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Act 1 Boss Parry Guide

Last Updated:May 14, 2025|Changelog

In Clair Obscur: Expedition 33, learning and perfecting the art of parrying is perhaps the most defining aspect when it comes to proving one's mastery of its ingenious and innovative combat system. Parrying is often difficult and complex, yet extremely satisfying when done correctly; as well, the benefits of parrying are many:

  • Incoming damage is completely avoided.
  • Extra AP is gained for each successful parry.
  • Allows for powerful counterattacks.
  • Builds Break more effectively.
  • Immensely stylish (most importantly).

It's a high-risk, high-reward system that really allows you to elevate your gameplay and tackle the hardest challenges the game has to offer, especially on higher difficulties. This Boss Parry Guide aims to assist in nailing down the parry timings for all Act 1 Main Story bosses (and some optional ones as well). Refer to the videos provided in each section for freeze-frames of successful parry windows for every single attack that a boss might throw at you.

Parryintro 1

Eveque

Eveque is a Main Story boss that is encountered at the end of Spring Meadows.

Battle TextDescription
1. Eveque attacks [party member].A single strike that targets 1 party member.
2. Eveque attacks [party member].The same as above but a bit stronger; used when Eveque has a certain portion of his health depleted.
3. Eveque casts a spell.This is a 3 part attack; the first 2 randomly target a single party member and the final one targets both.
4. Eveque unleashes its full power.Eveque does this attack if the player fails to interrupt it (by shooting its weak spot) after 2 turns of charging up.
5. Abbest attacks [party member].Eveque summons 2 Abbest minions after a portion of his health is depleted. Their attacks can be avoided completely by just dispatching them as soon as they are summoned.

Goblu

Goblu is a Main Story boss that is encountered at the end of Flying Waters.

Battle TextDescription
1. Goblu jumps.A series of 3 jumps that target the entire party.
2. Goblu performs a melee combo.2 punches against a single random party member.
3. Goblu performs a melee combo.Same as above, but 4 punches. Used when Goblu reaches a certain health threshold.
4. Goblu is about to crush [party member].Goblu jumps in the air and does a delayed ground slam against the targeted party member.

Ultimate Sakapatate

Ultimate Sakapatate is a Main Story boss that is encountered at the end of Ancient Sanctuary.

Battle TextDescription
1. Ultimate Sakapatate attacks with its dead partner.2 swings, then a sweep that must be jumped over (can't be parried).
2. Ultimate Sakapatate slams the ground.A single slam that targets the entire party.
3. Ultimate Sakapatate slams its shield.Quick shield slam that targets one random party member. Only used when Ultimate Sakapatate has its shield raised.
4. Ultimate Sakapatate fires its canon.A series of 3 cannon shots that target the entire party. Only used when Ultimate Sakapatate has its shield raised.
5. Ultimate Sakapatate launches some weird electric things.A series of 3 projectiles that target random party members.

Lampmaster

Lampmaster is a Main Story boss that is encountered at the end of Stone Wave Cliffs.

Battle TextDescription
Phase 1
1. Lampmaster uses the power of its lamps to attack.A single hit that targets the entire party.
2. Lampmaster tries to disrupt the aim of [party member].3 hit combo against one random party member.
3. Lampmaster performs a jump attack.Lampmaster jumps high in the air and lands on a random party member.
4. Lampmaster triggers a Dark explosion.A single-target attack against a random party member.
5. Lampmaster switches off all the lights in the cave and attacks.A series of 4 projectile attacks, each targeting a random party member. Lampmaster uses this attack if its lamps aren't broken on the turn prior; use Free Aim to destroy them and avoid this attack.
Phase 2
6. Lampmaster throws a vast ball of light at the Expedition.This attack can't be parried; instead, jump once and then counterattack.
7. Lampmaster performs a flying combo.4 delayed melee attacks on one party member.
8. Lampmaster attacks with each arm.Similar to the above; timing is a little trickier on this one.
9. Lampmaster attacks with a massive sword of light.Lampmaster only uses this if the Lamp mini-game is failed (or ignored). Free Aim to hit them in the order they light up to avoid this attack.

Glaise

Glaise is an optional boss that is encountered at the end of Yellow Harvest.

Battle TextDescription
1. Glaise pounds the ground.A series of 3 attacks that travel along the ground, targeting random party members.
2. Glaise attacks.One single slam that targets the entire party.
3. Glaise creates earthquakes.Glaise prepares "a powerful blow" and then uses this attack on the following turn. It's a series of 3 slams that hit the entire party.

Summary

  • Parrying is a rewarding combat mechanic that is used to efficiently and stylishly achieve victory in battle.
  • Use this Boss Parry Guide as a reference for parrying all Main Story and optional bosses in Act 1.
  • Take note of the in-game battle text and compare here to know what each attack does and how it targets the party.
  • View the corresponding video for freeze-frames that indicate successful parry timing windows.

Written by: snail

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