KR Balance Patch – June 2025

Introduction
This article covers the changes that came with the balance patch released on the Korean Live Servers in June.
This class balance patch focuses on refining areas that still needed improvement after the last update,
with an emphasis on reducing performance gaps between classes and enhancing support classes.
For support classes, we've improved growth mechanics and ease of use, adjusted underutilized skill points, Awakening points, and certain Relic Engravings to enhance the sense of progression.
Additionally, we’ve refined skills and Awakening Arc Passives to strengthen party synergy management, and addressed shortcomings when support classes take on a damage-dealing role,
allowing for more flexible combat depending on the situation.
For some classes, we’ve further improved the flow and efficiency of key skill usage,
particularly areas that felt lacking after the previous patch. We’ve also made numerical adjustments for classes that were either overperforming or underperforming compared to expectations.
Leading up to the release of the Kazeros Finale, we aim to create a more balanced The First environment by closely examining top-end performance data and continuing to roll out additional balance patches.
We will keep monitoring the changes to your gameplay experience closely, respond quickly to class imbalances arising from new farming systems or endgame content, and work to shorten the cycle of updates for older classes in need of improvement.
Engravings
Awakening
- Legendary: Awakening Skill Max Use
+0/1/1/2→ +1/2/3/4 - Relic:
Awakening Skill Max Use +0/1/1/2→ Reduces the cooldown of Awakening by an additional 1.5% / 3.0% / 4.5% / 6.0%.
Drops of Ether
- Attacks have a chance to create
a +X% enhanced Etherwithin 8 meters (Cooldown: 10.0s) → one enhanced Ether orb that only you can pick, and one enhanced orb that only party members can pick.
Contender
- Relic: Max number of stacks
+0/1/1/2→ +1/2/3/4
Explosive Expert
- Legendary: Bomb/Grenade Battle Item carrying limit
+0/1/1/2→ +1/2/3/4 - Relic:
Bomb/Grenade Battle Item carrying limit→ 5/10/15/20% to not consume the bomb/grenade when used.+0/1/1/2
Warrior

Skill
Red Dust
- Damage Amplification now applies to the stab on the ground caused by Red Shock
- Improved the animation when using Red Shock
Ark Passive
Enlightenment
Berserker Technique
- When this line is applied, improved the animation of Bloody Rush to be faster when casted close to other skills.

General
Damage of all skills in PvE (except basic attacks) +3.0%
Ark Passive
Enlightenment
Skilled Tactician
- Normal Skill Damage +10/20/30% → 12/24/36%

General
Damage of all skills in PvE (except basic attacks) +5.2%
Ark Passive
Enlightenment
Rage Hammer
- When using a Gravity Release SKill, Crit Damage
+7/14/21%→ 6/12.5/19% based on the amount of Cores consumed.

