Diablo 4 Patch Notes
Diablo 4 Patch Notes and Hotfixes:
Patch 1.2.2a - Novemebr 8, 2023
- Fixed an issue where the game could crash when viewing a seasonal stash.
Patch 1.2.2 - Novemebr 7, 2023
Gameplay Updates
Malignant Rings
Five new Unique Rings have been added to the game, one for each class. These are based on popular Malignant Powers from Season of the Malignant, and are immediately available in both Seasonal and Eternal realms. Obtain them by defeating the Echo of Varshan.
- Ring of Red Furor (Barbarian Unique Ring)
- After spending 100 Fury within 3 seconds, your next cast of Hammer of the Ancients, Upheaval, or Death Blow is a guaranteed Critical Strike and deals 10—30% (multiplicative damage) [x] bonus Critical Strike Damage.
- Tal Rasha's Iridescent Loop (Sorcerer Unique Ring)
- For each type of Elemental damage you deal, gain 10—15%[x] increased damage for 4 seconds.
- Dealing Elemental damage refreshes all bonuses.
- Airidah's Inexorable Will (Druid Unique Ring)
- When casting an Ultimate Skill and again 5 seconds after, Pull in Distant enemies and deal 0.5-1.0 Physical damage to them.
- This damage is increased by 1%[x] per 1 point of Willpower you have.
- Writhing Band of Trickery (Rogue Unique Ring)
- Casting a Subterfuge Skill leaves behind a Decoy Trap that continuously Taunts and lures enemies.
- The Decoy Trap explodes after 3 seconds dealing 2.0-3.0 Shadow damage.
- Can occur every 12 seconds.
- Ring of the Sacrilegious Soul (Necromancer Unique Ring)
- Automatically activate the following equipped Skills on Corpses around you:
- Raise Skeleton every 1-2 seconds.
- Corpse Explosion every 1-2 seconds.
- Corpse Tendrils every 8-16 seconds.
- Automatically activate the following equipped Skills on Corpses around you:
Developer’s Note: Creating the Malignant Rings are a way for us to take popular Seasonal content that resonated with Players and reintroduce it in a way that can persist beyond the Season and into the Eternal realm.
Season of Blood
The following adjustments have been made for the Sanguine Battery Event.
- Pillar health has been increased from 75% to 85%.
- Pillar repair time has been decreased from 3 seconds to 1 second.
BUG FIXES
Season of Blood
- Fixed an issue where the additional enemies in the Lord Zir boss fight would not get stunned when Lord Zir gets staggered.
- Fixed an issue where Metamorphosis would not trigger temporary movement speed bonuses.
- Fixed an issue where the Anticipation Vampiric Power didn't display Cooldown Reduction for Ultimate abilities when in town.
- Fixed an issue where the Hectic Vampiric Power did not reduce the cooldown of skills with charges.
- Fixed an issue where the seasonal quest “Battle of Fear” and “Faith” could be completed without completing Chapter 3 of the Season Journey.
- Fixed an issue where the upgrade button for Vampiric Powers could be interacted with when there are no new powers available, wasting 25 Potent Blood.
- Fixed an issue where Lord Zir could not respawn if the player re-entered the boss arena too quickly after respawning.
- Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
Dungeons and Events
- Fixed an issue where progression would be blocked when an enemy spawned behind the locked door in the Luban's Rest dungeon.
- Fixed an issue where monsters could spawn from a Nightmare Portal location after the portal had teleported or been destroyed.
Quests
- Fixed multiple instances where the quest marker could disappear when leaving the area during multiple quests.
- Fixed an issue where Prava and her knights could stop progressing through the area during the Scouring of Caldeum if certain Elites were killed from a distance during the “Kill Demons Attacking from Above” quest.
Gameplay
- Fixed an issue where Lilith could still launch area-of-effect attacks after she is defeated following the first phase in the Echo of Lilith.
- Fixed an issue where Angelbreath or Potions could randomly spawn when The Beast in the Ice spawned.
- Fixed an issue where followers could get stuck when going back and forth over a traversal.
- Fixed an issue where Inner Sight didn't trigger properly against Training Dummies.
- Fixed an issue where Necromancer Minions and Druid Companions wouldn't attack Training Dummies.
Accessibility
- Fixed an issue where the Screen Reader wouldn't properly read life totals above 999.
- Fixed an issue where the Screen Reader on PS4 didn't read all the text in Vendor and Crafting displays.
Miscellaneous
- Fixed an issue where achievements related to the Hatred's Chosen buff could not trigger appropriately.
- Various visual, performance, and stability improvements.
Patch 1.2.1 - October 31, 2023
Gameplay Updates
Paragon Board
- Added a Refund All button to Paragon Boards.
Developer’s Note: Players communicated that reworking all or most of their Paragon Points was a common occurrence. We've added this button to make it easier to do big respecs, along with the increases to Gold income from Whispers in Season of Blood.
Training Dummy
Players can test their mettle against a new inanimate and un-killable foe—the Training Dummy! The dummy is located in an underground room, the entrance can be found in Kyovashad. The training room contains a stash and the Training Dummy. Players can choose between attacking one Training Dummy or a small group of them, and dictate whether each Training Dummy is of Normal, Elite, or Boss monster difficulty.
Season of Blood
- Blood Wells now drop more piles of potent blood, slightly increasing the total average amount dropped.
- Previous: 1 pile of 45-60 Potent blood
- New: 8 piles of 5-9 each
- Added additional information to Vampiric Power tooltips to clarify what their next Rank will increase.
- Added additional information to the Vampiric Powers upgrade screen that communicates the amount of Pacts required and the power’s activation cost.
Miscellaneous
- The search area has been reduced for all Whispers that require the player to find and kill a specific monster.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Writer wouldn't fully read the Hunter's Acclaim title.
Dungeons and Events
- Fixed an issue where progress in the Halls of the Damned dungeon could be reset from leaving the area during the Travel to the Sepulchrum objective.
- Fixed an issue with the Whispering Pines dungeon where doors could randomly appear in areas they shouldn't. (What lies behind door number 3? HELL!)
- Fixed an issue where the Waves of Darkness event sometimes didn’t reward grim favors.
Gameplay
- Fixed an issue where Shrine Buffs would not apply when activated while mounted.
- Fixed an issue where Varshan could stop attacking if his path to the center of the arena was obstructed.
- Fixed an issue where Temerity would only apply its Overheal barrier at full health instead of including excess healing when a source of healing would take the player beyond full Life.
- Fixed an issue where monsters spawned by Hell Portals in a Nightmare Dungeon didn't properly scale their Life to the number of party members.
- Fixed an issue where Aridah could become indefinitely idle if staggered within a particular window.
- Fixed an issue where the Sorcerer's Ice Shards skill could miss short targets when cast from an area of higher elevation.
- Fixed an issue where the player could avoid area of effect (AOE) damage while fighting The Beast in the Ice by standing in a particular area of the arena.
- Fixed an issue where Aspect of Artful Initiative would not proc the damage reduction from the Explosive paragon glyph.
- Fixed an issue where Aspect of Artful Initiative was not properly scaling with Item Power.
- Fixed an issue where players were unable to revive their party members while under the effects of Chill.
Quests
- Fixed an issue where progression could be blocked during The Blind Eye quest if destructible terrain was broken from a distance during the Find a Way Out step.
- Fixed an issue where scorpions would not spawn during the Final Straw quest if the Quest was abandoned and restarted.
- Fixed an issue where some NPCs in Jirandai would disappear if Helltide was active in the area, blocking the ability to turn in certain Quests that had associated NPCs in the town.
- Fixed an issue where Theya could keep respawning without dropping the item for the Sight to Madness quest, which could block progression.
- Fixed an issue where Druid players could have progression blocked on their Class Quest if they attempted the Investigate Fainne step while other players were killing monsters in the same area.
Season of Blood
- Fixed an issue where Blood Lure Receptacles could be activated without getting rewards in Local Co-Op play.
- Fixed an issue where the Sanguine Pillar in the Sanguine Battery event didn't have its life scale properly in Nightmare Dungeons, making it very easy for enemies to destroy.
- Fixed an issue where Vampiric Curse could be applied to non-hostile objects.
- Fixed an issue where Seeker Caches could drop more than once when a player swapped between different parties.
- Fixed an issue where the Blood Seal menu couldn't be navigated properly with the D-Pad on controllers while inspecting equipped blood seals.
- Fixed an issue where Evade and non-damaging Skills could trigger Hemomancy.
- Fixed an issue where swapping between keyboard and controller while upgrading Vampiric Powers would consume Potent Blood without applying the upgrade.
- Fixed an issue where removing a Pact while in the Vampiric Powers tab would cause equipment tooltips to malfunction.
- Fixed an issue where the tooltip implied that Durability would be restored to a damaged item after removing a Pact from it.
- Fixed an issue where the player could get stuck behind a Seeker's Cache in Hawezar during the Blood Harvest event.
- Fixed an issue where the Glacial Fissure attack from the Beast in the ice could deal damage through walls and outside of the boss area.
- Fixed an issue where the Summons of the Deathless quest could have its progression blocked if not all players in the party were alive when starting the Speak to Erys step.
- Fixed an issue where the Magistrate's Notice could be inaccessible during the Blood Money quest if another player in the party didn't have the Quest active.
- Fixed an issue where Flickerstep's affix would occasionally not activate when using Metamorphosis .
- Fixed an issue where the description of the Domination vampiric power described the effects of Chill when it should have described the effects of Frozen.
- Fixed an issue where the Blood Bishop's Flesh Sacks were not properly damaging players.
- Fixed an issue where Stored Souls could get spent by the Sorcerer’s defensive auto-cast Skills such as Ice Armor and Frost Nova.
- Fixed an issue where using the Metamorphosis Blood Seal while having The Oculus equipped would result in Teleport evade charges not renewing properly.
- Fixed an issue where exiting the Blood Seal upgrade screen too quickly could result in being unable to upgrade the Blood Seal again until you restarted the game.
- Fixed an issue where Scroll of Amnesia would not go to the Lost Stash if left on the ground and the player left the area.
- Fixed an issue where the Sack of Vampiric Torques would drop rings instead of amulets.
User Interface and User Experience
- Fixed an issue where Several towns were missing a Stash icon in their waypoint tooltip on the Map.
- Fixed an issue where Achievement progression percentage was not consistent in all places it is displayed.
- Fixed an issue where Inventory sorting didn't function properly while interacting with vendors or crafters.
- Fixed an issue where killing a monster with Metamorphosis didn't reward a soul stack.
- Fixed an issue where the new item indicator would persist on the Quest tab after the item was used or turned in.
- Fixed an issue where the tooltip for Damage Reduction on armor could be inaccurate at higher armor levels.
- Fixed an issue where Social Wheel actions (emotes, trade, etc.) would not work properly while in the Immunity bubble at the end of a Nightmare Dungeon.
- Fixed an issue where the Social Wheel customization tab wouldn't function properly when multiple players in Local Co-Op attempted to use it simultaneously.
- Fixed an issue where the tooltips for Aspect of Untimely Death and Berserking displayed their bonuses as additive instead of multiplicative.
- Fixed an issue where the completion pop-up for the Missing Pieces quest displayed an incorrect image.
- Fixed an issue in the Codex of Power menu where the Seasonal Realm filter could be active in Eternal Realm games.
- Fixed an issue where the tooltip for Raw Might Aspect didn't display its multiplicative damage indicator.
- Fixed an issue where the tooltip for Aspect of Elements had no damage type indicator on its tooltip and was incorrectly granting an additive bonus instead of multiplicative.
- Fixed an issue where Enhanced Fireball's tooltip stated that its benefit was dependent on distance traveled.
- Fixed an issue where the Campfire Buff description was displaying the incorrect experience percentage bonus (Note: Bonus experience players have been receiving was already functioning correctly).
Miscellaneous
- Fixed an issue where using a Chaos Scroll while exiting the Fields of Hatred could disconnect the camera from the player.
- Fixed an issue where Reins of the Bloody Liquid Steed Mount Cosmetic was not rewarded for defeating Echo of Lilith.
Developer’s Note: This will be rewarded retroactively for any players that have already defeated Echo of Lilith. These players will receive the Mount upon logging in after installing Patch 1.2.1.
- Fixed an issue where Cinders would not be reset once a Helltide ended.
- Fixed an issue where the Cinder cost of the Tortured Gift of Living Steel was 280 instead of the displayed 300. It now costs 300 Cinders.
- Fixed an issue where riding a Mount that had no armor would cause the player character to appear as carrying invisible reins.
- Fixed an issue where the dagger option was not available at the Purveyor of Curiosities for Sorcerers.
- Fixed an issue where Uber Unique items were not always dropping at their maximum roll values.
- Various performance, stability, and visual improvements.
Hotfix - October 24, 2023 - Patch 1.2
- Fixed an issue that prevented players from redeeming their Accelerated Seasonal Battle Pass after upgrading to the Ultimate Edition of Diablo IV.
Hotfix - October 20, 2023 - Patch 1.2
1.2.0b Build #46384 (All Platforms) - October 20, 2023
Bug Fixes
- Fixed an issue where bonus items from the Blizzcon Collection were granted early and displayed placeholder content
- Fixed an issue where the Season of Blood Battle Pass only rewarded a total of 666 Platinum instead of the intended 700 Platinum.
- Fixed an issue where the Real ID name of players was displayed locally in the Clan menu by default.
- Various stability improvements.
Hotfix - October 18, 2023 - Patch 1.2
1.2.0a Build #46321 (All Platforms) - October 18, 2023
Bug Fixes
- Fixed an issue with cross-platform play that prevented players on PC and console from playing together.
- Various Improvements to stability.
Patch 1.2 - October 17th, 2023
New Unique items, Legendary Aspects and Paragon Glyphs
New Unique items harboring immense power have been unearthed just in time for Season of Blood. The Unique items below can only be acquired from playing on World Tier IV in either the Eternal or Seasonal Realms.
Unique Items
- Tassets of the Dawning Sky (Generic Unique Pants): When you take damage from a Non-Physical damage type, you gain +6-10% Maximum Resistance to that damage type for 6 seconds.
- This effect can only apply to one damage type at a time.
- Godslayer Crown (Generic Unique Helm): When you Stun, Freeze, or Immobilize an Elite enemy, or damage a Boss, it pulls in nearby enemies.
- You deal 30-60% [x] increased damage to them for 3 seconds.
- This effect can only occur once every 12 seconds.
- Flickerstep (Generic Unique Boots): Each enemy you Evade through reduces your active Ultimate Cooldown by 2-4 seconds, up to 10 seconds.
- Tibault's Will (Generic Unique Pants): You deal 20-40% [x] increased damage while Unstoppable and for 4 seconds after.
- When you become Unstoppable, gain 50 of your Primary Resource.
- X'Fal's Corroded Signet (Generic Unique Ring) Lucky Hit: Your damage over time effects have up to a 50% chance to erupt, dealing 5.0-6.0 damage of the same type to Nearby enemies.
- Soulbrand (Unique Generic Chest): Your Healing Potion no longer Heals instantly, instead it grants a Barrier for 200% of the healing for 4 seconds.
- While you have a Barrier, you gain 10-20% Damage Reduction.
- Banished Lord's Talisman (Unique Generic Amulet): After you spend 300 of your Primary Resource, your next Core Skill is guaranteed to Overpower.
- Your Critical Strikes that Overpower deal 80-120% [x] increased damage.
- Tuskhelm of Joritz the Mighty (Barbarian Unique Helm): When you gain Berserking while already Berserk, you have a 40-60% chance to become more enraged granting 15% (multiplicative damage) [x] increased damage, 2 Fury per second, and 10% Cooldown Reduction.
- Dolmen Stone (Druid Unique Amulet): Casting Boulder while Hurricane is active will cause your boulders to rotate around you.
- Blood Moon Breeches (Necromancer Unique Pants): Your Minions have a 3-7% chance to curse enemies.
- Enemies affected by at least 1 of your curses take 70% [x] (multiplicative damage) increased Overpower damage from you.
- Scoundrel's Leathers (Rogue Unique Chest): While you have unlimited Energy from Inner Sight, your Core Skills have a 60-80% chance to spawn Caltrops, Poison Trap, or Death Trap.
- Blue Rose (Sorcerer Unique Ring): Lucky Hit: Damaging an enemy has up to a 30% chance of forming an exploding Ice Spike, dealing 0.25-0.35 Cold damage.
- Triple this chance if the enemy is Frozen.
Legendary Aspects
The Aspect below can be found on Boots and Amulets.
- Aspect of Slaughter (Generic Mobility Aspect): You gain 20% Movement Speed.
- Lose this bonus for 2.5-5 seconds after taking damage.
The Aspects below can be found on Amulets, Gloves, Rings, and Weapons.
- Aspect of Elements (Generic Offensive Aspect): Gain 20-30% (additive damage) [+] increased damage to a set of damage types for 7 seconds.
- This effect alternates between 2 sets:
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
- Wanton Rupture Aspect (Barbarian Offensive Aspect): Your Rupture does not remove the Bleeding damage from enemies.
- This can occur once every 30-40 seconds.
- Raw Might Aspect (Druid Offensive Aspect): After you hit 15 enemies with your Werebear Skills, your next Werebear Skill will deal 30-50% (multiplicative damage) [x] more damage and Stun enemies for 2 seconds.
- Aspect of Artful Initiative (Rogue Offensive Aspect): When you spend 100 Energy you release a cluster of exploding Stun Grenades that deal 0.2-0.3 total Physical damage and Stun enemies for 0.5 seconds.
- Your Grenade Skills deal 15% [x] more damage.
- Aspect of the Long Shadow (Necromancer Offensive Aspect): Lucky Hit: Your Shadow Damage Over Time effects have a 10-30% chance to generate 3 Essence.
- Damage from your Shadowblight Key Passive will always generate 2 Essence.
- Battle Caster's Aspect (Sorcerer Offensive Aspect): Lucky Hit: When your Conjuration Skills hit you have up to a 30-40% chance to gain +1 Rank to your Conjuration skills for 12 seconds.
- This can stack up to 3 times.
Paragon Glyphs
The value ranges provided for the Paragon Glyphs below reflect them at Level I and at their maximum of Level 21.
Barbarian
- Twister
- For every 5 Strength purchased within range, your Dust Devils deal 13.2-39.6% [+] increased damage.
- Additional Bonus: You deal 13% [x] increased damage for 4 seconds after creating a Dust Devil.
- Rumble
- For every 5 Strength purchased within range, your Earthquakes deal 13.2-39.6% [+] increased damage.
- Additional Bonus: You deal 10% [x] increased damage to Crowd Controlled enemies and Bosses for each active Earthquake.
Druid
- Electrocution
- For every 5 Willpower purchased within range, your Lightning Bolts and Dancing Bolts deal 13.2-39.6% [+] increased damage.
- Additional Bonus: Enemies damaged by your Lightning Bolts or Dancing Bolts take 20%[x] increased damage from you for 5 seconds.
- Tectonic
- For every 5 Dexterity purchased within range, your Earth Skills gains 3.0-14.9%[+] Critical Strike Damage.
- Additional Bonus: You gain 15% [+] Lucky Hit Chance.
Necromancer
- Exhumation
- For every 5 Intelligence purchased within range, your Corpse skills deal 3.3-13.9%[+] increased damage.
- Additional Bonus: Consuming a Corpse Fortifies you for 4% of your Maximum Life and grants 4% Damage Reduction for 4 seconds.
- Desecration
- For every 5 Willpower purchased within range, your Desecrated Ground deals 19.8-59.4% [+] increased damage.
- Additional Bonus: While standing in your Desecrated Ground, you deal 15%[x] increased Shadow Damage.
Rogue
- Explosive
- For every 5 Dexterity purchased within range, your Stun Grenades deal 13.2-39.6% [+] increased damage.
- Additional Bonus: Dropping a Stun Grenade grants you 10% Damage Reduction for 2 seconds.
- Nightstalker
- For every 5 Intelligence purchased within range, your deal 2.0-9.9% [+] increased Shadow damage.
- Additional Bonus: Entering Stealth reduces the active cooldown of Shadow Imbuement by 4 seconds.
Sorcerer
- Stalagmite
- For every 5 Intelligence purchased within range, your Ice Spikes deal 2.0-9.9% [+] increased damage.
- Additional Bonus: Your Ice Spikes gain 10% [+] Critical Strike Chance.
- Invocation
- For every 5 Dexterity purchased within range, your Conjuration Skills gain 7.9-27.7% [+] Critical Strike Damage.
- Additional Bonus: Enemies damaged by your Conjuration Skills deal 1% reduced damage to you for 6 seconds, stacking up to 12%.
Gameplay Updates
Accessibility
- We have added more cursor icon options, including higher contrast icons. These can be found in the Accessibility Options menu.
- We have added an audio cue to signal when you are near a traversal (Ex: A ladder or broken bridge to jump over).
User Interface & User Experience
- Items can now be marked as Favorite. Items marked this way cannot be sold or salvaged.
- Items in the Stash can now be marked as Junk or Favorite.
- The Stash can now be searched and filtered to more quickly find items.
- Using the Sell all Junk option will now only sell Junk in the active Inventory tab.
- Extracted Aspects with the same Legendary Power will now be grouped together when sorted in the Inventory and Stash.
- The sorting of normal Affixes on items has been improved to be more consistent.
Developer’s Note: Affix sorting has been curated to more deliberately sort similar Affixes together.
- Dungeons that have active Whispers associated with them will now display the Aspect Name and Description on the map Tooltip.
- Streamer mode has been implemented. Players that wish to hide identifying information—such as their character name or Battle.net username—can find these new settings in the Connect Options menu.
- An additional option for hiding Combat Text is now available in the settings.
- Auto-run has been added. When pressing the bound key/button, the player will continuously move in the direction they or their mouse cursor are facing until another movement action or Skill is initiated.
- We have added an in-game announcement for upcoming World Boss spawns.
- The visual effect on the Map to denote active Helltide is now also shown on the Minimap.
- The Minimap has been zoomed out to display a wider area.
- Three new icons have been added for Helltide Chests on the map. One each for Jewelry, Armor, and Weapons.
- Two additional character slots have been added, totaling 12.
Items
- Enchant cost is now determined by a coefficient of Base Item Power and item type instead of the item's sell value. For Rare items, this will generally result in a higher initial Enchant cost, but subsequent Enchanting will continue to escalate at a significantly reduced rate than prior. Enchant costs will be generally reduced across the board for Legendary items.
- For example, when Enchanting a Rare Ancestral Wand with 750 base Item Power, prior to Season of Blood:
- First Enchant: 56,430 Gold
- Second Enchant: 282,150 Gold
- Third Enchant: 338,580 Gold
- When Enchanting the same Wand during Season of Blood and beyond.
- First enchant: 64,492 Gold
- Second enchant: 128,984 Gold
- Third enchant: 193,477 Gold
- When enchanting a Legendary wand with 800 base Item Power.
- Prior to Season of Blood: First Enchant costs 164,262 Gold
- Now: First Enchant costs 72,203 Gold
- Additionally, imprinting, adding Sockets, or upgrading will no longer increase Enchant cost.
Developer’s Note: Enchant being determined by sell value encouraged players to re-roll a Rare item before upgrading it at the Blacksmith or imprinting an aspect on it. The overall formula for Enchant cost has been adjusted so item adjustments need not be done in a specific order to be the most cost-effective. Additionally, this change reduces overall costs incurred when re-rolling an item.
Gems will no longer drop from regular sources, and can instead be crafted at a Jeweler.
- Previous Gem sources now drop Gem Fragments, which are stored in the Materials tab.
- Crafted Gems can be Salvaged back into Gem Fragments at a Jeweler.
- The equivalent number of Gem Fragments will drop less frequently than Gems did from regular sources, but more frequently from Whisper Caches.
Developer’s Note: By moving Gem acquisition to an active player action, they will no longer passively fill your inventory, reducing stress on overall space. We're also weighing the equivalent drops more towards targeted rewards to reduce the potential frequency of checking the Materials tab during regular play.
- The overall drop rate of elixirs has been reduced.
- The 0.5% chance of dropping from any monster has been reduced to 0.02%.
Developer’s Note: We are trying to reduce stress on players' Consumable Inventory tab. Similar to our changes made for Gems, we hope players will be interacting with Elixirs they purposefully crafted.
- Whisper Caches will now always only reward items of the specified equipment slot instead of having a chance to include a random item of any equipment slot.
- The drop chance of Scroll of Escape has been reduced from 0.1% to 0.025%.
- Fiend Rose and Forgotten Soul are no longer required to upgrade non-Sacred or Ancestral items.
- The item power ranges for Sacred and Ancestral items have been adjusted.
- Sacred:
- Previous Range: 625–720
- New Range: 625–750
- Ancestral:
- Previous Range: 725–820
- New Range: 780–925
- Level Scaling examples. Note this is iPower range for items dropped from Monsters of the listed level:
- Sacred:
- Level 55: 625–700
- Level 56: 627–702
- Level 70: 655–730
- Ancestral:
- Level 75: 780–855
- Level 76: 782–857
- Level 100: 830–925
- Post Level 100:
- Level 101: 831–925
- Level 102: 832–925
- Sacred:
- The acquisition rate of Forgotten Soul from Salvaging has been adjusted.
- Salvaging a Sacred item has a 5% chance to grant a Forgotten Soul.
- Salvaging an Ancestral item has a 10% chance to grant a Forgotten Soul.
- Two-handed Weapons can grant up to 2 Forgotten Soul from salvage, all other equipment types can grant 1.
Developer’s Note: Forgotten souls became much easier to get in Season of the Malignant. Helltide was designed to be the primary source of Forgotten Souls, but being able to acquire them through other means disincentivized players from playing Helltide. We want to encourage players to participate in Helltide more, but do not want to completely shut down alternative sources of Forgotten Souls. So, we have broadened the types of items that can grant Forgotten Souls when salvaged but decreased the drop rate. Previously, only weapons could provide them when salvaged but it was a guarantee.
- The following loot adjustments have been implemented per World Tier.
- World Tiers I and II: Unchanged.
- World Tier III: Only Legendary, Unique, Uber Unique, and Sacred Rare items will drop. Players will instead receive additional crafting resources.
- World Tier IV: Only Legendary, Unique, Uber Unique, and Ancestral Rares. Players will instead receive additional crafting resources.
- Gold drop rates have also been increased in World Tiers III and IV to balance out these changes.
Dungeons
- Teleporting to a Nightmare Dungeon now takes the player inside the Dungeon, instead of teleporting to its entrance.
- Nightmare Sigils will now be rewarded upon completing a Nightmare Dungeon, instead of only after defeating the final boss.
- Monsters in Season of Blood Nightmare Dungeons will spawn sooner to the entrance. This is meant to help reduce the amount of walking needed before your first encounter in the Dungeon.
- Nightmare Dungeon Affix Adjustments:
- General
- Direct Damage from Major Affixes can now be passively dodged (Ex: Blood Blister and Death Pulse).
- Backstabbers
- Previous: Monsters deal X% more damage when attacking from behind.
- New: Close monster attacks from behind cause you to become Vulnerable. Vulnerable damage taken is increased by X%.
- General
- Death Pulse
- Death Pulse will no longer trigger on monsters that already have death explosions, examples:
- Zombie Brute
- Spider Host
- Fly Host
- Goatman (poisoned)
- Death Pulse will no longer trigger on monsters that already have death explosions, examples:
- Death Pulses will no longer spawn on top of each other. A Death Pulse will only occur if there is open space around the monster.
- Drifting Shade
- Persistent duration reduced from 5 seconds to 3 seconds.
- Respawn time increased by 2 seconds.
- Lightning Storm
- Avoiding shock damage in the bubble grants 35% bonus Movement Speed for 5 seconds.
- Lightning Storm will only begin once players are in combat.
- Lightning Storm will only begin if the player has a direct path to where the bubble would spawn.
- Monster Critical Resist
- Previous: Monsters take X% less damage from Critical Strikes.
- New: Monster attacks reduce the damage of your Critical Strikes for 3 seconds by X%, stacking up to Y%.
- Monster Overpower Resist
- Previous: Monsters take X% less damage from Overpower attacks.
- New: Monster attacks reduce the damage of your next Overpower attack by X%, stacking up to Y%.
- Potion Breakers
- Previous: Monster attacks from a distance have X% chance to disable your Healing Potion for 2 seconds.
- New: Monster attacks from a distance increase the cooldown of your next Potion by X seconds, up to Y seconds.
- Poisonous Evade
- Previous: Using Evade leaves a pool of Poison behind that damages enemies.
- New: Using Evade leaves a damaging pool of Poison under the first enemy you evade through or at your destination.
- Resistance Breaker
- Sacred: Monster attacks from a distance reduce All Resistances by -3% for 6 seconds, stacking up to -15%.
- Ancestral: Monster attacks from a distance reduce All Resistances by -5% for 6 seconds, stacking up to -25%.
- Thorns
- Previous: Your Thorns are increased by X.
- New: After attacking an enemy, your Thorns are increased by X for 3 seconds, up to Y at max stacks.
- Drifting Shade
- Glyph Experience has increased across the board, with a significant increase at earlier tiers. Overall glyph experience across all tiers is up 19%.
- Many Dungeons have received visual updates and layout improvements.
Developer’s Note: We’ve received feedback that some Dungeons lacked visual diversity and required quite a bit of backtracking to complete, making them feel cumbersome. We believe our adjustments to Dungeons in these areas will remedy player frustration but will continue to listen to community feedback and make additional changes as needed.
- Miscellaneous quality of life updates for various Dungeons.
Endgame Activities
Legion Events
- The time between Legion Events has been reduced from 30 minutes to 25 minutes.
- Every Legion Event will now have a Whisper objective associated with it.
- Additional Life scaling for Legion Event monsters has been increased.
Developer’s Note: We have received feedback that players don't often fight monsters during Legion Events because of the monsters dying too quickly. We have increased the health of these monsters to compensate, adding a little bit of extra difficulty for Legion Events.
- The experience reward for completing a Legion Event has been increased by 75%.
World Bosses
- The time between World Boss spawns has been reduced from 6 hours to 3.5 hours.
- World Boss health and damage has been increased.
- The quality of rewards received for defeating a World Boss has been significantly increased.
- The warning that indicates when a World Boss will spawn now broadcasts an hour in advance versus 30 minutes previously. Players are also notified 15 minutes before a World Boss spawns.
- World Bosses now become immune 2 seconds after beginning their escape.
General
- Silent Chests can now spawn in areas where Helltide is active.
- The tier for Nightmare Sigils rewarded from Whisper Caches will now always be within 5 Levels of the highest-level Nightmare Dungeon the player has completed.
Developer’s Note: Sigil Levels will still respect the maximum and minimum levels determined by World Tier.
- Various Quality of Life updates for Whispers, such as moving the altars to bring collected resources to a more central location and reducing the number of monsters needed to be slain to complete certain objectives.
- Whisper Caches will now reward significantly more Gold and increased Gem Fragments.
Mounts
- General
- The overall responsiveness of Mounts has been improved.
- Mounts are now less likely to get stuck or slow down unexpectedly.
- Mounts automatically jumping over traversals will work more consistently.
- The mouse cursor no longer needs to be at the edge of the screen for keyboard and mouse players to achieve full Mount speed.
- Base Mount Movement Speed has been increased by 14%. Your Mount’s top speed remains unchanged.
- Spur
- The speed boost from Spur has had its duration increased by 50%.
- Using Spur now allows mounts to break through barricades.
- Cooldowns
- Manual Mount Cooldown has been reduced from 10 seconds to 5 seconds.
- The cooldown appearing after you’ve been forced to dismount from taking damage has been reduced from 30 seconds to 15 seconds.
- The cooldown for the Mount Combat skill has been reduced from 10 to 3 seconds (Ex: Barbarian's Bounding Slam).
Town Adjustments
- An Occultist has set up shop at The Tree of Whispers waypoint.
- Additional stashes have been added to Capital cities near important Vendors.
- Stashes have been added to all small towns with waypoints. The Purveyors of Curiosities have set up shop closer to the Waypoint in the following locations:
- Kyovashad
- Zarbinzet
- Ked Bardu
- Gea-Kul
- The following waypoints will now be automatically unlocked for characters that skip the Campaign:
- Dry Steppes
- Chambatar Ridge and Untamed Scraps
- Fractured Peaks
- Bear Tribe Refuge and Yelesna
- Hawezar
- Backwater and Ruins of Rakhat Keep: Inner Court
- Kehjistan
- Caldeum and Tarsarak
- Scosglen
- Marrowen and Tirmair
- Dry Steppes
Monsters
- All monsters and bosses across the game have been rebalanced around all the other changes slated for Season of Blood to ensure the overall difficulty of the game does not drastically change.
- Level Scaling in the open world has been adjusted. Levels of the monsters encountered in the Open World will scale with the player's Level, with a minimum and maximum Level determined by the World Tier.
- World Tiers I and II: Level 1–50
- World Tier III: Min 55 - Max 70
- World Tier IV: Min 75 - Max 100
- We have generally reduced the evasiveness of many monsters.
- The cooldown for Teleport cast by Knight monsters has been increased and the range has been decreased.
- The Spider Host Cold Explosion now Chills instead of Freezes.
- The Bloated Corpsefiend Death Explosion no longer has knockback.
- Spider Hosts, Bloated Corpsefiends, and Fly Hosts will no longer spawn with the Fire Enchanted or Plaguebearer affixes.
- The Seething Abomination's Ground Slam ability now also spawns a poison pool under the player.
- Ghost monsters have received a visual upgrade.
Experience Updates
- Incenses now grant a bonus to experience, and they persist after death.
- The experience bonuses for being in a party and for playing in Higher World Tiers have been made multiplicative to increase effectiveness later into the game.
- Experience gained from killing higher level monsters has been significantly increased.
- Examples values of experience gained from a normal monster (before any other bonuses):
- Levels 1-50: Unchanged
- Level 55
- Previous: 370
- New: 425
- Level 70
- Previous: 445
- New: 700
- Level 90
- Previous: 545
- New: 850
- The Experience rewards for completing individual Whispers, cashing in Grim Favors, and opening Helltide Chests have been increased.
- Opening Helltide Chest:
- World Tier III: +375%
- World Tier IV: +750%
- Rewards for turning in Grim Favors:
- World Tiers I and II: +200%
- World Tier III: +17%
- World Tier IV: +11%
- Individual Whisper Completion
- Tier I whisper experience reward increased by 100%.
- Tier II whisper experience reward increased by 75%.
- Tier III whisper experience reward increased by 150%.
- Opening Helltide Chest:
Developer’s Note: Whisper Tiers refers to how many Grim Favors the Whisper grants upon completion.
Miscellaneous
- Necromancer Minions and Druid Companions are now much less likely to target invulnerable enemies.
- Effects that guarantee an Overpower on your next cast will always be consumed on the next appropriate cast, regardless of whether a target is hit. If you have multiple of such effects activate, only one will be consumed per cast.
- All Renown rewards now persist between Seasons and new characters.
- The Level at which players will receive the priority quest for unlocking the next World Tier difficulty has been increased.
- World Tier III: From 40 to 48.
- World Tier IV: From 60 to 68.
Developer’s Note: Players are free to attempt the capstone dungeons at any Level, but we have raised the Level at which the player is prompted to attempt them. This is so players don't feel encouraged to attempt challenges that might be too difficult for them at that point in the game.
- Rewards for completing side quests have been improved to scale with higher World Tiers.
- Increased Veiled Crystal drops from Salvage Caches.
- Slightly increased Rare Leather and Rare Ore drops from Salvage Caches.
- Salvage Caches will now also contain an item.
- Effects of various traps in the world have been adjusted.
- Barrels
- Now just a one-time explosion, no longer have a lingering effect.
- Inflicts more chill on monsters.
- The effect can now be passively dodged.
- Bear Trap
- Duration reduced from 3 to 1 second.
- Remains 3 seconds for monsters.
- Can now be passively dodged.
- Now Immobilizes players versus the previous Stun.
- Mines
- All mines now apply knockback.
- Cold Mines chill players and Freeze monsters.
- Lightning Mines Stun monsters.
- The effect can now be passively dodged.
- Rock Drop
- Now applies a stacking slow (up to 60%) to the player for 1.5 seconds when hit.
- Knocks down hit monsters for 2 to3 seconds.
- Barrels
- Increased monster density for the following events:
- Sole Survivor
- Cursed Shrine
- Nest
- Rest for the Weary
- Immolation
- Eternal Torment
- Wayward Soul
- Increased the speed of progression for the following events (time between waves, time to start, time to end, etc.)
- Last Stand
- Wandering Soul
- Sole Survivor
- Cursed Shrine
- Rest for the Weary
- Wayward Soul
- Health of stranded NPCs, NPCs that need to be protected to achieve Mastery goals for events, now scales better in higher level areas and Dungeons, to increase their survivability.
- In the event a Hardcore player disconnects while in combat, a Scroll of Escape will automatically be consumed to teleport the player's character to a safe location.
Balance Updates
Unique Items
Developer’s Note: Our goal for Unique items is that they feel impactful to your build and create a moment of excitement upon dropping. Some Unique items were falling short of this goal, so we are updating them in a few ways to ensure that these items feel distinctly different from other items and are appealing:
- Add new Affixes that didn’t exist yet on items.
- Add Affixes that already exist, but with at a much higher value than normal.
- Add Affixes in a Slot where they normally wouldn’t exist.
- Update Unique powers to be more desirable.
- The Butcher's Cleaver
- Damage to Crowd Controlled Enemies affix increased by 160%.
- Frostburn
- Freeze Duration affix increased by 70%.
- Cold Damage affix replaced with Attack Speed.
- Mother's Embrace
- Overpower Damage affix replaced with bonus Maximum Life.
- Number of enemies hit required for Resource refund reduced from 5 to 4.
- Fists of Fate
- Lucky Hit: Chance to Heal Life affix replaced with Lucky Hit: Chance to Gain Damage for 4 Seconds.
- Andariel's Visage
- Poison Resistance affix increased by 32%.
Resistances
- Prior to Season of Blood, Resistances stacked inverse multiplicatively, with each additional source of resistance becoming less effective.
- Ex: You have three sources of 20% resistance. The first source would provide the full 20%, the second source would add 16%, and the third source would add 12.8%, totaling 48.8% resistance.
- Starting with Season of Blood, Resistances will now stack additively. Additionally, resistance stats now cap at 70%.
- Ex: You have 30% resistance, and an item gives you 20% resistance. You now have 50% total resistance.
- Resistance boosting elixirs now also increase the player's maximum resistance value.
- Added a new Resistances category within the Stats section in the Inventory.
- World Tiers III & IV now apply a -25% and -50% penalty to Resistance to All Elements instead of a multiplier.
- Single Resistance affixes can now roll on Pants.
- Single Resistance affixes now contribute a maximum value of +35% Resistance for a fully upgraded Normal item, +48% for a Sacred, and +65% for an Ancestral to your total Resistance.
- All Resistance affixes now give a maximum value of +9% Resistance for a fully upgraded Normal item, +12% for a Sacred, and +16% for an Ancestral.
- Ring inherent affixes now give +% Resistance to All Elements and +% Single Resistance, instead of two +% Single Resistances.
- The maximum value is +6%/+6% for a fully upgraded Normal item, +8%/+8% for a Sacred, and +10%/+10% for an Ancestral.
- Amulet inherent affixes have been adjusted to +14% Resistance to All Elements for a fully upgraded Normal item, +19% for a Sacred, and +24% for an Ancestral.
- Single Resistance values on Gems have been adjusted:
- Crude: +8%
- Chipped: +13%
- Normal: +18%
- Flawless: +24%
- Royal: +30%
- All Resistance values on Diamond Gems have been adjusted:
- Crude: +1%
- Chipped: +2%
- Normal: +3%
- Flawless: +4%
- Royal: +5%
- Single Resistance Paragon nodes have been adjusted to +10% on Rare nodes and +5% on Magic nodes.
- All Resistance Paragon nodes have been adjusted to +3% on Rare nodes and +1.5% on Magic nodes.
- Single Resistance Elixirs have been adjusted:
- Tier I (Weak): +2% Maximum Resistance (Single), +10% Resistance (Single)
- Tier II (Normal): +3% Maximum Resistance (Single), +15% Resistance (Single)
- Tier III (Strong): +4% Maximum Resistance (Single), +20% Resistance (Single)
- Tier IV (Potent): +5% Maximum Resistance (Single), +25% Resistance (Single)
- Tier V (Heady): +6% Maximum Resistance (Single), +30% Resistance (Single)
- Elixir of Magic Resist
- Adjusted to +25% All Resistance.
- The Level required to Craft this Elixir has been reduced from 90 to 35.
- The Level required to use this Elixir has been reduced from 36 to 35.
- Storm of the Wilds
- Previous: Increases Lightning, Cold, and Poison Resistances by 12% for every nearby player.
- New: Increases Lightning, Cold, and Poison Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
- Desert Escape
- Previous: Increases Fire and Shadow Resistances by 7.5% and Armor by 75.
- New: Increases Fire, Cold, and Shadow Resistances by +15% and their Maximum Resistances by +2% for every nearby player.
- Soothing Spices
- Previous: Increases all Resistances by 10% and armor by 150.
- New: Increases Resistance to All Elements by +10%, Maximum Resistance for All Elements by +1%, and Armor by 150 for every nearby player.
- Intelligence now gives +0.025% All Resistance per 1 Intelligence instead of 0.05% All Resistance per 1 Intelligence.
Armor
- Aspect of Disobedience
- Armor % value has been increased from a maximum of +30% Armor to +66% Armor.
- Snowveiled Aspect
- Armor % value has been increased from a maximum of +10% Armor to +30% Armor.
- Armor Contribution Percent
- Non-physical Damage Reduction from Armor and Resistances are no longer split.
- Resistances now contribute their full value to Non-physical Damage Reduction.
- Armor no longer contributes to Non-physical Damage Reduction and now only reduces damage against Physical damage.
- Non-physical Damage Reduction from Armor and Resistances are no longer split.
- Armor
- +% Total Armor affix has been increased by 160%.
- +% Total Armor while in Werewolf form and +% Total Armor while in Werebear form have been increased by 130%.
Attributes and Affixes
- The Evade Grants Movement Speed (inherent on Boots) affix duration now increases with Item Upgrades.
- Skill Rank and Passive Rank affixes that roll at +1 now upgrade to +2 when at five Item Upgrades, rather than remaining at +1 (higher base rolls are unaffected).
Damage Bucket Updates
Developer’s Note: Builds that utilized Critical Strike Damage and Vulnerable Damage have been disproportionately powerful. This is because these stats were previously calculated as part of separate damage buckets that were fully multiplicative when combined with other damage bonuses. In order to promote greater build diversity, we are changing how Critical Strike, Vulnerable, and Overpower damage is calculated. These damage types will now always have a baseline multiplicative bonus. Additional sources of bonus Critical Strike Damage, Vulnerable Damage, or Overpower Damage will be additive to your other damage bonuses. Overpower will also receive additional additive damage based on your Maximum Health and Fortify amounts. This change represents an overall decrease in damage output, so we are adjusting monster scaling to ensure that the best Class builds are still as powerful as before. This change is not intended to lower the power of the best builds, but rather allow more builds to reach that same level of power. We have also added a variety of mechanics to classes that encourage them to chase other stats for multiplicative bonuses, rather than always chasing Critical Strike and Vulnerable Damage.
- Overpower:
- Overpower attacks now always deal up to x50% increased damage, based on your current life percentage.
- Overpower attacks gain +2% damage per 1% of your Base Life you have in Fortify.
- Overpower attacks gain +2% damage per 1% of your Base Life that you have in bonus life above your Base Life.
- All Overpower Damage Affixes have increased by 50%.
- Overpower Damage Paragon Glyphs have increased by 33%.
- Overpower Damage Paragon Nodes have increased by 50%.
- Critical Strike:
- Critical Strikes now always deal x50% increased damage.
- Critical Strike Damage Affix, and Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills Affixes has increased by 20%.
- Critical Strike Damage Affix (Inherent on Swords) has increased by 100%.
- Critical Strike Damage Paragon Glyphs has increased by 100%.
- Vulnerable:
- Dealing damage to a Vulnerable enemy now always deals x20% increased damage.
- Vulnerable Damage Affix has increased by 40%.
- Vulnerable Damage Affix (Inherent on Crossbows) has increased by 87%.
- Vulnerable Damage Paragon Glyphs has increased by 100%.
Miscellaneous
- The effect of the Death's Defense passive, which prevents Necromancer minions from taking more than 30% of their maximum Life in damage in one hit with all points allocated to it, has now been made an inherit attribute for all summons (The Necromancer’s Minions and Druid’s Companions).
- Now, all minions will only take up to 30% of their maximum Life in a single hit as damage.
- Death's Defense has been updated with a new effect to compensate for this change (see Necromancer section below).
Class Balance Updates
Developer’s Note: The loot chase to find an item with ideal stats for your build is core to the Diablo experience. We want to encourage increased diversity in itemization and make creating your build more interesting. To achieve this, we are adding a variety of ways for Classes to scale with specific stats in interesting ways, particularly through using Key Passives and Paragon. For example, Barbarian’s Hemorrhage Legendary Paragon Node will now multiplicatively increase your Bleeding damage by a portion of your Damage to Vulnerable Enemies stat. The remainder of the Class changes were aimed at improving underused Skills, Legendary Aspects, and powers, as well as addressing other pressing issues. For example, we have reworked several Paragon Glyphs for the Sorcerer and Necromancer, who did not have appropriate places on their Paragon Boards to properly utilize these Glyphs.
Barbarian
Barbarian
- The bonus damage granted while Berserking is active is now multiplicative instead of additive.
Skills
- Enhanced Bash
- Fortify amount changed from being based on Base Life to Maximum life.
