CoD MWIII Season 3 Patch Notes 5
CoD MWIII Season 3 Patch Notes 5 are out, and have tons of new content to enjoy! Limited time event with double XP gives players an opportunity to catch up on experience. Two new maps, Grime and Checkpoint, introduced to the map pool.
This page is a comprehensive breakdown of the CoD MWIII Season 3 Patch Notes 5.
For changes unique to Warzone, please visit the dedicated Warzone Patch Notes.
Key Takeaways
- Double XP - Limited time Double XP and the Vortex: Vi.Rus Mainframe event
- Favored Attachment Changes - Increased the number of favored attachments from 10 to 30.
- Two New Maps - Introduction of two new maps, Grime (6v6) and Checkpoint (6v6).
- New Weapon Prestige Camos - A new weapon progression system featuring Weapon Prestige Camos.
- New Weapon - The addition of the bullpup style BAL-27 (Assault Rifle).
- New Aftermarket Parts - JAK Wardens, JAK Patriot, JAK Atlas Kit added.
Season 3 Patch Notes 5
The fifth Call of Duty: Modern Warfare III Season 3 Patch Notes released on Wednesday, May 1, 2024
Welcome to Season 3 Reloaded
Reload your Season 3 experience of CoD MWIII with today’s update!
The Season 3 Reloaded game update will roll out this morning across all platforms. While you wait, take some time to read the Patch Notes below for a comprehensive list of gameplay improvements, weapon balance, new features, and bug fixes you can expect when you play.
Looking for the full scoop on Season 3 Reloaded? Check out Call of Duty's official blog for more information.
New Maps
Grime (6v6)
Take to the derelict streets of London in an all-new, medium-sized map that supports all varieties of gameplay.
Checkpoint (6v6)
Deploy to a familiar locale as the Stronghold portion of Rebirth Island has been modified to support 6v6 Multiplayer gameplay. Developed in partnership with our friends at Beenox.
New Weapon
BAL-27 (Assault Rifle)
A bullpup prototype weapon designed to increase fire rate over time while the trigger is squeezed. The first 4 shots are slower to fire but highly accurate.
Unlock it via the classified sector in the Season 3 Battle Pass.
New Aftermarket Parts
JAK Wardens (Lockwood Mk2)
Relive the glory days, stir up the hornet’s nest, and take down your enemies, leaving no loose ends with these museum-worthy akimbo lever-action Shotguns.
Unlock it today today via the Season 3 Week 5 Challenges!
JAK Patriot (M16)
Converts the M16 into a fully automatic rifle with a heavy ported barrel built to provide superior recoil control and firing aim stability.
JAK Atlas Kit (AMR9)
Converts the AMR9 into an extremely lethal and accurate 5-round burst carbine chambered in 556.
New Modes
Escort
In a game of strength and endurance, each team gets a turn to escort a MAW to its destination as the opposing team tries to stop it at all costs.
Minefield
Watch your step! Deadly mines are deployed at the death site of players, triggered by the presence of the fallen player’s team.
Arcade
Fight for control of weapons kitted with game-changing modifiers available for pickup around the map, all the while not forgetting to PTFO.
New Events
In addition to limited-time Double XP and the ongoing Vortex: Vi.Rus Mainframe events, the Call of Duty Endowment has a two-week event on the horizon.
Call of Duty Endowment: U Assist Veterans
Complete the CODE UAV Challenge to help military veterans navigate their career search while earning rewards.
Global
Customization
- Resolved an issue preventing the Wheelson-HS Killstreak from running over enemies while the Fire Breather Skin is equipped.
- Slash Damage Tracers on the Dino Might Blueprint will now consistently play.
- Improved visual effects when removing the Barrel from the Viral Ignition Blueprint.
Progression
Introducing Weapon Prestige Camos
In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weaponry in Modern Warfare III.
To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.
Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold - and yes, it’s animated.
You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!
Multiplayer
UIX
- Increased the number of allowed favorite Attachments from 10 to 30.
- Weekly Challenges that reward an Aftermarket Part will now display the base Weapon in the information modal.
- Added Locked and Unlocked filter options to Calling Cards in the Customization menu.
- Bug Fixes
- Unlocked Calling Cards that required Challenge completion once again indicate the fulfilled criteria.
- Resolved an issue causing the Customization menu to not appear properly on ultrawide displays.
- Addressed an exploit allowing multiple Attachments to be equipped to a single slot on a Weapon in the Gunsmith.
- Quick Equip option in Bundles is once again available while using a mouse and keyboard input device.
- Pros and Cons are no longer hidden when viewing locked Attachments.
