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Storm Mage Infernalist Build Guide

Dawn of the Hunt 0.2.0Early Access

Last Updated:April 27, 2025|Changelog|FAQ

This Storm Mage Infernalist Build Guide for the Witch Class uses a variety of Minions, Spells and Curses to deal with enemies. You can follow it from the start of the campaign and continue all the way into the endgame.

The general gameplay of the build in the campaign is to summon Raging Spirits by casting Flame Wall and Ember Fusillade. Then, use the Minion command skill provided by Skeletal Sniper to deal damage in a wide area and corrode the armor of your enemies. You also cast Flammability to increase your Minion's damage. Unearth is cast on enemy corpses to spawn an army of temporary Minions that explode when they reach low life through Minion Instability. You also buff your army of Minions with Pain Offering to increase their damage.

After the campaign and when you have decent gear, you rely more on Skeletal Storm Mages for all damage and stop using Raging Spirits, Flame Wall, Ember Fusillade and Skeletal Sniper.

For defenses, the build relies on stacking energy shield, energy shield recovery and block chance. You also rely on Summon Infernal Hound, which is supported by Loyalty for 10% less damage taken while the Minion is alive.

This build doesn't require any Unique items to function. But the build does benefit from common Uniques such as Enfolding Dawn and Sunsplinter.

Note: If you find Exalted Orbs or Chaos Orbs during the Campaign, use them to buy Enfolding Dawn.

Storm Mage Infernalist Build Guide Example Gear
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Resistances and Attributes

You do not need specific resistances and attributes on any item, just get the required total resistances and attributes amongst all gear combined. You need to cap your Resistances at 75% unless otherwise specified in the guide!

Early Access

Path of Exile 2 is currently in early access, this means rapid development including frequent changes to builds as there are balance fixes and we learn more. Pin this page to be notified of any updates.

Skills

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide
Act 1
Act 2
Act3 & Cruel
Storm Mages
  • The two most important skill gems to get first are Skeletal Sniper and Flame Wall since you can explode ignited enemies with the gas arrows that your Skeletal Snipers shoot with their command skill. This deals a lot of single target damage against rares and bosses. Cut Scattershot as your first support gem for your Skeletal Snipers.

Note: Do not use Spirit on more Skeletal Warriors from your Rattling Sceptre.

  • After defeating The King in the Mists, you get an Uncut Spirit Gem. With this you must get Raging Spirits (you need to change from the Occult skill tab to the Elemental tab to find it). Raging Spirits are summoned by casting Flame Wall and Ember Fusillade. Make sure to keep 10 raging spirits up at all times during a boss fight. Move Martial Tempo and Fire Infusion into your Raging Spirits for increased damage.

Note: You need to activate the Raging Spirits buff for them to be summoned when you cast Flame Wall. To do this, go to the Skills Panel and right click the Raging Spirits icon.

  • Do not level up your Flammability skill gem higher than level 10. This is to reduce the mana cost.
  • If you have Enfolding Dawn and Flammability, you now have the option to swap out your Skeletal Snipers with Skeletal Arsonists. If you do not yet have this unique, then wait at least until you are able to summon 4-6 Skeletal Arsonists. The Skeletal Sniper command skill is just too powerful to give up if you do not have multiple extra Skeletal Arsonists.

Note: Make sure you update your support gems according to the skills display!

  • The first Lesser Jeweller's Orb you find is used on Skeletal Sniper or Skeletal Arsonist. Cut Feeding Frenzy and place in the third slot.
  • When you reach the end of Act 3 and start of Cruel, level 11 Uncut Skill Gems start to drop. With this you gain access to Skeletal Storm Mages, which gives you the option to replace your Skeletal Snipers or Skeletal Arsonists as the main damage dealers.

Note: You can continue leveling with Skeletal Arsonist or Skeletal Sniper if you prefer and switch to Skeletal Storm Mages after the campaign.

  • In Act2 of the Cruel campaign you gain access to Skeletal Clerics, which heals all your other Minions and increases the effect of Muster. You want to use at least one or two of these.
  • This build uses two skill gem setups for Skeletal Storm Mages: one main damage dealing setup and one shock support setup. You can use two Skeletal Storm Mage skill gems at the same time, but you need to remove one of them from your active skills before cutting the second gem. When that is done, you can place both in your skill gem tab.

