Argos Phase 2 Abyss Raid Guide

Argos Phase 2 Introduction

Argos Phase 2 is a TIER 3 Abyss Raid. The recommended Item Level to enter this Raid is 1385. This dungeon drops Tier 3 Accessories, Ability Stones, Engraving Books, Cards and materials to craft the sets Harsh Oath Launcher and Preordained Diligence Launcher. After clearing the dungeon, you can pay gold to get additional loot. The recommended Combat Items are HP Potion, Destruction Bomb(party 1) or Whirlwind Grenade(Party 2) and Time Stop Potion/Adrophine Potion.

The second phase of Argos is very dynamic and coop heavy. It consists of 5 sub phases and multiple wipe mechanics. The survival of one party depends on the communication and action of the other. During sub phase 1,3 and 5, you'll face Argos as a raid. Sub phase 2 and 4 splits the raid in half. One half keeps fighting Argos, the other half faces a mini boss with unique mechanics. For the mini boss phases, place classes with Weak Point affix on their skills into party 1(sun party) and classes with Stagger Damage affix focus into party 2(moon party). Additionally, slot the Battle Item Destruction Bomb if you are in the sun party and Whirlwind Grenade if you are in the moon party.

Disclaimer: In this guide, we will only focus on the important core mechanics and attacks of the Guardian which weren't explained in the previous phase. Basic attacks of the Guardian, which are easy to predict or deal low damage, won't be explained in detail. The missing video clips will be added soon.

Starting from this point, it is important to make sure that everyone in the raid group is aware of the boss and coop mechanics. Additionally, item level is not as significant as having good Engravings and Combat Stat distribution as these provide the most damage increase which shorten the duration of the battle. A shorter battle leads to less damage taken and less consumable used.

This guide assumes that you are familiar with the recommended Raid Build for your class.

Main Boss Argos

You fight Argos during sub phase 1,3 and 5 as a raid but during sub phase 2 and 4, only half of the raid has to battle Argos. The other half has to slay a mini boss. During these 2 sub phases, communication is important to prevent a wipe. Below you can find the new patterns added to Argos in Phase 2.

Special Interactions & Patterns

Select a Pattern

The Signal 1

The Arrow

Sun Safe Spot

Collecting Orbs

Collecting Stacks

Safe Inside

Safe Outside

The Signal 1

During sub phase 2, about 1 min 30 seconds after party 1(Sun Party) teleports to a separate area, Argos sits down and shoots a laser into the sky and a message appears on your screen indicating the start of this mechanic. As the moon party, you need to let the sun party know about this. A sun party member has to check the pattern only visible for them and need to report it back to the moon party (top right of the map for the Sun Party, look over the cliff). Depending on which pattern is visible, a different kind of action is required to prevent a party wipe. The patterns and the resulting actions are explained in the nested tabs.

Shortly after the start of this mechanic, a dial similar to the one from phase 1 Tranquility pattern appears below Argos. The dial indicates the time left to fulfill the condition needed to prevent the party wipe.

General Patterns

Select a Pattern

Jump Shockwave

Huge Ground Slam


Tracing Laser

Wind Circles

Falling Rocks

Jump Shockwave

The normal Jump attack Argos used in Phase 1 causes in Phase 2 a shock wave shortly after the impact. Dodge either towards or far away from Argos to avoid getting hit.

Sun Party Boss

Once the 2nd sub phase starts, Argos teleports the sun party to the sun party mini boss. This boss has a mandatory Weak Point mechanic, which needs to be done in time to prevent enrage. Additionally, the communication heavy mechanic The Signal 2 is part of this boss fight. This mechanic decides about the fate of the raid and can lead to a wipe if it isn't executed properly.

Special Interactions & Patterns

Select a Pattern

The Signal 2

Weak Point



The Signal 2

Check The Signal 1 for more information.

Moon Party Boss

Once the 4th sub phase starts, Argos teleports the moon party to the moon party mini boss. This boss has a mandatory Damage Check mechanic, which needs to be done in time to prevent a wipe of the party fighting Argos. But overall, the moon boss fight is easier than the sun boss fight.

Special Interactions & Patterns

Select a Pattern

Damage Check

The Core

The Totems

The Stone Fall

Damage Check

Upon starting this boss fight, you need to start immediately dealing as much damage as possible. If you can't deal around 30% of his HP bar as damage within 1 min 30 secs, the sun party will be wiped. As a member of the moon party, you should have your Awakening Skill ready to use for this encounter. Once enough damage is dealt, the main body of the boss disappears and summons The Core.

Guide Video

Gameplay with Shot Calls


Written by Perciculum
Reviewed by Starlast