- Prompt to perform a Finishing Move on enemy Operators is now visible while using a Juggernaut Recon.
- Weapon ammo count no longer disappears after performing a Finishing Move while using a Juggernaut Recon.
- Bomb Drone Killcams no longer display overlapping overlay effects.
Gameplay
- In Hardpoint, increased preference for spawns further from enemies and nearer to spawn points recently used by a teammate.
- Bug Fixes
- Weapons with a charged fire ability now function properly when the Manual Fire Behavior option is set to Hold.
- Swapping from tac-stance to aiming down sight will no longer cause a jarring recoil animation.
Progression
- Resolved an issue preventing the DG-58 Miro Barrel Attachment from unlocking.
- Kills without reloading Challenges will no longer continue to track between matches.
- DM56 Priceless Camo Challenge description once again matches the tracking requirements.
Maps
- 6 Star
- Transparent glass doors in the Security area have been swapped with opaque glass doors to better communicate the lack of penetrability.
- Added bullet collision to the DJ booth in the Club to prevent unintended kills through the wall.
- Reworked Hardpoint capture point locations, sizes, and associated spawns.
- P1: Club
- P2: Garden (New)
- P3: Lightwell (New)
- P4: Infinity Pool (New)
- P5: Security (New)
- Emergency
- Added additional spawn points in Team Deathmatch, Domination, and Hardpoint.
- Growhouse
- Polished environment in several areas of the map where there were visual glitches and inconsistencies.
- Invasion
- Added an additional spawn point near P3 in Hardpoint.
- Karachi
- Added additional spawn points near P3 in Hardpoint.
Modes
- Infected
- Limited-time holiday variant of the mode icon is no longer used.
- One in the Chamber
- Radar pings are no longer active until three alive players remain.
Weapons & Attachments
Assault Rifles
- BP50
- Increased hipfire spread minimum from 2.4deg/s to 3deg/s (+25%).
- Increased hipfire spread maximum from 6.7deg/s to 7.2deg/s (+7%).
- Increased moving hipfire spread maximum from 4.7deg/s to 5.2deg/s (+11%).
- SVA 545
- Increased hipfire spread minimum from 2.6deg/s to 3.3deg/s (+27%).
- Increased hipfire spread maximum from 7.3deg/s to 7.8deg/s (+7%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.8deg/s (+9%).
- RAM-7
- Increased hipfire spread minimum from 2.6deg/s to 3deg/s (+15%).
- MTZ-556
- Increased hipfire spread minimum from 2.6deg/s to 3.1deg/s (+19%).
- Increased hipfire spread maximum from 7deg/s to 7.4deg/s (+6%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.4deg/s (+2%).
- Holger 556
- Increased hipfire spread minimum from 2.6deg/s to 3.4deg/s (+31%).
- Increased hipfire spread maximum from 7.5deg/s to 7.8deg/s (+4%).
- Increased moving hipfire spread maximum from 5.5deg/s to 5.8deg/s (+5%).
- MCW
- Increased hipfire spread minimum from 2.6deg/s to 3.2deg/s (+23%).
- Increased moving hipfire spread maximum from 5.3deg/s to 5.6deg/s (+6%).
- DG-56
- Increased hipfire spread minimum from 2.4deg/s to 2.8deg/s (+17%).
- Increased moving hipfire spread maximum from 3.3deg/s to 5deg/s (+52%).
- Added medium damage range, 29 damage to 38.1m.
- Decreased minimum damage from 29 to 25 (-14%).
- FR 5.56
- Decreased sprint to fire time from 231ms to 216ms (-6%).
- Decreased aim down sight time from 260ms to 250ms (-4%).
- Increased aim down sight movement speed from 2.7m/s to 2.9m/s (+7%).
- Increased bullet velocity from 680m/s to 720m/s (+6%).
- 600mm FR Longbore Barrel
- Removed hipfire spread minimum benefit.
- Decreased hipfire spread penalty by 8%.
- Decreased aim down sight speed penalty by 20%.
- Replaced aiming idle sway penalty with benefit.
- 435mm FR 435 Barrel
- Removed movement speed penalties.
- Removed hipfire spread penalties and benefits.
- Increased recoil control benefit by 5%.
- Added firing aim stability benefit.
- Removed bullet velocity benefit.
- Removed damage range penalty.
- Decreased aim down sight speed penalty by 2%.
- Decreased aim down sight movement speed penalty by 3%.
- Removed aiming idle sway penalty.
- 395 FR Minibore Barrel
- Replaced hipfire spread minimum penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aiming idle sway penalty.
- FR Sprinter Stock
- Removed tactical sprint speed benefit.
- Added aim down sight speed benefit.
