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Incursion Guide

Last Updated:March 3, 2024|Changelog

Introduction

Welcome to our Incursion Guide, Exile! This league mechanic has been introduced in Patch 3.3 with the launch of Incursion League (June 2018). With it came the ability to double-corrupt both items and skill gems for the first time, allowing players to customize their characters with powerful combinations of implicit stats and scale their power higher than before.

While over time other sources of such items or corruption outcomes have been introduced (especially through Divination Cards), running Incursions and subsequently the Temple of Atzoatl is still the most reliable way to hunt for them. Along with the league, a few league-specific unique items and temple-specific item affixes have been introduced that crafters can use in their efforts of making a dream item. Let's jump in and see what it's all about!

Temporal Incursions

Incursion Post Master Missions
Alva Missions

There are two types of interconnected content available through this league mechanic. The first are Temporal Incursions. As one of the Masters, Alva the Master Explorer has a small chance (2%) to appear in your Maps. Offering you a journey to the past, to alter the Temple's future up to 3 times (given that no other Master are forced to appear through e.g. Rusted Bestiary Scarab or a Map Device Mod). This process can be repeated until a total of 12 Incursions (4 Maps) are run. Unused Incursions are lost and require you to find Alva an additional time.

Inside an Incursion

Incursion Post Incursion
Top Architect = upgrade room, Bottom Architect = change room
  • You are on a timer seen at the top of the screen. If it expires, you get kicked out. Defeating enemies increases the time limit based on their rarity.
  • No loot drops inside. Instead, it accumulates from defeating enemies and drops at the end of the encounter.
  • A progress bar at the bottom indicates how many monsters have already been defeated (and how much loot will drop at the end).
  • Two Architects are present in different parts of the Incursion, each marked with an icon on the minimap. You can choose to defeat one, making the other despawn and allowing the survivor to alter the room in the Temple's future.
  • If there is at least one unopened (red) door left, you will find one guaranteed Stone of Passage by defeating all enemies in the area, allowing you to alter the Temple by opening one of the doors.
  • If there are two or more unopened doors left, there is a small chance to obtain a second Stone of Passage.
  • If all doors are already open (green), no Stone of Passage will drop. The stone is lost upon leaving the incursion, so it can't be carried and used in the next Incursion.

As part of the roster of Masters, Alva accumulates missions as you run maps. In the Map Device, you can choose to run a map with her present by selecting her Master icon, given you have missions for that color of map available.

Building a Temple

Incursion Post Temple Overview 804 X 506
An unfinished Temple.

When you start out with a new temple, you will have a random variety rooms at either Tier 0 or Tier 1 (marked with Roman numerals) with a random amount of connections between them. Your objective is to use your 12 Temporal Incursions to change and upgrade these rooms to a desirable layout while also connecting them by opening doors with a Stone of Passage.

  • You upgrade rooms by 1 Tier at a time when defeating the competing Architect during an Incursion. Changing a room to another makes the new room Tier 1. Both cases can be assisted through Atlas Passives (see below).
  • Rooms that aren't connected to the rest of the Temple after the final Incursion can't be accessed unless a barricade is broken with an Explosive Charge acquired from an Explosives Room.
  • The Apex, Entrance and any room already upgraded to Tier 3 cannot be chosen for an Incursion.
  • When the Temple is finished (0 Incursions remain), Alva can open the Temple for you. This is a separate instance shaped in the layout of your making, accessed through six portals at your map device. If you wish to save it for later or sell the Temple, you can instead take her Chronicle of Atzoatl with no downside.
  • The zone level of the Temple is determined by the Incursions used to build it with the following rules: (average zone level of all incursions + 10), capped by the highest Incursion run. This makes running at least one high-level Incursion worth it to produce a high-level Temple, but otherwise lets you build it in lower Tier Maps if you choose to.

Types of Rooms

There are many different rooms in the Temple. With your choices of defeating certain Architects while keeping others alive during Temporal Incursions, you can adjust them to your liking.

  • There are different Tiers of rooms, ranging from 0 to 3.
  • Tier 0 rooms offer no value at all. They are just filled with random monsters.
  • Certain rooms only become valuable at Tier 3 by gaining a special ability or drop.
  • Loot-based rooms always offer a little bit of value on all Tiers.
  • Each room augments the entire Temple with extra zone mods and in some cases also the final boss.

Loot Rooms

Thematic Item Rooms

Omnitect Upgrade Rooms

Special Rooms

Empty Rooms

The Vaal Omnitect

Incursion Post Omnitect
The Omnitect

This is the final boss of any Temple of Atzoatl. It's a floating construct that moves around the area and fires various spells from each of its four turrets at you. Some rooms specifically upgrade the boss with extra abilities or minions (see above), but it's generally a very predictable and easy encounter. The only thing you need to worry about being its AoE abilities, focus on the big telegraphed abilities. Two of the most dangerous ones are the flame beams and the lightning waves. Also, standing very close or inside the boss stacks up a Damage over Time effect that can become deadly after some time.