Skill
Spin Slash
- Damage in PvE has been reduced by 29.5%
- Skill mana cost increased by 17.9%
- Cooldown increased from 6 to 8s
- Flexible Swordcraft changed to "Agile Movement"
- Agile Movement: Attack Speed increased by 18%
- Vital Point Hit changed to "Law of the Jungle"
- Law of the Jungle: Damage to Lesser and Normal Foes +80%
- Gravitational Blow
- Increases the charge up time for the final attack. Inflicts
+100%→ +50% Damage.
- Increases the charge up time for the final attack. Inflicts
- Law of the Jungle changed to "Flexible Swordcraft"
- Flexible Swordcraft: Changes to Combo Mode. Allows you to change directions upon attacking and increases damage to foes by 90.0%.
- Excellent Mobility
- Per attack, advancing distance +1m.
Atk. Speed +18%.→ Damage to Enemies increases by 90%.
- Per attack, advancing distance +1m.
Flash Thrust
- Quick Prep changed to "Magick Control"
- Magick Control: MP Cost reduced by 67%
Dash Slash
- Powerful Blow changed to "Enhanced Strike"
- Enhanced Strike: Damage to enemies +76%.
- Ruthless Sprint
- Ignores Collision with adventures and normal monsters during Sprint. On hit, inflicts
39.6%→ 15.3% Damage to foes on the path and knocks them into the air.
- Ignores Collision with adventures and normal monsters during Sprint. On hit, inflicts
- Finishing Strike
- At the end of the Sprint, slams down the sword with both hands and performs a large spinning slash. Inflicts
+145%→ 168% Damage.
- At the end of the Sprint, slams down the sword with both hands and performs a large spinning slash. Inflicts
Flash Slash
- Swift Swordcraft
- Changes to Normal Skill and does not move forward while attacking. Decreases to
4→ 6 hits. Max Damage+80%→ +90%
- Changes to Normal Skill and does not move forward while attacking. Decreases to
Executor's Sword
- Challenger's Will
- Damage to Challenge or higher foes +94.8%.
Also, when not in a party, Damage to foes +25%
- Damage to Challenge or higher foes +94.8%.
Execution of Justice
- Acuteness
- Element is now [Lightning]. Crit Rate +60%.
Also, when not in a party, Damage to foes +50%
- Element is now [Lightning]. Crit Rate +60%.
Light Shock
- Light's Vestige
- On hit, inflict Light's Vestige on the foe. Damae from all Party Members +10% for
6.0s→ 7.0s.
- On hit, inflict Light's Vestige on the foe. Damae from all Party Members +10% for
Wrath of God
- Faith Gauge gain increased by 30%.
- Added Paralysis Immunity in PvE
- Skill Effect changed as follows:
- Call forth the energy of sacred thunder into your weapon and inflict N Damage to nearby foes, increasing the Atk. Power of you and party members within 24m by 6/6.5/7/7.5/8/8.5/9/9.5/10/11/11.2/11.5/11.7/12% of the buff caster's base attack power for 8 seconds.
- Note: the percentage corresponds to skill level from 1 to 14.
- Acuteness changed to "Tenacity"
- Tenacity: On Skill use, grant Push Immunity.
- Tenacity changed to "Magick Control"
- Magick Control: Mana Cost reduced by 67%
- Faith
On hit, Piety Meter +150% while in Normal Mode.→ On Skill Hit, gain 5% of max Piety gauge.
- Express Fury
Grants +15% of your default Atk. Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%→ The Atk. Power buff based on caster's base attack power increases by an additional 10%.
Heavenly Blessings
- Faith Gauge gain decreased by 25%
- Added Paralysis Immunity in PvE
- Skill Effect changed as follows:
- Summon the Light's Guardian and inflict N Damage to nearby foes. The guardian blesses all party members within a 24-meter radius. Damage received -11/12/13/14/15/16/17/18/19/20/20/20/20% for 8s and increases the Atk. Power of you and party members within 24m by 6/6.5/7/7.5/8/8.5/9/9.5/10/11/11.2/11.5/11.7/12% of the buff caster's base attack power for 8 seconds.
- Note: the percentages correspond to skill levels from 1 to 14.
- Faith
On hit, Piety Meter +75% while in Normal Mode→ On Skill Hit, gain 5% of max Piety gauge.
- Valor
Grants +15% of your default Atk Power for all party members within 24 meters for 8.0s. Overall Atk. Power +6%→ The Atk. Power buff based on caster's base attack power increases by an additional 10%.
Holy Protection
- Maximum skill level increased from 10 to 14.
- Skill Effect changed as follows:
- Use the power of divine light to create a barrier for 11/12/13/14/15/16/17/18/19/20/20.5/21/21.5/22% of Max HP for all party members within 24 meters for 6s.
- Robust Protection
Shield duration -2s. Shield Value +158%→ Shield Value +100%.
Alithanes's Judgment
- Skill Effect changed as follows:
- [same as before] ... create a barrier for
80%→ 100% of your Max HP for all party members for 10s within a 24-meter radius ... [same as before]
- [same as before] ... create a barrier for
Alithanes's Devotion
- Skill Effect changed as follows:
- [same as before]... creating a barrier equal to
80%→ 100% of your Max HP for all party members within a 24-meter radius for 10s. ... [same as before]
- [same as before]... creating a barrier equal to
Identity
Holy Aura
- Added Status Ailment immunity
- The damage buff also affects you now.
Ark Passive
Enlightenment
Sacred Duty replaced with Divine Knight
- Divine Knight changed as follows:
- In Normal Mode, the Piety Meter is always kept at maximum. In the Sacred Executioner state, the Piety Meter does not deplete naturally.
While in the Sacred Executioner state, Punish Skill's Damage -15/12.5/10%, but on Crit Hit, outgoing Damage +15/20/25%.Target Weak Point is applied when using a Punish Skill. Crit Hit Damage +8% for 5s for all party members. Holy Aura and Holy Skills can no longer be used while in Normal and Sacred Executioner modes. Sacred Executioner Cooldown +8s. - Changed from a 3-level node to a 1-level node, costing 24 Enlightenment points instead of 8 per level.
- In Normal Mode, the Piety Meter is always kept at maximum. In the Sacred Executioner state, the Piety Meter does not deplete naturally.
Piety Training replaced with "Condemnation of Light"
- Condemnation of Light: When a Punish skill hits while in the Sacred Executioner state, there is a 10.0/20.0/30.0% chance that a Sword of Punishment will drop, dealing N damage to the enemy. Up to 1 Sword of Punishment can drop per hit, and when a Sword of Punishment drops, 35 mana is immediately restored.
Judgment replaced with "Piety Training"
- Piety Training: While in the Sacred Executioner state, damage to enemies dealt by Punishment skills increases by 14.0/25.0/36.0%.
Divine Knight replaced with "Judgment"
- Judgment: The skill 'Blade of Judgement' is added, which can be used by pressing the X key in the Sacred Executioner state. In addition, when the Sword of Punishment hits, you are granted the effect of Proof of Faith for 180.0 seconds, and it can be stacked up to 60 times. When the 'Blade of Judgement' skill is used, all stacks of Proof of Faith are consumed, and the damage of the skill increases by 0.5/2.8/5.0% for each stack consumed. However, 'Blade of Judgement' does not drop the Sword of Punishment when it hits.
Enthusiasm replaced with "Chain of Condemnation"
- Chain of Condemnation: When a Punish skill hits while in the Sacred Executioner state, there is a 2.0/4.0/6.0/8.0/10.0% chance that an additional Sword of Punishment will drop. The additional Sword of Punishment can drop up to 1 per hit, and can drop at the same time as the existing Sword of Punishment
Holy Protection effect changed as follows:
Holy Aura grants Status Ailment Immunity→ The Judgment skill is replaced with "Divine Wave", which can be used when pressing the Z skill.- Added a new gem group for Holy Aura and Divine Wave called "Faith Skill". Existing Holy Aura gems are converted to this new gem.
Godly Grace effect changed as follows:
- When Holy Aura is enhanced and Holy Aura is active, Combat Resource Natural Recovery +5/10/15% for all party members. Aura Range increases by 10/20/30%
Deepening Faith replaced with "Divine Liberation"
- Divine Liberation: Holy Aura and Divine Wave are strengthened. The basic effect of Holy Aura increases by 10.0/15.0/20.0%, and when Divine Wave is used, 10.0% of the Faith Gauge is immediately restored. Holy Aura can be used when the Faith Gauge is 75.0% or higher, and when it ends during use, 70.0% of the remaining Faith Gauge is recovered.
Healing Light replaced with "Quick Salvation"
- Quick Salvation: When using a Holy skill in the Holy Aura state, the cooldown of Divine Wave is reduced by 0.25 seconds. Brand Power increases by 0/1.0/2.0/3.0/4.0%
Light's Vestige effect changed as follows:
- When using Holy Aura, leaves Light's Vestige on foes within a 24 meter range for
6/7/8/9/10s→ 8s. All Party Member's outgoing Damage +10%. Brand Power increases by 0/1.0/2.0/3.0/4.0%.
Martial Artist

