resonance.
Considering the above, it's hard to find a one-size-fits-all solution. How you gear will entirely depend on the meta of your server.
- Is your server full of high Evasion users? Do you usually target those players? If so, build more Hit Chance.
- You might also need to spec Eagle Vision for the additional Hit.
- Is your server more Endurance-focused? Are you trying to kill those Endurance users? If so, build more Critical Hit Chance.
- Critical Damage Reduction, Attack Speed or Shield Block Chance Pierce
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- This doesn't really synergize well when stacking evasions as you're trying not to be hit in general.
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- Shield Block Chance Pierce counters Sword and Shield Block Chance.
- Attack Speed allows for faster combos outside of your spin-to-win.
- Critical Damage Reduction, Attack Speed or Shield Block Chance Pierce
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- This doesn't really synergize well when stacking evasions as you're trying not to be hit in general.
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- Shield Block Chance Pierce counters Sword and Shield Block Chance.
- Attack Speed allows for faster combos outside of your spin-to-win.
Usually, players take runes depending on the stat they need to hit the necessary breakpoints. Opting for + PER Rune Synergies will allow you to hit 60 Perception easier.
- Critical Damage Reduction, Attack Speed or Shield Block Chance Pierce
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- This doesn't really synergize well when stacking evasions as you're trying not to be hit in general.
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- Shield Block Chance Pierce counters Sword and Shield Block Chance.
- Attack Speed allows for faster combos outside of your spin-to-win.
Priority Rune Stats
- Critical Damage Reduction, Attack Speed or Shield Block Chance Pierce
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- This doesn't really synergize well when stacking evasions as you're trying not to be hit in general.
- Critical Damage Reduction counters the Critical Damage Increase from Death Set and other sources.
- Shield Block Chance Pierce counters Sword and Shield Block Chance.
- Attack Speed allows for faster combos outside of your spin-to-win.
T2 Ranged / Magic Evasion
- This build focuses on maintaining high Ranged / Magic Evasions.
- The Forgotten Assassin Set allows an additional 220 Ranged/Magic Evasion as you get 110 for wearing 2 pieces, and then another 110 to you and your party members.
- This build results in the following Defensive Stats
- 2394 Base Ranged Evasion
- 2894 - 3904 Potential Evasion after buffs.
- 2580 Base Magic Evasion
- 3080 - 4090 Potential Evasion after buffs.
- 2394 Base Ranged Evasion
- This build results in the following Offensive Stats
- 2400+ Hit
- 700+ Heavy Attack Chance
- 1600+ Critical Hit.
T2 Spin Focus Build
- This build focuses on Spinning as your primary damage.
- The most important stats for Spinning are Hit and Bonus Damage.
- The % Weapon Damage on Annihilation Barrage Shot is very low, so to increase the damage per hit, Bonus Damage is integral!
T2 Early Transition
- This is an easy to obtain build as you transition into a more proper end-game build.
- This isn't recommended to use for proper pvp content.
Transition Outrider PvP Build
Lvl 55 Post Talandre MSQ Build
- This build is NOT recommended for PvP.
- Use this build to work towards unlocking the recommended T2 Gear for PvP Content.
- This can take anywhere from 1 - 4 weeks depending on lucent income + Guild / Dungeon drops.
Melee Evasion
Global Launch Version
Ranged / Magic Evasion
Global Launch Version
Melee Evasion
Outrider PvP Build
Ranged / Magic Evasion
Outrider PvP Build
Melee Evasion
No Field Boss Alternative
Ranged / Magic Evasion
No Field Boss Alternative
Skill Builds, Rotations, and Mastery
Outrider has multiple different ways of securing kills. Your playstyle doesn't change between Large Scale and Small Scale PvP. The only real difference is that in Large Scale you can take advantage of the chaos and land an AoE stun with Devastating Smash easier.
In Small Scale PvP it's a bit easier to spot the animation for the AoE Stun so you tend to be more successful using other engages like Precision Dash.
Ranged AOE Stun Engage
- DaVinci's Courage
- Devastating Smash
- Nimble Leap
- Annihilation Barrage Shot
- For Large Scale, move Skill Specialization points from Detonation Mark to Devastating Smash for additional Stun Chance.
- You can increase the engage range by using Precision Dash before Devastating Smash.
- You can save DaVinci's Courage and use it defensively if need be.
- Damage from Gale Explosions scale with the amount of players in the area.
- For example, If 5 people get hit and proc an explosion of each person, that's 5 explosions worth of damage dealt to all the users in that area.
Single Target Combo
- Mortal Mark
- Quick Fire
- Nimble Leap
- Quick Fire
- Precision Dash
- Ascending Slash
- Guillotine Blade
- Devastating Smash can be used instead of Precision Dash and Ascending Slash.
- However, it's easy to see coming so there are higher chances of the enemies Perfect Blocking it.
- Alternatively, use Devastating Smash as a follow-up CC after Guillotine Blade.
- Lightning Arrow would do higher single target damage compared to Gale Arrow.
- Nimble Leap has great utility as it can be used to reset Quick Fire or be used as a short burst of CC Immunity.
- Use Nimble Leap based on what the situation calls for but keep in mind you only have 2 charges.
Weapon Mastery Prioritization
Use this as a framework for the first 130 levels of Weapon Mastery. Ultimately, it's a preference thing, as some players opt for more Defensive Masteries as they're reaching higher levels, while others prefer more Offensive Masteries.
Greatsword
Crossbow
Guardians
Guardians are special transformations that add offensive or defensive buffs or attacks to your character for 30 seconds. These are the recommended Guardians for Outrider.
- Lady Knight Kamarshea - This guardian lowers your cooldown while also giving you a damage shield equal to 50% of your maximum Mana. This is a strong defensive guardian whenever you find yourself struggling to survive.
- Pale Nemesis Hartach - This guardian allows you to go stealth after killing somebody within 5 seconds. This can be incredibly useful before you receive your Tevent's Massacre Blade to avoid aggro.
Summary
- Outrider allows you to Dive Bomb groups of enemies with an AoE Stun followed by a "Spin to Win" type of move attacking all enemies in the area!
- Greatsword's skills and passives allow you to stack high amounts of Heavy Attack Chance, Hit, and Skill Damage Boost!
- Stacking HP not only gives you increased survivability but also grants increased damage!
- While having high offensive stats, you feel pretty tanky with the amount of HP and Evasion/Endurance you gain with these builds.
Gameplay
Credits
Written by Bloo
Reviewed by Dredscythe