Note: You want one or two shock support mages and then use the rest of your Spirit on the damage dealing ones.

  • When you finish the campaign, you want to use 1 Terracotta Soldier Bind Spectre for 10 Spirit to increase the effect of Muster and to support it with Infernal Legion so that Stormfire can make your shocks permanent as long as the enemy is ignited. You can find this enemy in Act 2 Buried Shrines or The Lost City.
Storm Mage Infernalist Build Guide Skill Progression
Use the <Prev and Next> arrows to navigate.

Gem Engraving Priority

Skill Rotation

Act 1 Step 1&2
Act 1 Step 3
Act 2-3
Cruel & Early
Mid & Late
  1. Cast Flame Wall to ignite enemies.
  2. Command your Skeletal Snipers to fire a gas arrow that explodes when hitting an ignited enemy.
  3. Cast Contagion to deal Chaos damage and to spread a damage buff to your Unearth Minions.
  4. Cast Unearth on enemy corpses to spawn an army of bone constructs.
  5. Cast Essence Drain to deal high Chaos damage to bosses and rares.
  1. Cast Flame Wall to spawn two Raging Spirits and to ignite enemies.
  2. Command your Skeletal Snipers to fire a gas arrow that explodes when hitting an ignited enemy.
  3. Cast Flame Wall to spawn two more Raging Spirits.
  4. Cast Ember Fusillade to spawn two more Raging Spirits.
  5. Cast Pain Offering to buff the damage of all your Minions against bosses and rares.
  6. Cast Unearth on enemy corpses to spawn an army of bone constructs.
  1. Cast Flame Wall to spawn two Raging Spirits and to ignite enemies.
  2. Command your Skeletal Snipers to fire a gas arrow that explodes when hitting an ignited enemy.
  3. Cast Flame Wall to spawn two more Raging Spirits.
  4. Cast Ember Fusillade to spawn two more Raging Spirits.
  5. Cast Pain Offering to buff the damage of all your Minions against bosses and rares.
  6. Cast Flammability to curse bosses and rares so that your Minions deal more damage to them.
  7. Cast Unearth on enemy corpses to spawn an army of bone constructs.
  1. Cast Flame Wall to spawn two Raging Spirits and to ignite enemies.
  2. Cast Ember Fusillade to spawn two more Raging Spirits.
  3. Cast Pain Offering to buff the damage of all your Minions against bosses and rares.
  4. Cast Conductivity to curse bosses and rares so that your Skeletal Storm Mages deal more damage to them.
  5. Cast Unearth on enemy corpses to spawn an army of bone constructs.
  6. Cast Voltaic Mark on bosses for increased shock chance and effect.
  1. Against bosses only, pre-buff your Skeletal Storm Mages by casting Sigil of Power and Conductivity.
  2. For mapping, cast Pain Offering to buff the damage of all your Minions against enemies.
  3. Cast Conductivity to curse bosses and rares so that your Minions deal more damage to them.
  4. Cast Unearth on enemy corpses to spawn an army of bone constructs.
  5. Cast Voltaic Mark on bosses for increased shock chance and effect.

Skill Leveling Priority

Ascendancy

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide
How to Ascend

Learn how to complete the Trial of the Sekhemas and Trial of Chaos to earn your first 2 Ascensions with our Ascension Guide!

  • 1st Ascension : Loyal Hellhound.
    • To ignite enemies and apply fire exposure when supported by Fire Exposure and for 10% damage reduction when supported by Loyalty.
  • 2nd Ascension: Altered Flesh.
    • This helps deal with Phyiscal damage if you have Chaos Resistance. When you start stacking Maximum Fire resistances, you take less Cold and Lightning damge.
  • 3rd Ascension: Beidat's Will
    • For more maximum Spirit at the cost of 25% life reservation.
  • 4th Ascension: Beidat's Hand or two Life.
    • The default choice is Beidat's Hand.
    • However, if you have less than 1800 life and Low Chaos resistance, take two Life nodes instead.
Storm Mage Infernalist Build Guide Ascendancy

Passives

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide
Storm Mage Infernalist Build Guide Passive Skill Tree
Click the arrows to open the full tree in a new tab.
  • For the attribute nodes, take enough Strength, Intelligence (205) and Dexterity to meet gear, skill gem and support gem requirements, then use the rest on Strength for more life.
    • You can use your Gold at the Hooded one or Doryani to respec and change your Attributes if a new skill or gear upgrade leaves you unable to use your skills/items.
  • Relentless Fallen and Fear of Death are taken early on to increase damage and to increase the movement speed of your Minions. You want more Minion accuracy to make sure your Minions hit enemies, the in game tooltip is not entirely accurate for melee Minions.

