Sonavel Guardian Raid Guide

Last Updated: August 15th 2023

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Sonavel is the first Raid Level 7 Guardian with an Item Level requirement of 1580. He drops Tier 3 Accessories, Bracelets, Ability Stones, and Upgrade Materials as well as rare drops including Engraving Books. An additional Legendary Galewind rune is also obtainable. Many basic attacks of Sonavel are borrowed from the Levanos Guardian Raid. So if you know this fight, then Sonavel will feel familiar to you.

Recommended Battle Items:

Player1: Flare
Player2: Pheromone Bomb
Player3: Pheromone Bomb
Player4: Destruction Bomb
And an HP Potion of your choice.

This Guardian guide assumes you know the basics of a Guardian Raid. Check out the General Raid Guide to learn more.

Raid Mechanics

Raid mechanics cover the passive mechanics that are persistent through the entire raid.

Crit+Stagger/Movement Speed Debuff

Getting hit by major attacks from Sonavel during Phase 1&2 will inflict a stacking Crit Rate and Stagger Damage reduction debuff. Phase 3 inflicts a movement speed debuff instead.

Brilliant Crystal:

  • Lasts 40 seconds.
  • -5% Crit Rate & -10% Stagger Damage per stack.
  • These stacks can be cleansed using Purify, Panacea or any support ability that cleanses.
  • Stacks up to 4 times.
  • On 4th stack, the debuff is replaced with Blind


  • Lasts 15 seconds.
  • -20% Crit Rate, -40% Stagger.
  • Cannot be cleansed!

Crystal Erosion:

  • Lasts 40 seconds.
  • -5% movement speed per stack.
  • These stacks can be cleansed using Purify, Panacea or any support ability that cleanses.
  • Stacks up to 4 times.
  • On 4th stack, you get imprisoned for 10 seconds.
  • If your teammates don't break you free within 5 seconds, Levanos grabs you and slams you on the ground.

Phase 1

Stagger + Destruction
Transition (Pheromone 1)

Stagger + Destruction


  1. When beginning the fight, focus on staggering Sonavel as soon as possible.
  2. Staggering him will initiate a destruction check.
  3. Use skills with Weak Point to destroy the armor.
  4. Once destroyed, Levanos will take increased damage for the rest of the fight.
  5. This will not have to be repeated when he leaves for phase 2 or 3.

Phase 2

Ball Companion
Ball Companion 4 Stacks
Transition (Pheromone 2)

Ball Companion


  1. An orange ball surrounded with glyphs will spawn, accompanying Sonavel wherever he goes.


  1. If this ball is hit by Sonavel's Light Rays, Teleport, Frontal Cone or Diamond attack, it gains 1 crystal stack and repeats that attack.
  2. Getting hit by repeated attacks of the Ball Companion will inflict 1 debuff stack on you.
  3. If the Ball Companion reaches 4 stacks, it triggers a mechanic, spawning an arena with a stagger + destruction check.

Phase 3

Sonavel Speed-up

Sonavel Speed-up


  1. Sonavel gains heavily increased Damage, Attack Speed and Movement Speed during Phase 3.
  2. Crit Rate and Stagger Damage debuff is replaced with a Movement Speed debuff instead.
  3. Most of his attacks gain additional effects and are altered slightly.
  4. All dangerous patterns are now colored red.

Debuff Inflicting Patterns

Ball of Light
Light Rays
Triple Slam
Frontal Cone

Ball of Light


  1. Levanos raises both his arms.
  2. He is surrounded by a faint light.
  3. A ball of light is generated underneath a random player.


Phase 1&2

  1. Trigger it immediately, look away from the explosion (medusa) and cleanse your debuff right after.
  2. Getting hit by the ball will inflict 1 debuff stack.
  3. (optional) Kite the ball away from the boss.
  4. After a while, it will stop following you and explode.

Phase 3

  1. On contact, it splits into multiple smaller balls that travel outwards and explode.
  2. Don't be afraid to trigger the ball instantly in phase 3 as the smaller balls will not hit you.
  3. An explosion on triggering it does not occur in phase 3.
  4. Getting hit will inflict 1 debuff stack.

General Patterns

360° Swipe

360° Swipe


  1. Sonavel pulls his body and his left arm backwards.
  2. Lunges forwards and spins around.


  1. Very hard to avoid as it has a quick cast time.
  2. Try fighting through it with Push or Paralysis immune skills.
  3. Not required to dodge unless you are playing with no support.


Written by Choilicious
Reviewed by Perciculum

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