Last Epoch Patch 1.1.2 has been released along with Patch Notes. This patch includes some slight changes to the Nemesis System as well as many bug fixes. Eleventh Hour Games also announced that they have many more bug fixes on the way, coming in a future patch.
Key Takeaways
- Controller Support - There have been some improvements and bug fixes to Controller play, including integration for interacting with Dungeon Doors and a way to close Nemesis panels.
- Visuals - Some enemies received visual updates. Also, number displays for Mana and Mana Regen now round to the nearest .01 for more clarity.
- Nemesis System - The Nemesis System has been changed slightly to fix certain abuse conditions in the Campaign. There has been a 15% Increased Spawn Rate for Nemesis Overall (before Corruption scaling). A Nemesis Icon now shows on the minimap when the Nemesis chat alert is displayed.
- Bug Fixes - There are many bug fixes related to conditional damage, skills, controller, Nemesis, visuals, and UI.
Patch Notes
Changes
Controller
- Added controller integration for Dungeon Door Panels and Boss Fight Confirmation Windows
- “B” or “Start” on Controller will now close the Nemesis panel
Visuals & UI
- Updated graphics for “Void Cultist” enemies
- Added Backer Reward painting to Arena Lobby
- Added death VFX to Weathered Statue enemies
- The mana cost displayed on ability tooltips now rounds to the nearest 0.1, rather than always rounding up to a whole number.
- It still prioritizes rounding up when it’s in the range (0, 0.05] and would otherwise round to 0 despite having a positive mana cost. It’s important to show a positive mana cost in this case to accurately indicate to the player that the skill can’t be used when below 0 mana.
- Example: Previously, if a mana cost of a skill was 39.7, it would round the tooltip to 40. But if there was a mechanic that only happens with 40 mana cost, it wouldn’t occur with that 39.7 mana cost. The skill will now display the mana cost of 39.7 mana to prevent this confusion.
- Displayed Mana Regeneration in Character sheet now rounds to the nearest 0.1 instead of rounding to the nearest whole number
- Added Indicator to Remove Only Stash Tabs
Nemesis
Nemesis Spawn Changes
In the campaign nemesis does not spawn if the items were generated at least 15 levels above the zone level, or there is an egg present. Additionally, if the player interacts with nemesis in a campaign zone of a certain level, and then interacts with a nemesis in campaign zones at or below that level three more times, the nemeses will not appear for them in campaign zones of that level or below.
Related Area Level Changes
To prevent encountering the above Nemesis spawn protection in normal play, we have adjusted several area levels:
- The Council Chambers is level 11 (from 10)
- Erza’s Library is level 12 (from 11)
- The Shrouded Ridge is level 17 (from 14)
- The Ruined College is level 24 (from 23)
- The Great College is level 24 (from 25)
- The Felled Wood is level 26 (from 25)
- Soulfire Bastion, Soulfire Keep, and The Soul Furnace show on the map as level 37 (from 24, 24, and 90 respectively). This does not affect the level of the actual dungeon tiers.
Other Nemesis Changes
- Increased base nemesis spawn rate (before additional spawn rate from corruption) by 15%
- The nemesis icon is shown on the minimap at the same distance as the chat message triggers (from 67% of that distance)
Bug Fixes
Damage Conditionals
- Fixed a bug where some cases of damage conditionals applied their effects even when the conditional wasn’t met. For example, Doom Herald’s more damage to damned enemies while channeling was applying to enemies that were not damned.
