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CoD MWIII Season 3 Patch Notes 3

Last Updated:June 16, 2024

The CoD MWIII Season 3 Patch Notes 3 have been released, and they include lots of nerfs and and bug fixes to provide players with a more enjoyable multiplayer experience.

This page is a comprehensive breakdown of the CoD MWIII Season 3 Patch Notes 3.

For changes unique to Warzone, please visit the dedicated Warzone Patch Notes.

Key Takeaways

  • Loadout Bug Fixes - Issue fixed with editing a Loadout during a match, it will no longer cause the player to be given an incorrect Loadout.
  • Gun Nerfs - Nerfs to several submachine guns, including the Haymaker shotgun with the conversion kit.
  • Ranked Play Prevention - Fixed the problem that prevented a limited number of players from accessing Call of Duty: Modern Warfare III Season 3 Ranked Play.
  • Forced Weapon Swapping Bug - Players no longer forcibly swapped to their primary weapon upon the destruction of an owned turret.
  • Weapon Evaluations - Treyarch, Sledgehammer Games, and the Call of Duty League announced their community testing for the BP50, Holger 556, and MTZ-556 assault rifles. As well as, the submachine guns, HRM-9 and RAM-9.
CoD MWIII Season 3 Patch Notes 3
Image via Activision

Season 3 Patch Notes 3

The third Call of Duty: Modern Warfare III Season 3 Patch Notes released on Tuesday, April 16, 2024

Multiplayer

UIX

  • Maps widget in the Quick Play menu can now be scrolled to view all entries.
  • MORS Sniper Rifle will now display the correct icon in the kill feed.
  • Emblems unlocked in MWII will now be stated as such in the Customization menu.
  • Addressed various issues causing certain stats to not be tracked on the Scoreboard in COD Caster mode.
  • Resolved an issue causing the score to appear as 0-0 during the round transition in Gunfight and Search and Destroy.
  • Editing a Loadout during a match will no longer cause the player to be given an incorrect Loadout.

Progression

  • Executing a player with the Soulrender will no longer grant more XP than a standard Finishing Move.
  • Resolved an issue preventing the Winner’s Perks Challenge from tracking progress.

Weapons & Attachments

Assault Rifles

  • MTZ-556
    • Increased bullet velocity from 650m/s to 690m/s (+6%).
  • Holger 556
    • Adjusted recoil and gun kick to decrease deviation, allowing a more predictable pattern.
  • M16 (MWII)
    • Decreased horizontal and vertical recoil by 20%.
    • Decreased gun kick by 20%.
    • Decreased visual recoil by 18%.

Note: Changes to the M16 were released in a previous game update.

Submachine Guns

  • RAM-9
    • Decreased minimum and maximum hipfire accuracy by 10%.
    • Increased aim down sight time from 200ms to 220ms (+10%).
  • Striker 9
    • Removed the ability to aim down sights while sliding without Tactical Pads equipped.
  • Striker
    • Decreased aim down sight time from 215ms to 204ms (-5%).
    • Increased bullet velocity from 540m/s to 570m/s (+6%).
  • WSP Swarm
    • Decreased flinch resistance from 0.8N to 0.15N (-81%).

Shotguns

  • Haymaker
    • JAK Maglift Kit
      • Decreased damage pellet count from 5 to 4 (-20%).
      • Decreased near-medium damage from 20 to 19 (-5%).
      • Decreased near-medium damage range to 6.4m.

Before today’s update, the near-medium damage was set to an improper value, potentially allowing more ranged lethality than intended.

Sniper Rifles

  • MORS
    • Corrected an optic misalignment causing shots to travel slightly off-center.

Attachments

  • MORS Hexer Optic
    • Removed aim down sight speed benefit.
  • ECS Requieter Suppressor Muzzle
    • Added compatibility with all MWII Submachine Guns.

Equipment

  • EMD Grenade (Tactical)
    • Tracking device will now ignore enemies who are downed.
    • Downed players now must stand before removing the tracking device.
  • Frag Grenade (Lethal)
    • Increased intermediate explosive damage from 130 to 150 (+15%).
    • Decreased intermediate explosive damage radius from 4.9m to 3.8m (-22%).

Killstreaks

  • Remote Turret
    • Player is no longer forcibly swapped to their Primary Weapon upon the destruction of an owned turret.

MW3 Ranked Play

Limited Time: Weapon Evaluation

  • Treyarch, Sledgehammer Games, and the Call of Duty League are excited to share that we will begin a Weapon Evaluation this week after the success of our previous Map Evaluation.
  • Starting April 16th, the following weapons will be unrestricted and available in Call of Duty: Modern Warfare III Season 3 Ranked Play loadouts until April 23rd.
    • ARs
      • BP50
      • Holger 556
      • MTZ-556
    • SMGs
      • HRM-9
      • RAM-9
  • Your feedback and gameplay data during this Weapon Evaluation will help The Call of Duty League and our teams decide if they are added to the official CDL competitive ruleset at a later date.
  • Feel free to share clips and feedback online to @Treyarch@SHGames, and @CODLeague by including the #MW3RankedPlay hashtag. 

Bug Fixes

  • Addressed an issue that prevented a limited number of players from accessing Call of Duty: Modern Warfare III Season 3 Ranked Play.
  • Addressed an issue that prevented Platinum and above players from being able to view their Seasonal Rewards.
  • Addressed an issue that impacted the Seattle Surge 2024 camo pattern.
    • Players will now see the correct lightning pattern as shown in the Camo select menu.

Season 3 Battle Pass Upgrade Trailer

Squad up. Drop in.

Call of Duty: Modern Warfare III Season 3 - The newest season is underway and delivering an exciting, new way to enjoy MW3 with the introduction of new multiplayer maps and a crazy new battle pass featuring Snoop Dogg.

Don't forget to check out updates regarding Warzone and Zombies!

If you haven't already, head over to our Discord to stay up to date with our content development.

Written by: mkaytea

Reviewed by: Tenkiei, Soap_GOD

CoD MWIII Season 3 Patch Notes 3

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