Diablo 4 Patch 1.5 Notes
The Development Team just dropped the Diablo 4 Patch 1.5 Notes! A metric ton of changes to Uniques and Mythic Uniques along with a massive amount of class and system updates lie before you. Put on your sword and shield and brave the notes below!
Key Updates From PTR
Developer’s Note: Thank you to everyone who defended Sanctuary in our PTR and provided feedback. We have assembled a few key updates and bug fixes that were made as a direct result of the community’s feedback. Continue reading past this section to get a complete view of all the changes releasing with Season of the Infernal Hordes.
Game Updates
Infernal Hordes
- Distinct audio queues have been added to signal the beginning and end of a wave.
- The number of waves has been tuned.
- Tiers 1-3: 6 Waves
- Tiers 4-5: 7 Waves
- All other tiers remain unchanged.
- The wave timer has been reduced to 60 seconds.
- The number of Monsters encountered has been generally increased across the board.
- The Health Pools of the Council and other Bosses have been reduced.
- Infernal Compasses can now be acquired more frequently and through more means.
- Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
- Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
- Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits. (Ex: Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively).
- Infernal Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
- The drop rate of Compasses within the activity itself has been increased.
- Rewards from chests have been significantly increased, and the price of all chests have been decreased.
- The drop rate for Abyssal Scrolls has been increased.
- Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
- Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
- Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
- Pets now can pick up Aether on the ground.
General
- Exploit Weakness no longer Executes all enemies at any health.
- Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
- Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
- Björnfang's Tusks has been reworked and given a new name. A part of its power was introduced to be inherent for Cataclysm. See below in each relevant section for more info.
- Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
- We have made numerous other updates to Helltide. See below for more details.
- Previously, only the player who opened the Pit would receive the full amount of Masterworking materials. This penalty for other party members has been removed.
Developer’s Note: We've received a lot of feedback that this made party flow awkward and wasn't obvious, we've decided to remove it.
Bug Fixes
Barbarian
- Fixed an issue where Double Swing did not strike additional times on a fifth cast when using Twin Strikes.
- Fixed an issue where the Expose Vulnerability passive could trigger from Basic Skills when using the Shard of Verathiel Unique item.
- Fixed an issue where stacks wouldn't be granted from Crown of Lucion while channeling Whirlwind.
Druid
- Fixed an issue where Poison Creeper's damage could scale extremely high when hitting multiple enemies.
Necromancer
- Fixed an issue where the Aspect of Bursting Bones didn't properly scale with the effect from Path of Trag'Oul.
Rogue
- Fixed an issue where certain Stun Grenade effects didn't properly function.
- Fixed an issue where Advanced Flurry and Momentum lost stacks when triggering Lucky Hit or other on-hit effects.
- Fixed an issue where the Tempering Affix that grants bonus life while Dark Shroud is active didn't function.
- Fixed an issue where the Tempering Affix that grants bonus damage per active Dark Shroud was granting more damage than intended.
- Fixed an issue where the Tempering Affix that grants bonus Resistance and Max Resistance after using a Health Potion did not increase Maximum Resistance.
- Fixed an issue where Enhanced Caltrops did not increase damage as expected.
- Fixed an issue where the Vengeful Aspect had 10% Lucky Hit Chance instead of 25%.
- Fixed an issue where Fundamental Blade Shift did not Daze targets after applying 3 stacks.
- Fixed an issue where Advanced Flurry didn't gain damage from its stacks if it was imbued.
- Fixed an issue where the damage bonus from Malice was additive instead of multiplicative.
- Fixed an issue where the Bonus Movement from Enhanced Dark Shroud could be lost when switching equipment.
Sorcerer
- Fixed an issue where Enhanced Lightning Spear didn't properly function.
- Fixed an issue where Enhanced Lightning Spear was granting more Critical Strike Chance than intended.
- Fixed an issue where Axial Conduit's Explosion did not benefit from Greater Chain Lightning.
- Fixed an issue where the Axial Conduit’s explosion was dealing much less damage than intended.
- Fixed an issue where bonus Chain Lightning Projectiles did not benefit from Axial Conduit.
- Fixed an issue where the Aspect of Elemental Acuity couldn't be applied to Amulets.
- Fixed an issue where Flame Shield Enchantment was not functioning properly.
- Fixed an issue where the Flame Shield Enchantment granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.
General
- Fixed an issue where Azurewrath did not Freeze enemies or deal Cold damage when equipped by a Druid or Sorcerer.
- Fixed an issue where several new Unique items would become account-bound on pickup.
