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Wand / Longbow PvP Build Guide

Last Updated:May 5, 2025|Changelog

Welcome to the Wand / Longbow PvP healer build guide! This weapon combination boasts the most healing abilities in Throne and Liberty, granting access to powerful Healing over Time (HoT) skills such as Healing Touch, Flash Wave, Purifying Touch, and Nature's Blessing.

Pairing Fountain of Life, Nature's Blessing, and Flash Wave with Blitz, allows you to pump out constant healing unlike any other healer weapon combination in the game.

As exciting as it sounds to play this Wand / Longbow PvP build, players must keep in mind its lack of mobility, which becomes more noticeable in small-scale fights. However, this weapon combination performs better in mass PvP, where you can position yourself safely within your zerg to minimize the risk of being ambushed by melee players. Despite its mobility limitations, this build remains quite tanky thanks to passives like, Distorted Sanctuary and Devoted Shield (no cooldown) that pair perfectly with active abilities like Invincible Wall and Blessed Barrier.

Beyond smart ability usage and rotations, good positioning and field awareness are crucial to being an effective Wand / Longbow healer. Always pan your camera to stay aware of your surroundings and potential threats. With practice, you’ll become a difficult target to take down

High CDS and Buff Duration Tanky
Seeker PvP Build
With Archboss and Nebula

Pros
  • CC Cleanse
  • Anti-Stealth
  • Most Healing Abilities
  • Ability Cooldown Reset
  • Party Mana Regeneration
Cons
  • No Mobility
  • Gear Reliant
  • Low Damage

PvP Gear Progression

Acquiring Gear pieces and upgrading them is incredibly expensive and time-consuming. If you enjoy both PvE and PvP content, use these sets for PvE as well.

Join the Maxroll Discord and ask in the TL channel for a code to get a complete T2 Rare Gear Set, to hit 3500 gear score immediately!

If you're interested in PvE Gear Progression, check out our Seeker PvE Build Guide here!

T2 End Game Auric
Vanguard Set
T2 End Game Melee Eva,
Ranged and Magic End
T2 End Game CDS
and Buff Duration
Counter to a High
Weaken Chance Meta
Free to Play
Important
  • The ideal build to choose is heavily dependent on your server meta.
  • Talandre Gear offers many different gear pieces from which you can choose.
  • Use these builds as a base and swap different pieces depending on your need.
  • Swap pieces in and out to match the server meta you are playing against.

Stats and Gearing Logic

  • Use Khanzaizin's Valorous Wand before Cordy's Grasp of Manipulation.
  • Use Thunderstorm Necklace before Primal Ritual Collar.
  • The following are your ring options:
    • Honor's Promise Signet
    • Sinking Sun Signet
    • Astral Bond
    • Ring of Divine Instruction
  • Triple Endurance builds provide you strong protection against all three damage types. Since Endurance works by always subtracting your Endurance against an enemy's Critical Hit Chance, it's very reliable in PvP. Additionally, if you have higher Endurance than your enemy's Crit, you can procc Glancing which forces a minimum Base Damage attack.
  • With the 4-Piece Vanguard item set effect and Omniscience, you reach over 620+ Max Damage on Longbow before Quality Stellarite and Full of Corruption.
    • Healing from your powerful HoTs such as, Healing Touch, Flash Wave, Nature's Blessing, and Purifying Touch all benefit significantly from having higher Base Damage.
  • You also reach over 400 Max Damage on Wand, which will greatly benefit abilities such as Invincible Wall and Guardian's Spell.

Alternatives

  • Use either Precious Purification Spirit Stone or Precious Purification Vigor Stone based on your preference. Many players find the CC immunity helps to get off important skills to ensure their and/or the party's survival, whereas with the healing stone they are re-CC'd and quickly bursted down again.
Important
  • The ideal build to choose is heavily dependent on your server meta.
  • Talandre Gear offers many different gear pieces from which you can choose.
  • Use these builds as a base and swap different pieces depending on your need.
  • Swap pieces in and out to match the server meta you are playing against.
  • Depending on your server's Meta, building Melee Evasion may not be useful.

Melee Evasion & Ranged/Magic Endurance
Wand / Longbow PvP

  • Click the Wand and Longbow icons to check out the unique masteries for this build.
  • With Distorted Sanctuary, you achieve:
    • Ranged Endurance: 2,179
    • Magic Endurance: 1,977

Stats and Gearing Logic

  • This build requires Archboss and Nebula gear to achieve reliable defense stats, especially Melee Evasion.
  • Use Khanzaizin's Valorous Wand before Cordy's Grasp of Manipulation.
  • Depending on your server's Meta, building Melee Evasion may not be useful.
  • As mentioned previously, this build achieves high enough Melee Evasion to counter the current average of Melee Hit amongst Melee users. Not much can be done if majority of Melee on your server choose to build higher Melee Hit.
  • Melee Evasion provides the significant benefits of avoiding Melee damage, as well as, CC from melee users.
  • With 2-Piece Forgotten Assassin's, you provide your party 110 all Evasions, including yourself.
Important
  • The ideal build to choose is heavily dependent on your server meta.
  • Talandre Gear offers many different gear pieces from which you can choose.
  • Use these builds as a base and swap different pieces depending on your need.
  • Swap pieces in and out to match the server meta you are playing against.
  • Perception is great for maxing Buff Duration. The purpose of maxing Buff Duration is because everything is a buff! So, by reaching the point where you double every buff you have, you extend:
    • Healing Touch, Flash Wave, Invincible Wall, Blessed Barrier, Archer's Surge, and Overture of Eternal Salvation to 12 seconds.
    • Nature's Blessing to 8 seconds,
    • Enchanting Time to 18 seconds.
    • Selfless Soul and Saint's Oath increases to 6 seconds.
    • Survival Mend increases to 10 seconds.
    • Cordy's Grasp of Manipulation increases to 4 seconds of immunity.
Important
  • The ideal build to choose is heavily dependent on your server meta.
  • Talandre Gear offers many different gear pieces from which you can choose.
  • Use these builds as a base and swap different pieces depending on your need.
  • Swap pieces in and out to match the server meta you are playing against.
  • These builds are recommended for servers where DPS build higher Weaken Chance.

Higher Melee & Ranged Endurance
Wand / Longbow PvP

  • With Distorted Sanctuary, you achieve:
    • Melee Endurance: 3,021
    • Ranged Endurance: 2,987
    • Magic Endurance: 2,015

All Endurances Balanced
Wand / Longbow PvP

  • With Distorted Sanctuary, you achieve:
    • Melee Endurance: 2,701
    • Ranged Endurance: 2,907
    • Magic Endurance: 2,415
  • Click the Wand and Longbow icons to check out the unique masteries for this build.
  • Use Khanzaizin's Valorous Wand before Cordy's Grasp of Manipulation.
  • The following are your ring options:
    • Honor's Promise Signet
    • Sinking Sun Signet
    • Astral Bond
    • Ring of Divine Instruction
  • Use Bangle of the Clearest Night before Restraints of the Glacial Queen.
  • Use Thunderstorm Necklace before Primal Ritual Collar.
  • Once obtained, use Cordy's Grasp of Manipulation.
  • When DPS build higher Weaken Chance, Debuffs that significantly lower Endurance and additional defensive stats will impact your ability to survive. Rather than sacrificing stats that strengthen your healing capabilities, these builds aim for higher base Endurance to ensure you have a minimum of 1,800 when Debuffs reduce your Endurances by 900-1,000+ (i.e. Bercant's Whispering Daggers, Weaken: Thunderclouds, and Cleaving Roar).

Click the Wand and Longbow icons to check out the unique masteries for this build.

  • This build is free-to-play friendly as all items are easily obtained through Adventure Coin: Loyalty or opening Precious Blessing Pouches from Resistance Contracts with higher drop rates.
  • Building 2-piece Feral and 2-piece Auric Vanguard is much tankier than 4-piece Vanguard and any other set combination.
    • For example:
      • Melee Defense (average build): 3,083 is 45.3% reduction; 2p Feral 3800 is 55% reduction = 10% damage reduction difference and 20% effective damage reduction.
      • Range Defense (average build): 2,900 = 49.2%; 2p Feral 3,344 = 52.7% = 3% damage reduction difference and 6% effective dmg reduction.
      • Magic Defense (average build): 2,405 = 44.49% ; 2p Feral 3,000 = 50% = 6% damage reduction difference and 12% effective dmg reduction.
  • When it comes to maximizing your survivability while maintaining a balanced distribution to all your other important stats, 2-piece Feral and 2-piece Auric is better. It will cost you a reduction in your healing power, but since Seekers already heal for way too much, that extra healing power will not be missed.
  • Use Grieving Vengeance Cloak if you prefer to maximize your Melee Defense stat.
  • For a less Free to Play and stronger version of this build, checkout the T2 End Game High Defenses & Triple Endurance build.
  • The list of stats in the image above may be inaccurate. Please find a more accurate list of important stats this build achieves below:
    • Base Damage: Longbow 257-564, Wand 213-366
    • Melee Defense: 3,561 (3,751 with Grieving Vengeance Cloak)
    • Ranged Defense: 3,233
    • Magic Defense: 2,860
    • Heavy Evasion: Melee 652, Ranged 412, Magic 720
    • Max Health: 23,561
    • Max Mana: 12,362
    • Mana Regen: 945
    • Mana Cost Efficiency: 2%
    • Skill Heal: 147.7% (includes Divine Choice, Light of Devotion, and Blessing of Wisdom)
    • Attack Speed: 20.4%
    • Attack Range: 26.7
    • Cooldown Speed: 52.5% (or 62.5% if you decrease Perception and increase Wisdom to 80)
    • Buff Duration: 69%
    • Debuff Duration: -32%
    • Weaken Resistance: 701
    • Silence Resistance: 728
    • Bind Resistance: 603
  • With Distorted Sanctuary, you achieve:
    • Melee Endurance: 2,325
    • Ranged Endurance: 2,387
    • Magic Endurance: 2,243

