The Development Team just dropped the Diablo 4 Patch 1.5 Notes! A metric ton of changes to Uniques and Mythic Uniques along with a massive amount of class and system updates lie before you. Put on your sword and shield and brave the notes below!
Key Updates From PTR
Developer’s Note: Thank you to everyone who defended Sanctuary in our PTR and provided feedback. We have assembled a few key updates and bug fixes that were made as a direct result of the community’s feedback. Continue reading past this section to get a complete view of all the changes releasing with Season of the Infernal Hordes.
Game Updates
Infernal Hordes
Distinct audio queues have been added to signal the beginning and end of a wave.
The number of waves has been tuned.
Tiers 1-3: 6 Waves
Tiers 4-5: 7 Waves
All other tiers remain unchanged.
The wave timer has been reduced to 60 seconds.
The number of Monsters encountered has been generally increased across the board.
The Health Pools of the Council and other Bosses have been reduced.
Infernal Compasses can now be acquired more frequently and through more means.
Tier 4-5 Compasses can drop in High Tier Nightmare Dungeons.
Tiers 4-8 Compasses now naturally drop in high tier Pit runs.
Tiers 4-8 Compasses will now rarely drop in Helltide and from Whisper caches after completing these tiers of Nightmare Dungeons or Pits. (Ex: Tiers 4 and 5 Compasses can drop in Helltide and Whispers after completing Nightmare Dungeons of Tier 75 and 100 respectively).
Infernal Compasses can now be crafted at the Occultist. They cost Forgotten Souls and Sigil Powder. Additionally, Compasses can now be salvaged for Sigil Powder.
The drop rate of Compasses within the activity itself has been increased.
Rewards from chests have been significantly increased, and the price of all chests have been decreased.
The drop rate for Abyssal Scrolls has been increased.
Common Herbs and Angelbreath have been added as potential drops. The drop rate for Shattered Prisms has been reduced.
Defeating the council has an additional, guaranteed drop of Aether that scales with tier.
Shocktroopers, Aether Masses, Hellseekers, and Soul Spires now drop more Aether.
Pets now can pick up Aether on the ground.
General
Exploit Weakness no longer Executes all enemies at any health.
Previous: Lucky Hit: Direct damage to a Vulnerable enemy has up to a 45% chance to increase your damage by 1% for 25 seconds, up to 50%. At 50 stacks, this bonus resets and you Execute all Nearby Non-Boss enemies.
Now: Lucky Hit: Hitting a vulnerable enemy has up to a 60% chance to increase your damage by 1%[x] for 25 seconds, up to 25%[x]. At 25 stacks the bonus remains for 6 seconds then expires.
Björnfang's Tusks has been reworked and given a new name. A part of its power was introduced to be inherent for Cataclysm. See below in each relevant section for more info.
Drop rate for Legendary items in Helltide has been improved for monsters higher than Level 100.
We have made numerous other updates to Helltide. See below for more details.
Previously, only the player who opened the Pit would receive the full amount of Masterworking materials. This penalty for other party members has been removed.
Developer’s Note: We've received a lot of feedback that this made party flow awkward and wasn't obvious, we've decided to remove it.
Bug Fixes
Barbarian
Fixed an issue where Double Swing did not strike additional times on a fifth cast when using Twin Strikes.
Fixed an issue where the Expose Vulnerability passive could trigger from Basic Skills when using the Shard of Verathiel Unique item.
Fixed an issue where stacks wouldn't be granted from Crown of Lucion while channeling Whirlwind.
Druid
Fixed an issue where Poison Creeper's damage could scale extremely high when hitting multiple enemies.
Necromancer
Fixed an issue where the Aspect of Bursting Bones didn't properly scale with the effect from Path of Trag'Oul.
Rogue
Fixed an issue where certain Stun Grenade effects didn't properly function.
Fixed an issue where Advanced Flurry and Momentum lost stacks when triggering Lucky Hit or other on-hit effects.
Fixed an issue where the Tempering Affix that grants bonus life while Dark Shroud is active didn't function.
Fixed an issue where the Tempering Affix that grants bonus damage per active Dark Shroud was granting more damage than intended.
Fixed an issue where the Tempering Affix that grants bonus Resistance and Max Resistance after using a Health Potion did not increase Maximum Resistance.
Fixed an issue where Enhanced Caltrops did not increase damage as expected.
Fixed an issue where the Vengeful Aspect had 10% Lucky Hit Chance instead of 25%.