- Fixed an issue where Tortured Gifts in World Tiers I and II didn't always drop items.
- Fixed an issue where certain Tempering Recipes could be lost after Seasonal Migration.
- Fixed an issue where skills that grant immunity would trigger their cooldown incorrectly when they were automatically cast by another source, such as Yen's Blessing.
- Fixed an issue where Boss health in The Pit would decrease each subsequent respawn.
- Fixed an issue where non-boss monsters in The Pit could gain the damage reduction buff applied to Bosses.
- Fixed an issue where the Mother's Judgement boss could not drop loot.
- Fixed an issue where Varshan could fail to spawn.
Game Updates
New Items and Tempering Recipes
The Alchemist Control Rogue Temper Manual will not be available in Patch 1.5.0. It will return with Patch 1.5.1.
All Classes
Tempering Recipes
Worldly Finesse - Offensive
- +X% Critical Strike Damage
- +X% Vulnerable Damage
- +X% Overpower Damage
- +X% Ultimate Damage
Barbarian
Legendary Aspects
Aspect of Forward Momentum - Mobility
- Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.
Tempering Recipes
Slayer's Finesse - Offensive
- +X% Vulnerable Damage
- +X% Bonus Damage against Injured
- +X% Bleeding Damage
Druid
Unique Items
Mjölnic Ryng – Unique Ring
- While Cataclysm is active, you gain unlimited Spirit and deal 40-100%[X] increased damage.
Legendary Aspects
Aspect of the Rushing Wilds - Mobility
- Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.
Tempering Recipes
Ultimate Efficiency - Resource
- +X% Cataclysm Cooldown Reduction
- +X% Lacerate Cooldown Reduction
- +X% Petrify Cooldown Reduction
- +X% Grizzly Rage Cooldown Reduction
Necromancer
Unique Items
Path of Trag'Oul - Unique Boots
- Bone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.
Legendary Aspects
Aspect of the Unholy Tether - Mobility
- Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.
Inexorable Reaper's - Mobility
- Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.
Aspect of Creeping Mist - Mobility
- Gain 20-35% Evade Cooldown Reduction.
- You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
Imprisoned Spirit's - Offensive
- When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
- Bone Spirit now prioritizes enemies inside a Bone Prison.
Tempering Recipes
Necromancer Wall - Defensive
- Skill Ranks of Necrotic Carapace
- Skill Ranks of Drain Vitality
- Minion Damage Reduction
- Chance for your Minion Attacks to Fortify you for 3% Maximum Life
Rogue
Unique Items
Shroud of Khanduras – Unique Chest Armor
- Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.
Legendary Aspects
Aspect of Nebulous Brews – Mobility
- Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving
3020 meters, you spawn a Healing Potion.
Galvanized Slasher's – Resource
- Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by
10-2515-30.
Of Iron Rain – Offensive
- Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
Breakneck Bandit's – Offensive
- Flurry deals
15-30%25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
Mired Sharpshooter's – Utility
- Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.
Tempering Recipes
Subterfuge Expertise
- Increased Smoke Grenade damage.
- Increased Smoke Grenade Size.
- Increased damage for each Dark Shroud Shadow.
- Increased damage on Next Attack after entering Stealth.
Rogue Persistence
- Increased Maximum Life Percentage gained while Dark Shroud is active.
- Increased Maximum and All Resistance Percentage for 5 Seconds from Health. Potions.
- Increased Skill Ranks of Second Wind.
- Increased Skill Ranks of Aftermath.
Sorcerer
Unique Items
Axial Conduit - Unique Pants
- Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for
(270%-570%)(150%-600%) Lightning damage. - Chain Lightning expires if you don't have enough Mana for it to drain.
Legendary Aspects
Aspect Of Tenuous Agility
- Gain 5-15% increased Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in 8 seconds.
Aspect Of the Firebird
- Gain the Flame Shield Enchantment for free.
- When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.
Lightning Rod Aspect
Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.- Chain Lightning has a 25% chance to deal 50-80%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Aspect Of Elemental Acuity
- Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
- At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
Aspect Of the Orange Herald
- Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Tempering Recipes
Discharge - Weapon
- +X% chance to cast an additional Charged Bolt (moved from Shock Augments)
- +X% Teleport size (moved from Shock Augments)
- +X% chance for Arc Lash to swipe twice
Conjuration - Weapon
- +1-2 Hydra Heads on Cast.
- X% chance for another Ice Blade on Cast.
- X% chance for another Lightning Spear on Cast.
