Guardian of the Chimera Boss Guide


The Guardian of the Chimera is one of the four Shaper Guardians. Next to Guardian of the Hydra, Guardian of the Phoenix and Guardian of the Minotaur, he is one of the "Guardians of the Void". Each of these Guardians drops one of the Fragments required to access the Shaper encounter, one of the pinnacle bosses. In order to fight Chimera, you have to open a Pit of the Chimera Map where he acts as the Map Boss.

These Shaper Guardian Maps are Tier 16 and can be rolled with many Modifiers to increase their loot and difficulty. Shaper Guardians are a lot harder than typical Map Bosses, but also have specific loot tables.

Guardians of the Void - Boss Guides:

The Shaper - Boss Guide:

Loot Table

In addition to regular loot, the Guardian of the Chimera has the following boss-specific drops:

  • Fragment of the Chimera (100%)
  • Perfection
  • A Familiar Call

Skills Breakdown

Default Attack

The Guardian of the Chimera strikes with his Claws at close range, dealing Physical Damage.

Flicker Strike

The Guardian of the Chimera attacks with the Flicker Strike ability, dealing Physical Damage.

Charged Attack

The Guardian of the Chimera charges up and performs a triple strike attack. The first two Attacks are single
Claw Strikes, while the third is a double Claw Strike dealing Physical Damage.
Make sure to side-step this ability.

Combo Attack

A red Circle appears and everything within takes heavy Physical Damage from Chimera's stab and slash attacks.
Make sure to move out of the Circle immediately.

Tip: The total damage of this ability is spread between all targets in the area. If you have many minions or
totems, you can use those to soak the damage and stay in the circle.

Hide Attack

After each Minion Phase, Chimera starts hiding, performing Hide Attack. It is highly recommended to use a
Quicksilver Flask to run over the Smoke Clouds faster, until you find Chimera. This ability can take out most builds if you are too slow with uncovering him.

Flicker Lance

The Guardian of the Chimera charges forward and slashes everything in front of him, dealing Physical Damage
as well as inflicting a Bleed debuff.

Boss Mechanics

Once you enter the Boss Arena, you find the Guardian of the Chimera in the center. Engage him, but beware of his abilities. If you out-range his Melee Strike Range, he either chases you or uses his Flicker Strike ability.

The fight itself is split into 2 major Phases: The Boss Phase and the Minion Phase, each repeating multiple times.

Chimera Phase 1, 2, 3 & 4

When you enter the Boss Arena, you start off by facing the Guardian of the Chimera in a 1v1 situation. He uses his common Abilities like default Attack, Charge Attack, Combo Attack, Flicker Lance as well as Flicker Strike. Make sure to check out the Skills Breakdown above to learn more about each of the abilities.

After each Minion Phase, Chimera launches his Hide Attack. Get through the Smoke Clouds to uncover the Chimera quickly to end this lethal Phase, especially if you don't have a decent amount of Armour or Evasion on your Character.

The Guardian of the Chimera - Combo Attack
Minion Phase 1, 2 & 3

Once the Guardian of the Chimera reaches 75%, 50% and 25% of his health, he teleports out of the Arena and the Minion Phase begins. There are 3 gates in the Arena, one on the West, one to the North and East respectively. In each of the Minion Phases, 3 monsters per gate, per turn enter the Arena to defeat you.

Each wave has to be fully defeated to spawn the next. The fourth wave also features a unique mini-boss spawning from the Eastern gate. Only after you defeated all 4 sets of adds the Guardian of the Chimera teleports back into the Arena and the Boss Phase repeats.

There are 3 different Sets of Monsters that spawn in a randomized order:

  • Goatmen with Avatar of the Goat as the mini-boss (Physical Abilities)
  • Snakes with Avatar of the Snake as the mini-boss (Chaos Abilities)
  • Hellions with Avatar of the Hellion as the mini-boss (Fire Abilities)
The Guardian of the Chimera - Avatar of the Snake

Map Modifiers

Since the Pit of the Chimera Map works like a typical Map, it can be modified with Currency like any other Map. But be careful! Some Map modifiers can make this Map very hard.

Here is an example of Map modifiers you might want to avoid based on your build:

Pit of the Chimera Map

Dangerous Map Modifiers

Boss Specific Modifiers

  • None

Global Map Modifiers that can disable your Build

  • Monsters reflect X% of Elemental Damage
  • Monsters reflect X% of Physical Damage
  • Players cannot Regenerate Life, Mana or Energy Shield
  • Monsters have X% chance to Avoid Elemental Ailments

Boss Modifiers

  • Unique Boss has X% increased Life
    Unique Boss has X% increased Area of Effect

Monster Modifiers (also counts for Bosses)

  • Monsters have X% increased Critical Strike Chance
  • X% increased Monster Damage
  • X% increased Monster Movement Speed
    X% increased Monster Attack Speed
    X% increased Monster Cast Speed
  • Monsters have X% increased Area of Effect
  • X% more Monster Life
  • Monsters gain X% of Maximum Life as Extra Maximum Energy Shield

Atlas Passive Tree

To further enhance the difficulty as well as the rewards of the Guardians, there are some Atlas Passive Tree Keystones, Notables and Nodes.


  • Inevitable Ambush


  • Remnants of the Past


  • Shaper, Elder and Guardian Influenced Item Chance
Atlas Passive Tree - Shaper & Elder Cluster


  • Avoid getting hit by Chimera's avoidable abilities such as Combo Attack and Charged Attack.
  • Bring a Quicksilver Flask to help with the Hide Attack.
  • Chimera can apply Bleed - consider a form of Bleed Immunity such as Flasks.
  • Defeat add waves to force Chimera back into the Arena.

Good Luck, Exile!


Written by mbXtreme.
Reviewed by wudijo.


Jul 18th 2022
Guide created.