Fixed an issue where Fundamental Blade Shift did not Daze targets after applying 3 stacks.
Fixed an issue where Advanced Flurry didn't gain damage from its stacks if it was imbued.
Fixed an issue where the damage bonus from Malice was additive instead of multiplicative.
Fixed an issue where the Bonus Movement from Enhanced Dark Shroud could be lost when switching equipment.
Sorcerer
Fixed an issue where Enhanced Lightning Spear didn't properly function.
Fixed an issue where Enhanced Lightning Spear was granting more Critical Strike Chance than intended.
Fixed an issue where Axial Conduit's Explosion did not benefit from Greater Chain Lightning.
Fixed an issue where the Axial Conduit’s explosion was dealing much less damage than intended.
Fixed an issue where bonus Chain Lightning Projectiles did not benefit from Axial Conduit.
Fixed an issue where the Aspect of Elemental Acuity couldn't be applied to Amulets.
Fixed an issue where Flame Shield Enchantment was not functioning properly.
Fixed an issue where the Flame Shield Enchantment granted for free by the Aspect of the Firebird would place Flame Shield on cooldown.
General
Fixed an issue where Azurewrath did not Freeze enemies or deal Cold damage when equipped by a Druid or Sorcerer.
Fixed an issue where several new Unique items would become account-bound on pickup.
Fixed an issue where Tortured Gifts in World Tiers I and II didn't always drop items.
Fixed an issue where certain Tempering Recipes could be lost after Seasonal Migration.
Fixed an issue where skills that grant immunity would trigger their cooldown incorrectly when they were automatically cast by another source, such as Yen's Blessing.
Fixed an issue where Boss health in The Pit would decrease each subsequent respawn.
Fixed an issue where non-boss monsters in The Pit could gain the damage reduction buff applied to Bosses.
Fixed an issue where the Mother's Judgement boss could not drop loot.
Fixed an issue where Varshan could fail to spawn.
Game Updates
New Items and Tempering Recipes
The Alchemist Control Rogue Temper Manual will not be available in Patch 1.5.0. It will return with Patch 1.5.1.
All Classes
Tempering Recipes
Worldly Finesse - Offensive
+X% Critical Strike Damage
+X% Vulnerable Damage
+X% Overpower Damage
+X% Ultimate Damage
Barbarian
Legendary Aspects
Aspect of Forward Momentum - Mobility
Knocking back an enemy grants 25-40% Movement Speed for 3 seconds.
Tempering Recipes
Slayer's Finesse - Offensive
+X% Vulnerable Damage
+X% Bonus Damage against Injured
+X% Bleeding Damage
Druid
Unique Items
Mjölnic Ryng – Unique Ring
While Cataclysm is active, you gain unlimited Spirit and deal 40-100%[X] increased damage.
Legendary Aspects
Aspect of the Rushing Wilds - Mobility
Casting a Companion Skill grants 5-15% Movement Speed for 5 seconds, up to 15-45%.
Tempering Recipes
Ultimate Efficiency - Resource
+X% Cataclysm Cooldown Reduction
+X% Lacerate Cooldown Reduction
+X% Petrify Cooldown Reduction
+X% Grizzly Rage Cooldown Reduction
Necromancer
Unique Items
Path of Trag'Oul - Unique Boots
Bone Prison traps a larger area and fires 20-35 Bone Splinters at enemies trapped within. Increase your Maximum Essence by 2 for 8 seconds each time these Bone Splinters hit an enemy.
Legendary Aspects
Aspect of the Unholy Tether - Mobility
Casting Golem's active Skill creates a bond between you for 6 seconds. While the bond is active, both of you are Unhindered and gain 25-40% Movement Speed.
Inexorable Reaper's - Mobility
Sever now dashes you forward to attack instead. It becomes a Mobility Skill and costs no Essence, but has a 22-7 second cooldown.
Aspect of Creeping Mist - Mobility
Gain 20-35% Evade Cooldown Reduction.
You can now Evade during Blood Mist, traveling twice as far. Entering or exiting Blood Mist resets your Evade Cooldown.
Imprisoned Spirit's - Offensive
When Bone Spirit explodes inside a Bone Prison, it explodes an additional time, dealing 40-70% of normal damage.
Bone Spirit now prioritizes enemies inside a Bone Prison.