Conjuration Fortune - Utility
- +X% Hydra Lucky Hit Chance.
- +X% Ice Blade Lucky Hit Chance.
- +X% Lightning Spear Lucky Hit Chance.
Elemental Control - Utility
- +X Skill ranks to Convulsions.
- +X Skill ranks to Snap Freeze.
- +X Skill ranks to Crippling Flames.
Existing Tempering Recipe Additions
- +X Skill ranks to Conduction - Added to Sorcerer Motion.
- +X Ice Armor Duration - Added to Frost Cage.
Balance Updates
All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing the changes to each item can be found at the end of these patch notes.
Barbarian
Druid
Necromancer
Rogue
Sorcerer
Tempering Updates
- The following Tempering Affixes have been moved from existing Tempering Recipes onto new Recipes in the Utility Category.Developer’s Note: We are looking to expand what Affixes are available within the Utility Category to bring more depth and variety to Tempering.
- Barbarian Innovation
- Earthquake Duration - from Wasteland Augments
- Kick Vulnerable Duration - from Furious Augments
- Frenzy Duration - from Berserking Augments
- Druid Magic Innovation
- Hurricane Size - from Storm Augments
- Lightning Storm Duration - from Storm Augments
- Petrify Duration - from Earth Augments
- Cyclone Armor Active Size - from Nature Magic Wall
- Rogue Innovation
- Invigorating Strike Duration - from Basic Augments
- Twisting Blades Return Time Reduction - from Core Augments
- Flurry Size - from Core Augments
- Heartseeker Duration - from Basic Augments
- Barbarian Innovation
- Items with Greater Affixes now have an additional Tempering durability charge per Greater Affix present.
- Damage to close enemies granted by the Natural Finesse tempering affix reduced from 65%/75%/85% to 35%/45%/55%.
Endgame Bosses
- The summoning Urn now respawns after the boss is defeated, allowing players to more quickly reset and defeat the bosses repeatedly.
- Beast in the Ice
- The Beast in the Ice boss fight now functions as a standard dungeon— you no longer must craft a sigil to enter the fight.
- After defeating the Beast in the Ice, any players on the Eternal Realm can use leftover crafted Sigils to immediately resummon it again without paying the summoning material cost.
- The boss fight is now much closer to the entrance —you’ll no longer need to progress through the Dungeon to fight the boss.
- We’ve removed Sigil Dust as a material cost to summon the Beast in the Ice.
- Summoning Varshan now only requires Malignant Hearts. Trembling Hands, Blackened Femurs, and Gurgling heads have been removed from the game. Eternal Characters that have the other body parts can convert them to hearts at the Alchemist.
- Boss Ladder bosses no longer drop Rare items. They now drop additional Gold instead of Rare items.
- Tormented BossesDeveloper’s Note: The goal of these changes is to broaden the chances of acquiring Mythic Unique Items. Now, players can engage with whatever Tormented Boss they have the materials for in their quest to find a Mythic Unique.
- Tormented Bosses now drop 5 times as many Boss Materials.
- Rebalanced Tormented Boss loot to have parity with each other.
- All Tormented Bosses have 5 chances to drop a mythic at 1.5% chance each. In total, a 7.5% chance to drop a Mythic Unique. The resulting effect of this change is that the bosses have a chance to drop multiple Mythic Uniques instead of just 1.
- The cost to summon a Tormented boss had been reduced from 2 Stygian Stones to 1.
Helltide
- The way baneful hearts are earned has been adjusted.
- Chance to get one from a Tortured gift starts at 15% and increases each time you fail to get one. Once you are rewarded with a baneful heart, the chance resets to 15%.
- Hellborne and the Helltide Assassin start with a 1% chance to drop a heart and increase each time you fail to get one. It resets to 1%.
- Helltide Commanders always drop a heart.
- A World Boss spawned in an active Helltide Zone will drop 3 Hearts.
- Local Event chests have a small chance to grant hearts when achieving Mastery.
- Threat gain now consistently scales with the health of slain monsters.
- Helltide Whispers
- They only spawn in one subzone.
- These Whispers will always add up to equal 10 Grim Favors'.
- Icons have been updated to be consistent with other Whispers.
- Cull Demons now includes Fallen.
- Cull Fallen replaced with Cull Cultists.
- Profane Mindcages return in Season of the Infernal Hordes!
- They always drop from Hellborne.
- Can be stacked up to 3 times.
- Only available in the Seasonal Realm.
- In World Tiers I & II, the Blood Maiden now requires only two Baneful Hearts to summon.
