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Counter Strike 2 June Patch Notes

Last Updated: June 27th 2024

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In the Counter Strike 2 June Patch Notes there are some changes to the HE grenade visibility to avoid one-ways and expanded health values when spectating. Network changes to improve connection quality and adjusting command pacing so that commands arrive at the server earlier. Some small updates to Overpass, Nuke, and Main Menu Scenery maps. Some community maps added for several gamemodes.

Note: To keep up-to-date with the future patch notes for June be sure to pin the page to get automatically notified when new patches released this month.

The full list of Counter Strike 2 June Patch Notes covered below.

Key Takeaways

  • HE Grenade Visibility - Fixed one-way visibility for players inside HE grenade explosions.
  • Health values when spectating - When spectating, the equipment info is now showing numeric values for health bars at the top of the HUD.
  • Network Improvements - Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.
  • Map Fixes - Improved bomb interaction with water in Overpass. Fixed a gap in Nuke on bombsite B. Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke.
  • New Maps - New Community maps added to official map pools.
    • Thera and Mills added to Competitive, Casual, and Deathmatch.

6/4/2024

[ Misc ]

  • Fixed a case where scores weren't incrementing correctly in Deathmatch and Arms Race
  • Fixed a case where players were able to clip their first-person camera through ceilings
  • Fixed a case where the C4 could get stuck outside the playable area
  • Various stability improvements

6/10/2024

[ Gameplay ]

  • Fixed one-way visibility for players inside HE grenade explosions

[ HUD ]

  • When equipment info is shown for players at the top of the HUD (e.g. when spectating), their health bars expand to show numeric health values
  • Reduced some hitches caused by HUD elements appearing

[ Graphics ]

  • Added a separate "Dynamic Shadows" Advanced Video setting with the options: "Sun Only" or "All"

[ Animation ]

  • Added left hand to Bowie Knife view model

6/11/2024

[ Animation ]

  • Fixed a case where weapon animations would play incorrectly when inspecting while reloading.

[ Audio ]

  • In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
  • Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.

[ Network ]

  • Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.

[ HUD ]

  • Improved legibility of teammate health at lower resolutions

6/13/2024

  • Added a "pips only" option to the "Show Team ID Through Walls" settings (cl_teamid_overhead_mode)
  • Improved bomb interaction with water in Overpass
  • Fixed a gap in Nuke on bombsite B
  • Fixed lighting bugs in Main Menu Scenery maps Warehouse and Nuke
  • Fixed a case where bots would teleport long distances when approaching ladders
  • Various localization updates

6/20/2024

  • Fixed a case where the game would think a key was still pressed after it had been released
  • More improvements to networking to account for packet loss and jitter

6/25/2024

[ Maps ]

Community Maps

  • Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
  • Added community maps Memento and Assembly to the Wingman map pool
  • Added community map Pool Day to the Arms Race map pool

Nuke

  • Fixed c4 stuck spots

Ancient

  • Fixed c4 stuck spots, holes in the world, and non-solids causing problems

Vertigo

  • Fixed c4 stuck spots and clipping

Anubis

  • Fixes for grenade collision and clipping

[ UI ]

  • Updated the MVP panel in all game modes
  • Added all-new animated MVP panels to Premier matches
  • Added several new MVP conditions and adjusted prior MVP rules

[ Gameplay ]

  • In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.

[ Video Settings ]

  • Settings Recommendations
    • Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
    • Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
    • Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
  • Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
  • The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
  • Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
  • Added a "Frame Pacing" section to the Advanced Video settings page.
  • Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
  • Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
  • Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
  • The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.

06/26/2024

[ Maps ]

Pool Day

  • Updated to the latest version from the Community Workshop (Update Notes)

[ Misc ]

  • Added support to load the latest version of community maps from the Workshop when playing on community servers, even if different versions of the same maps are also available as part of official map groups
  • Fixed G-Sync detection to also work in non-windowed fullscreen mode
  • Fixed a case where US English keyboard layout could remain loaded for users with non-English keyboards
  • Fixed an empty radio-command string which plays when planted C4 is within several seconds from detonation

Steam Game Recording Beta Now Available

Sharing your favorite CS2 moments just got a whole lot easier. Introducing Game Recording, a new built-in Steam feature that lets you clip your clutch kills and ridiculous spray transfers with the click of a few buttons.

Game Recording saves your gameplay by recording in the background (or by pressing a hotkey), so you can play it back any time you want--even while you're still playing. CS2 recordings will feature a timeline auto-filled with game-defined markers (like kills and deaths), but you can add your own markers at any time.

Want to join the Game Recording beta? Click the link below for more details!

06/27/2024

[ Network ]

  • Fixed a bug leading to excessive stuttering for some players

[ HUD ]

  • Fixed case of radar background being incorrectly colored.

Counter Strike 2 June Patch Notes Conclusion

With bug fixes and improvements to connection and visibility the Counter Strike 2 June Patch Notes continue to improve the overall quality of the game. The new community maps added to the map pools are refreshing. If the community likes them then, they can make their way to the premier map pool. No major patch notes so far this month but the small changes add to the polish of the near 12 year old game.

If you haven't already, head over to our Discord to stay up to date with our content development.

Written by: Soap_GOD

Reviewed by: mkaytea, Tenkiei

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