Tempering Recipes
Necromancer Wall - Defensive
Skill Ranks of Necrotic Carapace
Skill Ranks of Drain Vitality
Minion Damage Reduction
Chance for your Minion Attacks to Fortify you for 3% Maximum Life
Rogue
Unique Items
Shroud of Khanduras – Unique Chest Armor
Dark Shroud grants Immune for 3 seconds, but your Evade Cooldown is increased by 9-3 seconds. Evading while Dark Shroud is active leaves behind an explosion that deals Shadow damage and pulls in enemies.
Legendary Aspects
Aspect of Nebulous Brews – Mobility
Using a Healing Potion grants 35-50% Movement Speed for 3 seconds. After moving 30 20 meters, you spawn a Healing Potion.
Galvanized Slasher's – Resource
Lucky Hit: Damaging an enemy with a Mobility Skill has a 15-30% chance to fully restore your Energy. Your Maximum Energy is increased by 10-25 15-30.
Of Iron Rain – Offensive
Smoke Grenade has a 35-50% chance to create an Arrow Storm where it explodes, dealing Physical damage over 3 seconds. Your Arrow Storms continuously apply Vulnerable.
Breakneck Bandit's – Offensive
Flurry deals 15-30% 25-40% increased damage and has a 20% chance to Stun enemies for 3 seconds with each hit.
Mired Sharpshooter's – Utility
Caltrops is now a Marksman Skill that periodically throws 5-20 piercing daggers over its Duration, each dealing Shadow damage and applying Vulnerable for 3 seconds.
Tempering Recipes
Subterfuge Expertise
Increased Smoke Grenade damage.
Increased Smoke Grenade Size.
Increased damage for each Dark Shroud Shadow.
Increased damage on Next Attack after entering Stealth.
Rogue Persistence
Increased Maximum Life Percentage gained while Dark Shroud is active.
Increased Maximum and All Resistance Percentage for 5 Seconds from Health. Potions.
Increased Skill Ranks of Second Wind.
Increased Skill Ranks of Aftermath.
Sorcerer
Unique Items
Axial Conduit - Unique Pants
Chain Lightning alternates between orbiting you and seeking up to 3 enemies. When it returns, it drains 6 Mana from you for each active Chain Lightning. After draining 66 total Mana, the bolt explodes for (270%-570%) (150%-600%) Lightning damage.
Chain Lightning expires if you don't have enough Mana for it to drain.
Legendary Aspects
Aspect Of Tenuous Agility
Gain 5-15% increased Movement Speed. This bonus is doubled if you haven't used a Defensive Skill in 8 seconds.
Aspect Of the Firebird
Gain the Flame Shield Enchantment for free.
When Flame Shield activates, Meteorites fall around you dealing (50%-70%) Fire damage.
Lightning Rod Aspect
Chain Lightning has a 5-20% chance to chain an additional time when hitting Crowd Controlled enemies and Bosses, and will seek them as targets.
Chain Lightning has a 25% chance to deal 50-80%[x] increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Aspect Of Elemental Acuity
Casting a Pyromancy, Shock, or Frost Skill increases your Mana Regeneration by 10-20% for 5 seconds, once per Element.
At maximum stacks, the total bonus is increased to 60-120% for 10 seconds, but all stacks expire after the duration.
Aspect Of the Orange Herald
Lucky Hit: Up to a 5-10% Chance when you damage an enemy with a Skill to reduce the Cooldown of your Ultimate Skill by 2 seconds. Can only happen once per Skill cast.
Tempering Recipes
Discharge - Weapon
+X% chance to cast an additional Charged Bolt (moved from Shock Augments)
+X% Teleport size (moved from Shock Augments)
+X% chance for Arc Lash to swipe twice
Conjuration - Weapon
+1-2 Hydra Heads on Cast.
X% chance for another Ice Blade on Cast.
X% chance for another Lightning Spear on Cast.
Conjuration Fortune - Utility
+X% Hydra Lucky Hit Chance.
+X% Ice Blade Lucky Hit Chance.
+X% Lightning Spear Lucky Hit Chance.
Elemental Control - Utility
+X Skill ranks to Convulsions.
+X Skill ranks to Snap Freeze.
+X Skill ranks to Crippling Flames.
Existing Tempering Recipe Additions
+X Skill ranks to Conduction - Added to Sorcerer Motion.
+X Ice Armor Duration - Added to Frost Cage.
