Hammer of the Gods Titan Build Guide
Looking to play a character that rushes into the fray ? Shattering the earth and obliterating enemies with a giant Hammer sounds like your thing ? Then look no further than the Hammer of the Gods Titan.
Rampaging through maps you mainly use Stampede, allowing you to keep up the momentum while clearing. The Devastate and Armour Explosion supports combo is the key behind the very satisfying explosions Stampede causes.
Earthshatter is going to be your single target damage and Hammer of the Gods is here to obliterate bosses and any unusually strong rare you encounter.
Note: You do not need specific resistances on any item, just get the required total resistances amongst all gear combined. You need to cap your Resistances at 75% unless otherwise specified in the guide!
Path of Exile 2 is currently in early access, this means rapid development including frequent changes to builds as there are balance fixes and we learn more. Pin this page to be notified of any updates.
This guide assumes you are at least level 68 and have completed Act 3 Cruel, to learn more about the leveling process check out our leveling guide.
Skills
- Earthshatter sends out fissures that spawn spikes you can explode with Seismic Cry or Infernal Cry for massive damage. You can pre-emptively place them while a boss is spawning or right before activating an essence. This gives you a big burst of damage and instantly stuns the target.. Note that Seismic Cry does not go on cooldown if it doesn't empower your attacks, which only happens if a target nearby is Heavy Stunned.
- Hammer of the Gods is your heavy hitter. If you encounter a very strong rare, use Infernal Cry to empower it then drop the Hammer!
Against bosses, you want to wait to land a Heavy Stun with Earthshatter, then use Seismic Cry and Infernal Cry before dropping the Hammer. - Stampede is the skill you use to clear trash while moving through the map. Alternate Seismic Cry and Infernal Cry in between Stampede uses.
- Shield Charge is used for movement when there is nothing to fight. Leap Slam is also used for extra movement flexibility and to move while Shield Charge is on cooldown.
Skill Rotation
- If you encounter a rare monster that survives the Stampede, aim a couple of attacks with Earthshatter at the target and blow up the spikes with either warcry.
- If it is an especially tanky rare, drop the Hammer of the Gods after empowering it with Infernal Cry
- For bosses, you pre-emptively stack as many Earthshatter spikes as possible on top of them and explode them with Seismic Cry when they start fighting you. Keep doing this until the boss gets heavy stunned, then use both Seismic Cry and Infernal Cry, weapon swap to the dual maces and drop Hammer of the Gods.
ONLY WEAPON SWAP IF YOU HAVE 2 EXTRA MACES SIMILAR TO YOUR MAIN WEAPON, if you only have 1 or 2 good maces available to you, do not bother weapon swapping.
If you want more details about weapon swapping, check out this article.
While clearing, simply Stampede into monsters and alternate weaving in Infernal Cry then Seismic Cry between each cast.
Skill Leveling Priority
Passives
Ascendancy
Learn how to complete the Trial of the Sekhemas and Trial of Chaos to earn your first 2 Ascensions with our Ascension Guide!
- Colossal Capacity provides you with quality of life in the form of additional inventory space.
- Hulking Form is one of the strongest ascendancy nodes in the game, giving a massive bonus to all the small passives allocated in your tree. This adds up to a large amount of pretty much everything the build wants!
Note: this does NOT affect the travel attribute nodes that can be changed between Strength, Dexterity and Intelligence.
- Earthbreaker gives you an additional 20% chance for your slams to aftershock, which is a 20% more damage bonus. It also allows you to have a 97% chance to trigger an aftershock on Stampede, making your clear extremely consistent
- Crushing Impacts is the last piece needed to take Stampede's clear to its final form. Crushing Blows allows it to Heavy Stun a lot more consistently, enabling the Devastate and Armour Explosion combo to explode the screen!
Gearing
Offensive Scaling
- The biggest source of damage comes from your weapons. Getting good Weapons is your primary focus when trying to gear up.
- Speed and Area of Effect are also pretty important stats to improve clear and how smoothly the build plays.