Alva assists you in the fight with auras and buffs. At 50%, there's an intermission phase where the boss returns to the center and spawns waves of minions walking towards it, which will replenish Energy Shield.

The boss drops rare-quality items with temple mods on them, one of a number of Incursion-specific unique items, one of the Vials (see the table below) and String of Servitude that comes with 1-2 massively buffed corrupted implicit modifiers.

Tips & Tricks

Temple-Building

  • When you find a room you want to upgrade as much as possible, you can skip remaining Incursions in the area afterwards. The same room can't be chosen twice in the same set of 3 Incursions, so skipping the other two increases your chances to get it again the next time you encounter Alva. This results in fewer Temples to run but leads to a higher-quality Temple layout.
  • If you are trying to build your Temple for one or a few specific rooms only (e.g. Locus of Corruption for double-corrupting items or Doryani's Institute for double-corrupting gems), you can upgrade any room that can't be changed to either one of those or the Shrine of Empowerment (which upgrades adjacent rooms). Max level rooms can't be chosen in Incursions, which increases the chances of getting one you seek.
  • Shrine of Empowerment and its first upgrade Sanctum of Unity boost adjacent connected rooms only. By opening the right doors and leaving others closed you can increase the chances for it to hit the right one if a desirable room is next to it. The final upgrade of that room, Temple Nexus, upgrades all nearby rooms regardless of connections.
  • Double-corrupting items has the following outcomes: 2 corrupted implicits, all white sockets, brick into influenced rare item, delete item ("poof"). Double-corrupting gems has the following outcomes: +/- one level, +/- quality (up to 23), Vaal version if available, nothing. It's possible to obtain level 21/23 quality gems or level 21 Vaal gems this way. Check out our dedicated post about these mechanics by Chewingnom to learn more about how corruption works.

Survival Tips

Incursion Post Vaal Constructs
Ancient Constructs - Beware of their Projectiles!
  • In Incursions and the Temple itself, there can be large packs of Ancient Construct monster types. These shoot darts at you from a great distance and generally come in big packs. Make sure to move in zig-zag patterns when you encounter large packs of them. If your build runs with any minions, prepare to instantly dodge a barrage of incoming projectiles upon entering.
  • Most Architects have very powerful, telegraphed AoE attacks you generally want to avoid. Be especially careful when they are possessed by Tormented Spirits (from Torment Cells room).
  • If you're trying to build a Locus of Corruption (for double-corrupting items) but are running out of Incursions, change that room to another to remove the penalty to maximum Player Resistances in the Temple. This room is mentioned specifically because its penalty is very dangerous for most builds and without reaching Tier 3 it has no value at all.

Incursion Mods

There are a variety of different Incursion-specific items and mods you can find from the Temple or other sources of Incursion league-specific loot boxes.

  • They are typically very powerful (comparable to Tier 1 rolls), outperforming similar mods on regular items if a build can capture their full potential. The big downside is that most of the time, lots of further crafting is needed to produce a truly great result, which may invalidate the item because the Temple mod could be lost in the process.
  • The prefix/suffix names are based on the type of architect that builds these rooms (e.g. "Citaqualotl's ..." or "... of Puhuarte") so they can be easily identified when viewing an item and holding down "Alt" for advanced mod descriptions.
  • Many of them have a hybrid effect, e.g. they give % and flat damage or life at the same time or similar.

Some notable Temple Mods:

  • +(70-79) to maximum Life / 2% increased maximum Life (Rings, Amulets)
  • +(44-47) to maximum Energy Shield / 3% increased Maximum Energy Shield (Rings, Amulets)
  • +(46-48) Fire/Cold/Lightning Resistance / 3-5% of Physical Damage from Hits taken as Fire/Cold/Lightning Damage (Helmets)
  • +(46-48) Fire/Cold/Lightning Resistance / 0.4% of Fire/Cold/Lightning Damage Leeched as Life (Amulets)

There are many more Temple mods that are worth considering because of how powerful they are, but these are some of the most commonly used or impactful you can find for certain builds. To check out a full list of their potential affixes, take a look at the Database!

Incursion Uniques

There are a number of incursion-specific unique drops that can be acquired either from their respective Tier 3 rooms or the Omnitect. Additionally, some of these can be upgraded using Vials that drop from The Vaal Omnitect. In order to do so, you need to build an Apex of Ascension (Tier 3 sacrifice room) and use the required Vial together with the base unique item.