Balance Updates
All Unique items have received an update to better align them with our current design philosophy for Unique items. A visual gallery showcasing the changes to each item can be found at the end of these patch notes.
Barbarian
Skills
Bash
Adjusted functionality: After bashing enemies 4 times, your next Bash will Clobber, Stunning enemies for 1.5 seconds. Clobber twice as often while using a Two-Handed weapon.
Enhanced Bash
Adjusted functionality: Clobbering an enemy grants you 20% Maximum Life as Fortify.
Battle Bash
Adjusted functionality: Clobbering an enemy generates an additional 10 Fury.
Enhanced Flay
Vulnerable duration increased from 3 to 5 seconds.
Combat Flay
Damage Reduction increased from 3% to 4%.
Maximum stacks increased from 4 to 5.
Buff duration increased from 3 to 6 seconds.
Combat Lunging Strike
Berserking duration increased from 1.5 to 3 seconds.
Rend
Damage increased by 10%.
Violent Rend
Damage bonus to Vulnerable increased from 25% to 30%.
Furious Rend
Fury gain increased from 4 to 5, and maximum Fury gain increased from 20 to 25.
Hammer of the Ancients
Damage Increased by 10%.
Furious Hammer of the Ancients
Previous – Hammer of the Ancients gains 2% Critical Strike Chance for every 10 Fury you had when using it.
Now – Hammer of the Ancients gains 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knock Down enemies for 1.5 seconds.
Violent Hammer of the Ancients
Damage bonus increased from 30%[x] to 40%[x].
Upheaval
Damage increased by 15%.
Enhanced Upheaval
Stun chance increased from 20% to 35%.
Stun duration increased from 2.5 to 3 seconds.
Violent Upheaval
Base Berserking duration increased from 2 to 3 seconds, and bonus duration increased from 3 to 5 seconds.
Tactical Ground Stomp
Fury gain increased from 40 to 60.
Enhanced Iron Skin
Barrier amount increased from 20% to 25% of maximum Life.
Tactical Challenging Shout
Fury gain when taking damage increased from 3 to 6.
Kick
Charge Cooldown reduced from 13 to 9 seconds.
Passives
Endless Fury
No longer requires Two-Handed weapons.
Fury gain from Basic Skills increased from 10/20/30% to 12/24/36%.
Imposing Presence
Maximum Health reduced from 6/12/18% to 5/10/15%.
Thick Skin
Fortify gain increased from .4/.8/1.2% to .6/1.2/1.8% of Maximum Life.
Concussion
Stun duration reduced from 3 to 2 seconds.
Unconstrained
Bonus damage reduced from 75%[x] to 35%[x].
Unbridled Rage
Bonus damage reduced from 100%[x] to 45%[x].
Walking Arsenal
Bonus damage per weapon type used reduced from 12%[x] to 8%[x].
Bonus damage while all three bonuses are active reduced from 20%[x] to 10%[x].
Bonus Attack Speed while all three bonuses are active reduced from 20% to 10%.
Gushing Wounds
Previous - When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 140%[x] of your Critical Strike Damage bonus. Overpowering a Bleeding enemy creates an explosion that inflicts 85% Bleeding damage over 5 seconds.
Now - When causing an enemy to Bleed, you have a chance equal to your Critical Strike Chance to increase the Bleed amount by 70%[x], then by 100%[+] of your Critical Strike Damage. Overpowering a Bleeding enemy creates an explosion that inflicts 120% Bleeding damage over 5 seconds.
Legendary Aspects
Wanton Rupture Aspect
Frequency increased from every 40-25 seconds to every 30-15 seconds.
Aspect of Grasping Whirlwind
Now pulls in new targets three times as frequently.
Steadfast Berserker’s Aspect
No longer requires a Lucky Hit, and now always triggers.
Of Sundered Ground
Previous - Every 25 seconds, your next Upheaval cast is guaranteed to Overpower and deals 10-25% increased damage. This timer is reduced by 4 seconds when Upheaval Overpowers a Boss or an Elite enemy.
Now – Every 20 seconds, your next Upheaval cast is guaranteed to Overpower and deals 15-30% increased damage. Critical Strikes with Upheaval against Elites reduce this timer by 1 second.
Of Ancestral Force
Previous - Hammer of the Ancients quakes outward and its damage is increased by 2-17%.
Now – Hammer of the Ancients quakes outward for 5-20% increased damage. This bonus is doubled against Bosses.