- Decreased aiming idle sway penalty.
- Added flinch resistance benefit.
- Recon Stock Pad
- Removed crouch movement speed benefit.
- Added movement speed benefit.
- Replaced hipfire spread penalty with benefit.
- Added sprint to fire speed benefit.
- Removed aim down sight speed benefit.
- FR Anchor Comb
- Removed tactical sprint speed penalty.
- Decreased sprint to fire speed penalty by 3%.
- Added aiming idle sway benefit.
- FR TON-618 Comb
- Decreased aim down sight speed penalty by 18%.
- Removed aiming idle sway benefit.
- Added firing aim stability benefit.
- FR Giga Comb
- Increased aim down sight speed benefit by 2%.
- Removed aim down sight movement speed penalty.
- Added flinch resistance penalty.
- RMT Rear Grip
- Increased aim down sight speed benefit by 2%.
- 45 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 4%.
- 60 Round Magazine
- Decreased movement speed penalties.
- Decreased aim down sight speed penalty by 7%.
Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.
- Lachmann-762 (MWII)
- Increased maximum damage range from 19.3m to 30.5m (+58%).
- Increased near-medium damage range from 37.1m to 43.2m (+16%).
- Increased medium damage range from 48m to 55.9m (+16%).
- M13C (MWII)
- Increased maximum damage range from 17.8m to 25.4m (+43%).
- Increased near-medium damage from 27 to 28 (+4%).
- Increased near-medium damage range from 33.5m to 39.4m (+17%).
- Increased leg and foot damage multipliers from 0.88x to 1x (+14%).
Battle Rifles
- SOA Subverter
- Added near-medium damage range, 33 damage to 38.1m.
- Decreased minimum damage from 33 to 26 (-21%).
The SOA Subverter is now a 6-shot kill within the minimum damage range.
- MTZ-762
- Decreased aim down sight time from 280ms to 260ms (-7%).
- JAK Thunder LMG Kit
- Decreased aim down sight time benefit by 20ms.
- FTAC Recon (MWII)
- Fire Type: Semi-Auto
- Increased minimum damage from 45 to 50 (+11%).
- Fire Type: Semi-Auto
Within its maximum damage range, the FTAC Recon is now a guaranteed 3-shot kill, or 2-shot kill to the head.
- Fire Type: Full-Auto
- Increased upper torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
Within its near-medium damage range, the FTAC Recon (full-auto) 3-shot kill with 1 to the head and 2 to the upper torso,
- SO-14 (MWII)
- Fire Type: Semi-Auto
- Increased maximum damage from 46 to 50 (+9%).
- Increased near-medium damage from 35 to 46 (+31%).
- Increased medium damage from 32 to 40 (+25%).
- Increased minimum damage from 30 to 38 (+27%).
- Fire Type: Semi-Auto
Within its maximum damage range, the SO-14 is now a consistent 3-shot kill.
- Fire Type: Full-Auto
- Decreased sprint to fire time from 307ms to 261ms (-15%).
- Decreased aim down sight time from 290ms to 270ms (-7%).
- Decreased torso, arm, hand, leg, and foot damage multipliers from 0.8x to 0.74x (-8%).
Submachine Guns
- RAM-9
- Increased horizontal recoil from 16.9deg/s to 17.6deg/s (+4%).
- Increased vertical recoil from 42.9deg/s to 44.4deg/s (+3%).
- Decreased maximum damage range from 12.7m to 11.2m (-12%).
- AMR9
- Increased near-medium damage from 25 to 29 (+16%).
- Increased medium damage from 23 to 24 (+4%).
- Increased minimum damage from 21 to 22 (+5%).
- Increased lower arm and hand damage multipliers from 1x to 1.1x (+10%).
- HRM-9
- Increased medium damage range from 30.5m to 33m (+8%).
- WSP-9
- Decreased sprint to fire time from 110ms to 66ms (-40%).
- WSP Swarm
- Decreased maximum damage range from 6.9m to 5.6m (-19%).
Shotguns
- KV Broadside
- JAK Jawbreaker
- Removed aim down sight spread.
- Decreased hipfire spread penalty from 100% to 30%.
- Muzzle Attachments can now be equipped.
- JAK Jawbreaker
- Riveter
- Decreased aim down sight spread by 10%.
Decreased spread while aiming down sight allows a more consistent 3-shot kill within the Riveter's medium damage range.
- .410 Gauge Ball Ammunition
- Increased aim down sight spread by 10%.
- Increased maximum damage from 33 to 37 (+12%).
- Increased near-medium damage from 26 to 33 (+27%).
- Increased medium damage from 21 to 27 (+29%).