Gear Sources

Co-Op Dungeon

Doomrot Grove

  • Golden Blossom Regalia
    • Adventure Coin: Loyalty
  • Grieving Vengeance Cloak
    • Adventure Coin: Loyalty
  • Sinking Sun Signet
    • Adventure Coin: Loyalty

Halls of Tragedy

  • Opulent Noble's Mantle
    • Adventure Coin: Loyalty
  • Honor's Promise Signet
    • Adventure Coin: Loyalty

Twisted Laboratory

  • Bangle of the Clearest Night
    • Adventure Coin: Loyalty

Rancorwood

  • Cunning Ogre Girdle
    • Adventure Coin: Loyalty

Torture Chamber of Screams

  • Thunderstorm Necklace
    • Adventure Coin: Fighting Spirit

Open World Dungeon

Crimson Mansion

  • Feral Prophet's Gloves
    • Wraith Controller
    • Precious Blessing Pouch: Murderous Ghost
  • Auric Vanguard's Gaiters
    • Phantom Killer
    • Precious Blessing Pouch: Murderous Ghost

Bercant Estate

  • Feral Prophet's Shoes
    • Veiled Blade
    • Veiled Stalker
    • Precious Blessing Pouch: Spineflower
  • Auric Vanguard's Barbute
    • Shrouded Knight
    • Precious Blessing Pouch: Spineflower

Micellaneous

  • Overture of Eternal Salvation
    • Hall of Illusion
    • Adventure Coin: Loyalty
  • Arc of Lunar Radiance
    • Hall of Illusion
    • Adventure Coin: Loyalty

Skill Builds and Rotations

  • Once you achieve 750+ Silence Resistance, use Chaotic Shield. Having this amount of Silence Resistance on majority of servers (sometimes 650+ is enough) allows you to consistently resist being Silenced, which would normally prevent the use of magic based abilities.
  • Once you obtain Cordy's Grasp of Manipulation, I recommend using Limit Break to reset Invincible Wall to achieve 4 to 8 seconds of immunity depending on your Buff Duration.
Deadly Marker
Swift Healing
Tornado

You can also play as a HoT healer in a Damage Dealer Group.

  • You will notice in-game that some Longbow and Wand Mastery skills are forcibly activated and do not help us support in PvP. We have no choice but to take them due to how the system works, but they have no negative impact on our gameplay. Ignore them.
  • Choose to run either Archer's Surge or Keen Reflexes.
  • Body blocking is a huge issue experienced by Tanks when they're trying to capture point or maneuver around it during GvGs, Wars, and Siege. Taking Spectral Defense helps them resolve this issue.
    • Keep in mind that the shield from Spectral Defense overrides the shield from Invincible Wall.
    • Provide Enchanting Time to DPS in your party when the tank doesn't need Spectral Defense.
    • Use Enchanting Time on yourself or others who are Chain Pulled so they're not body blocked when trying to run back to safety.
  • If you run Celestial Boost, replace whichever passives you prefer for it. You can replace it with Full of Corruption.
  • Maintain 3 stacks of Healing Touch on multiple people at all times. With proper cooldown management, you can extend this to four targets. By doing this you also always maintain 5 stacks of Selfless Soul.
  • Use Corrupted Magic Circle to easily build and maintain stacks of Full of Corruption, which increases your healing by an insane amount and provides additional Mana Regen.
    • Target the skill on large clumps or where you group is planning a coordinated attacked. The buff of Full of Corruption is 18 seconds with 90% Buff Duration, so it can be maintained permanently when using Corrupted Magic Circle off cooldown, paired with Blind.
  • Use the AoE version of Invincible Wall when you obtain Cordy's Grasp of Manipulation or Khanzaizin's Valorous Wand. Without these Wands, the shield alone is too small to be worth the Specialization points invested into Targets Expanded. Invincible Wall can Critical Hit and/or Heavy Attack.
  • Use Purifying Touch to cleanse Stuns and Binds. It doesn't work against Collision and Prone CC. Debuffs cleansed by this ability will grant a stack of Healing Touch.
  • Wand/Longbow healers can achieve the highest possible Endurance in the game because of Distorted Sanctuary.
  • The following skills activate Omniscience (Base Damage increases the amount you heal): Nature's Blessing and Healing Touch (permanently keeps the buff up).
  • When Light of Devotion and Eye of Emptiness are both equipped, they provide the following permanent buff to your character:
Image 7
Devotion and Emptiness permanent buff with Light of Devotion and Eye of Emptiness.