Skill
Advancing Strike
- Damage in PvE +5%
Ark Passive
Enlightenment
Untouchable
- While using Movement Skill, incoming Damage -10%. Esoteric Skill Damage
+2/4/6%→ 4/8/12%
Gunner

General
Damage of all skills in PvE (except basic attacks) +3.2%

Ark Passive
Enlightenment
Hawk Support
- When Silverhawk is summoned, Atk. Power
+5/10/15%→ 6/13/20%

General
PvE damage of Shotgun skills (except Hyper Awakening and basic attacks) increased by 6.5%.
Skills
Rose Blossom (new Time to Hunt skill from previous balance) damage in PvE reduced by 12.8%.
Identity
Holding and Casting skills have been modified to apply the "Quick Scope" effect at the end of the animation.
Ark Passive
Enlightenment
Sniper's Will
- Grants Sniper's Will up to 3 stacks when using Rifle Skills.
When using a Movement Skill, 1 stack of Sniper's Will is removed.[Sniper's Will effect remains the same]
Mage

Skill
Fleeting Gale Bird
- PvE damage increased by 38.7%
- Removed the Back Attack affix
- Maximum cast time reduced from 3s to 2s, and number of hits from 9 to 6.
- Stagger and Ancient Energy gain increased by 50%.
- Accumulated Energy changed as follows:
- Ancient Energy can no longer be obtained while holding. If Holding is maintained until the end, grants
1→ 0.5 elemental orb. When applying the "Free Flight" tripod, you will obtain 0.2 Ancient Orbs when the skill starts.
- Ancient Energy can no longer be obtained while holding. If Holding is maintained until the end, grants
- Free Flight (added in previous balance patch):
- The time it takes to send the swarm of birds forward reduced from 3s to 2s, and number of hits from 9 to 6.
- Stagger and Ancient Energy gain increased by 50%
Winged Spirit
- "Winged Assault" tripod (added last balance patch) changed as follows:
- Winged Assault: Becomes a [Point] toggle skill. Cooldown is reduced by 8.0 seconds. Summoned spirit lasts up to 12.0 seconds, damage increases 2.0/4.0/6.0/8.0/10.0% every second (up to 3 stacks). Consumes 1% max mana every second (up to
5→ 3 times). If canceled early, cooldown is further reduced based on uptime.
- Winged Assault: Becomes a [Point] toggle skill. Cooldown is reduced by 8.0 seconds. Summoned spirit lasts up to 12.0 seconds, damage increases 2.0/4.0/6.0/8.0/10.0% every second (up to 3 stacks). Consumes 1% max mana every second (up to
Igna
- Damage in PvE increased by 8%.
Ark Passive
Enlightenment
Communication Enhancement changed as follows:
Maririn, Pauru, Elcid, Shurdi, Igna and Kelsion→ Summoned Minions Crit Rate+2/4/6/9/12%→ +1.4/2.8/4.2/5.6/7%.
"Akir Rampage" (added last balance patch) changed as follows:
- Summon Skills deal increased damage to enemies by 0/5.0/10.0%. Akir skill is changed to "Akir Rampage".
When using Akir Rampage, you gain the Akir Rampage effect for 16.0 seconds, and Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion's damage to enemies increases by 8.0/14.0/20.0%, their attack speed increases to the maximum, and their attack cycle is shortened. After using Akir Rampage skill, you enter overload state for 45.0 seconds and cannot use Akir Rampage again for that perido. In addition, the damage to enemies from summon skills increases by 0/5.0/10.0%.→ The amount of Ancient Aura gained when normal skills hit is reduced by 70.0%. Akir Rampage can be used when you have 5/6/7 or more Spirit Orbs. Depending on the number of Spirit Orbs consumed when used, you gain the Akir Rampage effect for 8.0 seconds, 10.0 seconds, and 12.0 seconds, and the damage Maririn, Pauru, Elcid, Shurdi, Igna, and Kelsion deal to enemies increases by 14.0/20.0/26.0%, and their attack speed increases by an additional 30.0% and their attack cycle is shortened. Additionally, while Akir Rampage is maintained, the summoning duration of Marilyn, Paulu, El Cid, and Shurdi does not decrease.

Skill
Sound Shock
- Serenade Gauge gain +33.4%
- Skill mana cost +10.8%
- Cooldown
6s→ 8s - Sacred Shock
- Element is now [Holy]. Marks foes hit by Sound Shock with Note Brand for
3s→ 5s. Damage received from all Party Members +10%.
- Element is now [Holy]. Marks foes hit by Sound Shock with Note Brand for
Stigma
- Brilliant Stigma
- Element is now [Holy]. Marks foes for
3s→ 5s. Damage received from all Party Members +10%
- Element is now [Holy]. Marks foes for
- Melody Increase
- On Hit, Serenade Meter gained
+300%→ +100%
- On Hit, Serenade Meter gained
Sonatina
- Serenade Gauge gain reduced by 12%
- Damage in PvE reduced by 44%
- Note Brand
- Element is now [Holy] When hit by Sonatina, the Damage the target receives form all Party Members +10% for
5s→ 10s.
- Element is now [Holy] When hit by Sonatina, the Damage the target receives form all Party Members +10% for
Rhapsody of Light
- Note Brand
- Brand foes hit by Rhapsody of Light for
4s→ 5s. Outgoing Damage dealt by al party members +10%
- Brand foes hit by Rhapsody of Light for
Sonic Vibration
- Skill Effect changed as follows:
- [same as before] ... When you or a party member enters the Sonic Vibration area or residue area, their attack power is increased by 6/6.5/7/7.5/8/8.5/9/9.5/10/11/11.2/11.5/11.7/12% of the buff caster's base attack power for 2.0 seconds.
- Brilliant Wave changed as follows:
Element is now [Holy]. When any party members ente the Sonci Vibration area or aftermath area, Atk. Power +15% of the caster's basic Atk. Power, raising the overall Atk. Power +6% for 2s.→ The Atk. Power buff based on caster's base attack power increases by an additional 10%.
- Chain Vibration changed as follows:
- No longer applies the Atk. Power buff to allies, but Damage to Push-Immune foes
+60%→ +120%. No longer creates remnants. Lifts notes into the ai before slamming them down once more to attack and inflict Weak Point again.
- No longer applies the Atk. Power buff to allies, but Damage to Push-Immune foes
Rhythm Buckshot
- Serenade Gauge gain increased by 310%
- Stagger changed from [Low] to [Mid]
- Wide-Angle Attack
- AoE radius
+20%→ +30%
- AoE radius
- Shot Concentration
- [Same as before] ... Increases Stagger level to
Mid→ High
- [Same as before] ... Increases Stagger level to
Soundholic
- Serenade Gauge gain increased by 12%
- The rotation speed has been changed so it is immediately casted in the specified direction.
- Stagger level changed from
Midto Low - Magical Healing
- Recovers MP of you and party members hit by Soundholic by
1%→ 0.5%
- Recovers MP of you and party members hit by Soundholic by
- Melody Increase
- On hit, Serenade Meter gained +300% and duration reduced by 50%
Prelude of Storm
- Serenade Gauge gain reduced by 32%
Heavenly Tune
- Added Paralysis Immunity in PvE
- Skill Effect changed as follows:
- [same as before] ... and Increases Atk. Power by 6/6.5/7/7.5/8/8.5/9/9.5/10/11/11.2/11.5/11.7/12% of the buff caster's base attack power for 8.0 seconds.
- Intense Tune
In additional to existing effects, all party member's Atk. Power +15% of the caster's default Atk. Power, raising overall Atk. Power +6%→ The Atk. Power buff based on caster's base attack power increases by an additional 10%.
- Tune for Me
- Damage Inflicted +265% and
Atk. Power +30%→ your Crit Chance is increased by 20% for 20s.
- Damage Inflicted +265% and
Note Bundle
- Sacred Note
- Element is now [Holy] Marks the target hit by the Musical Note Bunch for
3s→ 5s. Damage received from all party members +10%
- Element is now [Holy] Marks the target hit by the Musical Note Bunch for
Harp of Rhythm
- Note Brand
- On hit from notes, the Damage the target receives from all Party Members +10% for
3s→ 5s.
- On hit from notes, the Damage the target receives from all Party Members +10% for
Guardian Tune
- Max skill level changed from 10 to 14
- Skill Effect changed as follows:
- Play the harp. Damage to all party members within a 24-meter radius -20/21/22/23/24/25/26/27/28/30/30.5/31/31.5/32% for 8s.
Oratorio
- Damage in PvE increased by 53%
- Skill Effect changed as follows:
- Play the giant harp and sing with angels, inflicting up to X [Holy] Damage. The explosion causes Y [Holy] Damage
and foe Crit Resistance -12% against attacks from all party members for 6s.
- Play the giant harp and sing with angels, inflicting up to X [Holy] Damage. The explosion causes Y [Holy] Damage
Concerto
- Skill Effect changed as follows:
- Summon a radiant harp and play with angels, inflicting up to X [Holy] Damage. An explosion causes Y [Holy] Damage
and foe Crit Resistance -12% against attacks from all party members for 6s.
- Summon a radiant harp and play with angels, inflicting up to X [Holy] Damage. An explosion causes Y [Holy] Damage
Identity
Serenade of Courage
- Added Status Ailment immunity.
- Skill Effect changed as follows:
Use all your Bubbles for Damage to foes 15% for 120s regardless of the number of Bubbles spent.Damage by you and all party members in a 24-meter radius +5, 10 or 15% for 8, 12 or 16s, according to the number of bubbles spent.
Serenade of Salvation
- Added Status Ailment immunity.
Tempest
- Improved the animation to be faster
- Improved it so that it can be used right after Serenade of Courage.
Ark Passive
Enlightenment
Gift of Salvation replaced with "Perfect Harmony"
- Perfect Harmony: When using Serenade of Courage and Salvation, you can obtain 2 stacks of 'Harmony' effect per bubble consumed. Harmony can be stacked up to 7 times, and when fully stacked, it changes to 'Perfect Harmony'. When using a Normal skill except for a Hyper Awakening skill, 1 stack of Perfect Harmony is consumed, reducing the cooldown of the skill used by 3/6/10% and refunding 50% of the consumed mana. You cannot obtain the Harmony effect during Perfect Harmony.
- Perfect Harmony node can be leveled 3 times, each level costing 8 Enlightenment Points.
Desperate Salvation effect changed as follows:
- Serenade of Salvation range +0/10/20% and when Serenade of Salvation's recover effect ends, another recovery effect is activated, recovering 8/16/24% of your Max HP.
Serenade of Tolerance effect changed as follows:
- Max MP
+1.6/3.2/4.8/6.4/8%→ 8% and Brand Power +0/1/2/3/4%
Serenade of Branding effect changed as follows:
- On using a Serenade of Courage skill, inflicts a Note Brand on all foes within 24 meters. All Party Member's outgoing Damage +10% for
6/7/8/9/10s→ 8s and Brand Power +0/1/2/3/4%.
Serenade of Unison effect changed as follows:
- Changes Max Bubbles to 4.
Serenade of Salvation Range +0/10/20%When using Serenade of Courage/Salvation, the Major/Minor Chord Skill is applied for 4.0 seconds, and when using the skill, you gain 1 stack of the 'Harmony' effect.- Major Code: Increases your natural mana recovery by 25.0% for 8, 12, or 16 seconds depending on the bubble used, and grants you and your party members an effect that increases damage to enemies by 10.0/15.0/20.0% of the basic effect of Serenade of Courage for 8, 12, or 16 seconds.
- Minor Code: Increases your natural mana regeneration by 25.0% for 8, 12, or 16 seconds depending on the bubble used, and refunds 5.0/10.0/15.0% of the bubble consumed just before.
True Courage has been changed as follows:
Upon using Serenade of Courage, Crit Rate +3/6/10%→ The "Note Brand" effect is changed to an effect that reduces all enemy defense by 12.0%. The damage increase effect applied to yourself and party members from 'Serenade of Courage' and 'Aria' will be changed to an effect that applies to yourself only. The attack power increase effect based on the buff caster's basic attack power from 'Heavenly Performance' and 'Sonic Vibration' will be changed to an effect that increases attack power by 25.0%, but will only be applied to yourself. The recovery effect from Serenade of Salvation will only be applied to yourself.- The max level of this node is reduced to 1, costing 24 Enlightenment points.
Endless Hymn replaced with "Hymn: Tempest"
- "Hymn: Temptest": After using Serenade of Courage, you can use Tempest and its damage is increased by 0/50/100%.
Hymn of Valor replaced with "Maestro"
- Maestro: Damage to enemies increased by 2/7/12.0%, and Crit Rate increased by 3.0/6.0/10.0%.
Hymn: Tempest replaced with "Tempest Field"
- Tempest Field: Increases damage to enemies by 0/7/14%. When hitting Tempest, restores 0.15, 0.30, 0.45 bubbles based on the consumed bubbles, and creates a Tempest area that deals N, N, N damage up to 4 times. While in the Tempest area, restores your mana up to 32% of your maximum mana up to 4 times.
Vagabond replaced with "Aura of Rage"
- Aura of Rage: Crit Damage + 4/8/12/16/20%
Leap
Ostinato effect changed as follows
Vivace Damage -22/11/0%. Max strikes +2→ Vivace is now a Normal skill, and drops a powerful bundle of notes at your location, dealing -10/0/+10% damage.
Assassin

