Powered By

Argos Phase 2 Abyss Raid Guide

Last Updated: May 16th 2023

Share on Social

Argos Phase 2 Introduction

Argos Phase 2 is a TIER 3 Abyss Raid. The recommended Item Level to enter this Raid is 1385. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Harsh Oath Launcher and Preordained Diligence Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Destruction Bomb(party 1) or Whirlwind Grenade(Party 2) and Time Stop Potion/Adrophine Potion.

The second phase of Argos is very dynamic and coop heavy. It consists of 5 sub phases and multiple wipe mechanics. The survival of one party depends on the communication and action of the other. During sub phase 1,3 and 5, you'll face Argos as a raid. Sub phase 2 and 4 splits the raid in half. One half keeps fighting Argos, the other half faces a mini boss with unique mechanics. For the mini boss phases, place classes with Weak Point affix on their skills into party 1(sun party) and classes with Stagger Damage affix focus into party 2(moon party). Additionally, slot the Battle Item Destruction Bomb if you are in the sun party and Whirlwind Grenade if you are in the moon party.

Disclaimer: In this guide, we will only focus on the important core mechanics and attacks of the Guardian which weren't explained in the previous phase. Basic attacks of the Guardian, which are easy to predict or deal low damage, won't be explained in detail. The missing video clips will be added soon.

Starting from this point, it is important to make sure that everyone in the raid group is aware of the boss and coop mechanics. Additionally, item level is not as significant as having good Engravings and Combat Stat distribution as these provide the most damage increase which shorten the duration of the battle. A shorter battle leads to less damage taken and less consumable used.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Main Boss Argos

You fight Argos during sub phase 1,3 and 5 as a raid but during sub phase 2 and 4, only half of the raid has to battle Argos. The other half has to slay a mini boss. During these 2 sub phases, communication is important to prevent a wipe. Below you can find the new patterns added to Argos in Phase 2.

Special Interactions & Patterns

The Signal 1

The Signal 1

During sub phase 2, about 1 min 30 seconds after party 1(Sun Party) teleports to a separate area, Argos sits down and shoots a laser into the sky and a message appears on your screen indicating the start of this mechanic. As the moon party, you need to let the sun party know about this. A sun party member has to check the pattern only visible for them and need to report it back to the moon party (top right of the map for the Sun Party, look over the cliff). Depending on which pattern is visible, a different kind of action is required to prevent a party wipe. The patterns and the resulting actions are explained in the nested tabs.

Shortly after the start of this mechanic, a dial similar to the one from phase 1 Tranquility pattern appears below Argos. The dial indicates the time left to fulfill the condition needed to prevent the party wipe.

General Patterns

Wind Circles

Wind Circles

Argos summons multiple wind circles around him, which explode after a short delay and deal damage. Make sure to move out of the circles in time.

Sun Party Boss

Once the 2nd sub phase starts, Argos teleports the sun party to the sun party mini boss. This boss has a mandatory Weak Point mechanic, which needs to be done in time to prevent enrage. Additionally, the communication heavy mechanic The Signal 2 is part of this boss fight. This mechanic decides about the fate of the raid and can lead to a wipe if it isn't executed properly.

Special Interactions & Patterns



If the Weak Point mechanic is done properly in time, the boss enrages upon reaching 15-20% HP, otherwise, he enrages sooner. Once enraged, his damage, attack speed and Area of Effect(AoE) are amplified, which makes the fight way more difficult.

Moon Party Boss

Once the 4th sub phase starts, Argos teleports the moon party to the moon party mini boss. This boss has a mandatory Damage Check mechanic, which needs to be done in time to prevent a wipe of the party fighting Argos. But overall, the moon boss fight is easier than the sun boss fight.

Special Interactions & Patterns

The Totems

The Totems

The boss summons 2 Totems around him, which send out small lines of shockwaves after a short delay. Getting hit by the shockwave imprisons the player and makes it difficult to dodge any follow-up attacks. You can free your imprisoned teammates by attacking them.

Guide Video

Gameplay with Shot Calls


Written by Perciculum
Reviewed by Starlast

© 2024 Maxroll Media Group, All Rights Reserved