Group Synergy

  1. Assign Healing Priorities:
    • Coordinate with the other healer to determine if they prefer to use more Burst (Swift Healing) heals. You both can HoT heal if that works for your group.
    • Assign targets to prioritize within your party between both healers (i.e. Healer 1 prioritizes Tank 1 and DPS 2, and Healer 2 prioritizes Tank 2 and Tank 3/DPS 2).
  2. HoT Healer Responsibilities:
    • Maintain 3 stacks of Healing Touch on two people at all times. By doing this you also always maintain 5 stacks of Selfless Soul. With proper Cooldown Speed, you can eventually maintain Healing Touch on three targets.
    • Your primary burst heal is Nature's Blessing.
    • When using Limit Break, always use Purifying Touch to fully cleanse Debuffs from an ally, or Flash Wave if they no longer need it.
    • A Healing Touch boosted by Limit Break provides an initial burst heal that can Critical and Heavy Hit (e.g., hitting 3k x2).
    • Positioning Tip: Don't hesitate to stay close to the tanks when casting Blessed Barrier, so you can also benefit from its effect.
  3. Use health pots whenever you can to avoid wasting heals on yourself.

Alternatives

  • To equip Tornado, remove Corrupted Magic Circle and Duration Increased.

You can also play this healer setup in a Tank (Point) Group.

  • Before healing an ally, check if they have a Debuff. If yes, use Purifying Touch > Nature's Blessing to try and cleanse it while giving them a strong HoT.
  • When allies don't require healing, make sure to either use Swift Healing outside of group if necessary, or build stacks of Healing Touch on your priority party members.

Group Synergy

  1. Assign Healing Priorities:
    • Coordinate with the other healer in your party to determine if they prefer to use more Burst (Swift Healing) heals or HoTs.
    • Assign targets to prioritize within your party between both healers (i.e. Healer 1 prioritizes Tank 1 and DPS 2, and Healer 2 prioritizes DPS 2 and DPS 3).
  2. Swift Healing Priority Healer Responsibilities:
    • You should be using Swift Healing only when your ally is not healing debuffed.
    • Additionally, use Healing Touch and Nature's Blessing for additional burst healing when needed and don't overlap it with other Longbows in the group.
    • Whenever you can't Swift Healing because of Healing Debuffs, you should have your Healing Touch stacks maintained on your priority targets to help you out. Nature's Blessing heal them when necessary.
    • Monitor Debuffs on Allies!
    • Do not waste your Swift heal on a heavily debuffed target! Instead, call it out and attempt to cleanse before healing.
    • If you can't cleanse a Healing Debuff, ensure your allies have the Blessed Barrier Defense buff and Invincible Wall to mitigate as much damage as possible while debuffed.
  3. Use health pots whenever you can to avoid wasting heals on yourself.

Alternatives

  • To equip Tornado, remove Corrupted Magic Circle and Skill Range ▲ or Cooldown ▼.

  • Use this build during siege to disrupt enemies and stagger their pushes through chokes. Some war maps can benefit from the strategic use of Tornado as well.

Skill Prioritization

  • Use Quality Marind Ore to craft Quality Active Skill Growth Book and Quality Passive Skill Growth Book.
  • Use Rare Marind Ore to craft Rare Active Skill Growth Book and Rare Passive Skill Growth Book.

Guardians

Guardians are special transformations that add offensive or defensive buffs or attacks to your character for 30 seconds. These are the recommended Guardians for this class in both PvE and PvP situations.

  • Soundless Mage Taliesia is the common healer Guardian in T2. She increases healing by 25% and cleanses all CC from party members, while healing them for 8% of their Max Health.

Summary

  • The Wand / Longbow Healer in PvP is an overall fun mix of both healing and support skills.
  • Wand / Longbow relies on having a good party and peels to ensure your survival against a coordinated multi-target ambush.
  • This build has a unique mix of healing abilities and buffs and support abilities from Longbow that greatly improve your allies' combat effectiveness.
  • The best Wand / Longbow players have great positioning in PvP, skill management, and incredible skill usage to save your party and counter ambush attacks to destroy enemies.
  • Max Traits and proper gear improve your survivability as a Wand / Longbow healer.

Credits

Written by EliEli
Reviewed by Yaen and Tenkiei

Special thank you to my friend, Rylock, for helping to review some of the gear builds.

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