Stats
Spec Coefficient for Damage on Swoop Skills increased from 0.29 to 0.31
Skill
Finishing Step
- Improved animation to be faster
Black Mist
- The fog duration reduced from 3s to 2s, and number of attacks from 7 to 5.
- Damage per hit, gauge gain and stagger increased by 40%
- Fake Fog
- The fog duration reduced from 3s to 2s, and number of attacks from 7 to 5.
- Damage per hit, Persona/Chaos Meter gain and Stagger increased by 40%
Call of the Knife
- Fatal Shadow changed as follows:
- Crit Rate
+60%→ +30%, and Persona Meter / Chaos Meter gauge gain increased by 30%.
- Crit Rate
Shadow Storm
- Cooldown reduced from
22sto 20s.
Ark Passive
Enlightenment
Acrobat
- On using Persona Mode, quickly moves forward
6 meters→ 8 meters. … [Same as before]
Vital Point Secured
- When a Swoop Skill hits as a Back Attack while in Persona Mode, gain the Weak Point Dismantle effect.
The Weak Point Dismantle effect lasts for 60s.Upon gaining 3 stacks, obtain the Shadow Blade effect.Shadow Blade effect lasts for 60s.Swoop Skill Outgoing Damage +28/55/80% and all Swoop Skills hit as Back Attacks. Shadow Blade effect ends upon using a Swoop Skill. Persona Mode won't be cancelled upon using Dagger or Shadow skills.

Skill
Damage of all Skills in PvE (except basic attacks) increased by 3.5%
Specialist