Unique Items
Gohr’s Devasting Grips
Explosion size is now affected by increases to Whirlwind’s size.
Paragon
Hemorrhage Legendary Node
Now bonus Bleeding damage now caps at 45%.
Weapons Master Legendary Node
Fury gain increased from 4% to 8% of Maximum Fury.
Bloodfeeder Glyph
Critical Strike Chance bonus against Bleeding enemies increased from 5% to 10%.
Dominate Glyph
Time between guaranteed Overpowers reduced from 30 to 20 seconds.
Executioner Glyph
Damage bonus while wielding a Polearm increased from 10%[x] to 15%[x].
Tempering
Bash Cleave (Furious Augments) reduced from 85/95/105% to 15/17.5/20%.
The Barbarian Protection Manual and its augments have been removed.
Flay Duration moved from Barbarian Innovation (Utility) to Bleed Augments (Weapon).
Druid
Passive Rank bonus for Clarity affix added to Amulets.
Now gain 25% more increased Skill Damage from their primary Core Stat.
Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
Skills
Landslide
Damage per hit of Landslide increased from 37.5% to 70%.
Damage area increased from 1.5 to 2.
Doubled the number of pillars.
Total damage increased from 70% to 280%.
Shred
1st Attack Damage buffed from 28% to 52%.
2nd Attack Damage buffed from 39% to 72%.
3rd Attack Damage buffed from 77% to 143%.
Pulverize
Damage buffed from 50% to 92.5%.
Tornado
Damage buffed from 35% to 65%.
Boulder
Damage increased from 46% to 70% of weapon damage.
Lightning Storm
Damage buffed from 40% to 74%.
Hurricane
Damage buffed from 187% to 346%.
Ravens
Can now be cast while moving.
Poison Creeper
Can now be cast while moving.
Rabies
The increased spread rate granted by the Natural Rabies upgrade has been applied to the base skill.
Natural Rabies
Previous - Rabies Spreads 50% Faster.
Now - Spread distance is increased by 70%.
Lacerate
Damage area increased from 1 to 2.
Casting Lacerate now teleports to the target instead of starting at the caster.
Cataclysm
Lightning Strike rate is doubled.
Now more consistently hits enemies with its lightning strikes.
Grizzly Rage
Cooldown for this ability now starts after Grizzly Rage ends.
Previous - Shapeshift into a Dire Werebear for 10 seconds gaining 20%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form. Kills extend the duration by 1 second up to an additional 5 seconds.
Now - Shapeshift into a Dire Werebear for 10 seconds gaining 30%[x] bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, but the duration cannot go above 10 seconds.
Debilitating Roar
Damage Reduction decreased from 70% to 40%.
Blood Howl
Is now always a Shout Skill, not just when using Nighthowler's Aspect.
Earthen Bulwark
Previous – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Base Life in damage.
Now – Rocks surround you for 3 seconds, granting a Barrier that absorbs 45% of your Maximum Life in damage.
Cyclone Armor
Non-Physical Damage Reduction increased from 10% to 15%.
Passives
Lupine Ferocity
Reduced amount of hits from 6 to 3 to benefit from the effect.
Vigilance
Damage Reduction increased for each Skill Rank from 5% to 7%.
Iron Fur
Damage Reduction increased for each Skill Rank from 3% to 4%.
Heightened Senses
Damage Reduction increased for each Skill Rank from 2% to 3%.
Perfect Storm
Damage bonus increased from 30%[x] to 40%[x].
Earthen Might
Base Lucky Hit chance increased from 5% to 10%.
Legendary Aspects
Metamorphic Stone Aspect
No longer removes Wrath skill tag from Boulder.
Shepherd's Aspect
Previous – Core and Wrath Skills deal an additional 5-10% damage per Companion you have.
Now – Companion Skills deal an additional 5-10% damage per Companion you have.
Skinwalker's Aspect
Previous – When you use a Shapeshifting Skill that changes your form, gain 2-5 Life. If you are at full Life, gain the same amount as Fortify.
Now – When you use a Shapeshifting Skill that changes your form, gain 5-20% Life. If you are at full Life, gain the same amount as Fortify.
Aftershock
Delay from second set of landslides slightly decreased.
Stormclaw's Aspect
Shred's Critical Strikes damage increased from 15-30% damage to 25-40% of the damage dealt.
Aspect of the Blurred Beast
Bonus damage to Poisoned enemies increased from 25-40% to 40-55%.