- Tortured Gift chests in World Tiers I & II now require 75 Cinders instead of 100 to open.
Loot Rewards
- Resplendent Spark awards for defeating Tormented bosses can now be earned separately on both Hardcore and non-Hardcore modes.
- Resplendent Sparks and Scattered Prisms will no longer be automatically picked up. Additionally, these items can now be found in the lost items Stash if forgotten on the ground.
- Unique and Mythic Unique items can now be acquired from Whisper Caches, Purveyors of Curiosity, and Tortured Gifts in Helltide.
- The chance to find Mythic Unique items through all non-boss means has been increased.
- Treasure Goblin drop quality has been improved.
- Can drop 1-3 Legendary items and 2-6 Rare items.
- Additionally Common Ore, Herbs, Leather, and Gem Fragments will always drop.
- Treasure Goblins can also drop Forgotten Souls in World Tiers III & IV.
- Treasure Goblins now have a 10/20/30% chance to drop 1-2 Scattered Prisms in World Tiers I & II/World Tier III/World Tier IV.
- Treasure Goblins drop 1-2 Elixirs.
- Gold drop increased (Ex: Level 1 in World Tier I: 40k Gold. Level 100 in World Tier IV: 150k Gold).
User Interface and User Experience
- Floating Combat Text has been updated to be more consistent and be more legible.
- Settings for Floating Combat Text have been added to allow players to further customize what sort of floating text they want to see.
- The Stats window now has a highlight for when the Armor Cap has been reached.
- The sections in the Stats window can now be collapsed and expanded as desired.
- Mythic Unique Items now have new visual effects and have a unique look in the Inventory for them to stand out more.
- Legendary Aspects can now be favorited and filtered while interacting with the Occultist.
- Shift-clicking a skill will now add 5 points (or as many as possible) to it in the Skill tree.
- The notification for unlocking and upgrading Aspects has been improved to be more prominent.
- A new setting has been added to display the Health and Resource bars above the player character's head.
- Map pins dropped by party members now display a suggested path to match self-placed pins.
Miscellaneous
- For this Season, Helltide Chests no longer contain Obols.
Developer’s Note: Obols received from Helltide Chests were part of the Season 4: Loot Reborn Blessings only.
- This season's Nightmare Dungeon rotation remains the same as the previous season.
- World Bosses are now more resilient to damage.
- Experience rewards for side quests, including Priority Quests (Ex: Gem Crafting Quest) and Class Quests, have been increased.
- Skills that grant Immunity, e.g. Flame Shield and Blood Mist, now only go on cooldown once the Immunity effect ends.
- We have made some updates to Crowd Control sources.
- Hard Crowd Control from monsters now lasts 1.5 seconds on average, down from 2.5 seconds on average.
- The maximum duration of monster hard Crowd Control is now 2 seconds.
- Reworked some monster attacks that apply short hard Crowd Control effects frequently, so they no-longer chain these effects on players.
- Additionally, Potions can now be used while Crowd Controlled.
- Certain tutorial quests, such as the quest for crafting a Gem, are now tracked account-wide for completion status.
- Various Dungeons have had tweaks to their layouts to further streamline them.
- More Weapon Types are now available to more Classes.
- Druids can now use Polearms, 1-handed Swords, and Daggers.
- Necromancers can now use Maces and Axes. This includes Butcher's Cleaver being usable for Necromancers.
- Sorcerers can now use 1-Handed Swords and 1-Handed Maces. This includes Azurewrath and Doombringer being usable for Sorcerers.
- Inherent Affixes on multiple Weapon Types have been changed.
- Axes inherent Affix changed from Damage to Healthy Enemies to Damage Over Time.
- Wands inherent Affix changed from Lucky Hit Chance to Vulnerable Damage.
- Scythes inherent Affix changed from Life on Kill to Summoning Damage.
- Staffs inherent Affix changed from Damage to Crowd Controlled Enemies to Damage Over Time.
- Bows inherent Affix changed from Damage to Distant Enemies to Critical Strike Damage.
- Polearms inherent Affix changed from Damage to Injured Enemies to Vulnerable Damage.
- Focus and Totem inherent Affix changed from Cooldown Reduction to Lucky Hit Chance.
- Enchanting no longer requires Angelbreath. Instead, it requires the legendary crafting material for the item slot.
- Jewelry: Abstruse Sigils
- Weapons: Baleful Fragments
- Armor: Coiling Wards
- We increased the character level requirements for unlocking Smoldering Ashes in the Battle Pass.
