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Community Chat: Lost Ark’s Raid Difficulty

Last Updated:September 28, 2024

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Raids are the core content of Lost Ark, providing the hardest challenges and some of the most memorable moments in our journey. Raid difficulty is a common topic that is constantly talked about with every raid release, and as Lost Ark continues to evolve, balancing raid difficulty and rewards has become a critical conversation within the community. Players often debate whether the hardest raids are too demanding for most, or whether they should be toned down. Some crave a higher level of difficulty that pushes them to their absolute limits, while others prefer a more accessible experience.

In this article, we’ll dive into the various aspects of raid difficulty and reward balancing in Lost Ark, exploring the diverse opinions of the community. We’ll take a closer look at what players are saying about each topic, and why these conversations are so crucial to the future of the game’s core content.

We look forward to hearing your thoughts on this topic!

Content Releases

Release schedules, difficulty, and gate structure are all incredibly important aspects of raid design. What do you think is the best approach to each of the following points?

The ideal pacing for new Raid releases is every

6+ Months
5 Months
4 Months
3 Months
2 Months
See Results

Solo Raids should be available up to

The Latest Content
The 2nd Latest Content
The 3rd Latest Content
Discontinued Entirely
See Results

Raids should release with Challenge content like Inferno and The First

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

Hard Mode should have optional biweekly bonus gates like Thaemine Gate 4

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

The ideal amount of Gates for a raid is

6 Gates
4 Gates
3 Gates
2 Gates
1 Gate
See Results

16 Man content is good for the game

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

8 Man content is good for the game

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

4 Man content is good for the game

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

Should raids have a split item level requirement for gates (e.g. original Brelshaza)

Yes
No
See Results

Reward Structure

Reward Structure is an incredibly important aspect, as implementing a large difference in character progression between Normal and Hard Mode can lead to players feeling left out. This has sparked debate around the release of raids like Ivory Tower or Echidna. Where does your opinion fall on this topic?

Normal Mode should reward the same progression materials as Hard Mode

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

Solo Raids should give x% of the rewards of normal mode

100%
80%
60%
40%
20%
See Results

Normal Mode should reward the same gold and honing materials as Hard Mode

Strongly Agree
Agree
Neutral
Disagree
Strongly Disagree
See Results

Balancing

Balancing is the core of most players' gripes with raids. If content becomes too easy, then many players will find it boring, but if it instead becomes too difficult, then it leads to frustration and exacerbates gatekeeping. What are your thoughts on this matter?

Hard Mode content should be balanced around the Progression System of

The Raid itself
The Previous Raid
Two Raids Ago
See Results

Hard Mode raids are currently

Too Easy
Easy
Well Balanced
Difficult
Too Difficult
See Results

Normal Mode content should be balanced around the Progression System of

The Raid itself
The Previous Raid
Two Raids Ago
See Results

Normal Mode raids are currently

Too Easy
Easy
Well Balanced
Difficult
Too Difficult
See Results

Gatekeeping

Gatekeeping is an essential problem in any multiplayer game with a party system. While it's a naturally occurring phenomenon, measures should be taken to alleviate its impact on players. However, since there are so many facets to this, it is important to focus on those that truly matter. What do you think about this?

Time Pressure as a Gatekeeping factor

Extremely Significant
Very Significant
Moderately Significant
Slightly Significant
Not Significant
See Results

Clear Titles as a Gatekeeping factor

Extremely Significant
Very Significant
Moderately Significant
Slightly Significant
Not Significant
See Results

Item Level as a Gatekeeping factor

Extremely Significant
Very Significant
Moderately Significant
Slightly Significant
Not Significant
See Results

Class Choice as a Gatekeeping factor

Extremely Significant
Very Significant
Moderately Significant
Slightly Significant
Not Significant
See Results

Roster Level as a Gatekeeping factor

Extremely Significant
Very Significant
Moderately Significant
Slightly Significant
Not Significant
See Results

Gems as a Gatekeeping factor

Extremely Significant
Very Significant
Moderately Significant
Slightly Significant
Not Significant
See Results

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On behalf of our whole Lost Ark team - Thank you for all the feedback!

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