Marauder Leveling Build Guide
This Sunder Marauder Leveling Build Guide teaches you the most efficient way to complete the Path of Exile Campaign; with All Skill Points and All Labs. Sunder Marauder is a classic and proven League Start Leveling Build; making it a great choice for leveling a new character, or when completing a fresh start speedrun.
This Leveling Guide has been tested and verified without Ascending. Thus in practice, your in-game power level will exceed that of the showcased video.
Class Leveling Guides
Ascendancy Overview
This leveling guide is Class agnostic, however, Ascendancies offer a crucial early-game power spike. Use the tabs below for more information on which Ascendancy nodes to specialize in for a smoother leveling experience. Note that if you plan on respeccing in endgame you need a bunch of Gold or 5 Orbs of Regret per node.
Passive Tree Progression
- There are 2 Sunder Marauder Passive Tree Variants
- Resolute Technique Rush:
- Rushes Resolute Technique to solve Accuracy
- Requires a Jade Amulet or Dexterity on Gear to equip Blood Rage at Level 16
- Attack Speed Rush:
- Prioritises Early Game Attack Speed, by rushing Lust for Carnage & Slaughter
- Has access to a 10 Dexterity Node to equip Blood Rage at Level 16 without a Jade Amulet or Dexterity on Gear
- Requires Precision to solve Accuracy before allocating Resolute Technique. If you do not purchase Precision, allocate RT before Slaughter.
- Utilises more respec points to min-max leveling progression
Leveling Progression
Gem Swaps
Use the Skill Embed on the right for Step-by-Step Skill Gem Progression.
For a more in-depth Step-by-Step explanation of when each gem is acquired and socketed refer to the leveling progression section below.
Playstyle
Sunder is both your primary clear and single target ability.
Haste or Determination is used during zone progression and is swapped to Pride on bosses. For even more single target damage, Intimidating Cry is cast before attacking, & enemies are debuffed with Vulnerability.
A regex is a code that can be copied to a vendor's search bar in Path of Exile to filter the results. It highlights specific bases with links, and colours appropriate to this build: Make sure to use it at the vendors whenever you are in town.
-[rgb]-.-|r-r-|-r-r|r-.-r|r-r|g-r|r-g|nne|g-g-r
Marauder Leveling Build Act Progression
Act 1
- Level 2: After Hillock
- Ground Slam - Ruthless
- Check the vendor for a Stone Axe or Driftwood Maul
- Level 4: After Hailrake
- Ground Slam - Chance to Bleed - Ruthless or Momentum depending on Links
- Blood and Sand
- War Banner
- Shield Charge - Momentum to progress quickly (Optional)
- Check the Vendor for Iron Rings & a Rustic Sash if necessary
- Check the Vendor for a GR or GGR Linked Item for Leap Slam if necessary
- Level 8: After Lower Prison & Completing Dweller
- Ground Slam - Chance to Bleed - Ruthless or Momentum depending on Links
- Blood and Sand
- War Banner
- Frostblink
- Shield Charge - Momentum to progress quickly (Optional)
- Check the Vendor for Iron Rings & a Rustic Sash if necessary
- Check the Vendor for a GR or GGR Linked Item for Leap Slam if necessary
- Optional: Check the Vendor for a Jade Amulet to equip Blood Rage at Level 16.
- Level 10: After Brutus
- Add Leap Slam - Faster Attacks Support - Momentum to the above setup
- Add Intimidating Cry to the above setup
- Optional: Add Precision to the above setup
- Optional: Check the Vendor for a Jade Amulet to equip Blood Rage at Level 16.
