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The Stolen Lance Timeline Guide

Last Updated:February 20, 2024|Changelog

The Stolen Lance is themed around Cold and Fire damage. This Timeline is key in farming Unique and Set items as its Blessings boost specific item type drop rate. It's also great to farm caster items with Staves, Scepters, Wands and Catalysts echo rewards.

In this guide we cover Echo and Boss rewards, Blessings, Strategies, Dangerous Monsters and Echo Modifiers. Let’s get started!

The Stolen Lance
The Stolen Lance island

Check out the Monolith Beginner Guide for an in depth breakdown of the Monolith of Fate.

Echo Rewards

Echo rewards are found on individual echoes inside of the Timeline web. Each echo has its own reward, and players can see the reward type before starting the echo. The player receives the reward when they complete the echo and return to the timeline hub.

They allow you to target specific pieces of gear such as Exalted items, Idols and Uniques or they can reward gold or experience. These are restricted to Uniques which are not boss or quest exclusives. In the Stolen Lance Timeline, you encounter Staff or Scepter and Wand or Catalyst echo rewards.

Echo Reward Long
Idol echo reward

Staff or Scepter

Common

  • Aberrant Call
  • Culnivar's Claim
  • Curse of Perseverance
  • Frozen Ire
  • Halvar's Pledge
  • Hazelroot
  • Jasper's Searing Pride
  • Vilatria's Downfall
  • Firestarter's Torch
  • Bo's Anarchy
  • Reowyn's Fortress

Uncommon

  • Plague Bearer's Staff

Rare

  • Boardman's Plank
  • The Shattered Cycle
  • Branch of Hallows

Very Rare

  • Omnividence
  • Aergon's Refuge

Wand or Catalyst

Common

  • Chronicle of the Damned
  • Cinder Song
  • Ignivar's Head
  • Pebbles' Femur
  • Reach of the Grave
  • Abacus Rod
  • Rotmind
  • Fragment of the Enigma
  • Frey's Retreat

Uncommon

  • Alchemist's Ladle
  • Marina's Lost Soul

Rare

  • Scales of Eterra
  • Scales of Eterra
  • Scales of Eterra

Very Rare

  • Wrongwarp

Boss

All Timeline bosses have a pool of exclusive Uniques that can drop. They also provide the player with a Blessing, which is a permanent buff to either power or farming/leveling efficiency. Just like Uniques, each boss has their own exclusive Blessing pool.

The Stolen Lance Timeline boss, God Hunter Argentus, is themed around Cold and Fire damage. After killing him, you unlock the Blood, Frost, and Death Timeline.

To get a closer look at his mechanics and strategies, look at the God Hunter Argentus Timeline Boss Guide.

God Hunter Argentus can drop 2 Uniques and 2 Set items :

  • Fragments of the Shattered Lance has a 50% chance to drop. It is mutually exclusive to Shard of the Shattered Lance, meaning you always get one or the other, but not both. It can drop from normal and empowered versions. The drop rate is not affected by corruption.
  • Shard of the Shattered Lance has a 50% chance to drop. It is mutually exclusive to Fragments of the Shattered Lance, meaning you always get one or the other, but not both. It can drop from regular and Empowered versions. The drop rate is not affected by corruption.
  • Throne of Ambition is a rare drop. The drop rate is increased by higher Corruption. It can technically drop off of normal God Hunter Argentus. We recommend farming this on Empowered.
  • Wings of Argentus is a rare drop that can only be found in Empowered. Increases in Corruption improves the drop rate of this item.

See the Empowered Monolith Guide for more info on Corruption.

Blessings

The Blessings of this Timeline are focused around increasing drop rates of certain items. Some general useful choices are: Binds of Sanctuary and Slumber of Morditas.

Normal

  • Apex of Fortune
  • Arrogance of Argentus
  • Binds of Sanctuary
  • Embrace of Ice
  • Grip of the Lance
  • Might of the Siege
  • Reach of Flame
  • Right of Conquest
  • Slumber of Morditas
  • Talon of Granduer
  • Vision of the Aurora

Empowered

  • Grand Apex of Fortune
  • Grand Arrogance of Argentus
  • Grand Binds of Sanctuary
  • Grand Embrace of Ice
  • Grand Grip of the Lance
  • Grand Might of the Siege
  • Grand Reach of Flame
  • Grand Right of Conquest
  • Grand Slumber of Morditas
  • Grand Talon of Granduer
  • Grand Vision of the Aurora

Quests

In the Monolith of Fate all Timelines have 3 quests, each requiring Stability to start. The third one is the Timeline boss, which resets your Stability once defeated. In the Normal Monolith you need to do the first 2 quests to fight the Timeline boss, but in the Empowered Monolith you can fight him immediately if you choose.