- Upheaval
- Damage increased from 0.7 to 0.77.
- Furious Upheaval
- Bonus damage per stack increased from 5% to 12%.
- Maximum number of stacks reduced from 10 to 6.
- Strategic Rallying Cry
- Fortify amount changed from being based on Base Life to Maximum life.
- Strategic Iron Skin
- Fortify amount changed from being based on Base Life to Maximum life.
- Mighty War Cry
- Fortify amount changed from being based on Base Life to Maximum life.
- Supreme Wrath of the Berserker
- Maximum damage bonus is now x100% bonus damage.
- Enhanced Rupture
- Additional functionality: This damage is increased by x10% for each 50 Strength you have.
- Warrior's Rupture
- Attack Speed increased from 30% to 40%.
- Fighter's Rupture
- Healing increased from 18% to 22% Maximum Life.
Passives
- Endless Fury
- Fury gain increased from 5/10/15% to 7/14/21%.
- Imposing Presence
- Maximum life amount increased from 5/10/15% to 6/12/18%.
- Martial Vigor
- Damage Reduction against Elites increased from 3/6/9% to 4/8/12%.
- Thick Skin
- Fortify amount changed from being based on Base Life to Maximum life.
Paragon
- Decimator
- Previous: Two-Handed Slashing Weapon attacks have up to a 8% chance to make enemies Vulnerable for 2 seconds.
- New: Each time you make an enemy Vulnerable, your damage is increased by 10% for 5 seconds. Overpowering a Vulnerable enemy grants an additional 10% bonus for 5 seconds.
- Bone Breaker
- Previous: Overpowers with your Two- Handed Bludgeoning Weapon Stun enemies for 1 second and grant you 20% of your Maximum Life (273) as Fortify.
- New: Every 12 seconds, your next Skill is guaranteed to Overpower.
- Flawless Technique
- Duration increased from 2 to 4 seconds.
- Critical Strike Chance maximum amount increased from 5 to 8%.
- Carnage
- Attack Speed maximum amount increased from 8% to 16%.
- Warbinger
- Fortify amount increased from 12% to 15% maximum Life.
- Weapons Master
- Previous: Swapping weapons grants you 3 Fury.
- New: Swapping weapons grants you 4% of your Maximum Fury.
- Hemorrhage
- Previous: Enemies that have been affected by your Bleeding for 3 or more seconds take 12% (multiplicative damage) [x] increased damage from you.
- New: Your Bleeding damage is increased by 15% [x] of the total amount of your Damage to Vulnerable Enemies bonus.
- Blood Rage
- Additional Functionality: Your damage dealt is increased by 25% [x] of the total amount of your Damage while Berserking bonus.
Legendary Aspects
- Aspect of Ancestral Force
- Previous: Hammer of the Ancients quakes outwards, dealing 32-50% of its damage to enemies.
- New: Hammer of the Ancients quakes outward and its damage is increased by 5-15%.
Developer’s Note: Instead of containing a separate source of damage, this aspect now directly increases the total damage and Area of Effect of Hammer of the Ancients.
- Earthstriker's Aspect
- Weapon Swap requirement for Overpower attack reduced from 10 to 8.
- Adjusted functionality: Overpower proc now happens on your next non-Basic Attack.
Unique Items
- Ramaladni's Magnum Opus
- Damage to Vulnerable Enemies affix replaced with Maximum Fury at 150% of normal value.
- Damage per Fury increased from 0.1-0.3% to 0.2-0.4%.
- Azurewrath
- Non-Physical Damage affix increased by 120%.
- Hellhammer
- Critical Strike Damage affix replaced with Bonus Ranks of Upheaval.
- Damage to Burning Enemies affix increased by 150%.
- Ancients' Oath
- Damage to Slowed Enemies affix replaced with Damage to Close Enemies.
- The Unique Power Has been Adjusted
- Previous: Steel Grasp launches 2 additional chains. Enemies hit by Steel Grasp are slowed by 55-65% for 3 seconds.
- New: Steel Grasp launches 2 additional chains. Enemies that have been pulled by Steel Grasp take x30-x50% bonus damage from you for 3 seconds.
- Overkill
- Critical Strike Chance Against Injured Enemies affix replaced with Ranks of Death Blow.
- Fields of Crimson
- Bonus Ranks of Rupture affix replaced with Rupture Cooldown Reduction at 200% of normal value.
- Battle Trance
- Bonus Ranks of Frenzy affix increased by 100%.
- Damage Reduction While Injured affix replaced with bonus Maximum Fury.
- 100,000 Steps
- Dexterity affix increased by 100%.
- Damage with Skills That Swap to New Weapons affix increased by 50%.
- Cooldown for free Ground Stomp reduced from 30 to 15 seconds.
- Rage of Harrogath
- Damage Reduction From Bleeding Enemies affix increased by 15%.
- Gohr's Devastating Grips
- Non-Physical Damage affix replaced with Damage.
- Attack Speed affix replaced with Critical Strike Chance Against Close Enemies.
Developer’s Note: Improving the Attack Speed of Whirlwind is a fantasy we want players to be able to chase. However, the interaction between the stat and Skill is inconsistent. We are replacing the Affix so it is more functional.
Druid
Druid
Unique Items
- Mad Wolf's Glee
- Poison Damage affix replaced with Damage at 140% of normal value.
- Physical Damage affix replaced with bonus Maximum Life.
- Insatiable Fury
- Overpower Damage affix increased by 100%.
- Total Armor while in Werebear Form affix increased by 180%.
- Storm's Companion
- Ranks of Wolves affix increased by 66%.
- Companion Skill Damage affix replaced with bonus Maximum Life.
- Potion Drop Rate affix replaced with Damage Reduction.
- Fleshrender
- Damage While Shapeshifted Affix increased by 100%.
- Damage While Healthy Affix replaced with Core Skill Damage.
- The damage dealt to Poisoned enemies from Debilitating Roar and Blood Howl is now increased by x10% for each 100 Willpower you have.
- Hunter's Zenith
- Damage While Shapeshifted affix increased by 60%.
- Bonus Ranks of the Quickshift Passive affix increased by 200%.
- Critical Strike Damage with Wolf Skills affix replaced with Critical Strike Chance.
- Overpower Damage with Bear Skills affix replaced with Bonus Ranks of the Heightened Senses Passive.
Skills
- Fierce Earth Spike
- Fortify amount changed from being based on Base Life to Maximum life.
- Enhanced Maul
- Fortify amount changed from being based on Base Life to Maximum life.
- Ravens
- Passive damage increased from .2 to .24.
- Active Damage increased from 1.6 to 2.5.
- Enhanced Ravens
- Bonus Critical Strike Chance increased from 5% to 8%.
- Rabies
- Damage increased from 1.1 to 1.4.
- Spread speed increased by 50%.
- Natural Rabies
- Spread Speed bonus reduced from 100% to 50%.
Developer’s Note: Actual spread speed remains unchanged due to base spread speed increase for Rabies.
- Preserving Earthen Bulwark
- Fortify amount changed from being based on Base Life to Maximum life.
- Enhanced Debilitating Roar
- Fortify amount changed from being based on Base Life to Maximum life.
- Ferocious Wolf Pack
- Fortify amount changed from being based on Base Life to Maximum life.
- Trample
- Knockback distance reduced by 10%.
- Natural Trample
- Fortify amount changed from being based on Base Life to Maximum life.
- Supreme Grizzly Rage
- Fortify amount changed from being based on Base Life to Maximum life.
Passives
- Ancestral Fortitude
- You gain +5/10/15% Resistance to All Elements.
- Charged Atmosphere
- Interval for Lightning Bolts reduced from 18/15/12 seconds to 14/11/8 seconds.
- Electric Shock
- Lucky Hit: Chance to Immobilize increased from 5/10/15% to 8/16/24%.
- Bonus damage to Immobilized enemies increased from 6/12/18% to 7/14/21%.
- Safeguard
- Fortify amount changed from being based on Base Life to Maximum life.
- Thick Hide
- Fortify amount changed from being based on Base Life to Maximum life.
- Nature's Resolve
- Fortify amount changed from being based on Base Life to Maximum life.
- Natural Fortitude
- Fortify amount changed from being based on Base Life to Maximum life.
- Nature's Fury
- Casting an Earth Skill has a 30% chance to trigger a free Storm Skill of the same category, and vice versa. These free Skills count as both Earth and Storm Skills.
- Ursine Strength
- While Healthy, deal 25% (multiplicative damage) [x] increased damage, and 25%[x] increased Overpower damage.
- Lupine Ferocity
- The guaranteed Critical Strike's bonus damage is increased to 140% [x] against Injured enemies.
Legendary Aspects
- Aspect of the Rampaging Werebeast
- Critical Strike Damage bonus amount now has a maximum of 200%.
Paragon
- Earthen Devastation
- Previous: Your Earth Skills deal 30% [x] increased damage to enemies afflicted by Crowd Control.
- New: Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 25%[x] of the total amount of your Bonus Damage to Crowd Controlled up to 40%[x].
- Thunderstruck
- Previous: Storm Skills deal 30%[x] increased Critical Strike Damage against Vulnerable or Immobilized enemies.
- New: Storm Skills deal bonus damage equal to 50%[x] of the total amount of your Damage to Close and Damage to Distant bonuses.
Necromancer
Necromancer
- The Skeletal Warriors Inherit Thorns, Skeletal Mages Inherit Thorns, and Golem Inherits Thorns affixes have been combined into a single Affix: Minions Inherit Thorns.
- A new Affix has been added: Minions Inherit Critical Strike Chance.
- Cooldown Reduction can now appear on Shields.
- Shields now have an Armor Value determined by their Item Power.
- Blood Orbs now also heal your Minions for 15% of your Maximum Life when picked up.
Skills
- Prime Army of the Dead
- Chance to leave behind a Corpse increased from 15% to 100%.
- Initiate's Hemorrhage
- Fortify amount changed from being based on Base Life to Maximum life.
- Supernatural Blood Surge
- Fortify amount changed from being based on Base Life to Maximum life.
- Dreadful Blood Mist
- Fortify amount changed from being based on Base Life to Maximum life.
- Dreadful Bone Prison
- Fortify amount changed from being based on Base Life to Maximum life.
- Decompose time to make a Corpse reduced from 2 to 1.5 seconds.
Passives
- Death's Defense
- Previous: Your minions cannot lose more than 60/45/30% of their Maximum Life from a single Damage Instance.
- New Functionality: Your Minions gain +4/8/12% Armor and 8/16/24% Resistance to All Elements.
Developer’s Note: We’ve redesigned the Death’s Defense passive, and its previous functionality, when at max Rank, now serves as a baseline for all Minions.
- Terror
- Now applies to your Shadow damage, rather than Darkness skills.
- The first bonus now applies to Chilled enemies, and its second bonus applies to Frozen enemies.
- Stand Alone
- The description for this Passive has been updated to: Increases Damage Reduction by 6/12/18% when you have no minions. Each active minion reduces this bonus by 2%.
- Drain Vitality
- Fortify amount changed from being based on Base Life to Maximum life.
- Necrotic Carapace
- Fortify amount changed from being based on Base Life to Maximum life.
- Rathma's Vigor
- Previous: Increase your Maximum Life by 10% [x]. After being Healthy for 12 seconds, your next Blood skill Overpowers.
- New: After being Healthy for 12 seconds, your next Blood Skill Overpowers. This timer is reduced by 2 seconds each time Blood Orbs Heal or Overheal you for an amount greater than or equal to your base Life.
- Shadowblight
- Previous: Shadow Damage infects enemies with Shadowblight for 2 seconds. You and your minions deal 10% [x] bonus damage to enemies with Shadowblight. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow Damage.
- New: Shadow damage infects enemies with Shadowblight for 2 seconds. Every 10th time an enemy receives Shadow damage from you or your Minions while they are affected by Shadowblight, they take an additional 22% Shadow damage. Shadowblight's damage is increased by 100% [x] of your Shadow Damage over Time bonus.
- Transfusion
- Previous: Blood Orbs also Heal your Minions for 20%/40%/60% of their heal amount.
- New: Lucky Hit: Blood Skills have a 3/6/9% chance on hit to spawn a Blood Orb. This can only occur once every 4 seconds. This chance is doubled against bosses.
Developer’s Note: We’ve reworked the Transfusion passive. Its previous functionality is now the default effect of blood orbs.
- Gruesome Mending
- Previous: While below 50% life, you receive 10%/20%/30% Healing from all sources.
- New: Receive 10/20/30%+ more Healing from all sources.
- Inspiring Leader
- Healthy duration requirement reduced from 4 to 2 seconds.
- Ossified Essence
- Damage % per Essence past 50 reduced from 1.0% to 0.5%.
- Bonded in Essence
- Cooldown increased from 5 to 8 seconds.
Developer’s Note: This is an adjustment to match the update to Skeletal Priests, which can be seen below.
Book of the Dead
- Skeletal Warriors - Defenders Sacrifice Bonus has been updated to: You gain +20% Resistance to All Elements, but you can no longer raise Skeletal Warriors.
- Skeletal Warrior
- Skeletal Warriors - Skirmishers
- Base damage increased from 0.11 to 0.14.
- Skeletal Warriors - Defenders
- Base damage increased from 0.11 to 0.14.
- Skeletal Warriors - Skirmishers
- Golem
- Basic attack damage increased by 100%.
- Golems - Blood
- Active damage increased from 0.9 to 1.4.
- Golems - Iron
- Active damage increased from 1.75 to 2.
- Raise Skeleton
- Skeleton Priest duration increased from 5 to 8 seconds, total healing increased from 15% to 25%.
- Skeletal Mages - Bone
- Overpower Bonus reduced from 40% to 25%.
Paragon
- Mage Paragon Glyph's Additional Bonus
- Previous: Skeletal Mages gain 25% Resistance to All Elements.
- New: Minions gain +35% Resistance to All Elements.
- Warrior Paragon Glyph's Additional Bonus
- Previous: Skeletal Warriors gain 20% increased Armor.
- New: Minions gain +30% increased Armor.
- Infused Caster Rare Node
- Previous: Skeletal Mages Resistance to All Elements.
- New: Minion Resistance to All Elements.
- Flesh-horror Rare Node
- Previous: Golems Resistance to All Elements.
- New: Minion Resistance to All Elements.
- "+% Minion Armor" on Paragon Nodes has been increased from +4% to +8% on Rare Nodes and +2% to +4% on Magic Nodes.
- +% Skeletal Warriors Armor on Paragon Nodes has been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% on Magic Nodes.
- +% Golems Armor on Paragon Nodes have been increased from +6.5% to +14% on Rare Nodes and +3.2% to 7% Magic Nodes.
- +% Total Armor while Golems are Active on Paragon Nodes have been increased from +2% to +6%% on Rare Nodes and +1% to +3% on Magic Nodes.
- Hulking Monstrosity Legendary Node
- Golem damage increased from 40% to 100%.
- Infused Warrior Rare Node
- Skeleton Warrior Damage increased from 17% to 25%.
- Infused Caster Rare Node
- Skeleton Mage Damage increased from 17% to 25%.
- Frenzied Golem Rare Node
- Golem Damage increased from 17% to 25%.
- Mutation's Golem Damage increased from 17% to 25%.
- Infused Golem Rare Node
- Golem Damage increased 17% to 25%.
- Corporeal Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and damage reduction modifiers.
- New: All Magic nodes within range have their effects increased by 150%.
- Wither Legendary Node
- The description now displays your current chance to trigger and the current value of bonus damage.
- Bloodbath
- Previous: Attacks that are guaranteed to Overpower deal 50% [x] increased Overpower damage.
- New: All Overpowered attacks deal 35% [x] increased Overpower damage.
- Bone Graft
- Maximum Essence per stack reduced from 3 to 2, total Maximum Essence reduced from 24 to 16.
- Changed Wither Legendary Node scaling from Willpower to Intelligence.
- Changes Darkness Glyph scaling from Willpower to Intelligence.
- Change Scourge Glyph scaling from Willpower to Intelligence.
Unique Items
- Blood Artisan's Cuirass
- Total Armor affix replaced with bonus Maximum Life.
- Deathless Visage
- Total Armor affix replaced with Damage Reduction.
- The Echoes left behind by Bone Spear from the Unique power now deal 5% [x] increased damage for every +30% of your Critical Strike Bonus Damage stat.
- Damage reduced from 0.28-0.38 to 0.25-0.35.
- Bloodless Scream
- Damage to Frozen Enemies affix replaced with Bonus Intelligence.
- Chill amount for Darkness skills increased from 40 to 100.
- The Unique Power has had the following effect added: Darkness Skills deal x20-x50% bonus damage to Frozen enemies.
- Deathspeaker's Pendant
- Summoning Skill Damage affix increased by 100%.
- Overpower Damage affix replaced with Essence Cost Reduction.
- Damage increased from 0.1-0.15 to 0.15-0.2.
- Black River
- Damage to Healthy Enemies affix replaced with Bonus Ranks of All Corpse Skills at up to 1 Rank above normal value.
- Damage to Distant Enemies affix replaced with Bonus Ranks of the Hewed Flesh Passive.
- Lidless Wall
- Damage to Distant Enemies affix replaced with bonus Maximum Life.
- Ring of Mendeln
- The unique power no longer requires 7 or more minions to be active.
Legendary Aspects
- Hulking Aspect
- Hulking Aspect will no longer appear on Rings. Instead, it will appear on Helmets, Chest Armor, Boots, Gloves, Amulets, and Shields.
- Tidal Aspect
- Damage penalty reduced from 60-50% to 50-40%.
- Aspect of Empowering Reaper
- Blight bonus damage increased from 20-60% to 40-80%.
- Aspect of Hardened Bones
- No longer requires 7 or more minions.
- Aspect of Reanimation
- Now affects your Golem as well as your Golem.
- Coldbringer's Aspect
- Any Skeletal Mages can cast Blizzard, rather than just Cold Skeletal Mages.
- Aspect of Potent Blood
- Previous: While at Full life, Blood Orbs grant 10-20 Essence.
- New: While Healthy, Blood Orbs grant 10-20 Essence.
Rogue
Rogue
Unique Items
- Grasp of Shadow
- Bonus Ranks of all Core Skills affix increased by 100%.
- Shadow Clone Damage affix increased by 150%.
- Damage to Vulnerable Enemies affix replaced with bonus Dexterity.
- Condemnation
- Critical Strike Chance Against Injured Enemies affix replaced with Critical Strike Damage.
- Windforce
- Core Skill Damage affix increased by 40%.
- Damage to Distant Enemies affix replaced with bonus Ranks of the Concussive Passive.
- Lucky Hit Chance to deal double damage and Knock Back enemies increased from 10-20% to 20-30%.
- Skyhunter
- Previous: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you had maximum stacks of the Precision Passive when you cast the Skill, gain 20-30 energy. This can only happen once per cast.
- New: The first direct damage you deal to an enemy is a guaranteed Critical Strike. If you have the maximum stacks of the Precision Key Passive when you cast a Core Skill, then that skill gains 10-20% bonus Critical Strike Damage and you gain 5-10 Energy.
- Cowl of the Nameless
- Maximum Energy affix replaced with bonus Ranks of Imbuement Skills at up to 1 Rank above normal value.
- Dexterity affix replaced with Damage Reduction from Close Enemies.
- Eaglehorn
- Previous: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
- New: Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Damaging 5 enemies with Penetrating Shot will cause your next cast to make enemies hit Vulnerable for 3 seconds.
- Eyes in the Dark
- Damage to Enemies Affected by Trap Skills increased by 150%.
- Damage to Elites affix replaced with Maximum Life.
- Dodge Chance affix replaced with Damage Reduction.
- The Unique Power now additionally increases the damage of Death Trap by 30-50%.
- Word of Hakan
- Ultimate Skill Damage affix increased by 200%.
- Cooldown Reduction affix replaced with Rain of Arrows Cooldown Reduction at 300% of normal value.
- Critical Strike Damage with Imbued Skills affix replaced with Movement Speed.
Skills
- Primary Blade Shift
- Description has been updated to: While Blade Shift is active, you gain +15% Resistance to All Elements and reduce the duration of incoming Control Impairing effects by 20%."
- Blade Shift
- Lucky Hit Chance increased from 35% to 50%.
- Enhanced Blade Shift now gives the full 20% Movement Speed bonus immediately.
- Heartseeker
- Critical Strike Chance bonus effect increased from 3% to 5% per stack. The cap is still 15%.
- Forceful Arrow
- Lucky Hit Chance increased from 40% to 50%.
- Countering Dark Shroud
- Now requires at least 2 active shadows, down from 4, to gain its Critical Strike Chance increase.
- Caltrops
- Duration increased from 6 to 7 seconds.
- Enhanced Smoke Grenade
- Damage taken increased from 20% to 25%.
Passives
- Impetus
- Distance for Damage buff reduced from 15 to 12 meters.
- Now increases the damage of your next non-Basic attack.
- Victimize
- Victimize’s damage is increased by 120% of your Damage vs Vulnerable bonus.
- Close Quarters Combat
- Damage Calculation Updated.
- Previous: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% (additive damage) [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, you deal 30% [x] increased damage against Crowd Controlled enemies.
- New: Damaging a Close enemy with Marksman or Cutthroat Skills each grant a 10% [+] Attack Speed bonus for 8 seconds. While both Attack Speed bonuses are active, your damage dealt is increased by 40%[x] of the total amount of your Damage vs Crowd Controlled bonus.
Paragon
- Eldritch Bounty Legendary Node
- Previous: When you attack with an Imbued Skill, you gain 20% Resistance and 20% increased damage for that Imbuement's element for 9 seconds.
- New: When you attack with an Imbued Skill, you gain +3% Maximum Resistance and 20% increased damage for that Imbuement's element for 9 seconds.
- Pride Rare Glyph
- Previous: Paragon nodes within range gain +40.0% bonus to their Physical damage and Damage Reduction modifiers.
- New: +125% bonus to all Rare nodes within range.
- No Witnesses Legendary Node
- Previous: Your Ultimate Skills deal 30% [x] increased damage and grant you 10% [x] increased damage for 20 seconds when cast.
- New: Your Ultimate Skills gain an additional 10% [x] damage from your Damage with Ultimate bonus and grant this bonus to all Skills for 8 seconds when cast.
Legendary Aspects
- Energizing Aspect
- Energy gain when hitting an Elite with a Basic Skill increased from 3-7 to 5-9.
- Icy Alchemist's Aspect
- Damage increased from 0.22-0.4 to 0.3-0.48.
- Toxic Alchemist's Aspect
- Damage increased from 0.11-0.16 to 0.15-0.2.
- Aspect of Volatile Shadows
- Damage increased from 0.22-0.27 to 0.3-0.35.
- Aspect of Synergy
- Agility Skill damage increased from 10-30% to 30-50%.
- Aspect of Bursting Venoms
- No longer requires a Critical Strike.
- Lucky Hit chance increased from 10% to 15%.
- Toxic pool damage increased from 1.08-1.35 to 1.25-1.52.