- Level 12: After Reaching Cavern of Wrath and Completing Fairgraves
- Sunder - Chance to Bleed - Ruthless or Momentum depending on Links
- Blood and Sand
- War Banner
- Frostblink
- Intimidating Cry
- Leap Slam - Faster Attacks Support - Momentum
Act 2
- Level 16: After Fidelitas
- Add Herald of Ash
- Add Blood Rage
- Optional: Add Herald of Purity
- Level 18: After Weaver
- Free Melee Physical Damage or Close Combat -- Purchase the Other One
- Optimal Links: Sunder - Melee Physical Damage - Close Combat (Use Ruthless if 3R instead of 2R1G)
- Bandits: Help Alira
- After The Way Forward - Travel back to Act 1
Act 3
- Level 24: After Tolman
- Free Vulnerability from Maramoa
- Optional: Purchase Pride
- Optional: Purchase Determination and use Determination when traveling between zones, aura swap to Pride on Bosses
- Solaris 2
- Rare Jade Amulet
- Sewers
- Important: After opening the Undying Blockage acquire the Physical Damage craft in the passage to The Ebony Barracks.
- Level 28: After Lunaris Piety
- Craft a Gilded Axe if necessary
- Example Setup at this Point (Colours and Link Dependent)
- Sunder - Melee Physical Damage - Close Combat or Ruthless depending on Links
- Blood and Sand, War Banner, Herald of Ash, Pride
- Frostblink
- Intimidating Cry
- Leap Slam - Faster Attacks Support - Momentum
- Blood Rage
- Vulnerability
- Optional: Complete Library
- Optional: Free Urgent Orders to link with Intimidating Cry
- Optional: Purchase Haste -- To use during Zone Progression
Act 4
- Level 38: After Malachai
- Optional: Free Fist of War Support or Brutality from Dialla --> Add to Sunder 4Link
- Optional: Free Berserk from Oyun
- Optional: Purchase Cast when Damage Taken (1 Alchemy) --> To link with Immortal Call
Act 5
- After completing The Key to Freedom
- Free Granite Flask
- After completing Death to Purity
- Free Rare Viridian Jewel
- Note: Viridian Jewels can roll % of Physical Attack Damage Leeched as Mana; which improves mana sustain during combat.
- Ossuary
- Important: After acquiring the Sign of Purity, click the Lever above to access and acquire the next Physical Damage craft
- Ravaged Square (Optional)
- Speak to Bannon in the Chamber of Innocence then Defeat Utula, return to Bannon in town to receive a Rare 4 Link Headsman Axe
Act 6
- After Lily Roth
- Optional: Purchase Urgent Orders to link with Intimidating Cry
- Optional: Purchase Haste -- To use during Zone Progression
- Optional: Purchase Immortal Call
- Example Setup at this Point (Colours and Link Dependent)
- Sunder - Melee Physical Damage - Close Combat - Ruthless
- Leap Slam - Faster Attacks Support - Momentum - Rage
- Blood and Sand, War Banner, Herald of Ash, Blood Rage
- Haste or Determination or Pride | Vulnerability
- Frostblink - Intimidating Cry - Urgent Orders - Lifetap
- Cast when Damage Taken - Immortal Call
- Major Pantheon: Brine King
- Minor Pantheon: Ryslatha
Act 7
- After completing The Silver Locket
- Granite Flask
Act 8
- Use a Hallowed Life Flask with Freeze Immunity in zones with Cold Damage
- Alternatively: Roll Freeze Immunity on your Item Level 4 Quicksilver Flask from Hailrake in Act 1
Act 9
- After completing The Storm Blade
- Free Rare Sundering Axe
- Quarry
- Important: Acquire the Physical Damage craft near the Waypoint.
Act 10
- After completing Safe Passage
- Silver Flask
- After completing Death and Rebirth
- Free Rare Gladiator Plate or Rare General's Brigandine
Important Leveling Tips
With experience, the Leveling Progression outlined above is all you need. However, if you're looking for additional guidance, then review the Important Leveling Tips listed below.
General Progression Tips
Weapon Progression
- Level 2 Driftwood Club x2
- This is your starting weapon!
- In most scenarios, it's not worth crafting whatsoever.