Stats
Spec coefficient for Moonfall Efficiency increased from 0.38 to 0.42
Skill
Damage of all skills in PvE (excluding basic attacks and Hyper Awakening/Hyper Skill) increased by 30%
Stroke: Hopper
- The timing for skill cancellation after using the skill has been changed to be a bit faster.
Paint: Moonsketch
- The timing for skill cancellation after using the skill has been changed to be a bit faster, and changed to connect better with other skills.
Paint: Pouncing Tiger
- The timing for skill cancellation after using the skill has been changed to be a bit faster.
- Two Tigers
- 2 tigers appear to attack a wider range. Adds 1 Weak Point level for each tiger. Outgoing Damage
+95%→ +120%.
- 2 tigers appear to attack a wider range. Adds 1 Weak Point level for each tiger. Outgoing Damage
Stroke: One Stroke
- The timing for skill cancellation after using the skill has been changed to be a bit faster, and changed to connect better with other skills.
Stroke: Upward Stroke
- Improved the animation to be faster
- Damage in PvE increased by 4.5%
Paint: Sunsketch
- Skill Effect has been changed as follows:
- Gather dimensional energy into the brush and inflict X Damage to nearby foes. All incoming damage 6/7/8/9/10/11/12/13/14/15/15/15/15% for all party members within 24 meters for 8s and adding 6/6.5/7/7.5/8/8.5/9/9.5/10/11/11.2/11.5/11.7/12% of the buff caster's base attack power to yourself and party members.
- Note: the percentages correspond to skill levels from 1 to 14.
- Hard Hitter
- Strike quickly with the brush.
For all allies within 24 meters, Atk. Power +15% of your basic Atk. Power, raising overall Atk Power by 6% for 8s. → The Atk. Power buff based on caster's base attack power increases by an additional 10%.
- Strike quickly with the brush.
- My Authority
- On skill use, Crit Damage
+49.7% for 12s→ 35% for 16s.
- On skill use, Crit Damage
Paint: Sun Well
- Skill Effect changed as follows:
- Create an artist's scroll at the target location within 10 meters. The artist's scroll lasts 4s inflicting N damage every 0.5s. Instantly recovers MP by
9/10/11/12/13/14/15/16/17/18/18/18/18/18%→ 16/17/18/19/20/21/22/23/24/25/25/25/25/25% for all party members within 24m and adds 6/6.5/7/7.5/8/8.5/9/9.5/10/11/11.2/11.5/11.7/12% of the buff caster's base attack power to yourself and party members for 2s.
- Create an artist's scroll at the target location within 10 meters. The artist's scroll lasts 4s inflicting N damage every 0.5s. Instantly recovers MP by
- Blast
For all allies on the Artist's Scroll, Atk. Power +15% of your Basic Atk. Power, raising overall Atk. Power by 6% for 2s.→ The Atk. Power buff based on caster's base attack power increases by an additional 10%.
- My Well
Damage inflicted through the Artist's Scroll +45% and Atk. Power +30% for 12s.→ On Skill use, your Crit Damage increases by 35% for 16s.
Stroke: Sprinkle
- Damage in PvE increased by 10%
- Vagabond replaced with the "Weak Point Detection" tripod
- Weak Point Detection: Damage to Push Immune foes +96%
Paint: Inkrise
- Vagabond replaced with "Reinforced Strike"
- Reinforced Strike: Cooldown +10s but Damage to enemies +80%.
Paint: Starry Night
- Vagabond replaced with "Law of the Jungle"
- Law of the Jungle: Damage to Challenge monsters and below +96%.
Paint: Illusion Door
- Max Skill Level changed from 10 to 14
- Skill Effect changed as follows:
- [Same as before] … Party members other than the self within 7 meters receive a shield that absorbs damage up to 15/15/15/15/15/15/15/15/15/15/15.5/16.0/16.5/17% of Max HP for 6s.
- Note: the percentage corresponds to skill level from 1 to 14.
Paint: Ink Well
- Damage in PvP reduced by 30.3%
- Unleash the Carp!
- [Same as before] ... Damage to foes
+40%→ +100%.
- [Same as before] ... Damage to foes
Paint: Drawing Orchids
- Added Paralysis Immunity
Masterwork: Efflorescence
- Improved the animation to be faster
Masterwork: Spectacle
- Damage in PvE increased by 50%.
- Skill Effect changed as follows:
- Summon an 8-meter-wide Artist's Scroll and start drawing to inflict X Damage 5 times, then lift foes in the air with Y Damage.
Crit Resistance to attacks by all party members -12% andMove Speed -60% for hit foes for 6s.
- Summon an 8-meter-wide Artist's Scroll and start drawing to inflict X Damage 5 times, then lift foes in the air with Y Damage.
Holy Beast Summon: Phoenix
- Skill Effect changed as follows:
- Summon a phoenix by drawing with a brush infused with dimensional energy. The summoned phoenix swoops down from the sky in front of the character to inflict X Damage and knock back foes.