Developer’s Note: This change was necessary due to increased XP gain rates that were allowing players to reach the character level requirement for Smoldering Ashes before they reached the corresponding Tier in the Battle Pass. We want to avoid instances that allow players to purchase Tier Skips to gain the benefits from of the Smoldering Ashes ahead of players who aren’t purchasing them. We will continue to iterate on this system in future seasons.
- We’ve increased the max level difference you can earn base monster experience from. The maximums have been updated:Developer’s Note: We wanted to properly reward players for pushing to a higher monster difficulty, especially since Profane Mindcages can now stack. With this change, max stacked Profane Mindcages should have an impact on experience gained.
- World Tier I and II: 3 to 30
- World Tier III: 6 to 30
- World Tier IV: 10 to 30
- Example of previous system at World Tier IV: A Level 60 player killing a Level 80 monster will reward experience equivalent of having killed a Level 70 monster.
- Example of current system at World Tier IV: A Level 60 player killing a Level 80 monster will receive experience appropriate for a Level 80 monster.
- Boss Health has been reduced across the game.
- Before:
- WTI: 0%
- WTII: 4000%
- WTIII: 6500%
- WTIV: 30000%
- After:
- WTI: 0%
- WTII: 2000%
- WTIII: 4000%
- WTIV: 6000%
- Before:
- Pit Boss damage has been reduced by 66% across the board.
- Shadow Pit Boss Affix attacks now apply a stacking damage debuff which stacks up to 3 times.
- At the third and final stack, Pit Boss damage is the same as Loot Reborn.
- The Bandit Sharpshooter boss has been replaced with Mother's Judgement.
Developer’s Note: We've made this change to reduce the amount of one-shots that happen when fighting bosses in the Pit. Players should have more room to get hit by boss attacks up to a certain point.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader didn’t identify Paragon Nodes when navigating the Paragon Board on controller.
Gameplay
Barbarian
- Fixed an issue where Fury Regeneration would malfunction when assigning the Tactical Rallying Cry Upgrade.
- Fixed an issue where the 5 second internal Cooldown for the Aspect of Ancestral Echoes was not listed in the Aspect's description.
- Fixed an issue where stack granted by the Aspect of Limitless Rage could be inconsistently acquired.
- Fixed an issue where Charge could be used to bypass interaction channels, such as opening Helltide Chests.
- Fixed an issue where Earthstrikers Aspect could waste its guaranteed Overpower trigger on autocast instances. This includes triggers from Overkill and Ring of the Ravenous.
- Fixed an issue where bonus Fury generated by the Aspect of Berserk Fury didn't grant Fortify when used in conjunction with the Aspect of Numbing Wrath.
- Fixed an issue where Whirlwind didn't scale with Passive and temporary Attack Speed.
- Fixed an issue where the damage modifier for the Rumble Glyph was additive when fighting Crowd Controlled enemies. Rumble's Damage bonus is now capped at 30%[x].
- Fixed an issue where Death Blow wasn't being consistently reset when enemies were killed by shockwaves created by Overkill.
- Fixed an issue where the Aspect of Giant Strides did not reduce the Cooldown of Leap after killing enemies.
Druid
- Fixed an issue where the tooltip for Aspect of the Changeling's Debt was missing the damage type indicator when using advanced tooltips.
- Fixed an issue where projectiles from Tyrael's Might behaved erratically when used with Shred.
- Fixed an issue where the tooltip description for Enhanced Poison Creeper was missing information.
- Fixed an issue where Rabies did not fully benefit from the Toxic Claws Passive.
- Fixed an issue where the pull effect from Airidah's Inexorable Will had a larger area of effect than intended.
- Fixed an issue where Enhanced Rabies was scaling beyond the 60% bonus if the Damage over time duration was extended.
- Fixed an issue where weapon drops for Druids were skewed towards 2-Handed Weapons.
- Fixed an issue where Lightning Storm didn't scale with Passive and temporary Attack Speed.
- Fixed an issue where a second Boulder Projectile granted by the Tempering Affix did not deal any damage when used with Dolmen Stone.
Necromancer
- Fixed an issue where Skeleton Reapers could get both bonuses when using the Second upgrade option.
- Fixed an issue where the bonus Critical Strike chance from Supreme Bone storm did not trigger if Bone Storm was recast while another Bone Storm was still active.
- Fixed an issue where the Grasping Veins Aspect could apply its bonus without using Corpse Tendrils.