Aspect of Retaliation
Core Skill bonus damage based on Fortify increased from 15-25% to 25-40%.
Seismic-Shift Aspect
No longer adds a cooldown to Earth Spike.
Runeworker's Conduit Aspect
Previous - Critical Strikes with Storm skills that you cast charge the air around you for 2 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-310% Weapon Damage) Lightning damage. This duration can be extended by additional Critical Strikes.
Now - Critical Strikes with Storm skills that you cast charge the air around you for 3 seconds causing a Lightning Bolt to periodically hit an enemy in the area for (250%-350% Weapon Damage) Lightning damage. Your Lightning Bolts deal 20-40%[x] increased damage.
Balanced Aspect
Spirit Generation while Grizzly Rage is active increased from 20%[x] to 50%[x].
Nighthowler's Aspect
No longer makes Blood Howl a Shout Skill, since Blood Howl is always a Shout Skill.
Critical Strike Bonus increased from 5-10% to 10-15%.
Paragon
Thunderstruck Legendary Node
Now has a maximum bonus capped at 40% 60%.
Human Glyph
Damage bonus increased from 6.6% to 9.9%.
Damage Reduction increased from 10% to 15%.
Protector Glyph
Damage Reduction increased from 10% to 15%.
Werebear Glyph
Damage bonus increased from 6.6% to 9.9%.
Damage Reduction increased from 10% to 15%.
Werewolf Glyph
Damage Reduction increased from 10% to 15%.
Necromancer
Now gain 25% more increased Skill Damage from their primary Core Stat.*
Gain 1% increased Skill Damage for every 8 primary Core Stat, reduced from 10 primary Core Stat.
Book of the Dead
Necromancer Minion attacks can now Overpower.
Minions are now more aggressive and will automatically engage nearby enemies.
Golem
Active ability - If the Golem is far from the targeted location, it will now leap to the target.
Iron Golem - Slam size increased by 56%.
Skills
The Lucky Hit Chance has been increased for various skills.
Sever: From 20% to 40%.
Blood Lance: from 33% to 50%.
Blood Surge: from 12% to 20%.
Reap: From 17% to 30%.
Hemorrhage: from 35% to 50%.
Bone Splinters: from 17% to 30%.
Corpse Tendrils: from 17% to 30%.
Blood Wave: from 20% to 50%.
Decompose
The explosion from Enhanced Decompose can now trigger Lucky Hits.
Sever
Primary damage increased from 80% to 110%.
Secondary damage increased from 30% to 45%.
Blight
Damage over time increased from 105% to 135%.
Blood Wave
Damage increased from 150% to 450%.
Passive
Shadowblight
Hits required reduced from 10 to 8.
Damage increased from 22% to 44%.
Hellbent Commander
Previous - Your Minions deal 15/30/45%[x] increased damage while you are Close to them.
Now - While you control at least 7 Minions, they deal 10/20/30%[x] increased damage.
Legendary Aspects
Blighted Aspect
Bonus damage after triggering Shadowblight 10 times reduced from 60-120%[x] to 35-50%[x].
Developer’s Note: Blighted Aspect has been a disproportionately large source of damage for Shadowblight based Necromancers, giving far more power than we normally give for a single Aspect. To compensate for this change, we are increasing the baseline power of the Darkness Core Skills and Shadowblight with the goal of keeping these builds at approximately the same overall power level.
Aspect of Bursting Bones
Bone Prison Burst damage increased from 9-12.2% to 75-120% of Weapon Damage.
Aspect of Empowering Reaper
Chance for Sever to create Blight increased from 10-25% to 15-30%.
Blight bonus damage increased from 40-100%[x] to 60-120%[x].
Aspect of Hungry Blood
Additional Blood Lance damage increased from 33-48% to 40-70%.
Aspect of Grasping Veins
Critical Strike Chance after casting Corpse Tendrils reduced from 10-25% to 5-20%.
Critical Strike Damage to enemies damaged by Corpse Tendrils reduced from 20-50% to 10-40%.
Critical Strike Damage bonus now lasts for 6 seconds, rather than indefinitely.
Cadaverous Aspect
Previous - Consuming a Corpse increases the damage of your next Core Skill by 5-10%[x], up to 25-50%[x].
Now - Consuming a Corpse increases the damage of your Core Skills by 3.5-6%[x] for 5 seconds, up to 17.5-30%[x].