- Increased minimum damage from 19 to 25 (+32%).
With the Ball rounds equipped, the Riveter now performs considerably better within its 3-shot kill range.
Light Machine Guns
- DG-58 LSW
- Decreased horizontal recoil from 7.28deg/s to 6.35deg/s (-13%).
- Decreased vertical recoil from 52.65deg/s to 47.89deg/s (-9%).
- Increased minimum damage from 33 to 35 (+6%).
- Increased torso, arm, and hand damage multipliers from 1x to 1.1x (+10%).
With the DG-58 LSW, a 4-shot kill is now possible if 2 shots hit the torso.
- TAQ Eradicator
- Decreased sprint to fire time from 252ms to 210ms (-17%).
- Decreased aim down sight time from 340ms to 330ms (-3%).
- Holger 26
- Increased neck damage multiplier from 1.1x to 1.2x (+9%).
Marksman Rifles
- MTZ Interceptor
- Decreased maximum damage range from 38.1m to 30.5m (-20%).
Sniper Rifles
- MORS
- Increased aim down sight time from 560ms to 580ms (+4%).
- Decreased lower leg and foot damage multipliers from 1x to 0.95x (-5%).
- HVP Anti-Materiel Slug Ammunition
- Increased bullet velocity penalty from 15% to 20%.
While equipped with HVP Anti-Materiel Slug Ammunition, the MORS can no longer one-shot kill to the lower leg or foot.
Handguns
- COR-45
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- Renetti
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- TYR
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- WSP Stinger
- Increased movement speed from 5.7m/s to 5.9m/s (+4%).
- P890 (MWII)
- Increased movement speed from 5.2m/s to 5.3m/s (+2%).
- .50 GS (MWII)
- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
- X12 (MWII)
- Increased movement speed from 5.2m/s to 5.4m/s (+4%).
- Increased sprint speed from 6m/s to 6.1m/s (+2%).
- Basilisk (MWII)
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- FTAC Siege (MWII)
- Increased movement speed from 5.1m/s to 5.3m/s (+4%).
- GS Magna (MWII)
- Increased sprint speed from 5.7m/s to 5.8m/s (+2%).
- 9mm Daemon (MWII)
- Increased movement speed from 5.3m/s to 5.5m/s (+4%).
- Akimbo 9mm Daemon Rear Grip
- Removed 10% movement speed penalty.
- Decreased hipfire spread minimum from 2.4deg/s to 1.7deg/s (-29%).
- Decreased hipfire spread maximum from 5.5deg/s to 5deg/s (-9%).
- Removed 26% damage penalty.
- Increased lower torso, arm, and hand damage multipliers from 1.1x to 1.3 (+18%).
Melee
- Gladiator
- Decreased standing lunge distance to 1.3m, matching that of the Combat Knife.
Perks
- Climbing Boots
- Removed this Perk and applied its effects to all players by default.
- Increased climbing and mantling speed. Reduces fall damage.
- Removed this Perk and applied its effects to all players by default.
- All-Terrain Boots
- Added a new Perk to the Boots category, replacing Climbing Boots.
- Significantly increased movement speed. Disables Tactical Sprint.
- Added a new Perk to the Boots category, replacing Climbing Boots.
- Running Sneakers (Boots)
- Improved sprint to fire time while using Tactical Sprint by 25%.
- Stalker Boots
- Increased strafe speed now applies in all directions rather than laterally.
- Added walking smoothness benefit, decreasing the bounciness of the reticle while aiming down sight.
- Commando Gloves
- Improved sprint to fire speed by 10%.
- Added the ability to cancel a reload by using Tactical Sprint.
- Assault Gloves
- Improved hipfire spread while moving by 15%.
Equipment
- EMD Grenade (Tactical)
- Tracking devices are now destroyed by enemy EMP and DDoS effects.
- Decreased tracking device duration from 30s to 20s (-33%).
Field Upgrades
- Trophy System
- Decreased the total number of shots fired from 3 to 2.
Season 3 Reloaded New Multiplayer Maps
Modern Warfare III Season 3 Reloaded is live!
Call of Duty: Modern Warfare III Season 3 - The vast amount of action brought by the gigantic Season 3 update is set to keep on rolling with the upcoming Season 3 Reloaded content drop. More Multiplayer maps, modes, and the introduction of the next story mission, Dark Aether Rift. Adjust your tactics with new items coming to Rebirth Island, including the coveted Specialist Perk Package.
Don't forget to check out updates regarding Warzone and Zombies!
If you haven't already, head over to our Discord to stay up to date with our content development.
Written by: mkaytea
Reviewed by: Soap_GOD, Tenkiei