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Guardian of the Chimera Boss Guide

Last Updated: November 14th 2023

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The Guardian of the Chimera is one of the four Shaper Guardians. Next to Guardian of the Hydra, Guardian of the Phoenix and Guardian of the Minotaur, he is one of the "Guardians of the Void". Each of these Guardians drops one of the Fragments required to access the Shaper encounter, one of the pinnacle bosses. In order to fight Chimera, you have to open a Pit of the Chimera Map where he acts as the Map Boss.

These Shaper Guardian Maps are Tier 16 and can be rolled with many Modifiers to increase their loot and difficulty. Shaper Guardians are a lot harder than typical Map Bosses, but also have specific loot tables.

Guardians of the Void - Boss Guides:

The Shaper - Boss Guide:

Loot Table

In addition to regular loot, the Guardian of the Chimera has the following boss-specific drops:

  • Fragment of the Chimera (100%)
  • Perfection
  • A Familiar Call

Skills Breakdown

The Guardian of the Chimera strikes with his Claws at close range, dealing Physical Damage.

Boss Mechanics

Once you enter the Boss Arena, you find the Guardian of the Chimera in the center. Engage him, but beware of his abilities. If you out-range his Melee Strike Range, he either chases you or uses his Flicker Strike ability.

The fight itself is split into 2 major Phases: The Boss Phase and the Minion Phase, each repeating multiple times.

Chimera Phase 1, 2, 3 & 4
Minion Phase 1, 2 & 3

When you enter the Boss Arena, you start off by facing the Guardian of the Chimera in a 1v1 situation. He uses his common Abilities like default Attack, Charge Attack, Combo Attack, Flicker Lance as well as Flicker Strike. Make sure to check out the Skills Breakdown above to learn more about each of the abilities.

After each Minion Phase, Chimera launches his Hide Attack. Get through the Smoke Clouds to uncover the Chimera quickly to end this lethal Phase, especially if you don't have a decent amount of Armour or Evasion on your Character.

The Guardian of the Chimera - Combo Attack

Once the Guardian of the Chimera reaches 75%, 50% and 25% of his health, he teleports out of the Arena and the Minion Phase begins. There are 3 gates in the Arena, one on the West, one to the North and East respectively. In each of the Minion Phases, 3 monsters per gate, per turn enter the Arena to defeat you.

Each wave has to be fully defeated to spawn the next. The fourth wave also features a unique mini-boss spawning from the Eastern gate. Only after you defeated all 4 sets of adds the Guardian of the Chimera teleports back into the Arena and the Boss Phase repeats.

There are 3 different Sets of Monsters that spawn in a randomized order:

  • Goatmen with Avatar of the Goat as the mini-boss (Physical Abilities)
  • Snakes with Avatar of the Snake as the mini-boss (Chaos Abilities)
  • Hellions with Avatar of the Hellion as the mini-boss (Fire Abilities)
The Guardian of the Chimera - Avatar of the Snake

Map Modifiers

Since the Pit of the Chimera Map works like a typical Map, it can be modified with Currency like any other Map. But be careful! Some Map modifiers can make this Map very hard.

Here is an example of Map modifiers you might want to avoid based on your build:

Pit of the Chimera Map

Dangerous Map Modifiers

Atlas Passive Tree

The newly revamped Atlas Passive Tree provides us with additional ways to empower Bosses and enhance the Pack Size and drop chances of Shaper and Elder influenced Maps:

Keystone

  • Cosmic Wounds

Notables

  • Remnants of the Past

Nodes

  • Shaper and Elder Influenced Pack Size
  • Shaper Influenced Pack Size
  • Elder Influenced Pack Size
Atlas Passive Tree - Shaper & Elder Cluster

Summary

  • Avoid getting hit by Chimera's avoidable abilities such as Combo Attack and Charged Attack.
  • Bring a Quicksilver Flask to help with the Hide Attack.
  • Chimera can apply Bleed - consider a form of Bleed Immunity such as Flasks.
  • Defeat add waves to force Chimera back into the Arena.

Good Luck, Exile!

Credits

Written by mbXtreme.
Reviewed by wudijo.

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