- Level 2+ Stone Axe or Driftwood Maul
- Quickly replace your Driftwood Clubs with a 2H Weapon for a large damage upgrade
- Level 8+ Tribal Maul or Jade Chopper
- Keep an eye out for the next tier of 2H Maces or 2H Axes for another large damage upgrade
- Consider checking the vendor to potentially purchase a base for 1 Transmute
- Consider using any Alchemy & Essence for more damage
- End of Act 1 High Phys Dmg or Phys/Ele Weapon
- Any Normal, Magic or Rare Mallet or Woodsplitter
- Act 2 High Phys Dmg or Phys/Ele Axe
- Any Magic or Rare Poleaxe
- Act 3 High Phys Dmg or Phys/Ele Axe
- Any Magic or Rare Double Axe or Gilded Axe
- Act 4 to Act 5+ High Phys Dmg Axe
- Any Magic or Rare Shadow Axe, Dagger Axe, Timber Axe, Headsman Axe
- Act 6 to Act 8+ High Phys Dmg Axe
- Any Magic or Rare Labrys, Noble Axe, Abyssal Axe, Karui Chopper
- Act 9 to Act 10+ High Phys Dmg Axe
- Any Magic or Rare Sundering Axe, Ezomyte Axe, Vaal Axe, Despot Axe
Listed above are the ideal 2H Weapon breakpoints. That said, the general rule of thumb is to equip the 2H Weapon with the Highest amount of Increased Physical Damage. Meaning in some scenarios, a Weapon from a previous Act with tons of Increased Physical Damage might be better than a Weapon from the current Act, that lacks good rolls.
It's worth noting that in Act 2 & beyond, 2H Axes are prioritised due to their higher base damage & to make use of Axe specific passive tree nodes.

There are two main methods for acquiring Axe bases: Checking Vendors & Monster Drops. However, a special mention needs to be made for the Rogue Exiles in the Broken Bridge. Rogue Exiles drop a full set of gear, ranging from Normal to Magic to Rare; making them a consistent method for acquiring bases, gear upgrades, or items to vendor.


The Increased Physical Damage Vendor Recipe
In Path of Exile you can create a Magic Weapon with Increased Physical Damage using the Vendor Recipe tabled below.
Input | Output |
---|---|
Any Weapon Magic Rustic Sash Blacksmith's Whetstone | (40 - 49%) Increased Physical Damage Weapon |
Any Weapon Rare Rustic Sash Blacksmith's Whetstone | (50 - 64%) Increased Physical Damage Weapon |
Any Weapon Unique Rustic Sash Blacksmith's Whetstone | (65 - 84%) Increased Physical Damage Weapon |
Note how the Rarity of the Rustic Sash impacts the Increased Physical Damage Roll. Typically, most weapons are crafted with a Magic Rustic Sash in Acts 2/3, and with a Rare Rustic Sash in Acts 4 & onward.
Furthermore, at Weapon & Armour Vendors, 3 Armourer's Scrap can be exchanged for 1 Blacksmith's Whetstone.
Physical Damage Crafts
During progression you may find a Rare Axe with:
- An Increased Physical Damage or Flat Physical Damage to Attacks roll
- & an Open Prefix Slot.
In such situations, consider crafting the other Physical Damage modifier to create a strong leveling weapon. Tabled below are the craft locations.
Zone | Modifier Tier | Cost | Notes |
Act 3: Sewers | % IPD T1 | 4 Alterations | Found in the passage to the Ebony Barracks |
Act 3: Sewers | Flat Phys T1 | 4 Transmutes | Found in the passage to the Ebony Barracks |
Act 5: Ossuary | % IPD T2 | 8 Alterations | Accessed by Clicking the Lever above the Sign of Purity |
Act 5: Ossuary | Flat Phys T2 | 2 Alchemy | Accessed by Clicking the Lever above the Sign of Purity |
Act 9: Quarry | % IPD T3 | 4 Chaos Orbs | Found near the Waypoint |
Act 9: Quarry | Flat Phys T3 | 4 Chaos Orbs | Found near the Waypoint |

Intimidating Cry & Exerted Attacks
Intimidating Cry Exerts your next 2 Attacks (3 with Measured Fury) to deal Double Damage. Maximise your DPS by attacking with Sunder until you consume all of the Exert charges. This is important to emphasise, because until you acquire the Warcries cannot Exert Travel Skills Mastery, other skills, such as Leap Slam can consume your Exert Charges.