  • In The Stolen Lance Timeline, your first quest is Wengari Stronghold. In it you race Rahyeh's forces to claim the Blessed Horn.
    • To start this quest you need 50 Stability in Normal and 150 Stability in Empowered.
  • The second quest is The Siege of Farwood, where Rahyeh's forces approach the Lance of Heorot. Stop them before they can take it.
    • To start this quest you need 150 Stability in Normal and 400 Stability in Empowered.
  • The third quest is Argentum Spire, where you fight God Hunter Argentus. In there, defeat God Hunter Argentus and reclaim the Lance of Heorot.
    • To start this quest you need 250 Stability in Normal and 800 Stability in Empowered.

Strategies

The Stolen Lance is themed around Cold and Fire with its monsters, bosses and quests.

  • Cap your Cold and Fire resistances.
  • Avoid these echo layouts:
    • Alpine Halls
    • Burning Forest
    • Solarum Ascent
    • Storm Swept Isle
  • Prefer these echo layouts:
    • Boreal Forest
    • Broken Hills
    • Forest Trails
    • Midnight Strand
    • Willow Marsh
  • If you take too much damage avoid these echo modifiers:
    • Increased damage of all types
    • Enemies have increased critical strike chance
    • Enemies are Deadly if they have not been damaged recently

Dangerous Monsters

Each Timeline has its own set of deadly monsters that you need to know about. Learning their abilities and how to avoid them are key to surviving in Monolith as Echo Rewards are removed when you die.

Ascendant Embermage
Covenant of Dominion
Ruby Captain
Ice Golem

Ascendant Embermages are dangerous in packs when their Meteorites overlap. They deal telegraphed Fire damage; keep moving and go into melee range as Meteorites require a minimum distance to be cast.

Covenant of Dominion has an incredible damage modifier making him deadly. His abilities deal Fire damage; move away from the Fire DoT at all costs.

Ruby Captains melee attacks have incredible damage, making them one of the scariest encounters in melee range. They deal Physical and Fire damage.

Ice Golems are dangerous in close range because of their Avalanche. It deals Physical and Cold AoE damage in quick succession; dodge them to avoid serious damage. When they are about to stomp the ground, move away.

Modifiers

Echoes have their own modifier that is active for a set number of echo. Every timeline gets its own pool of modifiers that you can scale with corruption. Some of these modifiers can be dangerous, while others can actually bring value with little or no downside.

The Stolen Lance Modifiers

  • Enemies have +15% to all resistances.
  • Enemies have a 70% chance to shred armour on hit
  • Enemies heal if they have not been damaged recently
  • Enemies have 20% critical strike avoidance and 20% increased health
  • Enemies have +25% critical strike chance
  • Enemies deal 12% increased damage and have 100% increased critical strike chance
  • Enemies have 15% increased movement speed and damage
  • Enemies are Deadly if they have not been damaged recently
  • Enemies have a chance to dodge
  • Enemies enrage at half health
  • Enemies have 25% increased health and focus on attacking players
  • Enemies gain Frenzy and Haste when hit
  • Enemies have a 35% chance to receive a Glancing Blow when hit
  • Enemies have 25% increased health and damage
  • Enemies deal 25% increased damage
  • Enemies have 30% increased health
  • Enemies deal 50% increased physical damage
  • Rare enemies have 40% increased cooldown recovery speed
  • Rare enemies have high speed and crit chance until approached
  • Rare enemies have 60% increased health and damage
  • Rare enemies regenerate health
  • Rare enemies have 100% shock chance
  • Enemies have a 15% chance to chill on hit
  • Enemies deal 50% increased elemental damage
  • Enemies have a 12% chance to slow on hit
  • High health enemies deal 30% increased damage
  • High health enemies take 25% less damage
  • Enemies have 30% Endurance

Summary

  • The Stolen Lance Timeline and its boss God Hunter Argentus are themed around Cold and Fire damage.
  • Cap your Cold and Fire resistances.
  • Avoid Alpine Halls, Burning Forest, Solarum Ascent and Storm Swept Isle. Seek out Boreal Forest, Broken Hills, Forest Trails, Midnight Strand and Willow Marsh.
  • Useful Blessings: Binds of Sanctuary and Slumber of Morditas.
  • Echo Rewards: Staves, Scepters, Wands and Catalysts.
  • Boss Uniques: Fragments of the Shattered Lance, Shard of the Shattered Lance, Throne of Ambition and Wings of Argentus.

Credits

Written by Terek.
Reviewed by McFluffin.

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