Counter Strike 2 February Patch Notes
In the Counter Strike 2 February Patch Notes there are many changes to performance and animations to ensure smooth gameplay along with stability improvements. The patch also includes several map updates and many crash/bug fixes.
The full list of Counter Strike 2 February Patch Notes are covered below.
Key Takeaways
- Zeus Changes - The Zeus is available for purchase each round in deathmatch. The Zeus is rebought when Random Weapon isn't on.
- If you get 2 kills with The Zeus in the same life you will earn double points.
- Double-clicking grenades - 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other.
- Anti-griefing update - Players get a competitive cooldown when kicked from official competitive servers for too many suicides.
- Inferno banana update - Raised the plywood at top of banana to cover head visibility when standing behind the car.
Release Notes for 2/15/2024
[ Animation ]
- Fix for animations when climbing ladders
- Fix for menu agents wielding tasers
- Fix for Kukri knife hold animation during team intro sequence
[ Spectating ]
- spec_lock_to_accountid and spec_lock_to_current_player commands are now available for casters/observers
- spec_player and spec_goto now works in CSTV and demo playback
- tv_secure_bypass server setting now allows connecting HLAE observers to VAC secure CSTV servers
[ Gameplay ]
- In Deathmatch, the Zeus can be bought each life and will rebuy if not in random weapon mode
- In Deathmatch, getting a second Zeus kill in the same life will earn double points
- mp_modify_timeouts server-side command allows adding/subtracting a tactical timeout from CT/T team if backup file is restored or a team incorrectly took a tactical timeout instead of a technical timeout
[ Logging ]
- Start of warmup and end of warmup will now produce a log message in the game server log
- Reported damage no longer has a rounding error when reported in the game server log
[ Misc ]
- Improved viewmodel animation smoothness when client framerates get low or unstable
- Fixed issues with implementation of scancode-based key bindings. Bindings are now independent of input locales.
- Added performance diagnostic HUD element that can be configured in Game Settings menu ("Telemetry")
- Deleted cq_netgraph and cq_netgraph_problem_show_auto. Instead, use cl_hud_telemetry_serverrecvmargin_graph_show.
- Fix for sometimes failing to connect to a local practice server without Steam connectivity
- Fixed a bug with Skill Group animation at the end of competitive matches
- Fixed sniper scope performance hitch and adjusted visual treatment.
- Various performance improvements
[ Maps ]
Vertigo:
- Fixed grenade clipping around AC unit at B-site
- Fixed clipping of pillar at T-Start that would potentially allow bomb to be thrown into unreachable area
Nuke:
- Adjusted clipping around Vents entrance to prevent players' feet clipping through the vent geo
- Improved collision of sliding door meshes at Ramp
Anubis:
- Added and removed a ladder near boost spot by T spawn
- Fixed a couple of spots where bomb could be thrown out of the map
Overpass:
- Clipping improvements
- Fixed some disappearing mesh
Release Notes for 2/16/2024
[ Misc ]
- 50% throw-strength grenades are now guaranteed if both attack buttons are held long enough then released within a short time from each other
- Fixed in-game bot avatar images not reloading correctly after pause menu was opened
- Fixed behaviour of previous round button during demo playback
- Fixed inability to clear a button binding in game settings
- Improved performance of telemetry display HUD element
- Normalized volume of NIGHTMODE music kits
- Stability improvements
Release Notes for 2/28/2024
[ Misc ]
- Spawn position is no longer randomly determined when a player reconnects to a server during freeze time. The spawn point sequence is now configured at the beginning of the map and is saved/restored from round backup files
- In official matchmaking servers, players who disconnect and reconnect during freeze time will respawn in the spawn point they were assigned at the beginning of the round
- On community servers, players who disconnect and reconnect during freeze time will be assigned one of the five spawn positions assigned to the team that round
- When restoring from round backup files (which is recommended in tournament settings after disconnects/reconnects), players will spawn in the positions they were originally assigned at the beginning of that round
- Fixed a bug where players would see a black screen after disconnecting and reconnecting multiple times during a technical timeout
- Fixed a bug where players disconnecting and reconnecting to a competitive match would incorrectly interact with bot spawning algorithm
- Fixed some cases where MVP music would not play or would play over round end music
- Fixed a bug in Deathmatch where kills during warmup would count towards healthshot reward and Zeus score bonus
- Fixed players jumping higher than normal when toggling low framerate
- Fixed an instance of weapon switches sometimes being ignored by the server
- Fixed smoke shadow rendering issues and improvements to perf
- Fixed a bug where the game would crash on Linux while alt-tabbing
- Fixed some cases where a frame rate hitch would occur due to compiling shaders
- Improved behavior when user input does not arrive on the server in time due to packet loss or client frame rate issues
- Adjusted various music kit cues in NIGHTMODE Music Kit box (ISOxo, Knock2, and TWERL and Ekko & Sidetrack)
- Fixed a case where some players in North America would always fail to accept a match on a server in Europe due to SDR choosing an invalid route
- Players who get kicked from official competitive servers for too many suicides will now be issued a competitive cooldown
- Adjusted the logic tracking player idle state to exclude round freezetime and timeout periods
- Chickens no longer interact with dropped weapons
- Sniper scope overlay no longer appears in tool viewports (such as Hammer)
[ Maps ]
- Adjusted spawn location priorities for Premier and Competitive game modes in Anubis, Inferno, Mirage, Nuke, Overpass, and Vertigo.
Inferno
- Fixed community reported gaps in map and Trike model
- Raised plywood at top of Banana to cover head visibility
- Smoothed ground movement in Banana and Bombsite A
- Raised Arch exit towards Mid (or "Raised arch in Arch")
- Removed bench at Arch near Library
- Removed construction cone at Underpass
[ Workshop ]
- Fix lightmaps being capped at 4k resolution in CS2 Workshop Tools
- Updated sticker inspect to support wear in 0.1 increments to match sticker scraping
- Added roughness texture to foil stickers in the Item Editor
- Updated help system for new sticker features
Counter Strike 2 February Patch Notes Conclusion
With several gameplay issues fixed and other improvements the Counter Strike 2 February Patch Notes are making the game better for everyone. Amidst the plethora of bug fixes, addressed issues, and map changes, players can now enjoy more balanced matches.
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Written by: Soap_GOD
Reviewed by: mkaytea, Tenkiei