    Note: Later, when you start using Skeletal Storm Mages as your main damage Minion, you respec the accuracy nodes to something else.
  • Open Mind is taken to help deal with the increasing mana cost of your spells.
  • Growing Swarm, Restless Dead and Crystalline Flesh are taken to improve the defenses, revive timer and damage for your Minions.
  • You take Profane Commander to increase the size of your "presence" effect since the base radius of this "aura" is 4m and as a bonus you also gain more Spirit.
  • Post-Campaign Tree - The Early & Mid & Late Game skill tree takes more maximum energy shield, energy shield recovery and Minion damage nodes to make sure you can deal with the increased difficulty of the endgame. There are a few respecs in this skill tree but it should be easy to follow.

There are a few different options to instill on your amulet, but the recommended ones are:

  • Essence Infusion (Cheap notable that gives +10 Int & 40% Recharge rate)
  • Defensive Reflexes (Cheap notable with 12% block chance)
  • Relentless Fallen (Expensive and only used later on)

Stat Priorities

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide

Offensive Scaling

  • The by far best modifier to scale this build is Level of all Minion skills
  • +# to Spirit and Increased Spirit
  • Minions and Allies have #% Increased Damage
  • Minions and Allies have #% Increased Crit Damage and Crit Chance.
  • Minions and Allies have #% Increased Cast Speed
  • +# to Level of all Lightning Skills (Not Spells)

Defensive Scaling

  • Sufficient +#% to Fire, Cold, Lightning and Chaos Resistance to cap your Resistances.
  • Sources of +#% to Maximum Fire Resistances to scale your elemental defenses into the endgame.
  • #% Increased Energy Shield.
  • +# To Maximum Energy Shield.
  • +# to Maximum Life.
  • A shield with a high % Block Chance.
  • If you are still struggling check out our Survival Guide for additional useful information!
Campaign
Early-Mid
Late
Learn more

If you're struggling to survive, or want to learn more about damage and defenses in Path of Exile 2 check out these additional resources:

Gearing

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide
  • As you enter the Atlas of Worlds and begin mapping, your first goal is to cap your resistances and meet Attribute requirements.
  • You want a sceptre, helmet and amulet with the modifier +# Level of all Minion Skills to increase your Minions damage.
  • A Stoic Sceptre is a good alternative to using a Rattling Sceptre.
  • You want a Chiming Staff in your second weapon set so that you are able to pre-cast Sigil of Power before a boss fight when you have Skeletal Storm Mages.
  • You also want a body armour, amulet and sceptre with % Increased Spirit and +# to Spirit to be able to summon more Minions.
  • You want as much energy shield as possible on your body armour, boots, helmet, gloves and amulet to make yourself tankier.
  • You want a shield with as high block chance as possible (40%+) or use the Unique shield Sunsplinter with +3 to Level of all Lightning Skills for more damage if you can get 101 Dexterity.

Note: You can use Soul Core of Zantipi to reduce the Dexterity requirement down to 81.

  • In the late Endgame, you want to transition into using Ventor's Gamble to gain Spirit from your rings or Levinstone for an extra gem level to your mages.
  • Use a Primate Talisman or a Owl Talisman for your sceptre.
Storm Mage Infernalist Build Guide Gear Progression
Use the buttons to navigate between gear sets.

FAQ

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide

Make sure your Elemental Resists are at 75% and around 60%+ Chaos resistance. Furthermore, make sure you have the appropriate bases equipped to gain as much Energy Shield as possible.

Video

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide
This video is a showcase for the Lich variant, but the gameplay is basically the same.

Summary

Early Access - Dawn of the Hunt
Storm Mage Infernalist Build Guide
  • Skeletal Storm Mages are the main damage dealers for both single target and AoE.
  • Conductivity is used to curse enemies to lower their Lightning resistance.
  • Pain Offering is used to buff all your Minions for more damage.
  • Unearth is used in combination with Pin to help tank and immobilize enemies.

Credits

Written by: Helm Breaker
Content Reviewed by: IBoilerUp
Language Reviewed by: IBoilerUp

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