- Having a source of Mana leech is very valuable. You can get it on your Weapon, Gloves or Rings.
- Lighting damage to Attacks from either Rings or Gloves is pretty valuable as it allows your Hammer of the Gods to inflict a pretty sizable shock on the target.
- Sources of #% increased damage: #% Melee Damage, #% Global Physical Damage, #% increased Damage, #% Increased Damage with Maces, #% Area Damage, #% Damage with Two Handed Weapons, #% Attack Damage.
Defensive Scaling
- Sufficient +#% to Fire, Cold, Lightning and Chaos Resistance to cap your Resistances
- +# to Maximum Life.
- +# to Strength because it gives you more maximum life.
- A shield with a high % Block Chance. Block is your biggest defensive layer while mapping so try to max it out as soon as possible. The Surrender is the best option for Mapping survivability. When block capped through your passive tree and jewels, it makes you nearly unkillable when fighting large amounts of monsters.
- Armour helps mitigate some of the Physical Damage you take while mapping, but should never be prioritized over Maximum Life
- If you are still struggling check out our Survival Guide for additional useful information!
Here's how you should gear your Hammer of the Gods Titan. Sorted mostly in order of importance
Weapons
- Weapons are by far your biggest source of damage. Look for Weapons with the following stats:
- 2h + Shield Setup
- #% Increase Physical Damage
- Adds # to # Physical Damage
- #% Increased Attack speed
- +# to Level of all Melee Skills
- Leeches #% of Physical Damage as Mana
- Socket 2 Iron Rune into your weapon after using Artificer's Orb on it for a big amount of extra Physical Damage.
- Dual wield 2 handers
- Same stats as the 2h + Shield setup, except you do not need Attack Speed or Mana Leech!
- 2h + Shield Setup
Ideal Bases :
- Expert Leaden Greathammer
- Expert Oak Greathammer
- Expert Temple Maul
Shield
Body Armour
Gloves
Boots
Rings
Amulet
Belt
Jewels
Atlas Passives
- The Stampede setup allows for very efficient Breach farming and pretty much every mechanic requiring good clear against content that has high monster density.
- Trials of Sekhema are the main place where you might have issues, but that is fixed by having good relics with Honour Resistance and Increased Maximum Honour.
- The main map mod to avoid should be "Monsters have #% Increased Stun Threshold" as it makes your explosion less consistent. Other than that avoid too many bad damage mods such as "Monsters Damage penetrates 25% Elemental Resistances."
- Essences on the atlas are needed to help with crafting gear while progressing, while the Waystone drop chance nodes allow you to sustain and progress.
Learn about the endgame activities available to you in Path of Exile 2 with our guide!
FAQ
How do I get enough Strength for Giant's Blood?
Pick Strength for every travel node, pathing to the Polymathy cluster allows to get a good chunk of extra strength, and more importantly the small Reduced Attribute Requirements passives significantly reduce the amount of strength needed to meet the requirements. Other than that, just try to look for as much Strength as possible from gear and do not feel bad about using a lower tier weapon. A well rolled Advanced tier weapon is good enough to last you until you have enough Strength to use the Expert tier weapons.
I keep dying! Is there any way to solve my defense?
What do the red and green lines mean on the Passive Tree ?
What bonuses should I choose from relics in Act 2 and venom drought in Act 3?
Video
Summary
- Stampede is a movement skill that crashes into enemies with giant echoing explosions
- Earthshatter makes quick work of potential surviving rares and has insane pre-stacking damage potential to instantly kill Essences as you open them or start off boss fights with a very early Heavy Stun.
- Hammer of the Gods takes advantage of heavy stuns to deal massive amounts of damage by utilizing the weapon swapping mechanic.
- Versatile mobility options with Shield Charge and Leap Slam.
- Block allows you to mitigate the majority of the attacks coming your way, with The Surrender making you virtually unkillable if you get overwhelmed (but beware of Area Attacks as you cannot block them!)
- BIG BONK.
Credits
Written by : cArn
Content Reviewed by : Cptn Garbage
Language Reviewed by : Tenkiei