Sorcerer
Sorcerer
Skills
- Glinting Fire Bolt
- Previous: Critical strikes with Fire Bolt increase the Burning damage you deal to the enemy by 20% for 4 seconds.
- New: Fire Bolt increases the Burning damage you deal to the enemy by 25% for 3 seconds.
- Incinerate
- Bonus damage dealt ramp-up time reduced from 4 to 2 seconds. Total damage remains unchanged.
- Enhanced Frozen Orb
- Threshold for bonus damage reduced from 50 to 40 Mana.
- Maximum distance reduced from 6 to 4.
- Additional functionality: Bonus explosion damage is increased to x45% against Elites.
- Meteor
- Effect radius increased by 10%.
- Wizard's Ball Lightning
- Adjusted the maximum number of Crackling Energy generated per cast from 1 to 2.
- Hydra
- Summoned Hydra damage increased from 12% to 60%.
- Supreme Unstable Currents
- Additional Functionality: Crackling Energy pulses 25% faster while Unstable Currents is active.
Passives
- Potent Warding
- Previous: After casting a Non-Basic Skill, you gain 2/4/6% Resistance to All Elements and 1/2/3% additional Resistance to that Skill's element from 9 seconds.
- New: After casting a Non-Basic Skill, you gain +3/6/9% Resistance to All Elements and +1/2/3% Maximum Resistance to that Skill's element for 9 seconds.
- Align the Elements
- Additional Functionality: This bonus persists for 2 seconds after taking damage.
Paragon
- Enchanter Glyph
- Previous: For each Skill equipped in your Enchantment Slots, gain 13% Resistance to that Skills' element.
- New: For each Skill equipped in your Enchantment Slots, gain +5% Maximum Resistance to that Skill's element.
- Galvanic Catalyst Rare Node
- +17% Crackling Energy Damage changed to +10% Lightning Damage.
- Surrounding Crackling Energy Damage Magic Nodes changed to +5% Lightning Damage.
- Winter Rare Glyph
- Previous Bonus: Paragon nodes within range gain +15.0% bonus to their Cold damage and damage reduction modifiers.
- New Bonus: Rare Paragon nodes within range gain +125% bonus to their effects.
- Searing Heat Legendary Node
- Previous: Casting Fireball or Meteor increases the Critical Strike Chance of further casts of that Skill by 5% (additive damage) [+] for 5 seconds, up to 15% [+]. Additional stacks do not refresh this timer.
- New: Your Fire skills have their Critical Strike Chance increased by +10% and their Direct Damage is increased by an amount equal to x10% of the total amount of your Bonus Damage with Fire, up to a maximum of x30%.
- Burning Instinct Legendary Node
- Previous: Your Burning damage is increased by 40% of your Critical Strike Damage, further increased by 5% for every 20 Intelligence you have.
- New: Your Burning damage deals bonus damage equal to x10% of the total amount of your Critical Strike Damage bonus, plus x1% for every 75 Intelligence you have.
- Static Surge Legendary Node
- Previous: Stunning Close enemies restores 10 mana.
- New: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and grants you 10% of your maximum Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
- Elemental Summoner Legendary Node
- Previous: Your Conjuration Skills have a 5% reduced Cooldown or Mana cost per Conjuration Skill you have equipped.
- New: Your Conjuration Skills have 10% reduced Cooldown or Mana cost. They also deal bonus Damage equal to x3% of the total amount of your Bonus Damage with Cold, Fire, and Lightning.
- Frigid Fate Legendary Node
- Previous: Dealing Cold damage to Vulnerable enemies increases your Lucky Hit Chance by 1% [+] for 5 seconds up to 15%[+].
- New: You deal bonus damage to Vulnerable enemies equal to x10% of the total amount of your Bonus Damage with Cold, up to a maximum of x30%.
- Icefall Legendary Node
- Previous: Killing a Frozen enemy grants you 15% of your Maximum Life as a Barrier (236) for 5 seconds.
- New: Your Frost skills deal x15% bonus Critical Strike Damage to Vulnerable enemies. This bonus is doubled against Frozen enemies who are Vulnerable.
Legendary Aspects
- Of Piercing Static (previously Aspect of Static Cling)
- The Legendary Power has been swapped with the Staff of Lam Essen.
- Previous Power: Your casts of Charged Bolts have a 15-25% chance to be attracted to enemies and last 300% longer.
- New Power: Charged Bolts pierce, but deal 60-40% less damage to targets hit after the first.
- The Legendary Power has been swapped with the Staff of Lam Essen.
- The Aspect's name has been changed to Of Piercing Static to reflect its new power.
- Aspect of Engulfing Flames
- Previous: While enemies are affected by more Damage Over Time than their total life, you deal 30-40% increased burning damage to them.
- New: You deal 10-30% bonus Burning damage to enemies who are below 50% of their total Life or 80-100% if they are affected by more Damage Over Time than their total Life.
Unique Items
- Staff of Endless Rage
- Lucky Hit: Chance to Slow affix replaced with Fire Damage.
- The Unique Power now also gives each 3rd cast of Fireball 20-40% bonus damage.
- Iceheart Brais
- Damage to Injured Enemies affix replaced with Damage Reduction.
- Intelligence affix replaced with bonus Maximum Life.
- Esu's Heirloom
- Slow Duration Reduction affix replaced with Critical Strike Damage.
- Evade Grants Movement Speed inherent affix duration increased from 1 to 2 seconds.
- Staff of Lam Esen
- The Unique Power has been swapped with the Aspect of Static Cling.
- Previous Power: Charged Bolts pierce but deal 35-25% less damage to targets hit after the first.
- New Power: Your cast of Charged Bolts have a 30-50% chance to be attracted to enemies and last 300% longer.
- Damage to Injured Enemies replaced with Critical Strike Damage.
- The Unique Power has been swapped with the Aspect of Static Cling.
- Gloves of the Illuminator
- Lucky Hit: Chance to Restore Resource affix restoration value increased by 50%.
- Damage penalty reduced from 45-35% to 35-25%.
- Esadora's Overflowing Cameo
- Non-Physical Damage affix replaced with Cooldown Reduction.
- Crackling Energy Damage affix increased by 50%.
- Lightning Nova's base damage increased by 100%.
- The Lightning Nova deals 50% (multiplicative damage) [x] increased damage for every 100 Intelligence you have.
- Flamescar
- Ranks of Incinerate affix increased by 50%.
- Non-Physical Damage affix replaced with Mana Cost Reduction.
- The Oculus
- Lucky Hit: Chance to Restore Resource affix replaced with Damage at 315% of normal value.
Battle Pass Updates
- Battle Pass Smoldering Ashes Tiers now auto-redeem.
- The Level requirements for Battle Pass Smoldering Ashes Tiers have been reduced by 15 Levels on average.
- 700 Platinum, previously 666 Platinum, can now be acquired from Tiers in the Premium Battle Pass.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader feature wouldn’t read the text displayed on the Delete Character and Skip Campaign buttons. Fixed an issue where the Screen Reader wouldn’t properly read the key-binding for Shift + I.
- Fixed an issue where the Screen Reader wouldn’t read the Menu button for Xbox Controllers.
Classes
Barbarian
- Fixed an issue where, when using Death Blow with both the Earthstriker's Aspect and Aspect of Burning Rage equipped, the Overpower damage from the Earthstriker's Aspect would be applied to the Damage from Aspect of Burning Rage instead of Death Blow.
- Fixed an issue where the guaranteed overpower from the Earthstriker's Aspect would not fully apply to all damage dealt by an ability (Ex: Only the initial enemy hit by Hammer of the Ancients would take overpower damage).
- Fixed an issue where using Hammer of the Ancients in certain locations could cause the player to warp back to their starting location and become stuck.
- Fixed an issue where Bounding slam could cause the player to get stuck in terrain or Fog Walls.
- Fixed an issue where using Charge at a certain angle on flat walls could cause the player to move backwards.
- Fixed an issue where the Conceited Aspect did not grant bonus damage while Iron Skin was active.
- The status effect for Expose Vulnerability will now properly display on the bonus bar. Fixed an issue where Death Blow would reset when used on a breakable object.
- Fixed an issue where Call of the Ancients displayed a Lucky Hit chance on the tooltip, even though the skill does not trigger Lucky Hits.
- Fixed an issue where Barbarians could have visual errors when using the Murdering Call emote.
- Fixed an issue where the next rank tooltip for a Weapon Mastery skill could display inaccurate information if the Weapon Master's Aspect was equipped.
- Fixed an issue where the timer for the Dominate Glyph would reset when moving items in the inventory.
- Fixed an issue where the tooltip for Gushing Wounds did not indicate that the bonus is multiplicative.
- Fixed an issue where Whirlwind only applied the Expose Vulnerability passive to its first cast.
Druid
- Fixed an issue where a max roll Symbiotic Aspect would not have max roll stats when imprinted on an Amulet.
- Fixed an issue where Primal Landslide's Terra motes would not be created by free casts of Landslide from the Aspect of the Trampled Earth if Landslide was not equipped.
- The tooltip for Provocation has now been adjusted to clarify that Defensive skills cannot trigger it.
- Fixed an issue where using a Healing Potion could reset the stacks from Provocation.
- Fixed an issue where the entangle effect from the Constricting Tendrils Paragon node could be applied to the player if using Fierce Earth Spike.
- Fixed an issue where Storm's Companion would erroneously display the Wolves skill as a Storm and Nature Magic Skill on the skill's tooltip.
- Fixed an issue where casting Boulder on the edge of the suppressor field generated by Elites would instantly destroy the boulder.
- Fixed an issue where Poison applied by Poison Creeper would not be consumed by Werebear attacks using the Aspect of the Changeling's Debt.
- Fixed an issue where the Aspect of Retaliation and Aspect of the Expectant did not apply bonus damage to Boulder.
- Fixed an issue where Wolves did not revert from Werewolves if the Aspect of the Alpha was unequipped in town.
- Fixed an issue where Earth Spike was not properly identified as a Werebear skill by Vasily's Prayer for other affects that interact with Werebear skills.
- Fixed an issue where combining the effect of Supreme Grizzly Rage with Dire Wolf's Aspect would cause the stealth granted by Waxing Gibbous when using Shred to be instantly cancelled.
- Fixed an issue where the permanent Werewolf form from Mad Wolf's Glee did not consistently trigger the Damage Reduction from the Vigorous Aspect.
- Fixed an issue where the Early Offerings challenge would inconsistently gain progress.
- Fixed an issue where the Staff of Whispers quest reward could be traded.
- Fixed an issue where the +3 Skill Ranks bonus on Mad Wolf's Glee and Insatiable Fury would become +4 when upgrading the item at the Blacksmith.
- Fixed an issue where Innate Earthen Bulwark scaled with the target's health instead of with the player's weapon.
Developer’s Note: Innate Earthen Bulwark now scales with the player's weapon, which is consistent with other skills.
- Fixed an issue where the slow from the Neurotoxin Passive only applied for poison directly applied by the player and not by any companions.
- Fixed an issue where the Iron Fur passive would not be granted when wearing Insatiable Fury.
- Fixed an issue where Damage from the Aspect of the Changeling's Debt could not apply correctly within a Suppressor Field.
Necromancer
- Fixed multiple issues where Bone Prisons in certain situations and locations could negatively affect NPC behavior or quest andevent progression.
- Fixed an issue where Ghastly Bone Prison's Vulnerable effect could trigger Lucky Hits.
- Fixed an issue where the tooltip for Golem did not reflect any increase to maximum health, (Ex: The Hulking Monstrosity Paragon node).
- Fixed an issue where the Aspect of Gore Quills could infinitely launch Blood Lances from other player's Blood Orbs without consuming them.
- Fixed an issue where the Aspect of Serration displayed its bonus as additive when it was actually multiplicative.
- Fixed an issue where healing from Blood Mist would grant stacks from the Aspect of Disobedience.
- Fixed an issue where Fortify from the Blood-drinker Glyph would not be granted when picking up Blood Orbs while in Blood Mist.
- Fixed an issue where Rathma's Vigor would stack while mounted.
- Fixed an issue where casting Decompose on an enemy just before their death from another source of damage could cause the player to become temporarily stuck.
- The tooltip for the power on Lidless Wall now better describes its requirements. Instead of an enemy "unaffected" by Bone Storm, it now states an enemy "outside" of Bone Storm.
- Viscous Aspect name has been changed to Occult Dominion.
- Fixed an issue where Minions did not fully benefit from the weapon damage modifier provided by Shields.
- Fixed an issue where Necromancers could not rotate while casting a channeled spell if they had a one-handed weapon equipped butnothing equipped in their off-hand.
- Fixed an issue where the Corporeal Glyph's physical damage bonus wouldn't grant any bonuses in certain slots. Bonus Physical Damage to nodes within range has been changed to bonus Magic Damage.
- Fixed an issue where the guaranteed Overpower from Rathma's Vigor could be consumed on a blood echo instead of on a cast skill, such as Blood Surge.
Rogue
- The Shadow Clone created by Grasp of Shadow will now apply Imbuement when castingRain of Arrows as intended.
- Fixed an issue where male Rogues could not move while reviving another player unless they used Evade.
- Fixed multiple instances where Rogues could be targeted while Concealment was active.
- Fixed an issue where Energy Spent counting towards PREPARATION would not count if using a Marksman Core skill and then using a Cutthroat Basic Skill.
- Fixed an issue where breakable objects and critters would count as enemies passed through for Improved Penetrating Shot and Enhanced Penetrating Shot.
- Fixed an issue where the Energizing Aspect would generate energy when hitting certain non-elite enemies, such as breakable objects.
- Fixed an issue where arrows fired from Volley could launch in the opposite direction when the player faced a wall.
- Fixed an issue where the tooltip for the Aspect of Bursting Venoms specified critical strikes would trigger the effect, when instead it was any Poison Imbued skills dealing damage.
- Fixed an issue where the Enshrouding Aspect did not consistently grant stacks of Dark Shroud when standing still for 3 or more seconds.
- Fixed an issue where the Shadow Clone granted by Grasp of Shadow would not complete a Cast of Twisting Blades.
- Fixed an issue where the Shadow Clone from Grasp of Shadow wouldn't apply Poison Damage.
Sorcerer
- Fixed an issue where the Acrobatics Elixir did not reduce the cooldown of the Teleport Enchantment.
- Fixed an issue where the Enchantment Master Legendary Paragon node did not grant any benefit to the Teleport Enchantment. Additionally, the tooltip for the Teleport Enchantment cooldown will now be accurate when Enchantment Master is acquired.
- Fixed an issue where Deep Freeze could be used while moving on your Horse by mounting it immediately after casting Deep Freeze.
- Fixed an issue where the Challenge trackers for killing enemies with specific Elemental skills weren't being tracked correctly.
- Fixed an issue where the Embers from Flamescar could have excessive Critical Strike damage while using the Elementalist's Aspect.
- Fixed an issue where gaining damage from the Winter Glyph was inconsistent.
- Fixed an issue where the Aspect of Static Cling increased the Mana cost of Charged Bolts.
- Fixed an issue where the tooltip for Ball Lightning would erroneously display damage factoring in Attack Speed with the Enhanced Ball Lightning upgrade. Fixed an issue where the Enhanced Ball Lightning upgrade tooltip incorrectly displayed damage based on your attack speed.
- Fixed an issue where some Ranged skills from the player would not hit an enemy that they teleported directly to, and some ranged attacks used against the player by that enemy would also not hit the player.
- Fixed an issue where Frost Nova would not count as a cooldown spell for effects such as the Ice Blades enchantment or Cooldown Reduction from Supreme Deep Freeze when using the Frostblitz Aspect.
- Fixed an issue where the bonus from Esu's Ferocity was applying as a bonus to all damage instead of Critical Strike damage.
- Fixed an issue where the bonus duration from Mage's Blizzard would not apply for casts of Blizzard that were made above 50 Mana, but still took the player's Mana below 50.
- Fixed an issue where temporary movement speed increases did not contribute towards the Critical Strike chance increase from Esu's Heirloom.
- Fixed an issue where the tooltip for Ice Blades didn't properly update Lucky Hit Chance.
- Fixed an issue where Chain Lightning could fail to bounce when used while on stairs.
- Fixed an issue where charging enemies could Stun the player if they teleported near the enemy with Raiment of the Infinite equipped.
- The tooltip for Greater Ice Shards now properly describes that the upgrade guarantees Ice Shards will ricochet and deal bonus damage when the player has an active barrier.
Developer’s Note: The previous tooltip stated: Ice Shards would behave as if the target was Frozen if the player had an active barrier. This is potentially confusing because it suggested that the enemy would be treated as Frozen for all other effects applied by Ice Shards, such as the Aspect of Control.
- Fixed an issue where Hydra's Burning Damage scaled with the target's health, instead of with the player's weapon.
Developer’s Note: The Hydra’s Burning Damage now scales with the player’s weapon, which is consistent with other Skills.
- Fixed an issue where Sorcerers could not gamble for daggers at the Purveyor of Curiosities.
- Fixed an issue where if Frozen Orb was cast above 50 mana and took the player below 50 mana, the extra damage from Enhanced Frozen Orb did not apply.
Cooperative Play
- Fixed multiple instances where boss behavior could malfunction if not all players were inside the Fog Wall.
- Fixed an issue where other players could be blocked from passing through the Fog Wall during the boss encounter in Eriman's Pyre if all players were not in the boss area when the encounter started.
- Fixed an issue where accepting both Invite to Party and Request to Join Party would create a non-dismissible warning window.
- When a player initiated an action that prompted members of their party to teleport to their location, but the initiating player left that location, it would cause the other party members to arrive at a random location. This issue has been fixed. Fixed multiple instances where players could interact with the Wanderer's Shrine in a Stronghold without fully gathering their party.
- Fixed an issue where players joining an ongoing Echo of Lilith fight would be instantly killed.
- Fixed an issue where activating separate Runestones in unison would cause some to unexpectedly fail in the Diviner quest.
- Fixed an issue where the Reset Dungeon button was visible for players in the party that are not the party leader.
- Fixed an issue where a Nightmare Dungeon could split into multiple different instances if party members all entered the Dungeon simultaneously.
- Fixed an issue where players could not join each other's party if one of the players changed their World Tier and the other player(s) were not eligible for that higher World Tier.
- Fixed an issue where the player could not be invited to any other parties if another person in their party disbanded the party.
- Fixed an issue where Sorcerer Conjurations could appear partially invisible to other players in the party.
- Fixed an issue where players could enter a Hardcore Realm with a non-Hardcore character under certain circumstances.
- Fixed multiple issues where players could get stuck while performing certain actions as another player is joining them for Local Co-Op.
Dungeons
General
- Fixed an issue where an excessive number of Elites would spawn when approaching the Bloodstone location in the Desecrated Crypt.
- Fixed multiple instances where invisible walls could block player projectiles in various places within the Zenith, Hallowed Glacier, Caldera Gate, and Rimescar Cavern.
- Fixed an issue where enemies could spawn behind the locked door in the Tomb of the Saints during events that spawned waves of enemies, such as Sole Survivor.
- Fixed an issue where the Overseer could spawn behind a locked door in Cultist Refuge, which would block progression.
- Fixed an issue where Immune enemies would remain Immune when teleporting to the player near the end of the Defeat All Enemies objective in Raethwind Wilds and Luban's Rest.
- Fixed an issue where two stone carvings would drop if the player completed the Sigil of the Weak then the Sigil of the Indolent in the Fallen Temple.
- Fixed an issue where the closed gate in the Flooded Depths could be bypassed using the Sorcerer’s Teleport skill.
- Fixed an issue where elite goatman monsters could infinitely spawn in Hoarfrost Demise.
- Fixed an issue where the Curses applied to the player in the Fallen Temple would reset when leaving the Dungeon.
- Fixed an issue where the player could spawn behind a locked door in the Kor Dragan Barracks, which would block progression.
- Fixed an issue where the Sole Survivor event in the Sealed Archives could stop spawning enemies before all waves were completed.
- Fixed an issue where enemies could spawn beyond the barrier in the Ancient Reservoir, which would block progression.
- Fixed an issue where fighting enemies for the Holdout event in Halls of the Damned could be bypassed by hugging the walls of the room.
- Fixed multiple instances where returning the mechanical box to the pedestal did not restore Life.
- Fixed an issue where the Bastion of Faith did not have Fog Walls surrounding the final arena.
Nightmare Dungeons
- Fixed an issue where Evading through the Drifting Shade in a Nightmare Dungeon could cause the player to stop moving mid-action.
- Fixed an issue where the immunity bubble spawned after completing a Nightmare Dungeon could be bypassed by enemies that were not in direct line of sight of the Awakened Glyphstone.
- Fixed an issue where Stormbane's Wrath could spawn outside the map.
- Fixed an issue where Nightmare Dungeons would reset and become separate instances for party members after waiting 10 minutes outside the dungeon. They will still reset, but no longer become separate instances.
- Fixed an issue where there was an unnecessary delay between defeating the boss at the end of the Dungeon and the Dungeon registering as being completed.
Developer’s Note: This bug fix is relevant for Nightmare Dungeons, as it means Awakened Glyphstone will generally spawn quicker. This does affect normal Dungeons.
Events and Whispers
- Fixed an issue where the Servant of Hell during a Legion Invasion event could lose its invulnerability preemptively if the player was killed at that stage or the monster targeted a mounted player.
- Fixed an issue where the mastery event could still be achieved for the Potent Blood event even if all monsters were not killed within the time limit.
- Fixed an issue where the Hold Your Ground event could end even when there are still enemies remaining to be defeated.
- Fixed an issue where the Butcher would not despawn if the player was killed while the Last Stand event was active.
- Fixed an issue where enemies could infinitely spawn after failing the mastery for a Last Stand event.
- Fixed an issue where the Wayward Soul could continue indefinitely if the player repeatedly moved in and out of the area surrounding the soul.
- Fixed an issue where the mastery for the Demon Vessel event would not be rewarded if the prisoners were freed too quickly.
- Fixed various issues with the Ancient Obelisk event regarding pressure plates while mounted.
- Fixed multiple instances where objectives could appear outside of a Whisper's designated area.
Gameplay
Monsters
- Fixed an issue where Webbed Barricades, such as the ones in the Echoing Cavern, could not be damaged with Core skills.
- Fixed an issue where monsters could disappear if they were Feared once they reset and after the player left their radius.
- Fixed an issue where the Seething Abomination could enter Alzuuda.
- Fixed an issue where Fallen Shaman bosses could miss their attacks against players in melee range.
- Fixed an issue where Ghost monsters, primarily melee variants, would not attack the player while taunted.
- Fixed an issue where Ward of Eyes monsters could apply its stun more often than intended.
- Fixed multiple instances where enemies spawning after activating an Altar of Lilith could do so underground.
- Fixed an issue where the damage area displayed by Echo of Lilith would not appear after an Elixir of Death Evasion was activated during the encounter.
- Fixed an issue where the Pitiless Gur could be killed from a distance without ever engaging the player.
