Argos Phase 3 Abyss Raid Guide
Argos Phase 3 Introduction
Argos Phase 3 is a TIER 3 Abyss Raid. The recommended Item Level to enter this Raid is 1400. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Harsh Oath Launcher and Preordained Diligence Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Panacea, Sacred Charm and Dark Grenade.
Argos phase 3 is easier than Phase 2. The Weather System shifts the focus more towards map awareness and survival than DPS. This phase has 3 different team wipe and 2 instant death mechanics. Surviving these requires teamwork.
Disclaimer: In this guide, we will only focus on the important core mechanics and attacks of the Guardian which weren't explained in the previous phase. Basic attacks of the Guardian, which are easy to predict or deal low damage, won't be explained in detail.
Starting from this point, it is important to make sure that everyone in the raid group is aware of the boss and coop mechanics. Additionally, item level is not as significant as having good Engravings and Combat Stat distribution as these provide the most damage increase which shorten the duration of the battle. A shorter battle leads to less damage taken and less consumable used.
This guide assumes that you are familiar with the recommended Raid Build for your class.
Special Interactions & Patterns
Weather System
Argos changes the weather frequently by teleporting and slowly circling in the center. Depending on the weather, the seeds spawning on the battle area change their effects. Seeds can be harmful or useful depending on the current weather.
Argos usually spawns more harmful seeds than useful ones. It is recommended to scout out a safe area with less harmful seeds and move the boss towards that location. Avoid standing close to the center, because it increases the chance of triggering surrounding harmful seeds. To trigger a seed, you have to stay close to it for a few seconds. Make sure to ping before you trigger any of the positive/good seeds since the positive effect applies to nearby players.
The weather can be either Day(clear), Dawn(rainy) or Night(foggy). There are red, green and blue seeds.
Weather Condition: During daytime, the boss applies in intervals a slow debuff to everyone.
Useful Seed: The green seed cleanses the slow debuff from nearby players upon the trigger.
Harmful Seed: Triggering the red seed causes an explosion, which deals damage to nearby players.
Weather Condition: During the dawn, the rain deals continuous damage to everyone.
Useful Seed: Upon trigger, the blue seed applies a shielding buff to nearby players, which negates the rain damage for a few seconds.
Harmful Seed: The green seed imprisons nearby players once triggered. The imprisonment lifts after a few seconds or if teammates attack the imprisoned player.
Weather Condition: The night is dark and full of terrors! This weather reduces the vision of the players.
Useful Seed: The red seed cleanses nearby players and negates the reduced vision for a few seconds.
Harmful Seed: Upon trigger, the blue seed explodes and leaves behind a poisoned area. On contact, the player gets an up to 5 times stacking poison debuff. Avoid triggering this seed at all costs, as each triggered seed reduces the space to fight Argos. If you have too many poison stacks, use cleanse skills or Combat items like Panacea or Sacred Charm to remove it.
Party Wipe
Argos has 3 different party wipe mechanics. Which one he uses, depends on the current weather. Usually, 2 party wipe mechanics occur on each attempt. Before starting any of the wipe patterns, Argos always teleports to the center.
Argos summons a sun seed on a random location, which slowly descends to the ground. Everyone needs to move quickly to that spot and stay there for a couple seconds. Even if one player reaches the spot too late, Argos wipes the entire party. Use “Tab” key to locate the sun seed, since it is marked with a yellow dot on the map.
During the wipe mechanic on dawn, Argos summons additional blue seeds. Players need to trigger one of those. Once triggered, a protective dome appears, in which the player needs to stay to avoid instant death. One dome can protect multiple players, so ping the location of the blue seeds.
Argos summons multiple night seeds on random spots. These are marked as a blue dot on the minimap. Spread out and collect all the seeds in time. If a single seed remains uncollected for too long, the boss wipes the entire party.
Sun & Moon Safespot
The following mechanics only appear during Day or Night. Argos sits down and marks 2 random players with a sun or moon icon above their head. After a short delay, a stationary circle appears below each of the marked player. Each of the circle provides for up to 4 players a buff, which prevents the follow-up one shot mechanic. To prevent any deaths, it is important to identify the 2 players with the sun or moon icon and ping their locations. These 2 should try to stay still so that the remaining 6 players can move to one of the circles. In the best case, each circle is occupied by 4 players.
General Patterns
Multi Charge
Argos disappears and does multiple charge attacks in the center, which are indicated by a red telegraph. He finishes this combo with a blink attack towards a random player. Avoid staying close to the center and group up or relocate together to a spot with the least amount of harmful seeds. By doing so, you can easily move the boss to a safer location.
Rifts
The boss remains stationary and summons rift lines around him. After a short delay, these lines erupt and deal damage to nearby players. Soon after that, shockwaves appear, dealing damage to players further away from Argos. To avoid getting hit by the shockwaves, move quickly towards Argos after the initial eruption.
Argos Phase 3 Guide
Gameplay with Shot Calls
Credits
Written by Perciculum
Reviewed by Starlast