- Fixed an issue where Hellbent Commander's effect could still function when removing points after entering a new zone.
- Fixed an issue where the Aspect of Frenzied Dead had an irrelevant addition of "Summoning" to its description.
- Fixed an issue where the Cooldown Reduction granted by Rapid Ossification didn't apply to Bone Spirt when cast with 100 or more Essence.
- Fixed an issue where the Untimely Death Aspect was not gaining stacks when the player Healed values smaller than 1% of your max life.
- Fixed an issue where Reap didn't scale with Passive and temporary Attack Speed.
Rogue
- Fixed an issue where the Methodical Dash upgrade didn't reduce the Cooldown of Dash by the full, intended amount.
- Fixed an issue where Puncture could generate multiple combo points when additional resource generation was high.
- Fixed an issue where Rapid Fire used with Scoundrel's Kiss and the Repeating Aspect behaved inconsistently.
- Fixed an issue where Shadow Clone didn't deal damage with Rapid Fire.
- Fixed an issue where Rapid Fire did not have a range limit when used with Scoundrel's Kiss.
- Fixed an issue where Scoundrel's Leathers would properly function when a Core Skill hit a target that wasn't explicitly aimed at.
- Fixed an issue where Forceful Arrow made targets Vulnerable after 2 hits instead of 3.
- Fixed an issue where Caltrops didn't trigger Movement Speed from the Aspect of Explosive Verve.
- Fixed an issue where Improved Penetrating Shot didn't display its duration on the Skill icon on your Action Bar.
- Fixed an issue where Victimize was double dipping its damage multiplier. A compensatory buff to Victimize was made here, as mentioned above.
- Fixed an issue where the Tempering affix for granting bonus movement speed per active Dark Shroud did not function properly.
Sorcerer
- Fixed an issue where damage from Shatter would double dip when multiple enemies were Frozen.
General
- Fixed an issue where the Aspect of the Crowded Sage was calculating using base Life instead of Maximum Life.
- Fixed an issue where Damage over Time effects were receiving the bonus from the %Damage Stat twice.
- Fixed an issue where Needleflare Aspect was doing excessive amounts of damage to bosses while also being hit by other monsters.
- Fixed an issue where the Elixir of Antivenin could be active alongside other Elixirs.
- Fixed an issue where Evade could trigger Yen's Blessing.
- Fixed an issue where Elite Scorpion enemies with the Teleporter Affix didn't actually teleport.
- Fixed an issue where the High Velocity Aspect was not restricted to Rogues.
- Fixed an issue where Items could disappear when opening many caches at once.
- Fixed an issue where Starlight did not properly work with Overhealing effects.
- Fixed an issue where Aspect of Frosty Strides couldn't be imprinted onto Pants.
- Fixed an issue where the player couldn’t be revived if the player trying to revive them died right before the revive channel would have finished.
- Fixed an issue where the effect of Incense did not persist after death.
- Fixed an issue where using a Town Portal and using a Waypoint, or interacting with the World Tier statue, at the same time could cause the player to get stuck.
User Interface and User Experience
- Fixed an issue where there was no indication on how to unlock Tempering if the player failed to pick up their first recipe. The quest now properly guides the player to pick up the free recipe.
- Fixed an issue where, in certain circumstances, Legendary materials could appear in the Lost Items Stash but could not be withdrawn.
- Fixed an issue where certain tooltips, such as for Berserking, did not properly indicate whether or not their damage was additive or multiplicative.
- Fixed multiple instances where Aspect tooltips had inconsistent info in their descriptions.
- Fixed an issue where many Unique Items did not display Class restrictions.
- Fixed an issue where incompatible Mount armors could be selected in the Stablemaster menu.
Miscellaneous
- Fixed an issue where materials from Season of the Malignant could drop in the Malignant Burrow.
- Fixed an issue where the Farther Together achievement couldn't be earned properly.
- Various performance, visual, and stability improvements.
Unique Items
All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing all changes can be found below.
Editor's Note: To see all the updated Unqies and Mythic Uniques, visit the official blog post to see all the fancy images in their full glory!
Season 5 and Vessel of Hatred
We are currently working hard on what updates are going to be done for Season 5. In addition, the Maxroll Diablo Team is laying down plans to cover the Vessel of Hatred expansion. A lot is being brainstormed with the rumored changes and we aim to meet the challenges coming our way.
With that said, head over to our Discord to stay up to date with our content development and to make the most of your Season 5 experience! Also don't forget to check out our Youtube channel!
Written by: Dredscythe