- Fixed an issue where Putrid Remains monsters could repeatedly spawn.
- Fixed an issue where Ghost monsters could appear invisible when inflicted with Burn effects.
- Fixed an issue where the Innes boss could have all movement and actions stopped if staggered at a specific point.
- Fixed an issue where there was no notification when the Butcher escapes.
- Fixed an issue where the Butcher would not use his ranged sickle attack across pits or chasms.
- Fixed an issue with the death animation of Ghost monsters.
- Fixed an issue where Bloated Corpsefiends with the Summoner Affix could spawn idle and un-killable monsters.
Miscellaneous
- Fixed an issue where Nightmare Sigils could drop from World Boss caches in World Tiers II and III, where Nightmare Dungeons are not accessible.
- Fixed an issue where Poison Puddles would cause excessive controller vibration.
- Fixed an issue where the Thorns damage from the Needleflare Aspect ignored Damage Bonus and Damage Reduction effects.
- Fixed an issue where rotating in place, such as while casting Incinerate, would count as movement for cancelling out the effect of the Aspect of Inner Calm.
- Fixed an issue where the Scroll of Escape could sometimes not trigger properly in the event of a disconnect.
- Fixed an issue where certain barricades could be passed through while mounted.
Developer’s Note: This is not limiting the new functionality of breaking barricades while mounted. Rather, this is specifically referring to instances where the barricade could be passed through without breaking it.
- Fixed an issue where the visual effect around the player from the Blast Wave Shrine could become less visible after Evading or Dashing.
- Fixed an issue where the player could summon their Horse during the Duriel boss fight.
- Fixed an issue where some tracking buffs, such as stacks from the Shadowblight passive, could be lost when an inventory action was performed.
- Fixed an issue where Helltide Firestorm could deal more damage than intended.*
- Fixed an issue where the buff from the Elixir of Demon-slaying would disappear when entering or leaving a town.*
- Fixed an issue where some buffs that should be removed when entering town were not properly removed when using a town portal to go back to town.*
- Fixed an issue where Paragon nodes that granted bonuses to non-physical damage were multiplicative instead of additive.
- When the following Paragon Glyphs were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
- Destruction
- Elementalist
- Spirit
- Canny
- Chip
- Devious
Items
- Fixed an issue where Vigo's Protecting Amulet could not be salvaged.
- Fixed an issue where items marked as junk that were traded would retain junk status for the player the item was traded to.
- Fixed an issue where certain crafting materials could appear in the Lost Item stash.
- Fixed an issue where the Recipe: Curative Elixir could be lost forever. It will now go to the Lost Item Stash if the player doesn't acquire it for whatever reason after completing the Pinch of Poison quest.
Strongholds
- Fixed an issue where progression in the Moordaine Lodge could be blocked if the player reached the Beast's Lair before the boss.
- Fixed an issue where players could attack monsters without retaliation from the other side of a traversal in Moordaine Lodge.
- Fixed multiple instances where boss fights could not properly reset in multiple different Strongholds.
- Fixed multiple instances where the player could get stuck behind the Wanderer's Shrine in multiple different Strongholds.
- Fixed an issue where the player could avoid enemies during the Drowned assault objective in Hope's Light by going down the ladder off the ship.
- Fixed an issue where Baelgemoth could be damaged from outside the Fog Wall during the encounter in Túr Dúlra.
- Fixed an issue where Baelgemoth could unexpectedly disappear temporarily.
- Fixed an issue where the player could avoid all enemies by mounting during the survival event for opening the Serpent's Eye Door in Vyeresz.
- Fixed an issue where the Serpent's Eye door could be evaded through, which could block progression.
- Fixed an issue where enemies could target the player on the other side of the Serpent's Eye Door, which could cause the door to appear open and consequently block progression.
- Fixed an issue where the player could mount in the boss area in Vyeresz, which could prevent the boss from spawning and consequently block progression.
- Fixed an issue where the player could destroy eggs and pillars prior to beginning the boss fight in the Temple of Rot.
- Fixed an issue where the High Priest enemy in the Altar of Ruin wouldn't attack the player if it spawned with certain Affixes.
- Fixed an issue where Crazed villagers could disappear in Nostrava when the player left the area, which would block progression.
- Fixed an issue where enemies could be lured into a particular place in Malnok where they could be attacked without retaliation.
- Fixed an issue where the Crusader's Monument objective to collect skulls could be completed by repeatedly using one skull.
- Fixed an issue where Nilcar in Kor Dragan could be blocked by the Necromancer’s Minions.
Quests
- Fixed multiple instances where some Quests didn't properly grant Renown progress.
- Fixed an issue where the Poachers could be non-interactable at the end of Tending Nature.
- Fixed an issue where the Lilith Boss fight could be reset if a Barbarian player Leaped into the Fog Wall.
- Fixed an issue where Brol's charge could still deal damage to the player even if he died during the charge.
- Fixed an issue where the player could enter the chapel in Nevesk before opening the door with the key, which would block quest progression.
- Fixed an issue where enemies could become passive, and no damage would be dealt to the player while Aridah was immune during the Apex of Misery fight.
- Fixed an issue where Valtha could get stuck when teleporting during the Witch of the Wastes quest.
- Fixed an issue where Elias' pathing could be blocked by the player while fighting him during Piercing the Veil, allowing Elias to be damaged without engaging the player.
- Fixed an issue where Heretic could have progression blocked at the Find Aneta step.
- Fixed some instances where Quest progression could be blocked if the Quest was abandoned in the middle of it.
- Fixed an issue where progression could be blocked during In Desolation's Wake if Ninsa's minions were killed too quickly.
- Fixed an issue where enemies could be lured out of the Quest area and block progression during Guardians of the Pit.
- Fixed an issue where enemies could spawn too far away during the Flesh and Blood quest.
- Fixed an issue where Desperate Remedies did not actually reward the amulet mentioned by the Quest.
- Fixed an issue where By Three They Come could have progression blocked due to Ghouls not spawning.
User Interface
- Fixed an issue where the indicator Icon for the Taunt effect was inconsistent between Classes.
- Fixed an issue where some stats and tooltips, such as Damage Over Time, Damage Reduction, Elemental Resistances, or Skill Cooldowns would show different values on their tooltips depending on whether the player was in town or not.
- Fixed an issue where the Elixir of Fortitude displayed its max life increase as 30% when it was actually 20%.
- Fixed an issue where some Challenges did not have descriptions.
- Fixed an issue where the tooltip for the active effect from an Elixir did not mention the experience bonus.
- Fixed an issue where the Social Wheel could become unresponsive if all actions were unassigned.
- Fixed an issue where the options on the Social Wheel could appear grayed out if the wheel was closed because of another menu being opened.
- Fixed an issue where the notification for acquiring a Paragon Point didn't have a button prompt when playing with a controller.
- Fixed an issue where the tooltip for Dungeons that have active Whispers associated with them would display the Codex of Power Aspect rewarded for completion even if the Aspect had already unlocked.
- Fixed an issue where text in Japanese, Korean, and Chinese did not display properly in the Hall of Fallen Heroes or friends list notes.
- Fixed an issue where Druids and Barbarians could appear as silhouettes in loading screens.
- Fixed an issue where the Map would become unresponsive if opening the Map while using Force Move.
- Fixed an issue where a Map Pin could change its location after using a Waypoint.
- Fixed an issue where switching between the edit tab and other tabs in the Stash while playing with controller could cause the menu to malfunction.
- Fixed an issue where some damage bonus stats did not display properly in the Character Stats window.
- Fixed an issue where the selected tab in the Vendor menu would switch automatically when the shop's timer refreshed.
- Fixed various instances where Challenge descriptions would not expand when interacted with.
- Fixed various other issues where tooltips and text descriptions were inaccurate or displayed incorrectly.
- Fixed various other issues with Map Pins and Quest Markers.
- Fixed various instances where the Map and/or Minimap could be inaccurate.
- Fixed an issue where the Snowveiled and Disobedience Legendary aspects incorrectly displayed their bonuses as multiplicative instead of additive.
- Various Localization fixes.
Miscellaneous
- Fixed an issue where horses, which are exclusively in zones where they cannot be damaged, were included in the Endangered Species challenge criteria.
- Fixed an issue where the Killer's Hand Gloves would disappear from the Fields of Hatred Odds and Ends vendor if all other cosmetics from that Vendor were purchased.
- Fixed an issue where The Grandfather was available as a Wardrobe customization unlock. Uber-unique items are not supposed to be available to apply their appearance to other items.
- Fixed an issue where an Ore Node in Kor Dragan could repeatedly respawn after the player left the area during Helltide.
- Fixed multiple instances where players could get stuck on terrain while mounted.
- Fixed an issue where the Swift Delver Challenge could be awarded in certain instances that did not involve killing a boss monster.
- Fixed an issue where Baleful Chests could spawn outside of the Fields of Hatred.
- Various other graphical, visual, performance, audio, and stability improvements.
Hotfix - September 14, 2023 Patch 1.1.4
HOTFIX - SEPTEMBER 14, 2023 - 1.1.3
THIS HOTFIX IS CURRENTLY BEING ROLLED OUT TO ALL PLAYERS.
- Experience gains for killing monsters has been increased in World Tiers 3 & 4
- World Tier 3: Experience gain increased by 5%
- World Tier 4: Experience gain increased by 15%
- Fixed an issue where Seeds of Hatred could be acquired at an excessive rate in certain scenarios.
Patch 1.1.4 - September 8th, 2023
GameplayUpdates
- The total experience bonus from the Urn of Aggression season blessing has been increased from 8% to 20%.
Developer’s Note: We increased the total experience bonus of Urn of Aggression to make the Season Blessing more impactful and to help players seeking Level 100 get there a little faster.
Bug Fixes
Accessibility
- Fixed an issue where the screen reader didn’t read enemy names.
Quests and Events
- Fixed an issue where the Lorath's Polearm and Strange Amulet items from the Missing Pieces quest couldn’t be picked up after dropping them and re-entering town while mounted.
- Fixed an issue where progression for the Remembering the Goose quest could be blocked if the player teleported using the Town Portal or exited the game immediately after placing Tavish's dagger.
- Fixed an issue where progression for the Poisoned Hearts quest could be blocked if the player left the area in the middle of Aneta's dialogue with Vera.
- Fixed an issue where the Retching Mass event did not reward Gold upon completion.
Miscellaneous
- Fixed an issue where a dialogue option for Kres couldn’t display properly.
- Fixed an issue where the Season Journey's completion percentage in the Season menu would display the progression percentage of the last viewed Chapter instead of the active Chapter.
- Fixed an issue where the notification stating your Inventory is full could appear unexpectedly.
- Fixed an issue where credit would not be received for completing a Malignant Tunnels Season's Journey objective if the heart at the end was not captured.
- Fixed an issue where the voice over lines did not play for the following taunt Emotes:
- I Will End You
- You Will Die!
- I will Rip Your Soul Apart
- Die!
- Prepare for Oblivion
- Various visual, performance, and stability fixes.
Patch 1.1.3 - August 29th, 2023
Gameplay Updates
Monsters
Crowd Control Sources
We have made various changes to Monster Abilities and Elite Affixes that apply Crowd Control effects, including
- Cold Enchanted Elites that attack in quick succession (Ex: Ghost Archers and Snake Brutes) will no longer proc the Cold Enchanted on every hit.
- Chilling Wind will spawn overlapping walls less often.
- The Stun ability from the Cannibal Gorger can now be more easily avoided.
- Increased the cooldown on the Cold Goatman Ice Pillars.
- Reduced the amount of Chill applied from the Cold Spider attack.
- Reduced the Stun duration from the Nangari Snake Eyes from 1.5 to 1.25 seconds.
- Other changes that reduce how often the player can be targeted by Crowd Control
Developer’s Note: These changes are aimed at the player having less time being Crowd Controlled and receiving more recovery time after being Crowd Controlled, especially at higher World Tiers.
General
- The death explosion from Fire Enchanted monsters releases 1 less wave and deals 20% less damage.
- The damage from the Bloated Corpsefiend’s charge attack has been reduced by 14%.
Miscellaneous
- Affixes on items will now sort consistently.
Developer’s Note: We're adjusting how Affixes are displayed on item tooltips in Season of Blood. This change will lay the foundation for our ongoing work of making random Affixes easier to compare.
- The Seasonal and My Class filters in the Codex of Power menu now remember the setting previously selected by the player.
- Navigating the Glyph Upgrade menu on controller will now feel more natural.
- Achievements, Trophies, and Challenges with shared unlock criteria across platforms now transfer via cross-platform progression.
Bug Fixes
Season of the Malignant
- Fixed an issue where the Shadow Clone provided by the Caged Heart of Trickery displayed an improper tooltip in Fields of Hatred.
- Fixed an issue where Crowd Control effects could be applied to the Shadow Clone from the Caged Heart of Trickery and then carried over to the player.
- Fixed an issue where the Caged Heart of the Calculated would not trigger its stun effect if the cast skill was Imbued.
- Fixed an issue where monsters could open the door to the chamber where Varshan is encountered in the Ravening Pit.
- Fixed an issue where the Echo of Varshan quest would not be completed after defeating Varshan if the player previously died to him.
- Fixed an issue where completed Season Journey objectives displayed in the Recently Completed section of the Challenges menu.
- Fixed an issue where the rewards for defeating Varshan the first time wouldn't go to the player's Stash if they were missed.
- Fixed an issue where Echo of Varshan did not have a guaranteed Legendary drop chance after Level 35.
- Fixed an issue where Cormond would not appear after defeating Varshan during the Cold Hard Truth quest if the party leader was killed during the fight.
Gameplay
- When the following Skills and Powers were applied by a player on a monster, other players were unexpectedly able to benefit from that effect. This issue has been fixed.
- Skills and Passives
- Decrepify
- Shadowblight
- Twisting Blades
- Shatter
- Paragon Nodes and Glyphs
- Hemorrhage
- Exploit Weakness
- Revenge
- Dominate
- Fang and Claw
- Deadraiser
- Amplify
- Skills and Passives
- Fixed an issue where a Druid player's inventory could fill up with Spirit Blessings, blocking progression for Quests that had items associated with them.
Developer’s Note: Druidic Spirit Offerings can now be dropped from the Quest Inventory, allowing other Quest items to be picked up.
- Fixed an issue where players could lose Aberrant Cinders upon entering a Cellar.
- Fixed an issue where players could become temporarily stationary when trying to evade immediately after casting a channeled spell (Ex: Incinerate or Lightning Storm).
- Fixed an issue where Treasure Goblins did not drop a guaranteed Legendary item when defeated between Levels 15 and 40.
- Fixed an issue where multiple bosses were not guaranteed to drop Legendary items at level 35 and beyond.
User Interface
- Fixed an issue where the disbanding of a clan prompt directed the player to enter the clan's name instead of using the provided code.
- Fixed an issue where the quest marker for searching the Records Room during the Answers in the Ashes quest wouldn't disappear after advancing past the objective.
- Fixed an issue where the Blessed Mother Departed objective referenced the wrong name for the Echo of Hatred dungeon.
- Fixed an issue where two overlapping icons would display for Cormond's Workbench in the Dry Steppes.
- Fixed an issue where progress notifications for untracked Whispers could repeatedly display the same update.
Miscellaneous
- Fixed an issue where mounted NPCs could appear to be riding an invisible horse. (GHOST HORSES?!?)
- Fixed an issue where Classes that can't equip daggers could equip the Skeleton Key, the dagger rewarded for completing the Dead to Rights quest.
- Fixed an issue where progression could be blocked during the Jewel of the East quest in Co-Op Play.
- Fixed an issue where the Spirit of the Lost Grove Druid class quest could have its progression blocked if the player joined a Party after activating the last stone.
- Fixed an issue where Rogues could use Concealment to skip a phase of the Echo of Lilith encounter.
- Various performance and stability improvements across all platforms.
Hotfix 2 - August 11th, 2023 Patch 1.1.1
HOTFIX 2 - AUGUST 11, 2023 - 1.1.1
THIS HOTFIX IS CURRENTLY BEING ROLLED OUT TO ALL PLAYERS.
Bug Fixes
- Fixed an issue where Temerity’s barrier max was determined by base health instead of max health.
Miscellaneous
- Further stability improvements.
Patch 1.1.2 - August 11th, 2023
Gameplay Updates
- The wait time for a Malignant Monster to spawn after activating a Malignant Heart in the world has been reduced from 5 to 2 seconds.
- Players are now in the Trade Channel by default. Navigate to the in-game settings to opt-out.
Bug Fixes
Dungeons and Events
- Fixed an issue where Nightmare Dungeons could be repeated by promoting other party members to leader.
- Fixed an issue where the Gathering Legions event could stop progressing even after defeating all nearby enemies.
Druid
- Fixed an issue where Boulders cast with the Aspect of Metamorphic Stone equipped would not deal more than 100% damage.
- Fixed an issue where the Agitated Winds malignant power would trigger when breaking destructible objects.
- Fixed an issue where the Aspect of the Alpha Werewolf companions could float above the ground.
Quests
- Fixed an issue where the Fury Against Fate quest couldn't be completed.
- Fixed an issue where Iron Skin Elixirs could be obtained indefinitely by repeatedly accepting and abandoning the Desperate Remedies quest.
- Fixed an issue where the Call of the Ancients quest would not progress if the party leader was dead when the boss was defeated.
- Fixed an issue where the Call of the Ancients quest would not progress if Gharl was killed before his dialogue was triggered.
- Fixed an issue where side quests for crafting items could direct the player to the wrong NPC.
User Interface and User Experience
- Fixed an issue where white lines were appearing on the World Map.
- Fixed an issue where the Season Journey menu could malfunction when finishing a chapter.
- Fixed an issue where the notification for the World Boss appearance would malfunction if the player hadn't unlocked Whispers of the Dead yet.
- Fixed an issue where linking an item in chat wouldn't display properly in the Battle.net app.
- Fixed an issue where the Holding Back the Flood quest marker would display on Dungeon exits but not on the world map.
- The tooltips for the Caged Heart of Tal'Rasha and Caged Heart of the Great Feast now correctly state that their bonuses are additive instead of multiplicative.
- The tooltip for the Caged Heart of Determination had its description updated to clarify that it specifically reduces resource draining effects from enemies.
Miscellaneous
- Fixed an issue where the A Boon in the Tide Season Journey objective could not be completed as expected.
- Fixed an issue where teleporting to a Dungeon entrance could be done while using invincibility-granting skills (Ex: Blood Mist).
- Fixed an issue where some interactable objects—particularly corpses— could not be interacted with.
- Fixed an issue where mount skills were sometimes not available after leaving a city.
- Fixed an issue where the Calculated malignant power would consume the stun effect on non-damaging abilities.
- Fixed an issue where Druids, Necromancers, and Rogues could not gamble for Helms at the Unsavory Oddities vendor in Fields of Hatred towns.
- Fixed an issue where you could not replace an equipped Wrathful Heart with another Wrathful Heart.
- Fixed an issue where the frost effect of the Penitent Greaves didn't display properly in the final campaign boss arena.
- Fixed an issue where quest items could randomly appear in town.
- Various stability and performance improvements.
- Various other miscellaneous fixes to Shop Cosmetics.
Hotfix 1 - August 9, 2023 Patch 1.1.1
HOTFIX 1 - AUGUST 9, 2023 - 1.1.1
THIS HOTFIX HAS COMPLETED ROLLING OUT TO ALL PLAYERS.
Bug Fixes
- Fixed an issue where the Shadow Clone from the Trickery Malignant Heart did not taunt enemies.
Seasonal Bug Fixes
- The drop rate and craft chance for Wrathful Hearts and Wrathful Invokers has been increased.
- The previous chance to get a Wrathful Invoker from crafting an Uncertain Invoker was 3%.
- The chance is now 15%.
- Previous chance to get a Wrathful Hearts from crafting an Uncertain Heart was 2%.
- The chance is now 10%.
- Wrathful Invokers now also have a chance to drop from elites in addition to other Invokers.
- The previous chance to get a Wrathful Invoker from crafting an Uncertain Invoker was 3%.
Miscellaneous
- Further Stability improvements.
Patch 1.1.1 - August 8th, 2023
Here we go! Diablo 4 Patch 1.1.1 Notes have dropped and there is a mountain of information to go through. The Diablo Team has packed a lot more into this patch than just what was shown during last week's Campfire Chat. There is also more detailed breakdowns of how monster density will scale. The same goes for the reduction in gold cost for respecing. See our key takeaways and a complete list of patch notes below:
Key Takeaways:
* Barbarian: Gain a sizable boost in the early game with more Fury generation from their Basic Skills. In the endgame, the top builds Whirlwind and Hammer of the Ancients aren't impacted but Rend, Double Swing and Upheaval all enjoy noticeable improvements, bringing the builds closer together overall. For glory! For honor! For the love of the Barbarian!
* Druid: A viable Druid pet build?! Maybe! It's hard to say until we get a chance to test the changes, but at the very least this is a big step forward for pet enjoyers.
* Necromancer: Darkness is looming on the horizon, as Shadow builds keep getting stronger. With Sever's Unique Boots AND Legendary Aspect getting major overhauls. Minion builds also rejoice, with much need improvement to their Survivability from AoE Damage effects.
* Rogue: Forceful Arrow gains a substantial buff and becomes a viable alternative to Puncture for ranged builds now. Besides that and some minor improvements, there's not much to see and Aspect of Bursting Venoms remains unfixed.
* Sorcerer: Buffs to Fire and Lightning builds bring us ever closer to a state of perfect balance between the elements we use. Overall, the power level of the class is increasing only slightly, but there are a lot more enticing options that are equal in power.
Note: The actual patch goes live on August, 8th!
Class Balance Updates
Hello wanderer, welcome to Patch 1.1.1!
We’ve made quite a few balance adjustments to Classes, our goals are as follows:
- Improve the effectiveness of Sorcerers and Barbarians while addressing the following for each Class:
- Sorcerer
- Improve late-game survivability, mostly through Paragon Board improvements.
- Adjust some Class mechanics to move away from “Kiss-Curse” effects - this is where the player gains power but loses power somewhere else.
- Barbarian
- Speed up the flow of combat in the early game by increasing Fury generation on Basic Skills.
- Add late-game excitement by increasing the power of Unique items.
- Sorcerer
- Strengthen builds that aren’t reaching a high power level.
- Diversify the use cases for Legendary items and other effects that are overly situational.
Barbarian
Skills
- Bash
- Fury gained increased from 11 to 13.
- Flay
- Fury gained increased from 10 to 13.
- Enhanced Frenzy
- Fury gained increased from 2 to 3.
- Lunging Strike
- Fury gained increased from 10 to 12.
- Double Swing
- Damage increased from 40% to 50%.
- Enhanced Rupture
- Damage increased from 45% to 70%.
- Enhanced Charge
- Damage increased from 30% to 60%.
- Mighty Charge
- Vulnerable duration increased from 2 to 4 seconds.
- Violent Upheaval
- If Upheaval damages at least 2 enemies or a Boss, you gain Berserking for 2 seconds, increased to 3 seconds if it damages at least 4 enemies.