Crit Resistance to attacks from all party members -12% andMove Speed -60% for hit foes for 6s.
- Summon a phoenix by drawing with a brush infused with dimensional energy. The summoned phoenix swoops down from the sky in front of the character to inflict X Damage and knock back foes.
Identity
Moonfall
- Added Status Ailment immunity
Sunrise
- Added Status Ailment immunity
Ark Passive
Enlightenment
Rising Moon
- Damage reduced by 64%
- Added a Gem for this skill
Sun's Balance replaced with "Setting Moon"
- Setting Moon: When you have less than 2 Harmony Orbs, using the Setting Moon will only consume 1 Harmony Orb, and increase damage given to enemies by 10.0% for 5 seconds. Additionally, when using the Setting Moon by consuming 2 Harmony Orbs, 5.0% of the Harmony Gauge consumed will be refunded, and the skill casting range of the Rising Sun will increase by 4.0m.
Fading Sunlight replaced with "Huh? One More!"
- When using the Sunrise skill, there is a 20.0% chance that the artist creates another "Odd Orb" will be created around you. The Odd Orb can only be obtained by the artist, and immediately grants 50.0% of the Harmony Gauge consumed. You can summon up to 3 "Odd Orbs" at the same time, and they last for 60.0 seconds. Brand Power by increased by 0/1.0/2.0/3.0/4.0%.
Brand Enhancement effect changed as follows:
- Using Moonfall, Sunrise or Rising Moon inflicts an Ink Brand on foes within 12 meters. Damage +10% for
4/5/6/7/8s→ 6s. Brand power +0/1.0/2.0/3.0/4.0%.
Setting Moon replaced with "Invisibility: Combat"
- "Paint: Folding Dance": The Setting Moon effect is increased by 10.0/15.0/20.0%. When 1 Harmony Orb is consumed, 1 stack of 'Ink Aura' is obtained, and when there are 8 stacks, using the setting moon skill creates an 'Ink Orb' that only you can use. A maximum of 1 'Ink Orb' can be summoned at a time, and it lasts for 300.0 seconds.
- Ink Orb: When used, immediately reduces the remaining cooldown of skills except for the Artist's awakening and hyper awakening skills by 15.0% and grants the setting moon effect to yourself and party members within 24m for 6.0 seconds. If the effect is already in effect, the duration is increased.
Recurrence effect changed as follows:
Upon using Moonfall or Sunrise, gain an effect that increases the Artist's Crit Rate by 4/8/12% for 60s.→ The Ink Brand effect is changed to an effect that reduces all enemy defense by 12.0%. The damage increase effect applied to yourself and party members of 'Moonfall' and 'Rising Moon' is changed to an damage increase effect applied to yourself only. The attack power increase effect based on the basic attack power of the buff caster of 'Sunsketch' and 'Sunwell' is changed to an effect that increases attack power by 20.0%, but it is only applied to yourself and the duration is increased by 100.0%. Critical hit rate is increased by 25.0%- Max node level changed from 3 to 1, costing 24 Enlightenment points.
Moon's Balance replaced with "Rising Moon"
- Rising Moon: The 'Sunrise' skill is changed to the 'Rising Moon' skill, and instead of a sun bead, a moon bead is summoned. The moon bead explodes immediately upon casting, damaging enemies within a 7.0m radius. The damage of the moon bead increases by 0/50.0/100.0%.
Lunar Blessing changed as follows:
Upon using Moonfall or Sunrise, Artist's Crit Damage +13/26/40%→ Damage to Enemies +20/27/35% and when hitting with a Moon Bead, gain 30% of the Harmony gauge.
Moon Shadow changed as follows:
- Upon using
Moonfall→ Ying-Yang skills, the Artist grants a buff that increases outgoing damage by 0.6/1.2/1.8/2.4/3% for 60s. Stacks up to 2 times. - Note: Ying-Yang skills refers to the identity skills.
Rising Moon replaced with "Paint: Crushing Bamboo"
- "Paint: Crushing Bamboo": The 'Setting Moon' skill is changed to 'Paint: Crushing Bamboo"', and consumes 3 Orbs of Harmony to use the power of the Paint to make bamboo rise up and attack enemies. The damage of 'Paint: Crushing Bamboo' increases by 0/62.0/125.0%.
Vagabond has been replaced with "Art"
- Art: Damage of normal skills increases by 1.2/2.4/3.6/4.8/6.0%.
Leap
Explosive Ink replaced with "Rush Ink"
- Rush Ink: No longer riddles the Cattle directly, instead gather energy with the brush and strike the ground to send a Herd charging forward. Damage increases by 21/43/65%.
Earthshaker has been changed as follows:
- Cattle Drive Damage +5/25/45%, and the Charging attack by the bull ridden by the Artist is increased by 340%.

Stats
Spec Coefficient for Shapeshift skill damage changed from 0.365 to 0.355
Ark Passive
Enlightenment
Wild Impulse
- Shapeshift Skill Damage
+3/9.5/16%→ 2/7/13%.
Credits
Written by Sekwah
Reviewed by Perciculum