Skills
Minions
- Fix Minions animation getting stuck after a Scene transition
Earthquake
- Fixed a bug where aftershocks would appear at your cursor location when casting Earthquake, rather than on nearby enemies
Explosive Trap
- Fixed a bug where Trapas was not applying its listed +3 mana cost
Falconry
- Fixed a bug where Side by Side could not be triggered by Explosive Trap
- Fixed a bug where Exposed Weakness could not be triggered by Explosive Trap
Flurry
- Fixed a bug where double tapping channeled Flurry could put you in a state where you are permanently Flurrying
Gathering Storm
- Fixed a bug where Excited Bolts consumed a percentage of maximum mana, instead of a percentage of current mana
Glyph of Dominion
- Fixed a bug where Runic Invocation’s Power Word: Devastation was causing the glyph’s hit to apply 5 frostbite stacks per Heo rune, instead of its damage over time applying 5 frostbite stacks per second per Heo rune
Reaper Form
- Players can now correctly set new skills when in Reaper form and when shifting out of reaper form
Serpent Strike
- Fixed a bug where Shattered Immunity’s damage modifiers were applying as 4 separate multipliers, instead of as 2 separate multipliers
Storm Totem
- Fixed a bug where Gathering Storm’s Tempest Weapon did not affect Storm Bolts cast by Storm Totem with Unmatched Storms
Controller
- Fixed a bug where “Lost Connection” popup would not focus when using a controller
- Fixed controller issue where you can’t switch eras when focused on quest details
- Fixed a bug with controller navigation in the MTX Shop Panel
- Fixed an issue with navigating Item Faction ranks with a controller
- Fixed an issue where the gamepad radial menu would not show new skill and passive indicators upon leveling up
- Improved controller navigation on Choose Blessing panel
- Fixed an issue where closing a menu would also activate the Character’s ability that uses the same button
- Fixed an issue where moving the left thumbstick while comparing items would move the character
- Fixed an issue where Item selection on DualShock controller shows Xbox prompt
- Fixed an issue where an unnecessary prompt would appear during the Boss fight in the Summit
- Fixed a bug where channeling skills did not count towards keeping ground item tooltips hidden.
Nemesis
- Fixed a bug which could cause a second non-functional Nemesis to appear in a scene
- Fixed being able to add duplicate new Legendary affixes with the second Nemesis empowerment
- Fixed not being able to gain suffixes with the second Nemesis empowerment
- Reduced LP rolls when adding more affixes to Legendaries with Nemesis to counter effect of fixing the no suffix bug
- Fixed a bug where the Blood Nemesis had a bloody VFX after death
Visuals
- Fixed a bug where Mage and Acolyte were holding Staves backwards
- Improved blending of Black Hole material in Alter of Oblivion
- Fixed incorrect postprocessing in the Monolith of Fate (hub), causing it to be too dark
- Disabled point light shadows in the Observatory, which was causing very heavy GPU usage on Ultra settings
- Fixed a missing Texture issue in The Outcast Camp
- Fixed an issue where player and NPC animations after a stun could desynchronize
UI
- Fixed loot filter rules tooltip showing behind the loot filter panel
- Fixed game guide link button not posting a valid link to chat
- Ladder search now returns results containing the search term rather then only those starting with the search term
- Fixed Factions Panel Title not being Localized for Circle of Fortune or Forgotten Knights
- Loot filter tutorial is now only automatically shown when there are no loot filters instead of anytime no filter is selected.
- The info button in the Choose Blessing panel now only shows the tooltip when hovered over and is not clickable.
- Fixed player faction icons not being displayed correctly for players already on the server
- Fixed several bugs with stat displays on Character Sheet
- Fixed a bug where ground loot wasn’t clickable while a boss health bar was displayed
Enemies
- Fixed Misshapen Remains not dropping any loot
- Fixed a bug where the Scalebane Leader did not drop loot
- Fixed an issue with enemies that use the NPC version of Acid Flask were causing errors
Level Design
- Fixed a bug where various Monolith bridges were not interactable after completing a Timeline for the first time
- Fixed an issue where players could get stuck, and loot inaccessible in certain areas in Ritual Lake Monolith Echo Map
- Fixed a bug where an inaccessible stash appeared overlapped with the Forge in The Armory
- Fixed a bug where a respawn point in The Ospryx Warcamp was too high up
- In the Isle of Storms quest you now only need to find and return one moon fragment to the Moonlit Shrine instead of both.
What's Next?
The team has already begun working on a large number of bug fixes and updates for a future patch. If you did not see your issue addressed this time around, rest assured it has not been forgotten. We thank you all for your patience and value your feedback.
We're Still Cooking
The Last Epoch Team at Maxroll has been busy exploring everything Cycle 2 has to offer. Be sure to keep an eye out for new guides and other updates as we continue to find awesome new things to share.
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Written by: VisionGL
Reviewed by: Dredscythe
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