Passives
- Aggressive Resistance
- Damage reduction increased from 3% to 4%.
- Gushing Wounds
- Bleed damage dealt based on Critical Damage bonus increased from 100% to 115%.
- Bleed damage when Overpowering increased from 11% to 70%.
- Unconstrained
- Berserking damage bonus increased from 25% to 35%.
- Updated the tooltip to more clearly reflect this Key Passive’s value
- Walking Arsenal
- Bonus damage duration increased from 6 to 8 seconds.
Legendaries
- Aspect of Ancestral Force
- Damage increased from 32-50% to 40-58%.
- Death Wish Aspect
- Thorns increased from .5-.75 to .65-.85.
- Aspect of Unrelenting Fury
- Core Skill cost to refund increased from 10-20% to 20-30%.
- Additional functionality:
- Cost refund also granted when hitting Bosses.
- Aspect of Ancestral Charge
- Damage increased from 50-100% to 75-125%.
- Aspect of Burning Rage
- Damage increased from .22-.28 to .3-.38.
- Aspect of Bul-Kathos
- Damage reduction while in Earthquakes increased from 5-15% to 15-25%.
- Earthquake Aspect
- Damage bonus in Earthquakes increased from 5-15% to 15-25%.
Uniques
- Fields of Crimson
- Damage increased from .18-.34 to .22-.38.
- Damage that enemies take standing in pools increased from 15% to 20%.
- Rupture Cooldown Reduction affix replaced with Bonus Critical Strike Damage.
- Hellhammer
- Damage increased from .6-.8 to .85-1.1.
- Burning duration increased from 3 to 4 seconds.
- Damage to Crowd Controlled Enemies affix replaced with Bonus Critical Strike Damage.
- Ramaladni's Magnum Opus
- Physical Damage affix replaced with Vulnerable Damage.
- 100,000 Steps
- Attacks reduce Evade’s cooldown affix replace with bonus Evade charges.
- Damage against Stunned affix replace with bonus Movement Speed.
- Battle Trance
- Basic Skill Damage affix replaced with Cooldown Reduction.
- Bonus Attack Speed to other skills increased from 10-20% to 35-45%.
Druid
Skills
- Earth Spike
- Spirit gain increased from 11 to 13.
- Claw
- Spirit gain increased from 11 to 12.
- Storm Strike
- Spirit gain increased from 14 to 15.
- Wind Shear
- Spirit gain increased from 13 to 14.
- Maul
- Spirit gain increased from 15 to 17.
- Wolves
- Passive damage increased from 7.8% to 11%.
- Active damage increased from 110% to 135%.
- Enhanced Wolf Pack
- Damage bonus increased from 20% to 25%.
- Brutal Wolf Pack
- Attack Speed bonus increased from 20% to 25%.
- Ferocious Wolf Pack
- Fortify amount increased from 5% to 8%.
- Ravens
- Passive damage increased from 13% to 20%.
- Brutal Ravens
- Additional functionality:
- Increase the passive damage of Ravens by 40%.
- Additional functionality:
- Rabies
- Damage over time increased from 76% to 110%.
Paragon
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Aspect of Metamorphic Stone
- Spirit cost reduced from 60 to 50.
- Damage dealt increased from 80-100% to 100-120%.
- Aspect of the Alpha
- Damage increased from 75-100% to 90-115%.
- Mangled Aspect
- Resource gain increased from 1 to 3.
Class Mechanic
- Overload
- Lucky Hit Chance increased from 20% to 40%.
Necromancer
Skills
- Enhanced Bone Spirit
- Cooldown reduction increased from 6 to 7 seconds.
Paragon
- Wither Legendary Board
- Willpower requirement for bonuses reduced from 50 to 40.
- Bonus damage per 40 Willpower increased from 2.5% to 4%.
Legendaries
- Aspect of Empowering Reaper
- Damaging enemies with Sever has a 10-20% chance to spawn a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds.
- Aspect of Exposed Flesh
- Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy.
- Aspect of Decay
- Damage increased from 20-40% to 25-45%.
- Aspect of Torment
- Essence Regeneration increased from 20-30% to 90-170%.
- Hulking Aspect
- Legendary category changed from Resource to Utility.
- Chance for Golem to reduce its cooldown increased from 1-4% to 2-5%.
- Chance to Golem to spawn a corpse increased from 0.5-2% to 1-2.5%.
Uniques
- Greaves of the Empty Tomb
- Intelligence affix replaced with Bonus Movement Speed.
Rogue
Skills
- Fundamental Invigorating Strike
- Energy threshold increased from 50% to 75%.
- Primary Forceful Arrow
- Every third cast pierces enemies.
- Enhanced Caltrops
- Damage bonus increased from 3% to 5%.
- Poison Trap
- Damage increased from 344% to 396%.
- Supreme Rain of Arrows
- Rain of Arrows's first wave Knocks Down enemies for 3 seconds.
Passives
- Victimize
- Lucky Hit chance increased from 35% to 45%.
- Rugged
- Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27%.
- Siphoning Strikes
- Lucky Hit chance increased from 75% to 85%.
Legendaries
- Aspect of Elusive Menace
- No longer requires hits to be from Close enemies.
- Aspect of Quickening Fog
- You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash's cooldown by .4-.6 seconds per target hit, up to 2-3 seconds.
Uniques
- Windforce
- All Stats affix replaced with Vulnerable Damage.
- Word of Hakan
- Ultimate Damage affix replaced with Cooldown Reduction.
Sorcerer
Skills
- Flickering Fire Bolt
- Fire Bolt generates 2 Mana when hitting an enemy.
- Enhanced Fireball
- Casting Fireball increases its radius by 50%.
- Destructive Fireball
- Fireball's Critical Strike Damage is increased by 20%. This bonus is increased to 30% if Fireball hits at least 3 enemies.
- Greater Chain Lightning
- Each time Chain Lightning bounces, it deals 5% increased damage for its duration.
- Destructive Chain Lightning
- Chance to form Crackling Energy increased from 25% to 30%.
Passives
- Vyr's Mastery
- Damage bonus increased from 10% to 15%.
- Esu's Ferocity
- Additional functionality:
- Both bonuses are also granted for 3 seconds when hitting a Boss with a Critical Strike.
- Additional functionality:
- Combustion
- Your Burning effects deal x20% increased damage, plus an additional x2% increased damage per unique source of Burning you have applied to the enemy.
Paragon
- Searing Heat Legendary Node
- Casting Fireball or Meteor increases your Critical Strike Chance by 5% for 5 seconds, up to 15%.
- Ceaseless Conduit Legendary Node
- Increase Crackling Energy’s damage from 2% to 3% per 20 Intelligence the player has.
- Territorial Rare Glyph
- Damage reduction increased from 10% to 15%.
- Warding Rare Glyph
- Damage reduction increased from 13% to 25%.
- Keeper of Flames Rare Node
- Damage reduction increased from 4% to 5%.
- Bonus damage reduction increased from 4% to 5%.
- Smoldering Embers Rare Node
- Damage reduction from burning enemies increased from 4% to 5%.
- Bonus damage reduction from burning enemies increased from 4% to 5%.
- Guarded Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Bonus damage reduction from Vulnerable enemies increased from 4% to 5%.
- Oppressive Rare Node
- Damage reduction from Vulnerable enemies increased from 4% to 5%.
- Lightning Resilience Rare Node
- Maximum Life bonus increased from 4% to 6%.
Legendaries
- Serpentine Aspect
- You may have 1 additional Hydra active, and Hydra's duration is increased by 14-24%.
- This now also affects Hydra's Enchantment Effect.
- Aspect of Conflagration
- Bonus Burning damage increased from 20-30% to 20-40%.
- Aspect of Engulfing Flames
- Bonus Burning damage increased from 30%-40% to 60%-80%.
- Aspect of Three Curses
- Increase the Critical Strike Damage of Meteor and Fireball by 20%-40%. Double this bonus against Healthy enemies.
- Flamewalker’s Aspect
- Bonus Movement Speed duration increased from 4 to 6 seconds.
- Gravitational Aspect
- Ball Lightning orbits around you and deals 15-25% increased damage.
- Aspect of the Unbroken Tether
- Additional Chain Lightning bounces increased from 2 to 4.
- Recharging Aspect
- Each time Chain Lightning bounces, you gain 1.5-3 Mana.
- Charged Aspect
- Bonus Movement Speed duration increased from 4 to 8 seconds.
- Aspect of the Bounding Conduit
- Bonus Movement Speed increased from 20-25% to 25-30%.
- New Legendary - Mage-Lord’s Aspect
- Increase Vyr's Mastery Key Passive's Damage Reduction by 6-9% for each Close enemy, up to 18-27%.
- Aspect of Frozen Orbit
- Damage increased from 20-30% to 30-40%.
- Storm Swell Aspect
- Bonus damage increased from 11-20% to 21-30%.
- Snowveiled Aspect
- Unstoppable duration increased from 2-3 seconds to 3-5 seconds.
- Additional functionality:
- Also grants 10% bonus Armor for 3-5 seconds.
- Incendiary Aspect
- Lucky Hit: Damage from your Pyromancy skills has up to a 12-17% chance to restore 10 Mana.
- Snowguard's Aspect
- While within your own Blizzard and for 3 seconds after leaving it, you take 20-25% less damage.
- Aspect of Concentration
- Mana Regeneration increased from 20-30% to 40-50%.
- Duration requirement to gain its benefit reduced from 3 to 2 seconds.
Uniques
- Gloves of the Illuminator
- Damage penalty reduced from 65-55% to 45-35%.
- Damage to Stunned affix replaced with Lucky Hit: Change to Restore Resource.
- Illuminator’s first bounce occurs much closer to the player.
Minions
- The following attacks now deal reduced damage to Druid Companions and Necromancer Minions:
- Balrog
- Fire Breath
- Elite Affixes
- Fire Enchanted
- Electrified Obelisks
- Shock Lance
- Balrog
Gameplay Updates
Monster Density
We are increasing monster density in Nightmare Dungeons and in Helltide.
- Bosses above Level 60 will have more health. Examples:
- Bosses at Level 60 and below remain unchanged.
- Bosses at Level 80 have 50% increased health.
- Bosses at Level 100 have 100% increased health.
- Bosses at Level 120 have 120% increased health.
- Bosses at Level 150 and above have 150% increased health.
Bosses and Events
Developer’s Note: We are making adjustments to the health values of high-level boss monsters.
- Level 35 and higher boss monsters will now have a 100% chance to drop a Legendary item.
- Treasure Goblins now have an increased Legendary item drop chance from Level 6-14 and guarantee a Legendary item drop starting at Level 15.
- Legion Events are now more rewarding and guarantee a Legendary item drop starting at level 35.
General
- We have made multiple improvements on how damage and other effects interact with active barriers.
- Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
- Ex: The Exploit Paragon Glyph will now apply Vulnerable to enemies that have an active barrier.
- Cheat death effects will now work properly when the player has an active barrier.
- This also affects PvP play.
- Bonus damage or bonus effects that are applied on-hit or when dealing damage will now apply that same effect through barriers.
- Varshan will now break through any Bone Wall segments he dashes through.
- The cost for refunding Skill and Paragon Points has been reduced. The reduction starts small at lower Levels and hits a maximum of 40% at Level 100.
- Ex: Level 50 - 12%, Level 60 - 18%, Level 70 - 24%, Level 80 - 30%.
- We've increased the stack limit for Elixirs from 20 to 99.
- An additional Stash Tab can now be purchased at the Stash with gold.
- We have restored the cast time for Leave Dungeon back to 3 seconds.
Developer’s Note: Leave Dungeon ability was being used as another method of easy escape from danger in dungeons, particularly for Hardcore players. However, we recognize that this is outweighed by the downside of the game feeling less responsive. We’ve heard your feedback, and are reversing this change.
- The following Nightmare Dungeon affixes have been removed:
- Resource Burn
- Backstabbers
- Empowered Elites (Cold Enchanted)
Malignant Hearts
- Caged Heart of Spellbreaking
- Changed to: Upon taking Elemental Damage, gain 10-20% Damage Reduction for 5 seconds.
Generic Unique Items
- Temerity
- + All Stats affix replaced with Max Life.
- Barrier is now based on maximum Life.
- Now properly accounted by conditions checking for the player having a Barrier.
Bug Fixes
Accessibility
- Screen Reader support for reading class icons has been added.
- Fixed an issue where the Screen Reader wouldn't read out capitalized, accented letters, or special characters.
Cooperative Play
- Fixed an issue where progression in the Final Straw quest could be blocked during Co-op play.
- Fixed an issue where only the first player could activate Points of Interest during Co-op play.
- Fixed an issue where using a Town Portal while attempting to enter a dungeon would cause both players to get stuck during Local Co-Op play.
- Fixed an issue where follower NPCs could not function properly in scenarios where players were mounted during Local Co-Op play.
- Fixed an issue where the quest progress tracker of other players wouldn't display properly in certain situations during Local Co-Op play.
- Fixed an issue where the Season Info would not properly display when Player 2 created a new character during Local Co-Op play.
- Fixed an issue where a player engaged in conversation with an NPC would see a black screen if another player in their party teleported away.
Dungeons
- Fixed an issue where progression in the Seaside Decent Dungeon could be blocked when the Butcher or a Treasure Goblin spawned behind the barrier.
- Fixed an issue where the Caged Heart of Determination malignant power wouldn't function against the Resource Burn affix for Nightmare Dungeons.
- Fixed an issue where the Resource Burn affix for Nightmare Dungeons was applying from close enemies and not just distant enemies.
- Fixed an issue where the Boss in the Den of the Blighted could be damaged through the fog wall.
- Critters, non-combative creatures,in Nightmare Dungeons with the Death Pulse affix will no longer explode on death (this explosion was never dealing damage).
- Fixed an issue where players could leave their Party after dying in a Nightmare dungeon, re-enter their party, and then re-enter the dungeon and not have their revives count towards the Dungeon's revive cap.
- Fixed an issue where Animus carriers killed before the Animus objective was triggered would not drop Animus, blocking dungeon progression.
- Fixed an issue where the Reset Dungeon button often malfunctioned.
- Fixed an issue where Keeper Xor'lim sometimes would not drop Garan's Key in the Garan Hold Nightmare Dungeon.
Gameplay
Barbarian
- Fixed an issue where Charge didn't carry all enemies hit along with the Barbarian.
- Fixed an issue where Lunging Strike could cause the player character to get stuck under the ground.
- Fixed an issue where the bonus Critical Strike chance granted by the Caged Heart of Focused Rage malignant power could be consumed by non-combat skills.
- Fixed an issue where the Aspect of Berserk Ripping wouldn't cause targets to bleed when Berserking.
Druid
- The tooltip for the Caged Heart of the Moonrage malignant power now also communicates the power's additional Lucky Hit chance of spawning a wolf when damaging a boss.
- This tooltip now properly communicates that it grants +3 ranks to Wolves.
- Fixed an issue where Call of the Wild and Aspect of the Stampede were not properly affecting the passive portions of Companion skills and the active portion of Wolves.
Necromancer
- Fixed an issue that caused more Blood Orbs than intended to be active at the same time. Blood Orbs now function like Crackling Energy in that they cap at 30.
- Fixed an issue where guaranteed Overpower attacks from the Rathma's Vigor key passive were not benefiting from the Paragon Legendary Node Bloodbath.
- Fixed an issue where the automatic Corpse Explosion casts from the Caged Heart of the Sacrilegious malignant power could ignore the damage reducing effect from the power when using unenhanced Corpse Explosion.
- Fixed an issue where the Aspect of Untimely Death only increased Overpower damage on the Blood Lance that was cast and not other lanced targets.
- Fixed an issue where when the Caged Heart of the Decrepit Aura Malignant Power was equipped twice, the power with the lowest number of near enemies required to activate was not the one that would trigger.
- Fixed an issue where shields held by a Necromancer would cover their face in loading screens.
- Fixed an issue where the Necromancer’s Imperfectly Balanced passive could only have 1 point allocated to it.
- Fixed an issue where the Caged Heart of the Decrepit Aura malignant power wouldn't trigger when mounted.
Rogue
- Fixed an issue where Poison Trap could be infinitely cast without spending Energy by using the Concealment skill near zone transition areas.
- Fixed an issue where the Shadow Clone's taunt effect from the Caged Heart of Trickery malignant power could Taunt other players in PvP, and the taunt was not breakable by Unstoppable effects.
Sorcerer
- Fixed an issue where the Elemental Dominance passive didn't function correctly when using Core and Mastery skills that dealt Damage over Time.
- Ex: A Meteor cast at above 50 mana that would take you under 50 mana would not get the full damage bonus.
- Fixed an issue where the Caged Heart of Omnipower Malignant Power wouldn't properly consume additional mana, which would then not trigger other interactions with additional resource consumption.
- Ex: the damage reduction from the Mana Shield passive.
- Fixed an issue where the Caged Heart of Omnipower malignant power was inconsistently launching the appropriate number of projectiles. In addition, the tooltip has been updated to better describe the power.
Developer’s Note: The previous tooltip was a bit misleading as it did not consume the entirety of your mana pool. It will consume as much as it can depending on the number rolled on the affix.
- Fixed an issue where the effects from the Caged Heart of the Dark Dance malignant power would reset the Align the Elements passive.
- Fixed an issue where the random location teleport effect from The Oculus could cause players to get stuck in the environment.
General
- Fixed an issue where the speed increase from the Spur skill while mounted was slower on Controller than Keyboard and Mouse.
- Fixed an issue where Invasion portals spawned during certain Helltide events could be pushed off screen with Fear effects.
- Fixed an issue where Paragon Rare Nodes would sometimes not provide bonuses with stat-boosting gear.
- Fixed an issue where continuously enchanting an item could result in having the same stat show repeatedly in subsequent re-rolls.
- Fixed an issue where post-death damaging effects ignored the damage reduction from stats of close or distant enemies.
- Fixed an issue where mounting your steed while moving would behave erratically when playing on console.
Monsters
- Fixed an issue where Elite enemies with the Teleporter affix could teleport from off-screen and deal excessive damage.
- Fixed an issue where Tusked Charger enemies could still damage the player after dying.
- Fixed an issue where the Corpse Spawn enemy wouldn't attack the player.
- Fixed an issue where the Mahjoob monster was more difficult to defeat than intended.
Quests
- Fixed an issue where progression would be blocked during the Reject the Mother quest if the player left the game and came back.
- Fixed an issue where Quest objectives could be missed while mounted during the Desperate Remedies quest.
- Fixed an issue where the Fury Against Fate quest could have its progression blocked.
- Fixed an issue where the Quest tracker pin would not be visible outside of the zone where the Ruins of Faith quest was located.
- Fixed an issue where the Gore-soaked barricade could become indestructible after exiting and returning to the Cellar during the Fury Against Fate quest.
- Fixed an issue where players could repeatedly fight Varshan during the final Seasonal quest by resetting the Dungeon where he spawns.
Season of the Malignant
- Fixed an issue where the Caged Heart of the Prudent Heart malignant power would not trigger while mounted.
- Fixed an issue where the Caged Heart of the Dark Dance malignant power could behave as if the player was damaging themselves, which could apply other effects that occur when the player deals damage.
- Fixed an issue where the Invoker of Varshan recipe could be lost.
- For any player that lost the recipe, it can be acquired from any malignant kill after the seasonal quest line has been completed.
- Fixed an issue where the Caged Heart of The Barber malignant power would absorb damage from all other players and not just the player with it equipped.
- Fixed an issue where the Urn of Bargaining season blessing was increasing the enchant costs for items.
- Fixed an issue where the Caged Heart of the Dark Dance Malignant Heart could kill the player. It will no longer consume life if the player does not have enough life to pay.
Shop and Battle Pass
- Fixed an issue where the Arise emote’s visual effects wouldn’t appear when playing on low graphical settings.
- Fixed an issue where the Dagger Tap emote for Rogue from the Battle Pass would lock player movement for its duration.
- Fixed an issue where the female Necromancer animation for the Cage Puppetry emote had visual errors in the preview.
- Fixed an issue where the Phantasm Walker cosmetic set had multiple visual errors, such as clipping.
UI
- Fixed an issue where text was missing when speaking to Kres during the Tangled Memories quest.
- Fixed an issue where the subtitles during the Light Extinguished quest were out of sync with the voiced dialogue.
- Fixed an issue where the tooltip would show the wrong name for Wrathful Malignant Hearts when equipping two rings with the heart socketed in it.
- Fixed multiple issues with text description inconsistency in Shop Bundles.
- Fixed an issue where the Scroll of Amnesia tooltip referenced stat points instead of Paragon Points.
- Fixed an issue where the tooltips for the Social and Miscellaneous tabs in the action wheel were mismatched.
- Fixed an issue where the tooltip for Battlepass emotes would erroneously describe the Emotes as Shop emotes instead of Seasonal emotes.
- Fixed an issue where the Coldiron Aegis displayed as supporting all classes, even though not all classes can use shields.
- Fixed an issue where the timer for Whispers could display incorrectly.
- Fixed an issue where the Stele of Velkhova and Hero Overwhelmed headstones were missing names in the Wardrobe.
- Fixed multiple Localization issues.
- Fixed an issue where the button highlights for controller would disappear after dismissing the Buy More Platinum prompt while navigating the Battle Pass menu.
- Fixed an issue where The Hero list could not be re-ordered.
- Fixed an issue where the player’s displayed death marker on the minimap was inaccurate compared to where their corpse was.
- Fixed an issue where the quest markers would display incorrectly if the player left the area and returned during the Answers in the Ashes quest.
- Fixed an issue where Mount Armor and Trophies wouldn't update when selecting other Mounts in the Stable Master Vendor menu.
- Fixed an issue where controller button highlights could disappear in the Stablemaster’s menu.
- Fixed an issue where the Battle Pass interface would not properly navigate to the appropriate tier after tier skipping.
- Fixed an issue where the Die! Emote from the battle pass displayed its name incorrectly.
Miscellaneous
- Fixed an issue where the Reins of the Bloody steed would reappear in the Stablemaster’s menu after it was already acquired.
- Fixed an issue where opening multiple Clan Profile windows would cause a crash.
- Fixed an issue where a certain Necromancer hairstyle would intersect the character's neck in cutscenes.
- Fixed an issue where Audio from Cormond could be heard even if the player was far away from him during the Enter the Forest Clearing quest step.
- Fixed an issue where the weather effect and map color change to denote Helltide would persist after Helltide ended.
- Fixed an issue where skipping the initial cutscene after creating a new character could cause a crash.
- Fixed an issue where the Bloody Liquid Steed was not always rewarded after defeating Echo of Lilith.
- Various other visual, stability, and performance improvements for all platforms.
Patch 1.1.0c - July 26, 2023
- Fixed an issue where several Focus off-hand items could only have an aspect imprinted on them once.
- Fixed an issue where combining the Caged Heart of the Dark Dance and Caged Heart of Punishing Speed Malignant Powers could cause the player to stun themselves.