Act-by-Act Progression Tips
Act 1
- In the Submerged Passageway, place a Portal at the Bridge, to more quickly enter Flooded Depths later.
Act 2
- In the Broken Bridge, search for and defeat the 3 Exiles beside the waypoint. Keep an eye out for item upgrades, jewellery, and gear to vendor.
- There are many Breaches in Act 2. The Breach in Riverways is often found on the way and can be a great source of extra experience and items while progressing.
Act 3
- In Docks you can find a Unique enemy that drops a guaranteed Essence. They only drop Essences the first time you click them; so consider resetting the zone until you spawn an Essence you desire.
- Sewers
- Important: After opening the Undying Blockage acquire the Physical Damage craft in the passage to The Ebony Barracks.
Act 4
- Get Level 32 before entering Kaom's Stronghold to avoid severe XP Penalties.
Act 5
- The Chamber of Innocence has many guaranteed Magic Monster packs. It's strongly recommended to go out of your way to farm them.
- Ossuary
- Important: After acquiring the Sign of Purity, click the Lever above to access and acquire the next Physical Damage craft
- Before entering the Reliquary to complete the Passive Skill Point quest, place a portal outside of the Cathedral Rooftop entrance, to progress faster.
Act 6
- In the Beacon, while progressing the fuel pylons, consider placing a Safety Portal as the enemies that spawn can occasionally be very dangerous.
Act 7
- After defeating Gruest, and progressing forward to the Causeway; consider placing a portal near the Dread Thicket entrance if you see it, to progress faster.
Act 8
- Upon returning to the Harbour Bridge to complete the act, reset the zone by Ctrl + Clicking the entrance for more experience along the way.
Act 9
- Consider farming Blood Aqueduct for more experience and gear before progressing to maps.
- Consider rolling a Bleed Removal Flask for the Belly of the Beast.
- Quarry
- Important: Acquire the Physical Damage craft near the Waypoint.
Act 10
- Upon entering the Ravaged Square, place a portal near the entrance, before travelling to the Ravaged Square waypoint. Then take the waypoint back to town, and go through your portal and head south, in search of The Control Blocks to defeat Vilenta.
Video
The video below goes over all the leveling steps while also showing gameplay and playstyle tips.
FAQ
Yes
A High Physical Damage Axe is the most impactful item slot that affects your damage. To create weapons stronger than those made with the Increased Physical Damage Vendor Recipe, use Essences, Orb of Alchemy, Orb of Binding & Chaos Orbs on Normal and Rare bases to create a weapon with:
- An Increased Physical Damage or Flat Physical Damage to Attacks roll
- & an Open Prefix Slot.
Then craft the other Physical Damage modifier to create a strong leveling weapon.

In addition to acquiring more Life Nodes and allocating Melee Hits Fortify on the Passive Tree; continuously upgrade your item bases throughout the run for a meaningful amount of Armour & Evasion.
For even more defensive scaling, consider using Determination and equipping a Granite or Jade Flask.
- Consider linking utility skills or Leap Slam to Lifetap Support.
- Consider allocating Skills Cost Life instead of 15% of Mana Cost, found on any Life Mastery.
- Keep an eye out for Rare Viridian Jewels, as they can roll % of Physical Attack Damage Leeched as Mana.
- Base Game: Berserker
- Legacy of Phrecia: TBD
Summary
- Complete the PoE Campaign with a Sunder Marauder Leveling Build in under 3 Hours
- Step-by-Step Leveling Progression through the Acts including Gem Swaps
- Tips and Tricks to help gear up as you level
- SSF Fresh Start League Start Viable
Check out more related Build Guides to continue your character progression here!
Credits
Written by: havoc616
Reviewed by: Crouching_Tuna
Language Reviewed by: Tenkiei