Torturous Aspect
Previous - Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies afflicted by Iron Maiden have a 10-25% chance to be Stunned for 1 second when they deal direct damage.
Now - Iron Maiden is now also a Darkness Skill and deals Shadow damage. Enemies have a 10-25% chance to be Stunned for 1 second when they take damage from Iron Maiden.
Inexorable Reaper's Aspect
Sever Cooldown reduced from 22-7 to 13.5-6.
Paragon
Wither Legendary Paragon Node
Intelligence scaling is now capped at 1200 Intelligence.
Bloodbath Legendary Node
Overpower damage increased from 35%[x] to 70%[x].
Blood Begets Blood Legendary Node
Damage bonus per Blood Orb pickup increased from 5%[x] to 10%[x].
Maximum bonus damage increased from 30%[x] to 50%[x].
Tempering
Developer’s Note: Values provided for Tempering Recipe updates reflect their values at Legendary rank. Magic and Rare recipes have also been similarly adjusted.
Blood Finesse Tempering Recipe
Blood Damage increased from 41.5-55% to 57.5-80%.
Blood Overpower damage increased from 62.5-85% to 82.5-105%.
Damage While Fortified increased from 41.5-55% to 57.5-80%.
Shadow Finesse Tempering Recipe
Shadow Damage Over Time increased from 57-75% to 67.5-90%.
Darkness Damage increased from 41.5-55% to 57.5-80%.
Rogue
Maximum Arrow Storms increased from 5 to 7.
Preparation
Previous – Every 75 Energy you spend reduces your Ultimate Skill's Cooldown by 5 seconds. Using an Ultimate Skill resets the Cooldowns of your other Skills.
Now – Spend 75 Energy to reduce your Ultimate Skill's Cooldown by 5 seconds. Ultimate Skills reset other Cooldowns and grant 15% Damage Reduction for 8 10 seconds.
Now gain 11% more increased Skill Damage from their primary Core Stat.
Gain 1% increased Skill Damage for every 9 primary Core Stat, reduced from 10 primary Core Stat.
Skills
Blade Shift
Damage increased by 50% (0.2 to 0.3).
Previous – Quickly stab your victim for damage and shift, allowing you to move freely through enemies for 4 seconds.
Now – Quickly stab your victim for damage and shift, making you Unhindered for 4 seconds.
Developer’s Note: Unhindered allows you to move through enemies and prevents your Movement Speed from being lowered.
Fundamental Blade Shift
Enemies moved through needed to activate Daze reduced from 5 to 3.
Primary Blade Shift
Control Impairing Effect Duration Reduction increased from 20% to 30%.
Invigorating Strike
Damage increased by 20%.
Enhanced Twisting Blades
Return damage bonus increased from 30% to 35%.
Shadow Step
Damage increased by 11% (0.72 to 0.8).
Enhanced Shadow Step
Previous – Damaging an enemy with Shadow Step increases your Critical Strike Chance against them by 8% for 3 seconds.
Now – Damaging an enemy with Shadow Step Dazes and applies Vulnerable to them for 3 seconds.
Methodical Shadow Step
Previous – Enemies damaged by Shadow Step are Stunned for 2 seconds.
Now – After Shadow Stepping, you gain 20% Damage Reduction for 3 seconds.
Disciplined Shadow Step
Previous – Shadow Step's Cooldown is reduced by 3 seconds when it damages an enemy you have not hit with Shadow Step in the last 4 seconds.
Now – Damaging an enemy with Shadow Step Stuns them for 2 seconds and reduces its Cooldown by 3 seconds.
Dash
Damage increased by 25% (0.32 to 0.4).
Additional functionality: Dash Slows enemies hit by 30% for 3 seconds.
Enhanced Dash
Previous – Enemies damaged by Dash take 15% increased Critical Strike Damage from you for 5 seconds.
Now – Casting Dash increases your Critical Strike Chance by 10% for 5 seconds.
Disciplined Dash
Previous – Dash Slows enemies it hits by 30% for 3 seconds. Any enemy already Slowed will be Dazed for 2 seconds instead.
Now – At the end of Dash, Knock Down surrounding enemies for 2 seconds and deal 350% of its damage to them.
Methodical Dash
Previous – Dealing damage to Crowd Controlled enemies with Dash reduces its Charge Cooldown by 0.5 seconds, up to 4 seconds per cast.
Now – Dash has 1 additional Charge and its Charge Cooldown is reduced by 2 seconds.