UniqueUpgradedVialThemeSource
Apep's SlumberApep's SupremacyVial of AwakeningPoisonToxic Grove
Architect's HandSlavedriver's HandVial of DominanceTrapsDefense Research Lab
Coward's ChainsCoward's LegacyVial of ConsequenceMinionsHybridisation Chamber
Dance of the OfferedOmeyocanVial of the RitualLightningConduit of Lightning
Story of the VaalFate of the VaalVial of FateFireCrucible of Flame
Mask of the Spirit DrinkerMask of the Stitched DemonVial of SummoningRegenerationSanctum of Immortality
Sacrificial HeartZerphi's HeartVial of SacrificeVaal skillsVaal Omnitect
Soul CatcherSoul RipperVial of the GhostVaal soulsVaal Omnitect
Tempered FleshTranscendent FleshVial of TranscendenceStrengthVaal Omnitect
Tempered MindTranscendent MindVial of TranscendenceIntelligenceVaal Omnitect
Tempered SpiritTranscendent SpiritVial of TranscendenceDexterityVaal Omnitect

Atlas Passive Tree

There are 4 different Passive wheels with a total of 6 Notables on the Atlas Passive Tree, all of which are located near the center in the left half. They affect how you can interact with the league mechanic, making it way more rewarding if you invest into them.

Small Passives

  • Incursion Item Quantity
    • 5% increased Quantity of Items dropped in Incursions in your Maps
  • Incursion Rare Chance
    • Incursion Architects in your Maps have 20% chance to drop an additional Rare Incursion Item
  • Incursion Mission Chance
    • Your Maps have 1% chance to grand an additional Alva Mission on Completion
  • Incursion Pack Size
    • Incursions in your Maps have 5% increased Pack Size
  • Incursion Upgrade Chance
    • Killing non/resident Architects in zour Maps has 10% chance to add an additional Upgrade Tier to the surviving Architect's Room

Notables

  • Time Dilation
    • Incursions in Areas have 33% chance for all Monsters to be at least Magic
    • Time gained from kills is Doubled for Incursions in Areas
  • Resource Reallocation
    • Killing non-resident Architects in Areas has 40% chance to add an additional Upgrade Tier to the surviving Architect's Room (+1 small node before it = 50%)
    • Non-Resident Architect = the one that can be killed to upgrade the room
  • Contested Development
    • Killing resident Architects in Areas adds their Upgrade Tier to the surviving Architect's Room
    • Resident Architect = the one that can be killed to change the room
  • Vaal Oligarchs
    • Incursions in Areas contain a Vaal Flesh Merchant (drops currency stacks and Fateful Meeting)
  • Artefacts of the Vaal
    • Areas have 3% chance to grant an additional Alva Mission on Completion
    • Incursion Architects in Areas have 60% chance to drop an additional Rare Incursion Item
  • The Perpetual Search
    • Areas have 4% chance to grant an additional Alva Mission on Completion

Most of the small nodes are giving related perks such as Alva Mission chance, pack size and quantity of items dropped.

Incursion Farming Strategies

For building the best Temple layouts with many Tier 3 rooms consistently, the two Notables Resource Reallocation and Contested Development are a must-have. This allows you to freely swap rooms an keep their Tiers without going back to 1, while often giving you a bonus Tier when just upgrading. If you are looking to sell your Chronicle of Atzoatl (a finished Temple as an item), the most valuable rooms are typically Locus of Corruption (double-corrupt items), Doryani's Institute (double-corrupt gems) and Apex of Ascension (sacrifice/upgrade items with Vials).

Time Dilation is an amazing bonus to enhance your Maps, especially when combined with other league mechanics such as Delirium and high pack size/item quantity. Incursions can greatly contribute to the overall amount of loot dropped from a Map in those cases.

Incursion Post Chronicle
Chronicle of Atzoatl


A good long-term strategy is to invest into additional Alva Mission chance (including The Perpetual Search) early in a league to stack up her missions and avoid running them until a later point where you allocate the other passives to profit the most from them.

Summary

  • The Temple of Atzoatl is a great tool for double-corrupting items or skill gems and provides lots of other great loot if built correctly.
  • Before entering Incursions, always check for the right Architect to defeat to either upgrade the room or change it to another.
  • Always open doors with a general preference to the top (northern) side, to make sure you connect as many rooms as possible.
  • Incursions are a great source of extra loot for your general mapping returns, even when you don't care about the Temple.
  • Selling the itemized Temple can be valuable if it includes a few sought-after Tier 3 rooms such as the Locus of Corruption or Doryani's Institute.
  • Finding useful rare items or crafting bases with some of the powerful Incursion mods is rare but sometimes you can get really lucky, so always check them out!

Credits

Written by wudijo.
Reviewed by Enki.

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