- Fixed an issue where the Grim Reward Season Journey objective could be repeated by dropping and picking up the same stash.
- Fixed an issue where the Werebear and Werewolf fur color was too bright in certain situations.
- Fixed an issue where movement on specific controllers was often not functioning correctly.
- Updated the activation of the Premium Battle Pass with a confirmation pop-up.
- The default focus (the button the controller will first highlight) on the Battle Pass screen is now the Season Journey button.
- Fixed multiple instances where players were encountering crashes.
- Further stability improvements.
- Fixed an interaction with the Caged Heart of the Agitated Winds Malignant Heart power which led to automatic Cyclone Armor casts to ignore its own cooldown.
- Acquiring or re-allocating Seasonal Blessings will now clear the vendor buyback inventory.
Hotfix 3 - July 21, 2023
Gameplay Update
They are implementing a reduction to overall monster power levels in Nightmare dungeons. The new top range for tier 100 will feel like what tier 70 was previously.
Developer Note: Although these values make it appear that the higher tiers are easier than lower tiers, this is not the case because the monsters also benefit from being significantly higher level than players in higher Nightmare Dungeon tiers.
Examples
Tier 35
- HP reduced by ~2%
- Damaged reduced by ~1%
Tier 50
- HP reduced by ~20%
- Damage reduced by ~13%
Tier 70
- HP reduced by ~60%
- Damage reduced by 54%
Tier 100
- HP reduced by ~82%
- Damage reduced by ~79%
Bug Fixes
- Fixed an issue where additional Blood Lances from the Gore Quills aspect could sometimes not deal damage.
- Fixed an issue where the Answers in the Ashes quest could have progression blocked if Varshan was killed before the quest updates to the step to defeat him.
- Fixed an issue where the dungeons Buried Halls and Endless Gates dungeons were not giving players proper rewards upon completion.
- Fixed an issue where the Akhan’s Grasp Nightmare Dungeon was not giving players proper rewards upon completion.
- Fixed an issue where the Moonrage Malignant Power would cause the Wolves power to be unequipped from the action bar.
- Fixed an issue where the Subterranean Legendary aspect was dealing far less damage than intended.
- Fixed an issue where the Frozen Terror Malignant Power could also fear the player with it equipped.
- Fixed an issue where Malignant Hearts could be duplicated when salvaging them, logging out immediately, and logging back in.
- Fixed an issue where Tier Skips wouldn’t be properly rewarded in certain scenarios.
- Fixed an issue where Whispers sometimes wouldn’t grant experience on completion.
- Further stability improvements
1.1.0b - July 20, 2023
Gameplay Updates
Season of the Malignant
Items
- Malignant Hearts will now always grant armor that directly maps with their item power.
World Tiers
- Removed the level requirement for World Tiers III and IV.
1.1.0a - July 18, 2023 - Major Patch
Today, the Diablo team dropped a mega update on us with Patch 1.1.0 in preparation for Season 1! You're going to need your morning coffee all over again because it's huge! Massive amounts of buffs, nerfs, game mode and mechanic adjustments, and more to bring the game into a more settled state. Here are some high level quick takes before diving in to the notes. GL;HF!
Key Takeaways:
- Defenses on items were nerfed across the board. In combination with the loss of 750 armor from Skulls in Jewelry (Malignant Hearts from the Season Theme) all builds are going to be significantly more squishy going into Season 1, making high level content much more challenging but smoothing out the progression curve in the endgame.
- Offensive stats Vulnerable Damage and Critical Damage took massive hits while many stats in the additive damage category received buffs. This lowers overall damage output of our builds but evens out the stat rolls on items, so that having suboptimal rolls isn't as punishing. We expect Malignant Hearts will make up for most of this offensive loss during the Season, but players on the Eternal Realm are going to feel the difference.
- Experience bonuses for being underleveled were nerfed. Previously the most efficient XP strategies revolved around farming Nightmare Dungeons where monsters are precisely 3 levels higher, but now we get barely any benefit for defeating higher level monsters anymore. Boosting low level players in higher difficulties also took a major hit with that.
- Barbarian: Hammer of the Ancients and Aspect of Berserk Ripping + Skullbreaker's Aspect + Aspect of Anemia have had their unintended damage output fixed. But all is not lost! Gohr's Devastating Grips have been reworked to output its bonus damage more consistently and many underused Skills and Aspects have received decent buffs across the board.
- Druid skill Grizzly Rage has lost some power, but is still strong. The additional change to Masochistic drastically reduces your Life sustain in Shapeshifting Form. The new Unique and Legendary Aspect bring new opportunities for builds.
- Necromancer's new Unique may be included in nearly every build, Lidless Wall. Targeting improvements for Corpse Explosion on Mouse and Keyboard, minor buffs across the board, especially for Blood Lance and Minions, and a nerf to Bone Spear builds.
- Rogue's struggling Penetrating Shot build gets a new & exciting, Unique Bow. A Basic Skill build or at least more poison synergies around Puncture may be possible through the new legendary Aspect. Other than a major nerf to Siphoning Strikes that will be felt, the class is in a good spot all-around with only few changes in this patch.
- Sorcerer losses out on 60%+ damage with the Aspect of Control bug fix in addition with the general offense, defense, and cooldown changes. Speed farming will remain okay, and Burning is no longer mandatory for every build.
New Unique items and Legendary Aspects
New Unique items and Legendary Aspects have been discovered in Sanctuary. Use them to enhance your characters in the Eternal or Seasonal Realm. These Unique items and the Legendary Aspects can be obtained from any World Tier, with the exception of Ahavarion Spear of Lycander. This item like other Uber Rare Uniques can only drop in World Tier 4 from monsters level 85+.
6 Unique Items
General
- Ahavarion Spear of Lycander (Uber Unique Staff – World Tier 4): Gain a random Shrine effect for 10-20 seconds after killing an Elite enemy. Can only occur once every 30 seconds.
Developer’s Note: Ahavarion Spear of Lycander is an extremely rare drop. We wish you luck in recovering it from the armies of the Burning Hells.
Barbarian
- Azurewrath (Unique Sword): Lucky Hit - Your Core Skills have up to a 20% chance to Freeze enemies for 3 seconds and deal 0.75-1.5 Cold damage to them.
Druid
- Fleshrender (Unique One-Hand Mace): Debilitating Roar and Blood Howl deal 0.5-1.0 damage to Nearby Poisoned enemies.
Necromancer
- Lidless Wall (Unique Shield): Lucky Hit - While you have an active Bone Storm, hitting an enemy outside of a Bone Storm has up to a 5-25% chance to spawn an additional Bone Storm at their location. Each of your active Sacrifice bonuses increases the chance by 25% and the total number of additional Bone Storms you can have by +1.
Rogue
- Eaglehorn (Unique Bow): Penetrating Shot has a 30-80% chance to fire an arrow that bounces off walls and scenery. Hitting enemies from behind with Penetrating Shot will make them Vulnerable for 3 seconds.
Sorcerer
- The Oculus (Unique Wand): Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment, you are taken to a random location.
Developer’s Note: The Azurewrath and Fleshrender Unique Items have flat damage effects, which scale with power. For example, at 820 Item Power, Azurewrath deals between 3359-6718 damage.
7 New Legendary Aspects
General
- Audacity (Utility Aspect): When there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
- Craven (Mobility Aspect): You gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.
Barbarian
- Ancestral Charge (Offensive Aspect): Charge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.
Druid
- Subterranean (Offensive Aspect): Poison Creeper's active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
Necromancer
- Gore Quills (Offensive Aspect): Blood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
Rogue
- Pestilent Points (Offensive Aspect): Every third cast of Puncture is Poison Imbued with 100-150% of normal potency.
Sorcerer
- Searing Wards (Offensive Aspect): After spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
Bug Fixes
Accessibility
- Made various improvements from an accessibility perspective—primarily, many fixes to the Screen Reader where it failed to read specific elements.
Challenges
- Fixed multiple issues where specific Challenges wouldn’t provide the proper rewards or could not be completed.
- Fixed multiple issues where certain Challenges could be progressed through unintended means.
- Fixed multiple issues where players could gain progress for certain Challenges through the actions of other nearby players.
- Fixed multiple instances where activities that should count towards the criteria for some Challenges were not counted.
- Fixed an issue where players would not receive notifications for when one of their friends completed a Challenge.
- Fixed an issue where Feats of Strength were not accounted for when calculating Challenge completion percentage.
- The Feat of Strength, Final Slayer of the First Mother, now requires you to slay the Level 100 Pinnacle boss solo. The Silence is Hellish challenge remains unchanged.
- Fixed an issue where The Feats of Strength, One of the First and Earliest Experience, did not display all the titles they rewarded.
Cooperative Play
- Fixed an issue where the camera wasn’t functioning properly when players were far apart in Local Co-Op.
- Fixed an issue where NPC conversation boxes would overlap if multiple Local Co-Op players talked to the same NPC at the same time.
- Fixed an issue where the Rogue's INNER SIGHT would only fill up for one of the players in a Co-Op session.
- Fixed an issue where the Dark Potential challenge would be granted to both players when either player completed it, regardless of the other player's progress.
- Fixed multiple instances where quest progress would not properly synchronize, or quest progression could be blocked for Local Co-Op players.
- Fixed multiple issues that occurred during cutscenes for Co-Op players.
Dungeons
- Fixed an issue where the player would not be able to receive enough animus to progress through the Hallowed Ossuary dungeon.
- Fixed an issue where the Stone carving in the Fallen Temple capstone dungeon would duplicate.
- Fixed an issue where the Monster Regen affix in a Nightmare Dungeon would also affect structures in that dungeon.
- Fixed an issue where the Goatman and Shambling Corpse enemies would continuously respawn in the Forsaken Quarry dungeon.
- Fixed an issue where the Sentinel enemies would not have weapons in the Bastion of Faith dungeon.
- Fixed an issue where the Bastion of Faith dungeon could sometimes not be completed.
- Fixed an issue where the player could respawn behind a barrier in the Fallen Temple capstone dungeon.
- Fixed an issue where the map for the Crusader's Cathedral dungeon was incomplete.
- Fixed an issue where the Curse of Indolence and the Curse of the Weak would stack even while the player was dead in the Fallen Temple capstone dungeon.
- Fixed multiple instances where the Fog Door could not be progressed through in some dungeons.
- Fixed an issue where the Monster Thorns affix in Nightmare Dungeons was reflecting Physical damage, it will now properly reflect non-physical damage.
- Fixed an issue where Blood Boils would not properly spawn in the Kor Dragan Barracks dungeon.
- Fixed an issue where Traps would deal more damage than intended.
- Fixed an issue where level scaling in the Level 100 Pinnacle dungeon was inconsistent.
- Fixed an issue where the Awakened Glyphstone wouldn’t spawn if the party leader left the dungeon before the dungeon was completed.
Gameplay
Barbarian
- Fixed an issue where the number of enemies to defeat for the Barbarian Class quest Masters of Battle was not displayed.
- Fixed an issue where Iron Maelstrom could be cast more than 3 times rapidly casting War Cry.
- Fixed an issue where the outer edge of the quakes granted to Hammer of the Ancients via The Aspect of Ancestral Echoes was dealing far more damage than intended.
- Fixed an issue where stacking the Aspect of Berserk Ripping, Skullbreaker's Aspect, and Aspect of Anemia aspects would allow the player to deal extreme amounts of damage.
Developer’s Note: We recognize this adjustment is a significant decrease to the Hammer of the Ancients Barbarian build, but we do not want its strength to be reliant on an underlying bug.
Druid
- Fixed an issue where Earth skills and the Pulverize skill would consume two Overpower buffs simultaneously.
- Fixed an issue where the bonus effect on Blood Howl from Nighthowler's Aspect would apply twice to Wolves companions but not at all for Ravens.
- Fixed an issue where Provocation passive stacks wouldn't update properly after adding more points to it.
- Fixed an issue where the automatic transformation from Insatiable Fury would cause the Ursine Strength key passive to not proc consistently.
- Fixed an issue where the Pulverize buff would not remove itself while in town.
- Fixed an issue where seeking Tornado produced by Stormchaser's Aspect would not deal damage.
- Fixed an issue where Ravens' passive damage did not improve after the skill was upgraded.
- Fixed an issue where Rabies would deal no damage while standing very close to an enemy.
- Fixed an issue where Stormchaser's Aspect allowed Shred to do extreme amounts of damage.
Necromancer
- Fixed an issue where Necromancers could not obtain daggers from the Purveyor of Curiosities.
- Fixed an issue where the Necromancer’s Minions would have their life bonuses deactivated while in town.
- Fixed an issue where Bone Spear cast through Chilling Wind from an Elite enemy would increase the number of generated Echoes for that cast.
- Fixed an issue where Bone Spear could cause erratic movement.
- Fixed an issue where cancelling Blood Mist when it's already off Cooldown would immediately recast it.
Rogue
- Fixed an issue where Shadow Step wouldn’t trigger the Aspect of Uncanny Treachery if the target was killed.
- Fixed an issue where Penetrating Shot would not knock down other players in PvP play.
- Fixed an issue where Twisting Blades would not come back when the ability killed a Bloated Corpsefiend enemy.
- Fixed an issue where the Dash skill would not move the full distance if targeting an enemy while using a controller.
- Fixed an issue where the Eldritch Bounty Paragon node granted bonus resistances incorrectly.
- Fixed an issue where Rapid Fire had an extra arrow VFX that behaved erratically.
- Fixed an issue where the Awakened Glyphstone wouldn't spawn for Rogue players using Barrage.
Sorcerer
- Fixed an issue where the Fire Bolt Enchantment effect did not contribute to the Combustion key passive.
- Fixed an issue where the passive stacks generated by Align the Elements could partially reset in an unexpected way.
- Fixed an issue where casting Deep Freeze would prevent the Ice Shards Enchantment effect from triggering.
- Fixed an issue where Aspect of Control was applying its damage bonus 3 times for Staggered bosses.
- Fixed an issue where the Gravitational Aspect was appearing weaker on two-handed weapons or amulets.
- Fixed an issue where the Enchantment effect for Chain Lightning had no visual tracking bonus and could also unexpectedly drop off.
- Fixed an issue where Incinerate would immediately cost 30 mana when cast in addition to the consistent channeling mana cost. Incinerate now properly only costs mana as it is being channeled.
General
- Fixed multiple instances where players could unnaturally teleport during boss encounters.
- Fixed an issue where a chest in the Western Ways could be interacted with infinitely.
- Fixed an issue where the Eriman NPC couldn’t be interacted with in certain situations.
- Fixed an issue where otherwise breakable objects in the world would not be broken when evading through them.
- Fixed multiple instances where the player could avoid damage from bosses if they positioned themselves in a specific location.
- Fixed an issue where Forged Relics could not be interacted with.
- Fixed an issue where monsters with a Cold, Bleeding, Burning, or Corruption affix would freeze players in 1 hit in Nightmare Dungeons with the Cold Enchanted affix.
- Fixed an issue where Cold Enchanted monsters froze players more often than intended in higher World Tiers.
- Fixed an issue where a chest could spawn that would provide infinite loot.
Helltide and the Fields of Hatred
- Fixed an issue where the player could be damaged by the Helltide firestorm while standing in Jirandai.
- Fixed an issue where enemies resurrected by Shamans would continuously drop Aberrant Cinders in Helltide.
- Fixed an issue where Chain Lightning could bounce infinitely between the caster and other player characters standing in a Fields of Hatred town.
- Fixed an issue where Crackling Energy could hit other players in a Fields of Hatred town. (We know, shocking!)
- Fixed an issue where players could not see other players that they should when re-entering the Alzuuda Fields of Hatred Zone.
- Fixed an issue where certain areas in the Fields of Hatred would be incorrectly flagged as a Town, rendering players unable to cast Skills while still being able to be damaged.
Items and Aspects
- Fixed an issue where the Cost reduction bonus from the Ring of Starless Skies could unexpectedly drop off.
- Fixed an issue where the Aspect of the Protector would trigger its barrier effect after destroying a breakable object.
- Fixed an issue where the Ring of Misfortune had incorrect stats.
- Fixed an issue where the Ember Staff weapon didn’t apply the bonus damage to Crowd Controlled enemies, which is inherent for all Stave-type weapons.
- Fixed an issue where any character menu interaction would reset the bonus granted by the Aspect of Inner Calm.
- Fixed an issue where the Maximum Life affix on the Mark of the Conclave quest item was scaling improperly.
- Fixed an issue where Aspect power would also increase when upgrading an item at the Blacksmith.
- The level requirement for Sacred Items will now cap at level 60.
- The level requirement for Ancestral Items will now cap at level 80.
- Fixed an issue where the Mother's Embrace Unique Ring did not trigger properly with several abilities.
Monsters
- Fixed an issue where items of higher power than intended were dropping from rare monsters.
- Fixed an issue where the Warg's jumping attack dealt no damage when passing through the player.
- Fixed an issue where the Pitiless Gur monster would endlessly run around in circles.
- Fixed an issue where the lightning-enhanced Champion Goatman would fail to deal damage to the player.
- Fixed an issue where monsters with the Suppressor Affix would be immune to damage from abilities that started initially outside the immunity circle (Ex: when a Barbarian started a Whirlwind cast before getting within proper range of the Suppressor monster).
- Fixed an issue where clones of a monster with the Suppressor affix could also have the Suppressor affix.
- Fixed an issue where Treasure Goblins would behave erratically if initially engaged from a long distance.
- Fixed multiple other issues where monster behavior could not perform properly and could be exploited in some cases.
Quests and Events
- Fixed an issue where the progress bar could not fill during the Caravan Under Siege event.
- Fixed an issue where the Putrid Remains enemies could remain idle during the Defiled Ground event.
- Fixed an issue where Champion enemies could not spawn during the Ancient Obelisk event.
- Fixed multiple issues where using Traversals could cause Elite and Boss monsters to disappear during multiple events.
- Fixed an issue where Radiant and Greater Radiant chests would not spawn when completing the Fearful Bones event.
- Fixed an issue where the Cursed Chest event could not be completed.
- Fixed an issue where the Defiled Ground even in Hawezar would have a respawn point much further away than intended.
- Fixed an issue where unique drowned enemies spawned during events in the Forgotten Coastline could be invulnerable to damage.
- Fixed an issue where the Suppressor Monster Affix's effects would be active on containers and furniture inside the dungeon during the Remnants quest.
- Fixed an issue where the player could teleport through the Ancient Gate and block progression during the Storming the Gates quest.
- Fixed an issue where progression could be blocked during the Flesh and Blood quest.
- Fixed an issue where quest dungeons did not reset if the associated quest was abandoned.
- Fixed an issue where the quest tracker would be missing if the player re-entered the game during the Picking Through the Bones quest.
- Fixed an issue where not enough monsters would spawn to fulfill the requirements for completing the Hungering Necrolyte's Cache quest.
- Fixed an issue where an enemy was missing when progressing through the Lost Archives dungeon during the Legacy of the Magi quest.
- Fixed an issue where the Immemorial Inscription could not be read during the Augury of Bones quest.
- Fixed an issue where the player character couldn’t face to speak to an NPC when initiating dialogue for multiple quests.
- Fixed an issue where the ghost body of Bakira could remain visible after being defeated during the True Potential Rogue class quest.
- Fixed an issue where outside party members could influence the progression of the Bad Blood quest.
- Fixed an issue where the player could be blocked from reentering the boss’ area after dying during the fight against Elias in the Piercing the Veil quest.
- Fixed various other issues where quest progression could be blocked.
User interface and User Experience
- Fixed an issue where the mini-map didn’t accurately depict the game world during the The Blind Eye quest.
- Fixed an issue where the map was incomplete for the Loch Raeth region in Scosglen.
- Fixed an issue where a portion of the map was invisible in the Exalter Terrace dungeon.
- Fixed an issue where the Mad Bomber title would not display for enemies encountered through the Whisper of the same name.
- Fixed an issue where articles in the News Feed could not be opened using Mouse & Keyboard.
- Fixed an issue where the You have cross network play enabled message was being sent to chat each time a campaign quest objective was completed.
- The Cult Leader Paragon passive no longer appears above hostile Minions in PvP.
- Fixed an issue where the bonus from the Ballistic Aspect displayed +0 to skills instead of +2 on the bonus bar.
- Fixed an issue where Sigil sorting was inconsistent between Inventory and the Stash.
- Fixed an issue where the Social tab on the Action Wheel editing window would be skipped when navigating on Controller.
- Fixed an issue where the amount of gold would not properly display when trading gold in large quantities.
- Fixed an issue where item comparison numbers would be inaccurate if the item in question had a Gem socketed that granted a stat that was also present on the base of the item.
- Fixed an issue where images would not properly load in the News Feed on the main menu.
- Fixed multiple issues with Map Pin functionality.
- Fixed multiple issues where Quest and Whisper markers weren't displaying properly.
- Various improvements to the consistency and clarity of Messaging, Skill description, and Tooltips.
- Various other UI and UX Improvements.
Miscellaneous
- Fixed an issue where the Completion music for defeating Avarice could start playing before the boss was defeated. (Always confirm your kills before celebrating, wanderers)
- Fixed an issue where players couldn't send Battle.net friend requests to friends playing on console.
- Fixed an issue where players could confirm if Hardcore mode was enabled after logging in with a new character.
- Fixed an issue where players that haven't unlocked a higher World Tier could be invited into a higher World Tier party.
- Fixed an issue where players couldn't transfer leadership of a Clan.
- Fixed an issue where the sender of the party invite would not be informed that the invite failed due to incompatibility with campaign prologue progress.
- Fixed an issue where Nafain's spear would duplicate in the cutscene where the player picks it up.
- Fixed an issue where Meshif's camel made no noises.
- Fixed an issue where there was no sound when Lorath kicks Meshif awake.
- Various other Improvements.
Loading Screen Updates
We've added more dynamic loading screens with the release of Season of the Malignant. This includes adding more assets to the loading screen, such as your player character.
Gameplay Updates
General
- Altar of Lilith Unlocks are now account wide.
- Map discovery is now account wide.
- Whispers will no longer reward Sigil Dust.
- Overall loot quality has been significantly improved for Silent Chests.
- The channel time for the Leave Dungeon ability has been increased from 3 to 5 seconds.
- We have generally reduced the tendency for many monsters to move around in combat, so that melee characters don't have to chase down their enemies as much.
- Added PS5 Dual Sense Edge Wireless controller support for PC.
World Tier
- World Tier II has had the following bonuses added:
- Bonus Gold: Increased from 15% to 20%.
- Monsters now drop 15% more items.
Developer’s Note: We like where World Tier II has landed overall but are increasing its reward pace to better align with its difficulty.
- Level scaling inside dungeons and most overworld territories has been adjusted in World Tiers III and IV. Monsters will begin to trail behind the player in Level after a certain point (up to a maximum of 5 Levels behind). This change does not affect World Bosses, Legion Events, Fields of Hatred, Helltide, or Nightmare Dungeons.
