Diablo 3 Season 30, Lords of Hell brings back The Lords of Hell Theme from Season 25 where you can find 7 unique Soul Shards to socket into gear for unique and powerful effects. Also, the Rites of Sanctuary and Visions of Enmity Season Themes are now a base feature of the game and are a part of Season 30, too! Read all the info about Season 30 below.
Our Season 30 Mega Post will be arriving in a few days to help you get ready with updates to all our guides!
Season 30 the Lords of Hell - Preview
Sanctuary needs you to answer its call for aid in Season 30: The Lords of Hell. Starting on January 12 at 5 p.m. PST/CET/KST, Nephalem can harness the power of The Lords of Hell Season Theme, which first debuted with Season 25. For an in-depth look at the now-permanent Rites of Sanctuary and Visions of Enmity themes, Class Balance, and more, take a gander below.
Season Journey
Season 30: The Lords of Hell
Season Cosmetic Rewards
Season Journey Rewards
Seasonal Conquest
Haedrig’s Gift
Patch Notes
Season 30: The Lords of Hell
Though the Black Soulstone has been destroyed, lingering fragments of The Lords of Hell once contained therein still persist in Sanctuary. These Soul Shards hold immense power—power that once belonged to the Prime and Lesser Evils. Cunning Nephalem who find and wield these Soul Stones must exercise caution. Power can be alluring, and the road to the Burning Hells is paved with good intentions...
Season 30 is the first to utilize our new Season theme rotation system, reintroducing The Lords of Hell theme first seen in Season 25. Players can embrace evil by infusing themselves with the essences of Hell’s Lords using Soul Shards. Players will embark on their Season Journey to discover and upgrade demonic Soul Shards based on the seven Lords of Hell. By embodying a Prime and Lesser Evil, players will inflict new forms of pain and suffering on the demons of Sanctuary. We can't wait for players to get their hands on Soul Shards to start unlocking their true power.
Nephalem can find 7 unique Soul Shards(based on the seven Lords of Hell), which give players demonic new powers. One of 3 Prime Evil Soul Shards can be equipped into Helms and one of 4 Lesser Evil Soul Shards can be equipped into Weapons. Each Soul Shard can be upgraded three times using a new seasonal-exclusive consumable, the Hellforge Ember.
Soul Shards and Hellforge Embers can drop from anywhere in Sanctuary, but Soul Shards have a higher chance to drop from Bosses. Soul Shards cannot be traded, but can be salvaged or utilized in Caldesann’s Despair. You may only equip one Prime Evil Soul Shard and one Lesser Evil Soul Shard at a time. Lastly, Soul Shards and Hellforge Embers only drop in Seasonal play, and will not transfer to your non-seasonal character when the season ends. For a look into the capabilities for each of the Soul Shard powers look below.
Prime Evil Soul Shards
Sliver of Terror
- Base Power: Your cooldowns are increased by 25%. For every skill on cooldown, you take 12.5% reduced damage and deal 12.5% increased damage.
- Additional Powers:
- Your attack speed and critical hit chance are increased by 5% for each skill on cooldown.
- You cast a devastating Ring of Fire after killing 100 enemies.
- If three or more skills are on cooldown, your lightning and fire skill damage are increased by 50%.
Shard of Hatred
- Base Power: You deal 15% reduced damage while you have 3 or fewer enemies within 25 yards. If more than 3 enemies are within the same distance, you deal 5% increased damage per enemy (to a maximum of 50%).
- Additional Powers:
- Killing an elite enemy pulls all enemies within 40 yards to where the elite died.
- Your Movement speed is increased by 50%. Each enemy within 25 yards reduces your movement speed by 10% up to 70%.
- You now deal 15% 10% increased damage for every enemy instead of 5% (to a maximum of 100%).
Fragment of Destruction
- Base Power: You move unhindered through enemies. Each enemy you pass through receives Mark of Destruction for 7 seconds. Each marked enemy that dies removes 1 second from one of your skills on cooldown. If the Mark of Destruction expires before the enemies die you lose 2% of your maximum health as damage. Marks are not applied if you are below 35% health.
- Additional Powers:
- You have a 25% Chance to restore 5% health when an enemy dies with Mark of Destruction active.
- When you apply Mark of Destruction to an enemy, you increase your movement speed by 5% for 7 seconds. Max 10 Stacks.
- You now leave a trail of fire in your wake that slays enemies with the Mark of Destruction and are below 10% health.
Lesser Evil Soul Shards
Stain of Sin
- Base Power: You deal 25% less damage. When you kill 50 enemies, you spawn a pool of blood that increases the damage done to elite enemies by 150% and lasts 15 seconds.
- Additional Powers:
- The pool of blood now negates Elite affixes within its area.
- You gain an additional Rift Progress Orb when you kill and elite pack.
- The pool of blood now collects Rift Progress Orbs.
Dregs of Lies
- Base Power: You deal 25% less damage. Your pets deal 25% increased damage.
- Additional Powers:
- Killing an elite enemy reduces all your active cooldowns by 5 seconds.
- On receiving fatal damage, spawn a shadow that prevents your death, restores your health to 35%, and grants +225 All Resist to all party members while it is active. The shadow only lasts 15 seconds.
- Each time your pet hits an enemy, your damage is increased by 0.5% for 5 seconds. This stacks up to 100 times. When you reach 100 stacks, the stacks quickly reset to 0.
Remnant of Pain
- Base Power: Your Critical Hit Chance is reduced by 15%. Attacks against Incapacitated enemies are automatically critical hits.
- Additional Powers:
- Hitting enemies with cold damage has a 50% chance to freeze them. Cold skill damage is increased to frozen targets by 20%.
- Gain passability while your movement speed bonus is over 50%. When you move through enemies you knock them back and stun them for 2 seconds.
- When you critically hit an enemy you increase the attack speed all players by 5% for 5 seconds. Max 10 stacks.
Essence of Anguish
- Base Power: Every time you deal poison damage to an enemy you increase your cooldown reduction and movement speed by 2.5% while your damage received is increased by 5% for 10 seconds. Max 10 stacks.
- Additional Powers:
- Your movement speed and cooldown reduction can be increased up to 15 times by dealing poison damage to an enemy.
- When you deal poison damage to an enemy they receive 50% increased poison damage from all sources for 10 seconds.
- Killing an enemy deals the damage done by the death blow to all enemies within 25 yards.
Season 30 Cosmetic Rewards
In addition to the Chest and Gloves slots of the exclusive Conqueror Set, players will be able to earn a series of portrait frames bedecked with the mysterious beauty of Blood Shards. A ghastly All Hallow’s pennant will also be available, allowing you to proudly proclaim your love for all things grim and creepy.
Season Journey Rewards
If you’ve been diligently slaying demons for the past few Seasons and reached Conqueror in the Season Journey each time, you’ve surely accrued a few extra Stash tabs. You’ll earn one additional tab each Season by finishing the Conqueror tier, up to a maximum of five Stash tabs:
- Guardian of Sanctuary: Finish a level 70 Nephalem Rift on Torment XIII within five minutes.
- Gem of My Life: Level three Legendary Gems to level 55.
- All I Do IS Win: Complete two Conquests this Season.
- Disarm You: