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CoD MWIII Season 3 Patch Notes 2

Last Updated: June 16, 2024

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CoD MWIII Season 3 Patch Notes 2 have gone live and they cover tons of changes and optimizations to the newest season.

This page is a comprehensive breakdown of the CoD MWIII Season 3 Patch Notes 2.

For changes unique to Warzone, please visit the dedicated Warzone Patch Notes.

Key Takeaways

  • Conversion Kits Change - The removal of certain Conversion Kits is now properly reflected in the Gunsmith.
  • MORS Sniper - The newest sniper rifle to the game, the MORS, had an important fix for its shot alignment.
  • Spawn Location Optimization - Improved deprioritization of spawn locations while any Killstreak is active and nearby.
  • Bug Fixes - During a killstreak, deploying a Remote Turret while swimming will no longer cause the player to become unable to fire their weapon.
Image via Activision

Season 3 Patch Notes #2

The second Call of Duty: Modern Warfare III Season 3 Patch Notes released on Tuesday, April 9, 2024

Stability

  • Addressed a crash that could occur while viewing Weapon Attachments.

Customization

  • Resolved various issues with Quick Equipping Weapon Charms in the Store.
  • Corrected the display names of the Season 3 Prestige Emblems.

Settings

  • Addressed an issue causing the Latency telemetry widget to constantly display N/A.

Multiplayer

UIX

  • Bug Fixes
    • Armory Unlock Challenges will now display a splash upon completion.
    • Operators will no longer appear to have two Riot Shields equipped in the Lobby.
    • Removing certain Conversion Kits is now properly reflected in the Gunsmith.
    • Weekly Challenge countdown timer will no longer display an invalid time as the Midseason update approaches.
    • Corrected positioning of the FJX Horus in the Gunsmith.
    • Calling Card and Emblem rewards from Weapon Mastery completion are now displayed properly in the After-Action Report.
    • Removing a Weapon Sticker in the Gunsmith will no longer cause the placement indicators to disappear.
    • Revised Pros/Cons labels for multiple Attachments to better reflect their true properties.

Gameplay

  • Improved deprioritization of spawn locations while any Killstreak is active and nearby.

Progression

  • Ripper Light Stock for the FJX Horus will no longer appear locked and without unlock requirements.
  • Improved tracking of one-shot kills for the What’s Your Sign? Camo for the MORS.

Maps

  • Shipment
    • Added additional spawn points to improve the probability of a quality spawn selection in Team Deathmatch, Domination, and Hardpoint Modes.
  • Tanked
    • Enemy nameplates are no longer visible through the walls of the Tunnel.

Weapons & Attachments

» Assault Rifles «

  • SVA 545
    • Increased maximum damage range from 31.8m to 44.5m (+40%).
    • Increased near-medium damage range from 44.5m to 51.8m (+17%).
    • Increased medium damage range from 51.8m to 61m (+18%).

» Submachine Guns «

  • FJX Horus
    • Optic Attachments with an integrated laser are no longer compatible with the ECS Requieter Suppressor Muzzle.

» Light Machine Guns «

  • TAQ Evolvere
    • Removed duplicate ZEHMN35 Compensated Flash Hider Muzzle Attachment.

» Sniper Rifles «

  • MORS
    • Hurricane 9 Variable Optic
      • Removed the ability to equip this incompatible Attachment.
    • Photonic Charge Barrel
      • Improved consistency of penetration damage through enemy Operators.

Perks

  • Ninja Vest (Vest)
    • While equipped with Reinforced Boots, players now gain the effects of Running Sneakers.
  • Compression Carrier (Vest)
    • Kills with a Launcher will now immediately trigger health regeneration.

Equipment

  • EMD Grenade (Tactical)
    • Changed the tracker removal keybind to Interact on keyboard input devices.
    • Improved prioritization when multiple actions are available for the tracker removal keybind.
    • Tracker removal time is now aligned with the HUD progress bar.
  • Scatter Mine (Tactical)
    • Enemy stun effects are now correctly applied in Hardcode Modes.
  • C4 (Lethal)
    • Detonation can no longer occur until stuck to a surface for 500ms.

Note: This mechanic was expected for the Season 3 update but did not function as intended at the time of release.

Killstreaks

  • Guardian-SC
    • Ledge Hanging after equipping the Guardian-SC will no longer cause the player to become unable to fire their Weapon.
  • Remote Turret
    • Attempting to deploy while swimming will no longer cause the player to become unable to fire their Weapon.

Season 3 Warzone Launch Trailer - Rebirth Island

It's time to deploy!

Call of Duty: Modern Warfare III Season 3 - With the new season taking off, now is a great time to get back into the action. The introduction of new multiplayer maps, new weapons, a new battle pass, and the return of Rebirth Island, has added countless hours of enjoyment to the game. Whether playing solo or with friends, there's something for everyone in this season.

Don't forget to check out updates regarding Warzone and Zombies!

If you haven't already, head over to our Discord to stay up to date with our content development.

Written by: mkaytea

Reviewed by: Tenkiei, SoapGOD

CoD MWIII Season 3 Patch Notes 2

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