Developer’s Note: We want to give players a better sense of their power progression and mastery over the world while still challenging themselves with structured End Game activities.
World Tier III Example:
- If the the player's Level is below 55, the monster's Level is 55.
- If the player’s Level is 56-60, the monster’s Level is 55.
- If the player’s Level is 61, the monster’s Level is 56.
- If the player’s Level is 62, the monster’s Level is 57, etc. (from this point the monsters will always be -5 until World Tier III's max monster Level of 70).
World Tier IV Example:
- If the player’s Level is below 75, the monster’s Level is 75.
- If the player’s Level is 76-80, the monster Level is 75.
- If the player’s Level is 81, the monster’s Level is 76.
- If the player’s Level is 82, the monster’s Level is 77, etc. (from this point the monsters will always be -5).
Experience
- Reward experience for completing Whispers in World Tiers III and IV has been significantly increased.
Developer’s Note: We have observed that the experience bonus rewarded for killing higher level monsters escalates too fast when compared to the relative challenge involved. We still want to reward players for taking on this challenge by encouraging them to participate in powerleveling together instead of one player killing enemies while another member of their Party waits at the dungeon’s entrance.
- We are adjusting bonus experience rewards for killing monsters that are a higher Level than the player.
- Pre-Season of the Malignant bonuses:
- 1 Level higher: +15%.
- 2 Levels higher: +20%.
- 3+ Levels higher: +25%.
- Post-Season of the Malignant:
- 1.5% bonus per Level up to 10 Levels.
- Ex:
- +1 level: +1.5%.
- +2 levels: +3%.
- +10 levels: +15%.
- Ex:
- 1.5% bonus per Level up to 10 Levels.
- Pre-Season of the Malignant bonuses:
- We are also adjusting experience rewards for monster Level offsets for higher World Tiers.
- Current World Tier Level offsets
- World Tier II: Up to +3.
- World Tier III: Up to +10.
- World Tier IV: Up to +100.
- We are changing this to
- World Tier II: Up to +3 (Unchanged).
- World Tier III: Up to +6.
- World Tier IV: Up to +10.
- For Example:
- You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
- Prior to Season of the Malignant, you get:
- (Level 100 Monster XP) * (1 + 25%)
- After Season of the Malignant, you get:
- (Level 11 Monster XP) * (1 + 15%)
- Prior to Season of the Malignant, you get:
- You are Level 1. Your friends bring you to World Tier IV and leave you at the entrance of a dungeon. They start killing Level 100 monsters.
- Current World Tier Level offsets
Helltide
Developer’s Note: We're looking to increase the danger in Helltide's risk-reward gameplay by making the monsters a bit more challenging and the Tortured Gift of Mysteries harder to open.
- Helltide monsters are now 3 Levels higher than the player instead of 2.
- The Tortured Gift of Mysteries chest has had its cost increased to 250 Aberrant Cinders from 175.
- All interactable objects in Helltide zones now have a small chance of dropping Aberrant Cinders.
Balance Updates
Developer’s Note: As our community continues to battle the Burning Hells, the builds emerging from new players have shocked and delighted us. We've chosen to focus Season of the Malignant’s balance updates on clear itemization disparities over redesigns of Class features. The Class changes are largely focused on numeric increases to Skill Upgrades and Legendary Aspects that players haven't yet found compelling. Additionally, we're changing Critical Strike Damage Paragon Glyphs to empower all damage—instead of only Core Skills—to enable more build strategies.
There are also a few Class stat decreases on sources which grant extreme amounts of damage, healing, or Unstoppable. In general, we prefer build-specific changes to be bonuses instead of decreases, but we feel these changes are necessary for the overall health of the game. Diablo IV is a game that is continually evolving through its Seasons, thus the adjustments we make will evolve with them.
The following balance updates apply to both the Seasonal and Eternal Realm.
Barbarian
Skills
- Double Swing Vulnerable duration increased from 1 to 2 seconds.
- Furious Upheaval damage bonus per stack increased from 3% to 5%.
- Power Charge Cooldown reduction is now capped to 3 targets, for a maximum of 9 seconds of Cooldown reduction.
- Tactical Ground Stomp Fury gain increased from 25 to 40.
- Enhanced Death Blow damage bonus to Bosses increased from 100% to 150%.
- Enhanced Steel Grasp Vulnerable duration increased from 2.5 to 3 seconds.
- Enhanced Rupture damage increased from 30% to 45%.
- Warrior's Rupture Attack Speed bonus increased from 20% to 30%, and duration increased from 4 to 5 seconds.
- Fighter's Rupture healing increased from 15% to 18% Maximum Life.
Passives
- Hamstring now only Slows Healthy enemies, and Slow amount increased from 10/20/30% to 20/40/60%.
- Cut to the Bone Bleeding damage bonus to Vulnerable reduced from 6/12/18% to 5/10/15%.
Paragon
- Wrath Glyph's bonus now affects all damage instead of just Core Skills.
Aspects
- Relentless Berserker's Aspect Berserking duration increased from 1 to 2 seconds.
- Battle-Mad Aspect Beserking duration increased from 1-2.5 to 2-3.5 seconds.
- Brawler's Aspect damage increased from 1-1.3 to 1.5-1.8.
- Aspect of Burning Rage damage increased from .08-.14 to .22-.28.
- Aspect of the Iron Warrior Damage Reduction increased from 15-25% to 18-28%.
- Slaking Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
- Aspect of Ancestral Echoes Lucky Hit Chance increased from 40-50% to 50-60%.
- Weapon Master's Aspect Lucky Hit Chance increased from 32-50% to 37%-55%.
Items
Druid
Skills
- Enhanced Claw Attack Speed bonus increased from 10% to 15%.
- Storm Strike Damage Reduction reduced from 25% to 15%.
- Boulder damage increase from 33% to 46%.
- Savage Trample Spirit gain increased from 20 to 40.
- Prime Lacerate healing increased from 3% to 5%.
- Cataclysm Lightning damage increased from 64% to 77%, and Tornado damage from 19% to 23%.
- Supreme Cataclysm Vulnerable duration increased from 2 to 3 seconds.
- Prime Cataclysm duration increased from 2 to 4 seconds.
- Prime Grizzly Rage now grants Unstoppable for 6 seconds instead of while active.
Passives
- Provocation threshold required for guaranteed Overpower reduced from 35/30/25 to 24/20/16 seconds.
Spirit Boon
- Masochistic now also requires a Lucky Hit chance of 75%.
- Prickleskin Thorns increased from .1 to .15.
- Iron Feather Maximum Life increased from 10% to 14%.
- Bolster Fortify increased from 10% to 15% of Maximum Life.
- Overload damage increased from .2 to .25.
Paragon
- Spirit Glyph's bonus now affects all damage instead of just Core Skills.
Aspects
- Aspect of the Calm Breeze Lucky Hit chance increased from 5-10% to 7-12%.
- Balanced Aspect Maximum Spirit increased from 30-50 to 60-80.
- Aspect of the Tempest damage bonus increased from 7-15% to 10-18%.
- Skinwalker's Aspect healing increased from .05-.1 to .07-.12.
- Symbiotic Aspect Cooldown reduction reduced from 4-8 to 3-5.
- Aspect of the Stampede damage bonus increased from 10-20 to 16-26%.
- Shepherd's Aspect damage bonus increased from 6-8% to 6-10%.
Items
Necromancer
Skills
- Initiate's Decompose Slow increased from 30% to 50%.
- Paranormal Sever casts required for Vulnerable reduced from 4 to 3.
- Enhanced Blood Surge Healing increased from 2.5% to 3% of Maximum Life.
- Enhanced Blood Lance damage reduction for piercing reduced from 15% to 10%.
- Bone Prison initial Essence gained increased from 15 to 25.
- Abhorrent Iron Maiden healing increased from 5% to 7% of Maximum Life.
- Golem move faster and unhindered through enemies when their Cooldown is activated.
- Supreme Blood Wave leaves behind Blood Orbs earlier in its path.
- Raise Skeleton, Corpse Explosion, and Corpse Tendrils range for auto-targeting Corpses on mouse and keyboard increased by 50%.
- Raise Skeleton Skeletal Priest bonus damage increased from 20% to 30%.
- Raise Skeleton Skeletal Priest healing increased from 10% to 15%.
Passives
- Evulsion bonus damage to Vulnerable reduced from 6/12/18% to 5/10/15%.
- Transfusion Minion healing increased from 15/30/45% to 20/40/60%.
- Drain Vitality Lucky Hit Chance increased from 25% to 30%.
- Amplify Damage increased from 3/6/9% to 4/8/12%.
Book of the Dead
- Necromancer's minions will now automatically re-summon after respawning during a World Boss fight.
- Skeletal Warriors - Defenders Upgrade Thorns inherited increased from 40% to 50%.
- Skeletal Mages - Shadow Upgrade attacks required for an additional shadow bolt reduced from 5 to 4.
- Skeletal Mages - Bone Upgrade Fortify amount increased from 11% to 20%.
- Golems - Iron Upgrade attacks required for Slam attack reduced from 5 to 4.
Paragon
- Essence Glyph's bonus now affects all damage instead of just Core Skills.
Aspects
- Splintering Aspect Bone Shard damage bonus reduced from 50-100% to 30-60%.
- Aspect of Plunging Darkness bonus damage increased from 50-100% to 75-125%.
- Coldbringer's Aspect blizzard cooldown reduced from 10 to 8 seconds.
- Aspect of Hungry Blood chance to fire a Blood Lance increased from 10-20% to 13-23%.
- Blood-soaked Aspect damage increased from .15-.2 to .24-.31.
- Aspect of Ultimate Shadow damage increased from .16-.22 to .43-.48.
- Aspect of Grasping Veins Critical Strike Damage bonus reduced from 30-60% to 20-40%.
- Osseous Gale Aspect bonus Bone Storm duration increased from 4-8 to 5-10 seconds.
- Aspect of the Damned damage bonus increased from 30-40% to 40-50%.
- Blood-bathed Aspect Echo damage reduction reduced from 70-60% to 60-50%.
- Aspect of Reanimation Skeletons damage bonus increased from 20-30% to 30-40%.
Items
Rogue
Skills
- Advanced Rapid Fire duration increased from 3 to 5 seconds.
- Caltrops cast speed increased by 15%.
- Enhanced Cold Imbuement Lucky Hit Chance increased from 30% to 40%.
- Enhanced Smoke Grenade damage bonus increased from 15% to 20%.
- Methodical Dash maximum Cooldown reduction increased from 3 to 4 seconds.
- Concealment Stealth duration increased from 4 to 5 seconds.
- Enhanced Dark Shroud chance to not be consumed increased from 10% to 14%.
- Supreme Death Trap Cooldown reduction increased from 10 to 12 seconds.
Passives
- Victimize Lucky Hit Chance increased from 30% to 35%.
- Siphoning Strikes now also requires a Lucky Hit chance of 75%.
- Rugged Damage Reduction against Damage over Time effects increased from 5/10/15 to 6/12/18.
- Mending Obscurity healing per second while Stealthed increased from 3/6/9% to 4/8/12%.
- Aftermath Energy restored increased from 25/50/75 to 30/60/90.
Paragon
- Combat Glyph's bonus now affects all damage instead of just Core Skills.
- Eldritch Bounty Legendary Node duration increased from 6 to 9 seconds.
Specialization
- PREPARATION Ultimate Cooldown reduction increased from 4 to 5 seconds.
Legendary Aspects
- Aspect of Volatile Shadows damage increased from .1075-.193 to .2-.27.
- Icy Alchemist's Aspect Chill increased from 15% to 25%.
- Shadowslicer Aspect damage increased from 25-35% to 80-100%.
- Toxic Alchemist's Aspect damage increased from 0.080-0.13 to .11-.16.
- Vengeful Aspect Lucky Hit Chance increased from 30-50% to 40-60%.
- Aspect of Imitated Imbuement duration increased from 5 to 9 seconds.
- Aspect of Stolen Vigor healing increased from .02-.06 to .04-.08.
- Aspect of Lethal Dusk Life of Kill duration increased from 4 to 6 seconds.
- Aspect of Noxious Ice bonus damage increased from 10-25% to 14-29%.
- Aspect of Elusive Menace Dodge chance increased from 1-5% to 3-7%.
Items
Sorcerer
Skills
- Enhanced Charged Bolts damage increased from 24% to 30%, and now benefits from Skill Ranks.
- Destructive Charged Bolts Damage Reduction increased from 20% to 25%.
- Destructive Incinerate Damage Reduction increased from 20% to 25%.
- Ice Blades cast clean up has been tightened, allowing players to act after its cast sooner.
- Fire Bolt initial damage increased from 10% to 18%.
- Wizard's Firewall maximum increased Mana Regeneration increased from 25% to 35%.
- Wizard's Blizzard Core Skill Mana cost reduction increased from 10% to 20%.
- Supreme Deep Freeze Cooldown Reduction increased from 50% to 100%.
Passives
- Elemental Dominance now also affects Mastery Skills instead of just Core Skills.
- Potent Warding duration increased from 3 to 9 seconds.
- Protection Barrier duration increased from 2 to 3 seconds.
- Align the Elements Damage Reduction per second increased from 1/2/3 to 3/6/9.
- Mana Shield Damage Reduction increased from 5/10/15% to 7/14/21%.
- Devouring Blaze bonus Critical Strike damage reduced from 10/20/30% to 7/14/21%.
- Devouring Blaze bonus Critical Strike damage to Immobilized reduced from 25/50/75% to 10/20/30%.
- Fiery Surge Mana Regeneration increased from 10/20/30% to 15/30/45%.
Paragon
- Destruction Glyph now affects all damage instead of just Core Skills.
Enchantments
- Spark Enchantment chance to form Crackling Energy increased from 10% to 14%.
- Frozen Orb Enchantment chance to be cast increased from 20% to 30%.
- Incinerate Enchantment cooldown reduced from 18 to 14 seconds.
- Hydra Enchantment Mana threshold reduced from 300 to 200.
Legendary Aspects
- Aspect of Efficiency Mana cost reduction increased from 10-20% to 15-25%, and now also affects Mastery Skills.
- Aspect of Armageddon damage increased from .205-.25 to .35-.4.
- Aspect of Shattered Stars damage increased from .15-.2 to .2-.25.
- Serpentine Aspect Hydra duration reduction reduced from 30-20% to 20-10%.
- Glacial Aspect Ice Spikes bonus damage to Frozen reduced from 25% to 15%.
- Glacial Aspect Ice Spikes damage increased from .2-.3 to .25-.35.
- Aspect of the Frozen Tundra Ice Spikes damage increased from .25-.35 to .3-.4.
- Aspect of the Frozen Wake Ice Spikes damage increased from .2-.3 to .25-.35, and Chill increased from 10% to 15%.
- Aspect of Biting Cold chance to apply Vulnerable to Frozen enemies increased from 25-35% to 30-40%.
- Encased Aspect Life and Mana restore per second increased from 10-20% to 20-30%.
- Stable Aspect chance for a free cast increased from 5-10% to 7-12%.
- Aspect of Splintering Energy chance to spawn an additional Lightning Spear increased from 11-20% to 41-50%.
- Aspect of the Unbroken Tether chance for additional Chain Lightning chains increased from 25-35% to 30-40%.
Items
- Gloves of the Illuminator Fireball damage reduction reduced from 65-75% to 55%-65%.
- Esu's Heirloom Critical Strike Chance from Movespeed increased from 15-25% to 20-30%.
- Esadora's Overflowing Cameo chance to release a lightning nova increased from 10% to 15%.
General
Aspects
- Aspect of Disobedience maximum stacks reduced from 100 to 60, reducing maximum Bonus Armor % from 25%-50% to 15%-30%.
- Aspect of Retribution bonus damage to Stunned reduced from 20-40% to 10-20%.
- Exploiter's Aspect bonus damage to Unstoppable reduced from 20-50% to 20-40%.
- Starlight Aspect Resource restore increased from 10-20 to 20-40.
Items
- The Butcher's Cleaver Slow increased from 40-75% to 61-75%.
- Drop Rate Adjustments:
- Increased bonus to drop Ancestral and Sacred items in Nightmare Dungeons from +5% to +10%.
- Removed a 20% chance to drop an extra equipment item from Elite monsters outside of Nightmare Dungeons and Helltide.
- Increased chance to drop an extra equipment item from Elite monsters in Nightmare Dungeons and Helltide by +10%.
- Nightmare Dungeons now have a 50% chance to drop a 2nd Legendary item upon completion.
- Nightmare Dungeons now give 3 rare items upon completion, up from 1.
Monsters
- Increased monster HP scaling from 85% to 100% bonus per extra player in a party.
Miscellaneous
- Adjusted the scaling of the Greed Shrine to improve its effectiveness throughout the game.
- World bosses now drop potions more often.
- There is no longer a limit to how many materials you can refine into higher materials at once.
Item Affixes
Developer’s Note: Many Affixes are too efficient and are outshining alternatives. We’re looking to refine the outliers, improve the number of meaningful choices on competitive slots, and increase the overall flexibility of items. We know these changes will reduce the total amount of possible power a character can possess, so we'll be monitoring how these changes affect players’ ability to conquer expected milestones throughout the Season.
We’re increasing the availability of the Affixes below to make them easier to include in different builds.
- Control Impaired Duration Reduction: Can now appear on Pants.
- Barrier Generation: Can now appear for all Classes. It will also begin dropping later in the game.
- Lucky Hit Chance while You Have a Barrier: Can now appear for all Classes. Reduced by ~12% when on Helm and ~20% when on Amulet or Offhand.
- Mastery Skill Damage: Newly added; can appear on Sorcerer Weapons. Scales identically to Core Skill Damage.
- Resistance to All Elements: Can now appear on Shields.
Developer’s Note: The Core Stat bonus on Weapons has been overperforming, so we're pulling back on this bonus.
- Strength: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Dexterity: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Intelligence: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
- Willpower: 50% Stronger when on Weapons -> 25% Stronger when on Weapons.
Developer’s Note: Cooldown Reduction affixes often felt mandatory due to their raw power. We imagine Cooldown Reduction will remain a highly desirable stat, but the penalty for not prioritizing it won’t be as harsh.
- Cooldown Reduction: Reduced by ~30%.
- Imbuement Skill Cooldown Reduction: Reduced by ~30%.
- Trap Skill Cooldown Reduction: Reduced by ~30%.
Developer’s Note: We're seeing Critical Strike Damage and Vulnerable Damage often viewed as a hard requirement for a build's success in Diablo IV. We believe this is a step towards allowing more builds to flourish and will continue to make changes in support of this goal.
- Critical Strike Damage: Reduced by ~17%.
- Lightning Critical Strike Damage: Reduced by ~17%.
- Critical Strike Damage with Bone, Earth, Imbued, and Werewolf Skills: Reduced by ~17%.
- Vulnerable Damage: Reduced by ~40%.
Developer’s Note: Disparities in inherent affixes can rule some Weapons out before the rest of their stats are even rolled. These are receiving harsher reductions than their normal affix counterparts to increase Weapon flexibility.
- Cooldown Reduction (Inherent on Offhands): Reduced by ~35%.
- Critical Strike Damage (Inherent on Swords): Reduced by ~50%.
- Vulnerable Damage (Inherent on Crossbows): Reduced by ~65%.
Developer’s Note: Damage Bonus to Crowd Controlled Enemies was overperforming relative to the ease of activating it versus stricter, Crowd Control type-specific affixes.
- Damage to Crowd Controlled Enemies: Decreased by ~30%.
- Damage to Frozen Enemies: Increased by ~20%.
Developer’s Note: We have seen that skillful players are frequently slaughtering monsters many levels above their own. We want to support this, but the current situation is beyond what we believe is correct for the long-term health of the game. To chase this goal, we're shifting power to many offensive Affixes from defensive Affixes. We know this will make our end game content more deadly, particularly for those chasing our pinnacle boss, an encounter not meant for the faint of heart. Overcoming the pinnacle boss will take every ounce of grit you can muster and all tools at your disposal. We will continue to evaluate feedback from the community and make changes to our combat mechanics.
- Physical Damage: Increased by ~25%.
- Fire Damage: Increased by ~25%.
- Cold Damage: Increased by ~25%.
- Lightning Damage: Increased by ~25%.
- Poison Damage: Increased by ~25%.
- Shadow Damage: Increased by ~25%.
- Non-Physical Damage: Increased by ~25%.
- Physical Damage Over Time: Increased by ~40%.
- Fire Damage Over Time: Increased by ~40%.
- Shadow Damage Over Time: Increased by ~40%.
- Damage with Two-Handed Bludgeoning Weapons: Increased by ~25%.
- Damage with Two-Handed Slashing Weapons: Increased by ~25%.
- Damage with Dual-Wielded Weapons: Increased by ~25%.
- Damage with Ranged Weapons: Increased by ~25%.
- Damage with Skills that Swap to New Weapons: Increased by ~25%.
- Damage while in Human Form: Increased by ~25%.
- Damage while Shapeshifted: Increased by ~25%.
- Blood Skill Damage: Increased by ~25%.
- Bone Skill Damage: Increased by ~25%.
- Brawling Skill Damage: Increased by ~33%.
- Companion Skill Damage: Increased by ~33%.
- Conjuration Skill Damage: Increased by ~33%.
- Cutthroat Skill Damage: Increased by ~25%.
- Darkness Skill Damage: Increased by ~25%.
- Earth Skill Damage: Increased by ~25%.
- Frost Skill Damage: Increased by ~25%.
- Imbued Skill Damage: Increased by ~25%.
- Imbuement Skill Damage: Increased by ~33%.
- Marksman Skill Damage: Increased by ~25%.
- Pyromancy Skill Damage: Increased by ~25%.
- Shock Skill Damage: Increased by ~25%.
- Storm Skill Damage: Increased by ~25%.
- Summoning Skill Damage: Increased by ~25%.
- Trap Skill Damage: Increased by ~33%.
- Weapon Mastery Skill Damage: Increased by ~33%.
- Werebear Skill Damage: Increased by ~25%.
- Werewolf Skill Damage: Increased by ~25%.
- Total Armor: Reduced by ~30%.
- Attack Speed for 4 Seconds after Dodging an Attack: Increased by ~20%.
- Damage for 4 Seconds after Dodging an Attack: Increased by ~20%.
- Total Armor while in Werebear Form: Reduced by ~25%.
- Total Armor while in Werewolf Form: Reduced by ~25%.
- Damage Reduction from Close Enemies: Reduced by ~20%.
- Damage Reduction from Distant Enemies: Reduced by ~20%.
- Damage Reduction from Enemies that are Bleeding: Reduced by ~25%.
- Damage Reduction from Enemies that are Burning: Reduced by ~25%.
- Damage Reduction from Enemies that are Poisoned: Reduced by ~25%.
- Damage Reduction from Enemies that are affected by Shadow Over Time: Reduced by ~25%.
- Damage Reduction while Fortified: Reduced by ~25%.
Head over to our Discord and select the D4 role in #roles to stay up to date with our content development!
Updated by: Facefoot