God Hunter Argentus is a mechanically interesting three phase fight that also drops some of the best Uniques in the game. While not particularly challenging, he does have several mechanics that are fully capable of killing players who aren't prepared.
In this guide, we cover the rewards, boss mechanics, and provide a strategy for defeating this boss.
For more information on the Timeline this boss is found in check out The Stolen Lance Timeline Guide.
All timeline bosses have a pool of exclusive Uniques that can drop. They also provide the player with a Blessing, which is a permanent buff to either power or farming/leveling efficiency. Just like Uniques, each boss has their own exclusive Blessing pool.
God Hunter Argentus can drop 2 Set Items and 2 Uniques:
- Fragments of the Shattered Lance is a common drop with a 50% chance to drop. It is mutually exclusive to Shard of the Shattered Lance, meaning you always get one or the other, but not both. It can drop from both normal and empowered versions. The drop rate is not affected by corruption.
- Shard of the Shattered Lance is a common drop with a 50% chance to drop. It is mutually exclusive to Fragments of the Shattered Lance, meaning you always get one or the other, but not both. It can drop from both regular and Empowered versions. The drop rate is not affected by corruption.
- Throne of Ambition is a rare drop. The drop rate is increased by higher Corruption. We recommend farming this on Empowered.
- Wings of Argentus is a rare drop that can only be found in Empowered. Increases in Corruption improves the drop rate of this item.
See the Monolith Beginner Guide for more info on Corruption.
The Blessings of this Timeline are focused around increasing drop rates of certain items. Which one you should choose is dependent upon what kind of items you want to farm.
When you go into a timeline boss fight, you carry any modifiers that are active from running echoes. Some of these modifiers can be especially dangerous, while some can actually bring value with little or no downside.
Avoid These Modifiers
Take These Modifiers
Argentus is a three phase fight. In Phase 1 you fight Argentus alone. In Phase 2 Argentus leaves and adds spawn that must be killed. Phase 3 is similar to Phase 1 but Argentus gains the skill Flame Leap. This fight is mostly Fire and Cold damage so make sure to have those Resistances capped.
This is a fairly straightforward phase where you burn down Argentus. Here aer some strategies for dealing with his mechanics:
- Avoid Turret projectiles by strafing when the telegraph starts and continuing to do so until they lock in.
- Try to avoid Ice Stab by strafing as soon as you see the telegraph. It's a quick attack, so you may not be able to avoid all of them. Make sure to have good Cold Resistance just in case.
- You can easily dodge Fire Bomb by moving right on top of Argentus as soon as you see the telegraph.
- Move out of Ice Nova as soon as the telegraph begins. You have a short period of time before he begins to channel.
At 50% health Argentus flies out of the arena and Osprix LightMages, Vanguards, and Raiders begin to spawn. All of them must be killed before you can move on to Phase 3. Vanguards and Raiders are not particularly threatening, but avoid Lightmage's Meteor attack at all costs (circles of light on the ground). Prioritize killing Lightmage's so that they don't overwhelm you with Meteors. Turrets continue to fire during this Phase so avoid them.
The last phase is similar to the first one with the only difference being Argentus now uses Flame Leap along with his other skills. The skill is well telegraphed and can be avoided by running outside of the circle and in between the columns. Continue to avoid the mechanics from Phase 1 and you'll walk away with a victory.
- The blessings for this timeline are all focused around increasing drop rates of certain items.
- Two of the best uniques in the game drop here: Throne of Ambition and Wings of Argentus
- Argentus is a relatively easy fight but does have some mechanics that need to be avoided.
- The fight consists of three phases, with the first and last being Argentus and the middle phase consisting of minion spawns.
- The damage is mostly Fire and Cold so make sure to have those Resistances capped.
- The third phase adds the skill Flame Leap to the list of mechanics Argentus uses.
Written by McFluffin.
Reviewed by Facefoot, Lizard_IRL, Raxxanterax.